mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
171 lines
12 KiB
C++
171 lines
12 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x40 (0x70 - 0x30)
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// Class CommonUser.AsyncAction_CommonUserInitialize
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class UAsyncAction_CommonUserInitialize : public UCancellableAsyncAction
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{
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public:
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FMulticastInlineDelegateProperty_ OnInitializationComplete; // 0x30(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_BD4[0x30]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UAsyncAction_CommonUserInitialize* GetDefaultObj();
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class UAsyncAction_CommonUserInitialize* LoginForOnlinePlay(class UCommonUserSubsystem* Target, int32 LocalPlayerIndex);
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class UAsyncAction_CommonUserInitialize* InitializeForLocalPlay(class UCommonUserSubsystem* Target, int32 LocalPlayerIndex, const struct FInputDeviceId& PrimaryInputDevice, bool bCanUseGuestLogin);
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void HandleInitializationComplete(class UCommonUserInfo* UserInfo, bool bSuccess, class FText Error, enum class ECommonUserPrivilege RequestedPrivilege, enum class ECommonUserOnlineContext OnlineContext);
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};
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// 0xB0 (0xD8 - 0x28)
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// Class CommonUser.CommonSession_HostSessionRequest
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class UCommonSession_HostSessionRequest : public UObject
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{
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public:
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enum class ECommonSessionOnlineMode OnlineMode; // 0x28(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseLobbies; // 0x29(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_BF2[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
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class FString ModeNameForAdvertisement; // 0x30(0x10)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FPrimaryAssetId MapID; // 0x40(0x10)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSoftObjectPtr<class UWorld> Map; // 0x50(0x30)(BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TMap<class FString, class FString> ExtraArgs; // 0x80(0x50)(BlueprintVisible, NativeAccessSpecifierPublic)
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int32 MaxPlayerCount; // 0xD0(0x4)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_BF4[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UCommonSession_HostSessionRequest* GetDefaultObj();
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};
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// 0x120 (0x148 - 0x28)
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// Class CommonUser.CommonSession_SearchResult
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class UCommonSession_SearchResult : public UObject
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{
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public:
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uint8 Pad_C08[0x120]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UCommonSession_SearchResult* GetDefaultObj();
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void GetStringSetting(class FName Key, class FString* Value, bool* bFoundValue);
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int32 GetPingInMs();
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int32 GetNumOpenPublicConnections();
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int32 GetNumOpenPrivateConnections();
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int32 GetMaxPublicConnections();
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void GetIntSetting(class FName Key, int32* Value, bool* bFoundValue);
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class FString GetDescription();
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};
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// 0x40 (0x68 - 0x28)
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// Class CommonUser.CommonSession_SearchSessionRequest
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class UCommonSession_SearchSessionRequest : public UObject
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{
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public:
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enum class ECommonSessionOnlineMode OnlineMode; // 0x28(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bUseLobbies; // 0x29(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_C10[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<class UCommonSession_SearchResult*> Results; // 0x30(0x10)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
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uint8 Pad_C11[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
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FMulticastInlineDelegateProperty_ K2_OnSearchFinished; // 0x58(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate)
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static class UClass* StaticClass();
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static class UCommonSession_SearchSessionRequest* GetDefaultObj();
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};
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// 0xB0 (0xE0 - 0x30)
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// Class CommonUser.CommonSessionSubsystem
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class UCommonSessionSubsystem : public UGameInstanceSubsystem
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{
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public:
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uint8 Pad_C6F[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
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FMulticastInlineDelegateProperty_ K2_OnUserRequestedSessionEvent; // 0x48(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_C70[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
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FMulticastInlineDelegateProperty_ K2_OnJoinSessionCompleteEvent; // 0x70(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_C72[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
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FMulticastInlineDelegateProperty_ K2_OnCreateSessionCompleteEvent; // 0x98(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_C73[0x38]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UCommonSessionSubsystem* GetDefaultObj();
