PalWorld-NetCrack/SDK/CommonInput_parameters.hpp
2024-01-22 14:43:11 +08:00

93 lines
3.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x10 - 0x0)
// Function CommonInput.CommonInputBaseControllerData.GetRegisteredGamepads
struct UCommonInputBaseControllerData_GetRegisteredGamepads_Params
{
public:
TArray<class FName> ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function CommonInput.CommonInputSubsystem.ShouldShowInputKeys
struct UCommonInputSubsystem_ShouldShowInputKeys_Params
{
public:
bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x8 (0x8 - 0x0)
// Function CommonInput.CommonInputSubsystem.SetGamepadInputType
struct UCommonInputSubsystem_SetGamepadInputType_Params
{
public:
class FName InGamepadInputType; // 0x0(0x8)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function CommonInput.CommonInputSubsystem.SetCurrentInputType
struct UCommonInputSubsystem_SetCurrentInputType_Params
{
public:
enum class ECommonInputType NewInputType; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function CommonInput.CommonInputSubsystem.IsUsingPointerInput
struct UCommonInputSubsystem_IsUsingPointerInput_Params
{
public:
bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x2 (0x2 - 0x0)
// Function CommonInput.CommonInputSubsystem.IsInputMethodActive
struct UCommonInputSubsystem_IsInputMethodActive_Params
{
public:
enum class ECommonInputType InputMethod; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x1(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function CommonInput.CommonInputSubsystem.GetDefaultInputType
struct UCommonInputSubsystem_GetDefaultInputType_Params
{
public:
enum class ECommonInputType ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function CommonInput.CommonInputSubsystem.GetCurrentInputType
struct UCommonInputSubsystem_GetCurrentInputType_Params
{
public:
enum class ECommonInputType ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x8 (0x8 - 0x0)
// Function CommonInput.CommonInputSubsystem.GetCurrentGamepadName
struct UCommonInputSubsystem_GetCurrentGamepadName_Params
{
public:
class FName ReturnValue; // 0x0(0x8)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
}
}