mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
379 lines
43 KiB
C++
379 lines
43 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x38 (0x900 - 0x8C8)
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// Class Foliage.FoliageInstancedStaticMeshComponent
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class UFoliageInstancedStaticMeshComponent : public UHierarchicalInstancedStaticMeshComponent
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{
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public:
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FMulticastInlineDelegateProperty_ OnInstanceTakePointDamage; // 0x8C8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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FMulticastInlineDelegateProperty_ OnInstanceTakeRadialDamage; // 0x8D8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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bool bEnableDiscardOnLoad; // 0x8E8(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1B6C[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FGuid GenerationGuid; // 0x8EC(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_1B6D[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UFoliageInstancedStaticMeshComponent* GetDefaultObj();
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};
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// 0x498 (0x4C0 - 0x28)
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// Class Foliage.FoliageType
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class UFoliageType : public UObject
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{
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public:
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struct FGuid UpdateGuid; // 0x28(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Density; // 0x38(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DensityAdjustmentFactor; // 0x3C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Radius; // 0x40(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bSingleInstanceModeOverrideRadius; // 0x44(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1B74[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float SingleInstanceModeRadius; // 0x48(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class EFoliageScaling Scaling; // 0x4C(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1B75[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FFloatInterval ScaleX; // 0x50(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FFloatInterval ScaleY; // 0x58(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FFloatInterval ScaleZ; // 0x60(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FFoliageVertexColorChannelMask VertexColorMaskByChannel[0x4]; // 0x68(0x30)(Edit, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
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enum class EFoliageVertexColorMask VertexColorMask; // 0x98(0x1)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1B79[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float VertexColorMaskThreshold; // 0x9C(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 VertexColorMaskInvert : 1; // Mask: 0x1, PropSize: 0x10xA0(0x1)(Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 BitPad_B0 : 7; // Fixing Bit-Field Size [ Dumper-7 ]
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uint8 Pad_1B7A[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FFloatInterval ZOffset; // 0xA4(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 AlignToNormal : 1; // Mask: 0x1, PropSize: 0x10xAC(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 AverageNormal : 1; // Mask: 0x2, PropSize: 0x10xAC(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 AverageNormalSingleComponent : 1; // Mask: 0x4, PropSize: 0x10xAC(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 BitPad_B1 : 5; // Fixing Bit-Field Size [ Dumper-7 ]
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uint8 Pad_1B7D[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float AlignMaxAngle; // 0xB0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 RandomYaw : 1; // Mask: 0x1, PropSize: 0x10xB4(0x1)(Edit, BlueprintVisible, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 BitPad_B2 : 7; // Fixing Bit-Field Size [ Dumper-7 ]
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uint8 Pad_1B7E[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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float RandomPitchAngle; // 0xB8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FFloatInterval GroundSlopeAngle; // 0xBC(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FFloatInterval Height; // 0xC4(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1B7F[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<class FName> LandscapeLayers; // 0xD0(0x10)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic)
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float MinimumLayerWeight; // 0xE0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1B83[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<class FName> ExclusionLandscapeLayers; // 0xE8(0x10)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, NativeAccessSpecifierPublic)
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float MinimumExclusionLayerWeight; // 0xF8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName LandscapeLayer; // 0xFC(0x8)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 CollisionWithWorld : 1; // Mask: 0x1, PropSize: 0x10x104(0x1)(Edit, BlueprintVisible, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 BitPad_B3 : 7; // Fixing Bit-Field Size [ Dumper-7 ]
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uint8 Pad_1B84[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FVector CollisionScale; // 0x108(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 AverageNormalSampleCount; // 0x120(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1B85[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FBoxSphereBounds MeshBounds; // 0x128(0x38)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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struct FVector LowBoundOriginRadius; // 0x160(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class EComponentMobility Mobility; // 0x178(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1B87[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FInt32Interval CullDistance; // 0x17C(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bEnableStaticLighting : 1; // Mask: 0x1, PropSize: 0x10x184(0x1)(Deprecated, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 CastShadow : 1; // Mask: 0x2, PropSize: 0x10x184(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bAffectDynamicIndirectLighting : 1; // Mask: 0x4, PropSize: 0x10x184(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bAffectDistanceFieldLighting : 1; // Mask: 0x8, PropSize: 0x10x184(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bCastDynamicShadow : 1; // Mask: 0x10, PropSize: 0x10x184(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bCastStaticShadow : 1; // Mask: 0x20, PropSize: 0x10x184(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 BitPad_B4 : 2; // Fixing Bit-Field Size [ Dumper-7 ]
