PalWorld-NetCrack/SDK/CommonUser_functions.cpp
2024-01-22 14:43:11 +08:00

1431 lines
47 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class CommonUser.AsyncAction_CommonUserInitialize
// (None)
class UClass* UAsyncAction_CommonUserInitialize::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AsyncAction_CommonUserInitialize");
return Clss;
}
// AsyncAction_CommonUserInitialize CommonUser.Default__AsyncAction_CommonUserInitialize
// (Public, ClassDefaultObject, ArchetypeObject)
class UAsyncAction_CommonUserInitialize* UAsyncAction_CommonUserInitialize::GetDefaultObj()
{
static class UAsyncAction_CommonUserInitialize* Default = nullptr;
if (!Default)
Default = static_cast<UAsyncAction_CommonUserInitialize*>(UAsyncAction_CommonUserInitialize::StaticClass()->DefaultObject);
return Default;
}
// Function CommonUser.AsyncAction_CommonUserInitialize.LoginForOnlinePlay
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UCommonUserSubsystem* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAsyncAction_CommonUserInitialize*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAsyncAction_CommonUserInitialize* UAsyncAction_CommonUserInitialize::LoginForOnlinePlay(class UCommonUserSubsystem* Target, int32 LocalPlayerIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AsyncAction_CommonUserInitialize", "LoginForOnlinePlay");
Params::UAsyncAction_CommonUserInitialize_LoginForOnlinePlay_Params Parms{};
Parms.Target = Target;
Parms.LocalPlayerIndex = LocalPlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.AsyncAction_CommonUserInitialize.InitializeForLocalPlay
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UCommonUserSubsystem* Target (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FInputDeviceId PrimaryInputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bCanUseGuestLogin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAsyncAction_CommonUserInitialize*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAsyncAction_CommonUserInitialize* UAsyncAction_CommonUserInitialize::InitializeForLocalPlay(class UCommonUserSubsystem* Target, int32 LocalPlayerIndex, const struct FInputDeviceId& PrimaryInputDevice, bool bCanUseGuestLogin)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AsyncAction_CommonUserInitialize", "InitializeForLocalPlay");
Params::UAsyncAction_CommonUserInitialize_InitializeForLocalPlay_Params Parms{};
Parms.Target = Target;
Parms.LocalPlayerIndex = LocalPlayerIndex;
Parms.PrimaryInputDevice = PrimaryInputDevice;
Parms.bCanUseGuestLogin = bCanUseGuestLogin;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.AsyncAction_CommonUserInitialize.HandleInitializationComplete
// (Native, Public)
// Parameters:
// class UCommonUserInfo* UserInfo (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bSuccess (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText Error (Parm, NativeAccessSpecifierPublic)
// enum class ECommonUserPrivilege RequestedPrivilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ECommonUserOnlineContextOnlineContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAsyncAction_CommonUserInitialize::HandleInitializationComplete(class UCommonUserInfo* UserInfo, bool bSuccess, class FText Error, enum class ECommonUserPrivilege RequestedPrivilege, enum class ECommonUserOnlineContext OnlineContext)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AsyncAction_CommonUserInitialize", "HandleInitializationComplete");
Params::UAsyncAction_CommonUserInitialize_HandleInitializationComplete_Params Parms{};
Parms.UserInfo = UserInfo;
Parms.bSuccess = bSuccess;
Parms.Error = Error;
Parms.RequestedPrivilege = RequestedPrivilege;
Parms.OnlineContext = OnlineContext;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class CommonUser.CommonSession_HostSessionRequest
// (None)
class UClass* UCommonSession_HostSessionRequest::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CommonSession_HostSessionRequest");
return Clss;
}
// CommonSession_HostSessionRequest CommonUser.Default__CommonSession_HostSessionRequest
// (Public, ClassDefaultObject, ArchetypeObject)
class UCommonSession_HostSessionRequest* UCommonSession_HostSessionRequest::GetDefaultObj()
{
static class UCommonSession_HostSessionRequest* Default = nullptr;
if (!Default)
Default = static_cast<UCommonSession_HostSessionRequest*>(UCommonSession_HostSessionRequest::StaticClass()->DefaultObject);
return Default;
}
// Class CommonUser.CommonSession_SearchResult
// (None)
class UClass* UCommonSession_SearchResult::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CommonSession_SearchResult");
return Clss;
}
// CommonSession_SearchResult CommonUser.Default__CommonSession_SearchResult
// (Public, ClassDefaultObject, ArchetypeObject)
class UCommonSession_SearchResult* UCommonSession_SearchResult::GetDefaultObj()
{
static class UCommonSession_SearchResult* Default = nullptr;
if (!Default)
Default = static_cast<UCommonSession_SearchResult*>(UCommonSession_SearchResult::StaticClass()->DefaultObject);
return Default;
}
// Function CommonUser.CommonSession_SearchResult.GetStringSetting
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString Value (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFoundValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonSession_SearchResult::GetStringSetting(class FName Key, class FString* Value, bool* bFoundValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonSession_SearchResult", "GetStringSetting");
