PalWorld-NetCrack/SDK/Foliage_classes.hpp
2024-01-22 14:43:11 +08:00

379 lines
43 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x38 (0x900 - 0x8C8)
// Class Foliage.FoliageInstancedStaticMeshComponent
class UFoliageInstancedStaticMeshComponent : public UHierarchicalInstancedStaticMeshComponent
{
public:
FMulticastInlineDelegateProperty_ OnInstanceTakePointDamage; // 0x8C8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ OnInstanceTakeRadialDamage; // 0x8D8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
bool bEnableDiscardOnLoad; // 0x8E8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1B6C[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FGuid GenerationGuid; // 0x8EC(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_1B6D[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UFoliageInstancedStaticMeshComponent* GetDefaultObj();
};
// 0x498 (0x4C0 - 0x28)
// Class Foliage.FoliageType
class UFoliageType : public UObject
{
public:
struct FGuid UpdateGuid; // 0x28(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Density; // 0x38(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DensityAdjustmentFactor; // 0x3C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Radius; // 0x40(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSingleInstanceModeOverrideRadius; // 0x44(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1B74[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float SingleInstanceModeRadius; // 0x48(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EFoliageScaling Scaling; // 0x4C(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1B75[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FFloatInterval ScaleX; // 0x50(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFloatInterval ScaleY; // 0x58(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFloatInterval ScaleZ; // 0x60(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFoliageVertexColorChannelMask VertexColorMaskByChannel[0x4]; // 0x68(0x30)(Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
enum class EFoliageVertexColorMask VertexColorMask; // 0x98(0x1)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1B79[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float VertexColorMaskThreshold; // 0x9C(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 VertexColorMaskInvert : 1; // Mask: 0x1, PropSize: 0x10xA0(0x1)(Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_B0 : 7; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_1B7A[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FFloatInterval ZOffset; // 0xA4(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 AlignToNormal : 1; // Mask: 0x1, PropSize: 0x10xAC(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 AverageNormal : 1; // Mask: 0x2, PropSize: 0x10xAC(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 AverageNormalSingleComponent : 1; // Mask: 0x4, PropSize: 0x10xAC(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_B1 : 5; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_1B7D[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float AlignMaxAngle; // 0xB0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 RandomYaw : 1; // Mask: 0x1, PropSize: 0x10xB4(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_B2 : 7; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_1B7E[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float RandomPitchAngle; // 0xB8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFloatInterval GroundSlopeAngle; // 0xBC(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFloatInterval Height; // 0xC4(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1B7F[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class FName> LandscapeLayers; // 0xD0(0x10)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic)
float MinimumLayerWeight; // 0xE0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1B83[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class FName> ExclusionLandscapeLayers; // 0xE8(0x10)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic)
float MinimumExclusionLayerWeight; // 0xF8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FName LandscapeLayer; // 0xFC(0x8)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 CollisionWithWorld : 1; // Mask: 0x1, PropSize: 0x10x104(0x1)(Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_B3 : 7; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_1B84[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector CollisionScale; // 0x108(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 AverageNormalSampleCount; // 0x120(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1B85[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FBoxSphereBounds MeshBounds; // 0x128(0x38)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
struct FVector LowBoundOriginRadius; // 0x160(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EComponentMobility Mobility; // 0x178(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1B87[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FInt32Interval CullDistance; // 0x17C(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableStaticLighting : 1; // Mask: 0x1, PropSize: 0x10x184(0x1)(Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 CastShadow : 1; // Mask: 0x2, PropSize: 0x10x184(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAffectDynamicIndirectLighting : 1; // Mask: 0x4, PropSize: 0x10x184(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bAffectDistanceFieldLighting : 1; // Mask: 0x8, PropSize: 0x10x184(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bCastDynamicShadow : 1; // Mask: 0x10, PropSize: 0x10x184(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bCastStaticShadow : 1; // Mask: 0x20, PropSize: 0x10x184(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_B4 : 2; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_1B89[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
uint8 bCastContactShadow : 1; // Mask: 0x1, PropSize: 0x10x188(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_B5 : 7; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_1B8D[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
uint8 bCastShadowAsTwoSided : 1; // Mask: 0x1, PropSize: 0x10x18C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bReceivesDecals : 1; // Mask: 0x2, PropSize: 0x10x18C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bOverrideLightMapRes : 1; // Mask: 0x4, PropSize: 0x10x18C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_B6 : 5; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_1B8E[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 OverriddenLightMapRes; // 0x190(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ELightmapType LightmapType; // 0x194(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1B8F[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
