PalWorld-NetCrack/SDK/CommonUser_classes.hpp
2024-01-22 14:43:11 +08:00

171 lines
12 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x40 (0x70 - 0x30)
// Class CommonUser.AsyncAction_CommonUserInitialize
class UAsyncAction_CommonUserInitialize : public UCancellableAsyncAction
{
public:
FMulticastInlineDelegateProperty_ OnInitializationComplete; // 0x30(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_BD4[0x30]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UAsyncAction_CommonUserInitialize* GetDefaultObj();
class UAsyncAction_CommonUserInitialize* LoginForOnlinePlay(class UCommonUserSubsystem* Target, int32 LocalPlayerIndex);
class UAsyncAction_CommonUserInitialize* InitializeForLocalPlay(class UCommonUserSubsystem* Target, int32 LocalPlayerIndex, const struct FInputDeviceId& PrimaryInputDevice, bool bCanUseGuestLogin);
void HandleInitializationComplete(class UCommonUserInfo* UserInfo, bool bSuccess, class FText Error, enum class ECommonUserPrivilege RequestedPrivilege, enum class ECommonUserOnlineContext OnlineContext);
};
// 0xB0 (0xD8 - 0x28)
// Class CommonUser.CommonSession_HostSessionRequest
class UCommonSession_HostSessionRequest : public UObject
{
public:
enum class ECommonSessionOnlineMode OnlineMode; // 0x28(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseLobbies; // 0x29(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_BF2[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
class FString ModeNameForAdvertisement; // 0x30(0x10)(BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPrimaryAssetId MapID; // 0x40(0x10)(BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSoftObjectPtr<class UWorld> Map; // 0x50(0x30)(BlueprintVisible, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TMap<class FString, class FString> ExtraArgs; // 0x80(0x50)(BlueprintVisible, NativeAccessSpecifierPublic)
int32 MaxPlayerCount; // 0xD0(0x4)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_BF4[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UCommonSession_HostSessionRequest* GetDefaultObj();
};
// 0x120 (0x148 - 0x28)
// Class CommonUser.CommonSession_SearchResult
class UCommonSession_SearchResult : public UObject
{
public:
uint8 Pad_C08[0x120]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UCommonSession_SearchResult* GetDefaultObj();
void GetStringSetting(class FName Key, class FString* Value, bool* bFoundValue);
int32 GetPingInMs();
int32 GetNumOpenPublicConnections();
int32 GetNumOpenPrivateConnections();
int32 GetMaxPublicConnections();
void GetIntSetting(class FName Key, int32* Value, bool* bFoundValue);
class FString GetDescription();
};
// 0x40 (0x68 - 0x28)
// Class CommonUser.CommonSession_SearchSessionRequest
class UCommonSession_SearchSessionRequest : public UObject
{
public:
enum class ECommonSessionOnlineMode OnlineMode; // 0x28(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseLobbies; // 0x29(0x1)(BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_C10[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class UCommonSession_SearchResult*> Results; // 0x30(0x10)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
uint8 Pad_C11[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ K2_OnSearchFinished; // 0x58(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UCommonSession_SearchSessionRequest* GetDefaultObj();
};
// 0xB0 (0xE0 - 0x30)
// Class CommonUser.CommonSessionSubsystem
class UCommonSessionSubsystem : public UGameInstanceSubsystem
{
public:
uint8 Pad_C6F[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ K2_OnUserRequestedSessionEvent; // 0x48(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_C70[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ K2_OnJoinSessionCompleteEvent; // 0x70(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_C72[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ K2_OnCreateSessionCompleteEvent; // 0x98(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_C73[0x38]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UCommonSessionSubsystem* GetDefaultObj();