Params::UCommonSession_SearchResult_GetStringSetting_Params Parms{};
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Value != nullptr)
*Value = std::move(Parms.Value);
if (bFoundValue != nullptr)
*bFoundValue = Parms.bFoundValue;
}
// Function CommonUser.CommonSession_SearchResult.GetPingInMs
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCommonSession_SearchResult::GetPingInMs()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonSession_SearchResult", "GetPingInMs");
Params::UCommonSession_SearchResult_GetPingInMs_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonSession_SearchResult.GetNumOpenPublicConnections
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCommonSession_SearchResult::GetNumOpenPublicConnections()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonSession_SearchResult", "GetNumOpenPublicConnections");
Params::UCommonSession_SearchResult_GetNumOpenPublicConnections_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonSession_SearchResult.GetNumOpenPrivateConnections
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCommonSession_SearchResult::GetNumOpenPrivateConnections()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonSession_SearchResult", "GetNumOpenPrivateConnections");
Params::UCommonSession_SearchResult_GetNumOpenPrivateConnections_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonSession_SearchResult.GetMaxPublicConnections
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCommonSession_SearchResult::GetMaxPublicConnections()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonSession_SearchResult", "GetMaxPublicConnections");
Params::UCommonSession_SearchResult_GetMaxPublicConnections_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonSession_SearchResult.GetIntSetting
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName Key (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Value (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFoundValue (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonSession_SearchResult::GetIntSetting(class FName Key, int32* Value, bool* bFoundValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonSession_SearchResult", "GetIntSetting");
Params::UCommonSession_SearchResult_GetIntSetting_Params Parms{};
Parms.Key = Key;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Value != nullptr)
*Value = Parms.Value;
if (bFoundValue != nullptr)
*bFoundValue = Parms.bFoundValue;
}
// Function CommonUser.CommonSession_SearchResult.GetDescription
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UCommonSession_SearchResult::GetDescription()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonSession_SearchResult", "GetDescription");
Params::UCommonSession_SearchResult_GetDescription_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class CommonUser.CommonSession_SearchSessionRequest
// (None)
class UClass* UCommonSession_SearchSessionRequest::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CommonSession_SearchSessionRequest");
return Clss;
}
// CommonSession_SearchSessionRequest CommonUser.Default__CommonSession_SearchSessionRequest
// (Public, ClassDefaultObject, ArchetypeObject)
class UCommonSession_SearchSessionRequest* UCommonSession_SearchSessionRequest::GetDefaultObj()
{
static class UCommonSession_SearchSessionRequest* Default = nullptr;
if (!Default)
Default = static_cast<UCommonSession_SearchSessionRequest*>(UCommonSession_SearchSessionRequest::StaticClass()->DefaultObject);
return Default;
}
// Class CommonUser.CommonSessionSubsystem
// (None)
class UClass* UCommonSessionSubsystem::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CommonSessionSubsystem");
return Clss;
}
// CommonSessionSubsystem CommonUser.Default__CommonSessionSubsystem
// (Public, ClassDefaultObject, ArchetypeObject)
class UCommonSessionSubsystem* UCommonSessionSubsystem::GetDefaultObj()
{
static class UCommonSessionSubsystem* Default = nullptr;
if (!Default)
Default = static_cast<UCommonSessionSubsystem*>(UCommonSessionSubsystem::StaticClass()->DefaultObject);
return Default;
}
// Function CommonUser.CommonSessionSubsystem.QuickPlaySession
// (Native, Public, BlueprintCallable)
// Parameters:
// class APlayerController* JoiningOrHostingPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonSession_HostSessionRequest*Request (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonSessionSubsystem::QuickPlaySession(class APlayerController* JoiningOrHostingPlayer, class UCommonSession_HostSessionRequest* Request)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonSessionSubsystem", "QuickPlaySession");
Params::UCommonSessionSubsystem_QuickPlaySession_Params Parms{};
Parms.JoiningOrHostingPlayer = JoiningOrHostingPlayer;
Parms.Request = Request;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUser.CommonSessionSubsystem.JoinSession
// (Native, Public, BlueprintCallable)
// Parameters:
// class APlayerController* JoiningPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonSession_SearchResult* Request (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonSessionSubsystem::JoinSession(class APlayerController* JoiningPlayer, class UCommonSession_SearchResult* Request)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonSessionSubsystem", "JoinSession");
Params::UCommonSessionSubsystem_JoinSession_Params Parms{};