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uint8 Pad_1B89[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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uint8 bCastContactShadow : 1; // Mask: 0x1, PropSize: 0x10x188(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 BitPad_B5 : 7; // Fixing Bit-Field Size [ Dumper-7 ]
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uint8 Pad_1B8D[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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uint8 bCastShadowAsTwoSided : 1; // Mask: 0x1, PropSize: 0x10x18C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bReceivesDecals : 1; // Mask: 0x2, PropSize: 0x10x18C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bOverrideLightMapRes : 1; // Mask: 0x4, PropSize: 0x10x18C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 BitPad_B6 : 5; // Fixing Bit-Field Size [ Dumper-7 ]
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uint8 Pad_1B8E[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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int32 OverriddenLightMapRes; // 0x190(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class ELightmapType LightmapType; // 0x194(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1B8F[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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uint8 bUseAsOccluder : 1; // Mask: 0x1, PropSize: 0x10x198(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 BitPad_B7 : 7; // Fixing Bit-Field Size [ Dumper-7 ]
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uint8 Pad_1B91[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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uint8 bVisibleInRayTracing : 1; // Mask: 0x1, PropSize: 0x10x19C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bEvaluateWorldPositionOffset : 1; // Mask: 0x2, PropSize: 0x10x19C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 BitPad_B8 : 6; // Fixing Bit-Field Size [ Dumper-7 ]
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uint8 Pad_1B92[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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int32 WorldPositionOffsetDisableDistance; // 0x1A0(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1B93[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FBodyInstance BodyInstance; // 0x1A8(0x190)(Edit, NativeAccessSpecifierPublic)
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enum class EHasCustomNavigableGeometry CustomNavigableGeometry; // 0x338(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FLightingChannels LightingChannels; // 0x339(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, NativeAccessSpecifierPublic)
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uint8 Pad_1B95[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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uint8 bRenderCustomDepth : 1; // Mask: 0x1, PropSize: 0x10x33C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 BitPad_B9 : 7; // Fixing Bit-Field Size [ Dumper-7 ]
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uint8 Pad_1B97[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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enum class ERendererStencilMask CustomDepthStencilWriteMask; // 0x340(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1B98[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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int32 CustomDepthStencilValue; // 0x344(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 TranslucencySortPriority; // 0x348(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CollisionRadius; // 0x34C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float ShadeRadius; // 0x350(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 NumSteps; // 0x354(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float InitialSeedDensity; // 0x358(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AverageSpreadDistance; // 0x35C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SpreadVariance; // 0x360(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 SeedsPerStep; // 0x364(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 DistributionSeed; // 0x368(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxInitialSeedOffset; // 0x36C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bCanGrowInShade; // 0x370(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bSpawnsInShade; // 0x371(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1BA1[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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float MaxInitialAge; // 0x374(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxAge; // 0x378(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float OverlapPriority; // 0x37C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FFloatInterval ProceduralScale; // 0x380(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRuntimeFloatCurve ScaleCurve; // 0x388(0x88)(Edit, NativeAccessSpecifierPublic)
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struct FFoliageDensityFalloff DensityFalloff; // 0x410(0x90)(Edit, NativeAccessSpecifierPublic)
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int32 ChangeCount; // 0x4A0(0x4)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 ReapplyDensity : 1; // Mask: 0x1, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 ReapplyRadius : 1; // Mask: 0x2, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 ReapplyAlignToNormal : 1; // Mask: 0x4, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 ReapplyRandomYaw : 1; // Mask: 0x8, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 ReapplyScaling : 1; // Mask: 0x10, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 ReapplyScaleX : 1; // Mask: 0x20, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 ReapplyScaleY : 1; // Mask: 0x40, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 ReapplyScaleZ : 1; // Mask: 0x80, PropSize: 0x10x4A4(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 ReapplyRandomPitchAngle : 1; // Mask: 0x1, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 ReapplyGroundSlope : 1; // Mask: 0x2, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 ReapplyHeight : 1; // Mask: 0x4, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 ReapplyLandscapeLayers : 1; // Mask: 0x8, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 ReapplyZOffset : 1; // Mask: 0x10, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 ReapplyCollisionWithWorld : 1; // Mask: 0x20, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 ReapplyVertexColorMask : 1; // Mask: 0x40, PropSize: 0x10x4A5(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bEnableDensityScaling : 1; // Mask: 0x80, PropSize: 0x10x4A5(0x1)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 bEnableDiscardOnLoad : 1; // Mask: 0x1, PropSize: 0x10x4A6(0x1)(Edit, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 BitPad_BA : 7; // Fixing Bit-Field Size [ Dumper-7 ]
