PalWorld-NetCrack/SDK/DataRegistry_structs.hpp
2024-01-22 14:43:11 +08:00

124 lines
5.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
enum class EDataRegistryAcquireStatus : uint8
{
NotStarted = 0,
WaitingForInitialAcquire = 1,
InitialAcquireFinished = 2,
WaitingForResources = 3,
AcquireFinished = 4,
AcquireError = 5,
DoesNotExist = 6,
EDataRegistryAcquireStatus_MAX = 7,
};
enum class EMetaDataRegistrySourceAssetUsage : uint8
{
NoAssets = 0,
SearchAssets = 1,
RegisterAssets = 2,
SearchAndRegisterAssets = 3,
EMetaDataRegistrySourceAssetUsage_MAX = 4,
};
enum class EDataRegistrySubsystemGetItemResult : uint8
{
Found = 0,
NotFound = 1,
EDataRegistrySubsystemGetItemResult_MAX = 2,
};
enum class EDataRegistryAvailability : uint8
{
DoesNotExist = 0,
Unknown = 1,
Remote = 2,
OnDisk = 3,
LocalAsset = 4,
PreCached = 5,
EDataRegistryAvailability_MAX = 6,
};
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x20 (0x20 - 0x0)
// ScriptStruct DataRegistry.DataRegistryLookup
struct FDataRegistryLookup
{
public:
uint8 Pad_A95[0x20]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x8 (0x8 - 0x0)
// ScriptStruct DataRegistry.DataRegistryType
struct FDataRegistryType
{
public:
class FName Name; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
};
// 0x10 (0x10 - 0x0)
// ScriptStruct DataRegistry.DataRegistryId
struct FDataRegistryId
{
public:
struct FDataRegistryType RegistryType; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName ItemName; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, SaveGame, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x8 (0x8 - 0x0)
// ScriptStruct DataRegistry.DataRegistrySource_DataTableRules
struct FDataRegistrySource_DataTableRules
{
public:
bool bPrecacheTable; // 0x0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_A9F[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float CachedTableKeepSeconds; // 0x4(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x8 (0x8 - 0x0)
// ScriptStruct DataRegistry.DataRegistryIdFormat
struct FDataRegistryIdFormat
{
public:
struct FGameplayTag BaseGameplayTag; // 0x0(0x8)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x14 (0x14 - 0x0)
// ScriptStruct DataRegistry.DataRegistryCachePolicy
struct FDataRegistryCachePolicy
{
public:
bool bCacheIsAlwaysVolatile; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseCurveTableCacheVersion; // 0x1(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_AA1[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
int32 MinNumberKept; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxNumberKept; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ForceKeepSeconds; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ForceReleaseSeconds; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x40 (0x40 - 0x0)
// ScriptStruct DataRegistry.DataRegistrySourceItemId
struct FDataRegistrySourceItemId
{
public:
uint8 Pad_AA3[0x40]; // Fixing Size Of Struct [ Dumper-7 ]
};
}