Parms.JoiningPlayer = JoiningPlayer;
Parms.Request = Request;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUser.CommonSessionSubsystem.HostSession
// (Native, Public, BlueprintCallable)
// Parameters:
// class APlayerController* HostingPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonSession_HostSessionRequest*Request (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonSessionSubsystem::HostSession(class APlayerController* HostingPlayer, class UCommonSession_HostSessionRequest* Request)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonSessionSubsystem", "HostSession");
Params::UCommonSessionSubsystem_HostSession_Params Parms{};
Parms.HostingPlayer = HostingPlayer;
Parms.Request = Request;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUser.CommonSessionSubsystem.FindSessions
// (Native, Public, BlueprintCallable)
// Parameters:
// class APlayerController* SearchingPlayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonSession_SearchSessionRequest*Request (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonSessionSubsystem::FindSessions(class APlayerController* SearchingPlayer, class UCommonSession_SearchSessionRequest* Request)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonSessionSubsystem", "FindSessions");
Params::UCommonSessionSubsystem_FindSessions_Params Parms{};
Parms.SearchingPlayer = SearchingPlayer;
Parms.Request = Request;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUser.CommonSessionSubsystem.CreateOnlineSearchSessionRequest
// (Native, Public, BlueprintCallable)
// Parameters:
// class UCommonSession_SearchSessionRequest*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonSession_SearchSessionRequest* UCommonSessionSubsystem::CreateOnlineSearchSessionRequest()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonSessionSubsystem", "CreateOnlineSearchSessionRequest");
Params::UCommonSessionSubsystem_CreateOnlineSearchSessionRequest_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonSessionSubsystem.CreateOnlineHostSessionRequest
// (Native, Public, BlueprintCallable)
// Parameters:
// class UCommonSession_HostSessionRequest*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonSession_HostSessionRequest* UCommonSessionSubsystem::CreateOnlineHostSessionRequest()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonSessionSubsystem", "CreateOnlineHostSessionRequest");
Params::UCommonSessionSubsystem_CreateOnlineHostSessionRequest_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonSessionSubsystem.CleanUpSessions
// (Native, Public, BlueprintCallable)
// Parameters:
void UCommonSessionSubsystem::CleanUpSessions()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonSessionSubsystem", "CleanUpSessions");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class CommonUser.CommonUserInfo
// (None)
class UClass* UCommonUserInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CommonUserInfo");
return Clss;
}
// CommonUserInfo CommonUser.Default__CommonUserInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class UCommonUserInfo* UCommonUserInfo::GetDefaultObj()
{
static class UCommonUserInfo* Default = nullptr;
if (!Default)
Default = static_cast<UCommonUserInfo*>(UCommonUserInfo::StaticClass()->DefaultObject);
return Default;
}
// Function CommonUser.CommonUserInfo.GetPrivilegeAvailability
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ECommonUserPrivilege Privilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ECommonUserAvailability ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECommonUserAvailability UCommonUserInfo::GetPrivilegeAvailability(enum class ECommonUserPrivilege Privilege)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserInfo", "GetPrivilegeAvailability");
Params::UCommonUserInfo_GetPrivilegeAvailability_Params Parms{};
Parms.Privilege = Privilege;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserInfo.GetNickname
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UCommonUserInfo::GetNickname()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserInfo", "GetNickname");
Params::UCommonUserInfo_GetNickname_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserInfo.GetNetId
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ECommonUserOnlineContextContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FUniqueNetIdRepl ReturnValue (Parm, OutParm, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FUniqueNetIdRepl UCommonUserInfo::GetNetId(enum class ECommonUserOnlineContext Context)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserInfo", "GetNetId");
Params::UCommonUserInfo_GetNetId_Params Parms{};
Parms.Context = Context;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserInfo.GetDebugString
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UCommonUserInfo::GetDebugString()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserInfo", "GetDebugString");
Params::UCommonUserInfo_GetDebugString_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserInfo.GetCachedPrivilegeResult
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// enum class ECommonUserPrivilege Privilege (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ECommonUserOnlineContextContext (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ECommonUserPrivilegeResultReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECommonUserPrivilegeResult UCommonUserInfo::GetCachedPrivilegeResult(enum class ECommonUserPrivilege Privilege, enum class ECommonUserOnlineContext Context)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserInfo", "GetCachedPrivilegeResult");
