PalWorld-NetCrack/SDK/GameFeatures_functions.cpp
2024-01-22 14:43:11 +08:00

381 lines
9.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class GameFeatures.GameFeatureStateChangeObserver
// (None)
class UClass* IGameFeatureStateChangeObserver::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GameFeatureStateChangeObserver");
return Clss;
}
// GameFeatureStateChangeObserver GameFeatures.Default__GameFeatureStateChangeObserver
// (Public, ClassDefaultObject, ArchetypeObject)
class IGameFeatureStateChangeObserver* IGameFeatureStateChangeObserver::GetDefaultObj()
{
static class IGameFeatureStateChangeObserver* Default = nullptr;
if (!Default)
Default = static_cast<IGameFeatureStateChangeObserver*>(IGameFeatureStateChangeObserver::StaticClass()->DefaultObject);
return Default;
}
// Class GameFeatures.GameFeatureAction
// (None)
class UClass* UGameFeatureAction::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GameFeatureAction");
return Clss;
}
// GameFeatureAction GameFeatures.Default__GameFeatureAction
// (Public, ClassDefaultObject, ArchetypeObject)
class UGameFeatureAction* UGameFeatureAction::GetDefaultObj()
{
static class UGameFeatureAction* Default = nullptr;
if (!Default)
Default = static_cast<UGameFeatureAction*>(UGameFeatureAction::StaticClass()->DefaultObject);
return Default;
}
// Class GameFeatures.GameFeatureAction_AddCheats
// (None)
class UClass* UGameFeatureAction_AddCheats::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GameFeatureAction_AddCheats");
return Clss;
}
// GameFeatureAction_AddCheats GameFeatures.Default__GameFeatureAction_AddCheats
// (Public, ClassDefaultObject, ArchetypeObject)
class UGameFeatureAction_AddCheats* UGameFeatureAction_AddCheats::GetDefaultObj()
{
static class UGameFeatureAction_AddCheats* Default = nullptr;
if (!Default)
Default = static_cast<UGameFeatureAction_AddCheats*>(UGameFeatureAction_AddCheats::StaticClass()->DefaultObject);
return Default;
}
// Class GameFeatures.GameFeatureAction_AddComponents
// (None)
class UClass* UGameFeatureAction_AddComponents::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GameFeatureAction_AddComponents");
return Clss;
}
// GameFeatureAction_AddComponents GameFeatures.Default__GameFeatureAction_AddComponents
// (Public, ClassDefaultObject, ArchetypeObject)
class UGameFeatureAction_AddComponents* UGameFeatureAction_AddComponents::GetDefaultObj()
{
static class UGameFeatureAction_AddComponents* Default = nullptr;
if (!Default)
Default = static_cast<UGameFeatureAction_AddComponents*>(UGameFeatureAction_AddComponents::StaticClass()->DefaultObject);
return Default;
}
// Class GameFeatures.GameFeatureAction_AddWPContent
// (None)
class UClass* UGameFeatureAction_AddWPContent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GameFeatureAction_AddWPContent");
return Clss;
}
// GameFeatureAction_AddWPContent GameFeatures.Default__GameFeatureAction_AddWPContent
// (Public, ClassDefaultObject, ArchetypeObject)
class UGameFeatureAction_AddWPContent* UGameFeatureAction_AddWPContent::GetDefaultObj()
{
static class UGameFeatureAction_AddWPContent* Default = nullptr;
if (!Default)
Default = static_cast<UGameFeatureAction_AddWPContent*>(UGameFeatureAction_AddWPContent::StaticClass()->DefaultObject);
return Default;
}
// Class GameFeatures.GameFeatureAction_DataRegistry
// (None)
class UClass* UGameFeatureAction_DataRegistry::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GameFeatureAction_DataRegistry");
return Clss;
}
// GameFeatureAction_DataRegistry GameFeatures.Default__GameFeatureAction_DataRegistry
// (Public, ClassDefaultObject, ArchetypeObject)
class UGameFeatureAction_DataRegistry* UGameFeatureAction_DataRegistry::GetDefaultObj()
{
static class UGameFeatureAction_DataRegistry* Default = nullptr;
if (!Default)
Default = static_cast<UGameFeatureAction_DataRegistry*>(UGameFeatureAction_DataRegistry::StaticClass()->DefaultObject);
return Default;
}
// Class GameFeatures.GameFeatureAction_DataRegistrySource
// (None)
class UClass* UGameFeatureAction_DataRegistrySource::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GameFeatureAction_DataRegistrySource");
return Clss;
}