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uint8 Pad_1BB5[0x1]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<class URuntimeVirtualTexture*> RuntimeVirtualTextures; // 0x4A8(0x10)(Edit, BlueprintVisible, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
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int32 VirtualTextureCullMips; // 0x4B8(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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enum class ERuntimeVirtualTextureMainPassType VirtualTextureRenderPassType; // 0x4BC(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1BB7[0x3]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UFoliageType* GetDefaultObj();
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};
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// 0x30 (0x4F0 - 0x4C0)
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// Class Foliage.FoliageType_InstancedStaticMesh
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class UFoliageType_InstancedStaticMesh : public UFoliageType
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{
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public:
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class UStaticMesh* Mesh; // 0x4C0(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<class UMaterialInterface*> OverrideMaterials; // 0x4C8(0x10)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic)
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TArray<class UMaterialInterface*> NaniteOverrideMaterials; // 0x4D8(0x10)(Edit, BlueprintVisible, ZeroConstructor, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic)
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TSubclassOf<class UFoliageInstancedStaticMeshComponent> ComponentClass; // 0x4E8(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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static class UClass* StaticClass();
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static class UFoliageType_InstancedStaticMesh* GetDefaultObj();
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};
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// 0x28 (0xC8 - 0xA0)
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// Class Foliage.ProceduralFoliageComponent
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class UProceduralFoliageComponent : public UActorComponent
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{
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public:
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class UProceduralFoliageSpawner* FoliageSpawner; // 0xA0(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TileOverlap; // 0xA8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1BC1[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class AVolume* SpawningVolume; // 0xB0(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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struct FGuid ProceduralGuid; // 0xB8(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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static class UClass* StaticClass();
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static class UProceduralFoliageComponent* GetDefaultObj();
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};
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// 0x28 (0x50 - 0x28)
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// Class Foliage.FoliageEditPresetData
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class UFoliageEditPresetData : public UObject
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{
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public:
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float BrushSize; // 0x28(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float PaintDensity; // 0x2C(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float EraseDensity; // 0x30(0x4)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bFilterLandscape; // 0x34(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bFilterStaticMeshes; // 0x35(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bFilterBSP; // 0x36(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bFilterFoliage; // 0x37(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bFilterTranslucent; // 0x38(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1BC5[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<class UFoliageType*> FoliageTypes; // 0x40(0x10)(Edit, ZeroConstructor, DisableEditOnInstance, UObjectWrapper, NativeAccessSpecifierPublic)
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static class UClass* StaticClass();
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static class UFoliageEditPresetData* GetDefaultObj();
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};
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// 0x18 (0x4D8 - 0x4C0)
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// Class Foliage.FoliageType_Actor
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class UFoliageType_Actor : public UFoliageType
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{
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public:
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TSubclassOf<class AActor> ActorClass; // 0x4C0(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bShouldAttachToBaseComponent; // 0x4C8(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bStaticMeshOnly; // 0x4C9(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1BC9[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
|
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TSubclassOf<class UFoliageInstancedStaticMeshComponent> StaticMeshOnlyComponentClass; // 0x4D0(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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|
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static class UClass* StaticClass();
|