Params::UCommonUserInfo_GetCachedPrivilegeResult_Params Parms{};
Parms.Privilege = Privilege;
Parms.Context = Context;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class CommonUser.CommonUserSubsystem
// (None)
class UClass* UCommonUserSubsystem::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CommonUserSubsystem");
return Clss;
}
// CommonUserSubsystem CommonUser.Default__CommonUserSubsystem
// (Public, ClassDefaultObject, ArchetypeObject)
class UCommonUserSubsystem* UCommonUserSubsystem::GetDefaultObj()
{
static class UCommonUserSubsystem* Default = nullptr;
if (!Default)
Default = static_cast<UCommonUserSubsystem*>(UCommonUserSubsystem::StaticClass()->DefaultObject);
return Default;
}
// Function CommonUser.CommonUserSubsystem.TryToLoginForOnlinePlay
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonUserSubsystem::TryToLoginForOnlinePlay(int32 LocalPlayerIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "TryToLoginForOnlinePlay");
Params::UCommonUserSubsystem_TryToLoginForOnlinePlay_Params Parms{};
Parms.LocalPlayerIndex = LocalPlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserSubsystem.TryToInitializeUser
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FCommonUserInitializeParams Params (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonUserSubsystem::TryToInitializeUser(const struct FCommonUserInitializeParams& Params)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "TryToInitializeUser");
Params::UCommonUserSubsystem_TryToInitializeUser_Params Parms{};
Parms.Params = Params;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserSubsystem.TryToInitializeForLocalPlay
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FInputDeviceId PrimaryInputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bCanUseGuestLogin (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonUserSubsystem::TryToInitializeForLocalPlay(int32 LocalPlayerIndex, const struct FInputDeviceId& PrimaryInputDevice, bool bCanUseGuestLogin)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "TryToInitializeForLocalPlay");
Params::UCommonUserSubsystem_TryToInitializeForLocalPlay_Params Parms{};
Parms.LocalPlayerIndex = LocalPlayerIndex;
Parms.PrimaryInputDevice = PrimaryInputDevice;
Parms.bCanUseGuestLogin = bCanUseGuestLogin;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserSubsystem.ShouldWaitForStartInput
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonUserSubsystem::ShouldWaitForStartInput()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "ShouldWaitForStartInput");
Params::UCommonUserSubsystem_ShouldWaitForStartInput_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserSubsystem.SetMaxLocalPlayers
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 InMaxLocalPLayers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UCommonUserSubsystem::SetMaxLocalPlayers(int32 InMaxLocalPLayers)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "SetMaxLocalPlayers");
Params::UCommonUserSubsystem_SetMaxLocalPlayers_Params Parms{};
Parms.InMaxLocalPLayers = InMaxLocalPLayers;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUser.CommonUserSubsystem.SendSystemMessage
// (Native, Public, BlueprintCallable)
// Parameters:
// struct FGameplayTag MessageType (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText TitleText (Parm, NativeAccessSpecifierPublic)
// class FText BodyText (Parm, NativeAccessSpecifierPublic)
void UCommonUserSubsystem::SendSystemMessage(const struct FGameplayTag& MessageType, class FText TitleText, class FText BodyText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "SendSystemMessage");
Params::UCommonUserSubsystem_SendSystemMessage_Params Parms{};
Parms.MessageType = MessageType;
Parms.TitleText = TitleText;
Parms.BodyText = BodyText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUser.CommonUserSubsystem.ResetUserState
// (Native, Public, BlueprintCallable)
// Parameters:
void UCommonUserSubsystem::ResetUserState()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "ResetUserState");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function CommonUser.CommonUserSubsystem.ListenForLoginKeyInput
// (Native, Public, BlueprintCallable)
// Parameters:
// TArray<struct FKey> AnyUserKeys (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// TArray<struct FKey> NewUserKeys (Parm, ZeroConstructor, NativeAccessSpecifierPublic)
// struct FCommonUserInitializeParams Params (Parm, NoDestructor, ContainsInstancedReference, NativeAccessSpecifierPublic)
void UCommonUserSubsystem::ListenForLoginKeyInput(const TArray<struct FKey>& AnyUserKeys, const TArray<struct FKey>& NewUserKeys, const struct FCommonUserInitializeParams& Params)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "ListenForLoginKeyInput");
Params::UCommonUserSubsystem_ListenForLoginKeyInput_Params Parms{};
Parms.AnyUserKeys = AnyUserKeys;
Parms.NewUserKeys = NewUserKeys;
Parms.Params = Params;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function CommonUser.CommonUserSubsystem.HasTraitTag
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FGameplayTag TraitTag (ConstParm, Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonUserSubsystem::HasTraitTag(const struct FGameplayTag& TraitTag)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "HasTraitTag");