void QuickPlaySession(class APlayerController* JoiningOrHostingPlayer, class UCommonSession_HostSessionRequest* Request);
void JoinSession(class APlayerController* JoiningPlayer, class UCommonSession_SearchResult* Request);
void HostSession(class APlayerController* HostingPlayer, class UCommonSession_HostSessionRequest* Request);
void FindSessions(class APlayerController* SearchingPlayer, class UCommonSession_SearchSessionRequest* Request);
class UCommonSession_SearchSessionRequest* CreateOnlineSearchSessionRequest();
class UCommonSession_HostSessionRequest* CreateOnlineHostSessionRequest();
void CleanUpSessions();
};
// 0x60 (0x88 - 0x28)
// Class CommonUser.CommonUserInfo
class UCommonUserInfo : public UObject
{
public:
struct FInputDeviceId PrimaryInputDevice; // 0x28(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FPlatformUserId PlatformUser; // 0x2C(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 LocalPlayerIndex; // 0x30(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCanBeGuest; // 0x34(0x1)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bIsGuest; // 0x35(0x1)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECommonUserInitializationState InitializationState; // 0x36(0x1)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_CA0[0x51]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UCommonUserInfo* GetDefaultObj();
enum class ECommonUserAvailability GetPrivilegeAvailability(enum class ECommonUserPrivilege Privilege);
class FString GetNickname();
struct FUniqueNetIdRepl GetNetId(enum class ECommonUserOnlineContext Context);
class FString GetDebugString();
enum class ECommonUserPrivilegeResult GetCachedPrivilegeResult(enum class ECommonUserPrivilege Privilege, enum class ECommonUserOnlineContext Context);
};
// 0x128 (0x158 - 0x30)
// Class CommonUser.CommonUserSubsystem
class UCommonUserSubsystem : public UGameInstanceSubsystem
{
public:
FMulticastInlineDelegateProperty_ OnUserInitializeComplete; // 0x30(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ OnHandleSystemMessage; // 0x40(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ OnUserPrivilegeChanged; // 0x50(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_E01[0x70]; // Fixing Size After Last Property [ Dumper-7 ]
TMap<int32, class UCommonUserInfo*> LocalUserInfos; // 0xD0(0x50)(Protected, UObjectWrapper, NativeAccessSpecifierProtected)
uint8 Pad_E03[0x38]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UCommonUserSubsystem* GetDefaultObj();
bool TryToLoginForOnlinePlay(int32 LocalPlayerIndex);
bool TryToInitializeUser(const struct FCommonUserInitializeParams& Params);
bool TryToInitializeForLocalPlay(int32 LocalPlayerIndex, const struct FInputDeviceId& PrimaryInputDevice, bool bCanUseGuestLogin);
bool ShouldWaitForStartInput();
void SetMaxLocalPlayers(int32 InMaxLocalPLayers);
void SendSystemMessage(const struct FGameplayTag& MessageType, class FText TitleText, class FText BodyText);
void ResetUserState();
void ListenForLoginKeyInput(const TArray<struct FKey>& AnyUserKeys, const TArray<struct FKey>& NewUserKeys, const struct FCommonUserInitializeParams& Params);
bool HasTraitTag(const struct FGameplayTag& TraitTag);
class UCommonUserInfo* GetUserInfoForUniqueNetId(struct FUniqueNetIdRepl& NetId);
class UCommonUserInfo* GetUserInfoForPlatformUserIndex(int32 PlatformUserIndex);
class UCommonUserInfo* GetUserInfoForPlatformUser(const struct FPlatformUserId& PlatformUser);
class UCommonUserInfo* GetUserInfoForLocalPlayerIndex(int32 LocalPlayerIndex);
class UCommonUserInfo* GetUserInfoForInputDevice(const struct FInputDeviceId& InputDevice);
class UCommonUserInfo* GetUserInfoForControllerId(int32 ControllerId);
int32 GetNumLocalPlayers();
int32 GetMaxLocalPlayers();
enum class ECommonUserInitializationState GetLocalPlayerInitializationState(int32 LocalPlayerIndex);
bool CancelUserInitialization(int32 LocalPlayerIndex);
};
}