uint8 bUseAsOccluder : 1; // Mask: 0x1, PropSize: 0x10x198(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_B7 : 7; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_1B91[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
uint8 bVisibleInRayTracing : 1; // Mask: 0x1, PropSize: 0x10x19C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEvaluateWorldPositionOffset : 1; // Mask: 0x2, PropSize: 0x10x19C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_B8 : 6; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_1B92[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 WorldPositionOffsetDisableDistance; // 0x1A0(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1B93[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FBodyInstance BodyInstance; // 0x1A8(0x190)(Edit, NativeAccessSpecifierPublic)
enum class EHasCustomNavigableGeometry CustomNavigableGeometry; // 0x338(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLightingChannels LightingChannels; // 0x339(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
uint8 Pad_1B95[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
uint8 bRenderCustomDepth : 1; // Mask: 0x1, PropSize: 0x10x33C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_B9 : 7; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_1B97[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
enum class ERendererStencilMask CustomDepthStencilWriteMask; // 0x340(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1B98[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 CustomDepthStencilValue; // 0x344(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 TranslucencySortPriority; // 0x348(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CollisionRadius; // 0x34C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ShadeRadius; // 0x350(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumSteps; // 0x354(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float InitialSeedDensity; // 0x358(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AverageSpreadDistance; // 0x35C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SpreadVariance; // 0x360(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SeedsPerStep; // 0x364(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 DistributionSeed; // 0x368(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxInitialSeedOffset; // 0x36C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCanGrowInShade; // 0x370(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSpawnsInShade; // 0x371(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1BA1[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
float MaxInitialAge; // 0x374(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxAge; // 0x378(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OverlapPriority; // 0x37C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFloatInterval ProceduralScale; // 0x380(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FRuntimeFloatCurve ScaleCurve; // 0x388(0x88)(Edit, NativeAccessSpecifierPublic)
struct FFoliageDensityFalloff DensityFalloff; // 0x410(0x90)(Edit, NativeAccessSpecifierPublic)
int32 ChangeCount; // 0x4A0(0x4)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ReapplyDensity : 1; // Mask: 0x1, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ReapplyRadius : 1; // Mask: 0x2, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ReapplyAlignToNormal : 1; // Mask: 0x4, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ReapplyRandomYaw : 1; // Mask: 0x8, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ReapplyScaling : 1; // Mask: 0x10, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ReapplyScaleX : 1; // Mask: 0x20, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ReapplyScaleY : 1; // Mask: 0x40, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ReapplyScaleZ : 1; // Mask: 0x80, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ReapplyRandomPitchAngle : 1; // Mask: 0x1, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ReapplyGroundSlope : 1; // Mask: 0x2, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ReapplyHeight : 1; // Mask: 0x4, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ReapplyLandscapeLayers : 1; // Mask: 0x8, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ReapplyZOffset : 1; // Mask: 0x10, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ReapplyCollisionWithWorld : 1; // Mask: 0x20, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 ReapplyVertexColorMask : 1; // Mask: 0x40, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableDensityScaling : 1; // Mask: 0x80, PropSize: 0x10x4A5(0x1)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bEnableDiscardOnLoad : 1; // Mask: 0x1, PropSize: 0x10x4A6(0x1)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_BA : 7; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_1BB5[0x1]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class URuntimeVirtualTexture*> RuntimeVirtualTextures; // 0x4A8(0x10)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
int32 VirtualTextureCullMips; // 0x4B8(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class ERuntimeVirtualTextureMainPassType VirtualTextureRenderPassType; // 0x4BC(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1BB7[0x3]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UFoliageType* GetDefaultObj();
};
// 0x30 (0x4F0 - 0x4C0)
// Class Foliage.FoliageType_InstancedStaticMesh
class UFoliageType_InstancedStaticMesh : public UFoliageType
{
public:
class UStaticMesh* Mesh; // 0x4C0(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UMaterialInterface*> OverrideMaterials; // 0x4C8(0x10)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic)
TArray<class UMaterialInterface*> NaniteOverrideMaterials; // 0x4D8(0x10)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic)
TSubclassOf<class UFoliageInstancedStaticMeshComponent> ComponentClass; // 0x4E8(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UFoliageType_InstancedStaticMesh* GetDefaultObj();
};
// 0x28 (0xC8 - 0xA0)
// Class Foliage.ProceduralFoliageComponent
class UProceduralFoliageComponent : public UActorComponent
{
public:
class UProceduralFoliageSpawner* FoliageSpawner; // 0xA0(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TileOverlap; // 0xA8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1BC1[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class AVolume* SpawningVolume; // 0xB0(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FGuid ProceduralGuid; // 0xB8(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UProceduralFoliageComponent* GetDefaultObj();