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static class UFoliageType_Actor* GetDefaultObj();
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|
|
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};
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// 0x50 (0x2F0 - 0x2A0)
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// Class Foliage.InstancedFoliageActor
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class AInstancedFoliageActor : public AISMPartitionActor
|
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{
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public:
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uint8 Pad_1BCD[0x50]; // Fixing Size Of Struct [ Dumper-7 ]
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|
|
static class UClass* StaticClass();
|
|
static class AInstancedFoliageActor* GetDefaultObj();
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|
|
|
};
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// 0x10 (0x600 - 0x5F0)
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// Class Foliage.InteractiveFoliageComponent
|
|
class UInteractiveFoliageComponent : public UStaticMeshComponent
|
|
{
|
|
public:
|
|
uint8 Pad_1BD2[0x10]; // Fixing Size Of Struct [ Dumper-7 ]
|
|
|
|
static class UClass* StaticClass();
|
|
static class UInteractiveFoliageComponent* GetDefaultObj();
|
|
|
|
};
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// 0x0 (0x28 - 0x28)
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// Class Foliage.FoliageStatistics
|
|
class UFoliageStatistics : public UBlueprintFunctionLibrary
|
|
{
|
|
public:
|
|
|
|
static class UClass* StaticClass();
|
|
static class UFoliageStatistics* GetDefaultObj();
|
|
|
|
int32 FoliageOverlappingSphereCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FVector& CenterPosition, float Radius);
|
|
void FoliageOverlappingBoxTransforms(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FBox& Box, TArray<struct FTransform>* OutTransforms);
|
|
int32 FoliageOverlappingBoxCount(class UObject* WorldContextObject, class UStaticMesh* StaticMesh, const struct FBox& Box);
|
|
};
|
|
|
|
// 0x8 (0x8D0 - 0x8C8)
|
|
// Class Foliage.GrassInstancedStaticMeshComponent
|
|
class UGrassInstancedStaticMeshComponent : public UHierarchicalInstancedStaticMeshComponent
|
|
{
|
|
public:
|
|
uint8 Pad_1BF1[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
|
|
|
|
static class UClass* StaticClass();
|
|
static class UGrassInstancedStaticMeshComponent* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x90 (0x330 - 0x2A0)
|
|
// Class Foliage.InteractiveFoliageActor
|
|
class AInteractiveFoliageActor : public AStaticMeshActor
|
|
{
|
|
public:
|
|
class UCapsuleComponent* CapsuleComponent; // 0x2A0(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
struct FVector TouchingActorEntryPosition; // 0x2A8(0x18)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
struct FVector FoliageVelocity; // 0x2C0(0x18)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
struct FVector FoliageForce; // 0x2D8(0x18)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
struct FVector FoliagePosition; // 0x2F0(0x18)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
float FoliageDamageImpulseScale; // 0x308(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FoliageTouchImpulseScale; // 0x30C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FoliageStiffness; // 0x310(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FoliageStiffnessQuadratic; // 0x314(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FoliageDamping; // 0x318(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MaxDamageImpulse; // 0x31C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MaxTouchImpulse; // 0x320(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MaxForce; // 0x324(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float Mass; // 0x328(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1C04[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
|
|
|
|
static class UClass* StaticClass();
|
|
static class AInteractiveFoliageActor* GetDefaultObj();
|
|
|
|
void CapsuleTouched(class UPrimitiveComponent* OverlappedComp, class AActor* Other, class UPrimitiveComponent* OtherComp, int32 OtherBodyIndex, bool bFromSweep, struct FHitResult& OverlapInfo);
|
|
};
|
|
|
|
// 0x98 (0x360 - 0x2C8)
|
|
// Class Foliage.ProceduralFoliageBlockingVolume
|
|
class AProceduralFoliageBlockingVolume : public AVolume
|
|
{
|
|
public:
|
|
class AProceduralFoliageVolume* ProceduralFoliageVolume; // 0x2C8(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FFoliageDensityFalloff DensityFalloff; // 0x2D0(0x90)(Edit, NativeAccessSpecifierPublic)
|
|
|
|
static class UClass* StaticClass();
|
|
static class AProceduralFoliageBlockingVolume* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x40 (0x68 - 0x28)
|
|
// Class Foliage.ProceduralFoliageSpawner
|
|
class UProceduralFoliageSpawner : public UObject
|
|
{
|
|
public:
|
|
int32 RandomSeed; // 0x28(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float TileSize; // 0x2C(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
int32 NumUniqueTiles; // 0x30(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float MinimumQuadTreeSize; // 0x34(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_1C12[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
TArray<struct FFoliageTypeObject> FoliageTypes; // 0x40(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_1C13[0x18]; // Fixing Size Of Struct [ Dumper-7 ]
|
|
|
|
static class UClass* StaticClass();
|
|
static class UProceduralFoliageSpawner* GetDefaultObj();
|
|
|
|
void Simulate(int32 NumSteps);
|
|
};
|
|
|
|
// 0x148 (0x170 - 0x28)
|
|
// Class Foliage.ProceduralFoliageTile
|
|
class UProceduralFoliageTile : public UObject
|
|
{
|
|
public:
|
|
class UProceduralFoliageSpawner* FoliageSpawner; // 0x28(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_1C18[0xA0]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
TArray<struct FProceduralFoliageInstance> InstancesArray; // 0xD0(0x10)(ZeroConstructor, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_1C19[0x90]; // Fixing Size Of Struct [ Dumper-7 ]
|
|
|
|
static class UClass* StaticClass();
|
|
static class UProceduralFoliageTile* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x10 (0x2D8 - 0x2C8)
|
|
// Class Foliage.ProceduralFoliageVolume
|
|
class AProceduralFoliageVolume : public AVolume
|
|
{
|
|
public:
|
|
uint8 Pad_1C1D[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
class UProceduralFoliageComponent* ProceduralComponent; // 0x2D0(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
static class UClass* StaticClass();
|
|
static class AProceduralFoliageVolume* GetDefaultObj();
|
|
|
|
};
|
|
|
|
}
|
|
|
|
|