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void QuickPlaySession(class APlayerController* JoiningOrHostingPlayer, class UCommonSession_HostSessionRequest* Request);
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void JoinSession(class APlayerController* JoiningPlayer, class UCommonSession_SearchResult* Request);
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void HostSession(class APlayerController* HostingPlayer, class UCommonSession_HostSessionRequest* Request);
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void FindSessions(class APlayerController* SearchingPlayer, class UCommonSession_SearchSessionRequest* Request);
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class UCommonSession_SearchSessionRequest* CreateOnlineSearchSessionRequest();
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class UCommonSession_HostSessionRequest* CreateOnlineHostSessionRequest();
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void CleanUpSessions();
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};
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// 0x60 (0x88 - 0x28)
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// Class CommonUser.CommonUserInfo
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class UCommonUserInfo : public UObject
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{
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public:
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struct FInputDeviceId PrimaryInputDevice; // 0x28(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FPlatformUserId PlatformUser; // 0x2C(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 LocalPlayerIndex; // 0x30(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bCanBeGuest; // 0x34(0x1)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIsGuest; // 0x35(0x1)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class ECommonUserInitializationState InitializationState; // 0x36(0x1)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_CA0[0x51]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UCommonUserInfo* GetDefaultObj();
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enum class ECommonUserAvailability GetPrivilegeAvailability(enum class ECommonUserPrivilege Privilege);
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class FString GetNickname();
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struct FUniqueNetIdRepl GetNetId(enum class ECommonUserOnlineContext Context);
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class FString GetDebugString();
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enum class ECommonUserPrivilegeResult GetCachedPrivilegeResult(enum class ECommonUserPrivilege Privilege, enum class ECommonUserOnlineContext Context);
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};
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// 0x128 (0x158 - 0x30)
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// Class CommonUser.CommonUserSubsystem
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class UCommonUserSubsystem : public UGameInstanceSubsystem
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{
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public:
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FMulticastInlineDelegateProperty_ OnUserInitializeComplete; // 0x30(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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FMulticastInlineDelegateProperty_ OnHandleSystemMessage; // 0x40(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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FMulticastInlineDelegateProperty_ OnUserPrivilegeChanged; // 0x50(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_E01[0x70]; // Fixing Size After Last Property [ Dumper-7 ]
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TMap<int32, class UCommonUserInfo*> LocalUserInfos; // 0xD0(0x50)(Protected, UObjectWrapper, NativeAccessSpecifierProtected)
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uint8 Pad_E03[0x38]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UCommonUserSubsystem* GetDefaultObj();
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bool TryToLoginForOnlinePlay(int32 LocalPlayerIndex);
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bool TryToInitializeUser(const struct FCommonUserInitializeParams& Params);
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bool TryToInitializeForLocalPlay(int32 LocalPlayerIndex, const struct FInputDeviceId& PrimaryInputDevice, bool bCanUseGuestLogin);
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bool ShouldWaitForStartInput();
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void SetMaxLocalPlayers(int32 InMaxLocalPLayers);
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void SendSystemMessage(const struct FGameplayTag& MessageType, class FText TitleText, class FText BodyText);
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void ResetUserState();
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void ListenForLoginKeyInput(const TArray<struct FKey>& AnyUserKeys, const TArray<struct FKey>& NewUserKeys, const struct FCommonUserInitializeParams& Params);
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bool HasTraitTag(const struct FGameplayTag& TraitTag);
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class UCommonUserInfo* GetUserInfoForUniqueNetId(struct FUniqueNetIdRepl& NetId);
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class UCommonUserInfo* GetUserInfoForPlatformUserIndex(int32 PlatformUserIndex);
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class UCommonUserInfo* GetUserInfoForPlatformUser(const struct FPlatformUserId& PlatformUser);
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class UCommonUserInfo* GetUserInfoForLocalPlayerIndex(int32 LocalPlayerIndex);
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class UCommonUserInfo* GetUserInfoForInputDevice(const struct FInputDeviceId& InputDevice);
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class UCommonUserInfo* GetUserInfoForControllerId(int32 ControllerId);
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int32 GetNumLocalPlayers();
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int32 GetMaxLocalPlayers();
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enum class ECommonUserInitializationState GetLocalPlayerInitializationState(int32 LocalPlayerIndex);
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bool CancelUserInitialization(int32 LocalPlayerIndex);
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};
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}
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