};
// 0x28 (0x50 - 0x28)
// Class Foliage.FoliageEditPresetData
class UFoliageEditPresetData : public UObject
{
public:
float BrushSize; // 0x28(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PaintDensity; // 0x2C(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EraseDensity; // 0x30(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFilterLandscape; // 0x34(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFilterStaticMeshes; // 0x35(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFilterBSP; // 0x36(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFilterFoliage; // 0x37(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bFilterTranslucent; // 0x38(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1BC5[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class UFoliageType*> FoliageTypes; // 0x40(0x10)(Edit, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UFoliageEditPresetData* GetDefaultObj();
};
// 0x18 (0x4D8 - 0x4C0)
// Class Foliage.FoliageType_Actor
class UFoliageType_Actor : public UFoliageType
{
public:
TSubclassOf<class AActor> ActorClass; // 0x4C0(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShouldAttachToBaseComponent; // 0x4C8(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bStaticMeshOnly; // 0x4C9(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1BC9[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
TSubclassOf<class UFoliageInstancedStaticMeshComponent> StaticMeshOnlyComponentClass; // 0x4D0(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class UFoliageType_Actor* GetDefaultObj();
};
// 0x50 (0x2F0 - 0x2A0)
// Class Foliage.InstancedFoliageActor
class AInstancedFoliageActor : public AISMPartitionActor
{
public:
uint8 Pad_1BCD[0x50]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class AInstancedFoliageActor* GetDefaultObj();
};
// 0x10 (0x600 - 0x5F0)
// Class Foliage.InteractiveFoliageComponent
class UInteractiveFoliageComponent : public UStaticMeshComponent
{
public:
uint8 Pad_1BD2[0x10]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UInteractiveFoliageComponent* GetDefaultObj();
};
// 0x0 (0x28 - 0x28)
// Class Foliage.FoliageStatistics
class UFoliageStatistics : public UBlueprintFunctionLibrary
{
public:
static class UClass* StaticClass();
static class UFoliageStatistics* GetDefaultObj();
int32 FoliageOverlappingSphereCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius);
void FoliageOverlappingBoxTransforms(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FBox& Box, TArray<struct FTransform>* OutTransforms);
int32 FoliageOverlappingBoxCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FBox& Box);
};
// 0x8 (0x8D0 - 0x8C8)
// Class Foliage.GrassInstancedStaticMeshComponent
class UGrassInstancedStaticMeshComponent : public UHierarchicalInstancedStaticMeshComponent
{
public:
uint8 Pad_1BF1[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UGrassInstancedStaticMeshComponent* GetDefaultObj();
};
// 0x90 (0x330 - 0x2A0)
// Class Foliage.InteractiveFoliageActor
class AInteractiveFoliageActor : public AStaticMeshActor
{
public:
class UCapsuleComponent* CapsuleComponent; // 0x2A0(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FVector TouchingActorEntryPosition; // 0x2A8(0x18)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FVector FoliageVelocity; // 0x2C0(0x18)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FVector FoliageForce; // 0x2D8(0x18)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FVector FoliagePosition; // 0x2F0(0x18)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
float FoliageDamageImpulseScale; // 0x308(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FoliageTouchImpulseScale; // 0x30C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FoliageStiffness; // 0x310(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FoliageStiffnessQuadratic; // 0x314(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FoliageDamping; // 0x318(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxDamageImpulse; // 0x31C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxTouchImpulse; // 0x320(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaxForce; // 0x324(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Mass; // 0x328(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C04[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class AInteractiveFoliageActor* GetDefaultObj();
void CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& OverlapInfo);
};
// 0x98 (0x360 - 0x2C8)
// Class Foliage.ProceduralFoliageBlockingVolume
class AProceduralFoliageBlockingVolume : public AVolume
{
public:
class AProceduralFoliageVolume* ProceduralFoliageVolume; // 0x2C8(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFoliageDensityFalloff DensityFalloff; // 0x2D0(0x90)(Edit, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class AProceduralFoliageBlockingVolume* GetDefaultObj();
};
// 0x40 (0x68 - 0x28)
// Class Foliage.ProceduralFoliageSpawner
class UProceduralFoliageSpawner : public UObject
{
public:
int32 RandomSeed; // 0x28(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TileSize; // 0x2C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 NumUniqueTiles; // 0x30(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinimumQuadTreeSize; // 0x34(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_1C12[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<struct FFoliageTypeObject> FoliageTypes; // 0x40(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate)
uint8 Pad_1C13[0x18]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UProceduralFoliageSpawner* GetDefaultObj();
void Simulate(int32 NumSteps);
};
// 0x148 (0x170 - 0x28)
// Class Foliage.ProceduralFoliageTile
class UProceduralFoliageTile : public UObject
{
public:
class UProceduralFoliageSpawner* FoliageSpawner; // 0x28(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_1C18[0xA0]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<struct FProceduralFoliageInstance> InstancesArray; // 0xD0(0x10)(ZeroConstructor, NativeAccessSpecifierPrivate)
uint8 Pad_1C19[0x90]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UProceduralFoliageTile* GetDefaultObj();
};
// 0x10 (0x2D8 - 0x2C8)
// Class Foliage.ProceduralFoliageVolume
class AProceduralFoliageVolume : public AVolume
{
public:
uint8 Pad_1C1D[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
class UProceduralFoliageComponent* ProceduralComponent; // 0x2D0(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class AProceduralFoliageVolume* GetDefaultObj();
};
}