Params::UCommonUserSubsystem_HasTraitTag_Params Parms{};
Parms.TraitTag = TraitTag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserSubsystem.GetUserInfoForUniqueNetId
// (Final, Native, Public, HasOutParams, BlueprintCallable, Const)
// Parameters:
// struct FUniqueNetIdRepl NetId (ConstParm, Parm, OutParm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonUserInfo* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonUserInfo* UCommonUserSubsystem::GetUserInfoForUniqueNetId(struct FUniqueNetIdRepl& NetId)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "GetUserInfoForUniqueNetId");
Params::UCommonUserSubsystem_GetUserInfoForUniqueNetId_Params Parms{};
Parms.NetId = NetId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserSubsystem.GetUserInfoForPlatformUserIndex
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// int32 PlatformUserIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonUserInfo* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonUserInfo* UCommonUserSubsystem::GetUserInfoForPlatformUserIndex(int32 PlatformUserIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "GetUserInfoForPlatformUserIndex");
Params::UCommonUserSubsystem_GetUserInfoForPlatformUserIndex_Params Parms{};
Parms.PlatformUserIndex = PlatformUserIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserSubsystem.GetUserInfoForPlatformUser
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// struct FPlatformUserId PlatformUser (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonUserInfo* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonUserInfo* UCommonUserSubsystem::GetUserInfoForPlatformUser(const struct FPlatformUserId& PlatformUser)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "GetUserInfoForPlatformUser");
Params::UCommonUserSubsystem_GetUserInfoForPlatformUser_Params Parms{};
Parms.PlatformUser = PlatformUser;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserSubsystem.GetUserInfoForLocalPlayerIndex
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonUserInfo* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonUserInfo* UCommonUserSubsystem::GetUserInfoForLocalPlayerIndex(int32 LocalPlayerIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "GetUserInfoForLocalPlayerIndex");
Params::UCommonUserSubsystem_GetUserInfoForLocalPlayerIndex_Params Parms{};
Parms.LocalPlayerIndex = LocalPlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserSubsystem.GetUserInfoForInputDevice
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// struct FInputDeviceId InputDevice (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonUserInfo* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonUserInfo* UCommonUserSubsystem::GetUserInfoForInputDevice(const struct FInputDeviceId& InputDevice)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "GetUserInfoForInputDevice");
Params::UCommonUserSubsystem_GetUserInfoForInputDevice_Params Parms{};
Parms.InputDevice = InputDevice;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserSubsystem.GetUserInfoForControllerId
// (Final, Native, Public, BlueprintCallable, Const)
// Parameters:
// int32 ControllerId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCommonUserInfo* ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCommonUserInfo* UCommonUserSubsystem::GetUserInfoForControllerId(int32 ControllerId)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "GetUserInfoForControllerId");
Params::UCommonUserSubsystem_GetUserInfoForControllerId_Params Parms{};
Parms.ControllerId = ControllerId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserSubsystem.GetNumLocalPlayers
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCommonUserSubsystem::GetNumLocalPlayers()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "GetNumLocalPlayers");
Params::UCommonUserSubsystem_GetNumLocalPlayers_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserSubsystem.GetMaxLocalPlayers
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UCommonUserSubsystem::GetMaxLocalPlayers()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "GetMaxLocalPlayers");
Params::UCommonUserSubsystem_GetMaxLocalPlayers_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserSubsystem.GetLocalPlayerInitializationState
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class ECommonUserInitializationStateReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ECommonUserInitializationState UCommonUserSubsystem::GetLocalPlayerInitializationState(int32 LocalPlayerIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "GetLocalPlayerInitializationState");
Params::UCommonUserSubsystem_GetLocalPlayerInitializationState_Params Parms{};
Parms.LocalPlayerIndex = LocalPlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function CommonUser.CommonUserSubsystem.CancelUserInitialization
// (Native, Public, BlueprintCallable)
// Parameters:
// int32 LocalPlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UCommonUserSubsystem::CancelUserInitialization(int32 LocalPlayerIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CommonUserSubsystem", "CancelUserInitialization");
Params::UCommonUserSubsystem_CancelUserInitialization_Params Parms{};
Parms.LocalPlayerIndex = LocalPlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}