// GameFeatureAction_DataRegistrySource GameFeatures.Default__GameFeatureAction_DataRegistrySource
// (Public, ClassDefaultObject, ArchetypeObject)
class UGameFeatureAction_DataRegistrySource* UGameFeatureAction_DataRegistrySource::GetDefaultObj()
{
static class UGameFeatureAction_DataRegistrySource* Default = nullptr;
if (!Default)
Default = static_cast<UGameFeatureAction_DataRegistrySource*>(UGameFeatureAction_DataRegistrySource::StaticClass()->DefaultObject);
return Default;
}
// Class GameFeatures.GameFeatureData
// (None)
class UClass* UGameFeatureData::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GameFeatureData");
return Clss;
}
// GameFeatureData GameFeatures.Default__GameFeatureData
// (Public, ClassDefaultObject, ArchetypeObject)
class UGameFeatureData* UGameFeatureData::GetDefaultObj()
{
static class UGameFeatureData* Default = nullptr;
if (!Default)
Default = static_cast<UGameFeatureData*>(UGameFeatureData::StaticClass()->DefaultObject);
return Default;
}
// Class GameFeatures.GameFeaturePluginStateMachine
// (None)
class UClass* UGameFeaturePluginStateMachine::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GameFeaturePluginStateMachine");
return Clss;
}
// GameFeaturePluginStateMachine GameFeatures.Default__GameFeaturePluginStateMachine
// (Public, ClassDefaultObject, ArchetypeObject)
class UGameFeaturePluginStateMachine* UGameFeaturePluginStateMachine::GetDefaultObj()
{
static class UGameFeaturePluginStateMachine* Default = nullptr;
if (!Default)
Default = static_cast<UGameFeaturePluginStateMachine*>(UGameFeaturePluginStateMachine::StaticClass()->DefaultObject);
return Default;
}
// Class GameFeatures.GameFeaturesProjectPolicies
// (None)
class UClass* UGameFeaturesProjectPolicies::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GameFeaturesProjectPolicies");
return Clss;
}
// GameFeaturesProjectPolicies GameFeatures.Default__GameFeaturesProjectPolicies
// (Public, ClassDefaultObject, ArchetypeObject)
class UGameFeaturesProjectPolicies* UGameFeaturesProjectPolicies::GetDefaultObj()
{
static class UGameFeaturesProjectPolicies* Default = nullptr;
if (!Default)
Default = static_cast<UGameFeaturesProjectPolicies*>(UGameFeaturesProjectPolicies::StaticClass()->DefaultObject);
return Default;
}
// Class GameFeatures.DefaultGameFeaturesProjectPolicies
// (None)
class UClass* UDefaultGameFeaturesProjectPolicies::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("DefaultGameFeaturesProjectPolicies");
return Clss;
}
// DefaultGameFeaturesProjectPolicies GameFeatures.Default__DefaultGameFeaturesProjectPolicies
// (Public, ClassDefaultObject, ArchetypeObject)
class UDefaultGameFeaturesProjectPolicies* UDefaultGameFeaturesProjectPolicies::GetDefaultObj()
{
static class UDefaultGameFeaturesProjectPolicies* Default = nullptr;
if (!Default)
Default = static_cast<UDefaultGameFeaturesProjectPolicies*>(UDefaultGameFeaturesProjectPolicies::StaticClass()->DefaultObject);
return Default;
}
// Class GameFeatures.GameFeaturesSubsystem
// (None)
class UClass* UGameFeaturesSubsystem::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GameFeaturesSubsystem");
return Clss;
}
// GameFeaturesSubsystem GameFeatures.Default__GameFeaturesSubsystem
// (Public, ClassDefaultObject, ArchetypeObject)
class UGameFeaturesSubsystem* UGameFeaturesSubsystem::GetDefaultObj()
{
static class UGameFeaturesSubsystem* Default = nullptr;
if (!Default)
Default = static_cast<UGameFeaturesSubsystem*>(UGameFeaturesSubsystem::StaticClass()->DefaultObject);
return Default;
}
// Class GameFeatures.GameFeaturesSubsystemSettings
// (None)
class UClass* UGameFeaturesSubsystemSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("GameFeaturesSubsystemSettings");
return Clss;
}
// GameFeaturesSubsystemSettings GameFeatures.Default__GameFeaturesSubsystemSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UGameFeaturesSubsystemSettings* UGameFeaturesSubsystemSettings::GetDefaultObj()
{
static class UGameFeaturesSubsystemSettings* Default = nullptr;
if (!Default)
Default = static_cast<UGameFeaturesSubsystemSettings*>(UGameFeaturesSubsystemSettings::StaticClass()->DefaultObject);
return Default;
}
}