mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
381 lines
9.1 KiB
C++
381 lines
9.1 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// Class GameFeatures.GameFeatureStateChangeObserver
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// (None)
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class UClass* IGameFeatureStateChangeObserver::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GameFeatureStateChangeObserver");
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return Clss;
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}
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// GameFeatureStateChangeObserver GameFeatures.Default__GameFeatureStateChangeObserver
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// (Public, ClassDefaultObject, ArchetypeObject)
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class IGameFeatureStateChangeObserver* IGameFeatureStateChangeObserver::GetDefaultObj()
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{
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static class IGameFeatureStateChangeObserver* Default = nullptr;
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if (!Default)
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Default = static_cast<IGameFeatureStateChangeObserver*>(IGameFeatureStateChangeObserver::StaticClass()->DefaultObject);
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return Default;
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}
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// Class GameFeatures.GameFeatureAction
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// (None)
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class UClass* UGameFeatureAction::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GameFeatureAction");
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return Clss;
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}
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// GameFeatureAction GameFeatures.Default__GameFeatureAction
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UGameFeatureAction* UGameFeatureAction::GetDefaultObj()
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{
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static class UGameFeatureAction* Default = nullptr;
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if (!Default)
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Default = static_cast<UGameFeatureAction*>(UGameFeatureAction::StaticClass()->DefaultObject);
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return Default;
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}
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// Class GameFeatures.GameFeatureAction_AddCheats
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// (None)
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class UClass* UGameFeatureAction_AddCheats::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GameFeatureAction_AddCheats");
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return Clss;
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}
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// GameFeatureAction_AddCheats GameFeatures.Default__GameFeatureAction_AddCheats
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UGameFeatureAction_AddCheats* UGameFeatureAction_AddCheats::GetDefaultObj()
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{
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static class UGameFeatureAction_AddCheats* Default = nullptr;
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if (!Default)
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Default = static_cast<UGameFeatureAction_AddCheats*>(UGameFeatureAction_AddCheats::StaticClass()->DefaultObject);
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return Default;
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}
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// Class GameFeatures.GameFeatureAction_AddComponents
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// (None)
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class UClass* UGameFeatureAction_AddComponents::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GameFeatureAction_AddComponents");
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return Clss;
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}
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// GameFeatureAction_AddComponents GameFeatures.Default__GameFeatureAction_AddComponents
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UGameFeatureAction_AddComponents* UGameFeatureAction_AddComponents::GetDefaultObj()
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{
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static class UGameFeatureAction_AddComponents* Default = nullptr;
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if (!Default)
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Default = static_cast<UGameFeatureAction_AddComponents*>(UGameFeatureAction_AddComponents::StaticClass()->DefaultObject);
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return Default;
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}
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// Class GameFeatures.GameFeatureAction_AddWPContent
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// (None)
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class UClass* UGameFeatureAction_AddWPContent::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GameFeatureAction_AddWPContent");
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return Clss;
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}
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// GameFeatureAction_AddWPContent GameFeatures.Default__GameFeatureAction_AddWPContent
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UGameFeatureAction_AddWPContent* UGameFeatureAction_AddWPContent::GetDefaultObj()
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{
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static class UGameFeatureAction_AddWPContent* Default = nullptr;
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if (!Default)
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Default = static_cast<UGameFeatureAction_AddWPContent*>(UGameFeatureAction_AddWPContent::StaticClass()->DefaultObject);
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return Default;
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}
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// Class GameFeatures.GameFeatureAction_DataRegistry
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// (None)
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class UClass* UGameFeatureAction_DataRegistry::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GameFeatureAction_DataRegistry");
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return Clss;
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}
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// GameFeatureAction_DataRegistry GameFeatures.Default__GameFeatureAction_DataRegistry
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UGameFeatureAction_DataRegistry* UGameFeatureAction_DataRegistry::GetDefaultObj()
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{
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static class UGameFeatureAction_DataRegistry* Default = nullptr;
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if (!Default)
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Default = static_cast<UGameFeatureAction_DataRegistry*>(UGameFeatureAction_DataRegistry::StaticClass()->DefaultObject);
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return Default;
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}
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// Class GameFeatures.GameFeatureAction_DataRegistrySource
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// (None)
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class UClass* UGameFeatureAction_DataRegistrySource::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GameFeatureAction_DataRegistrySource");
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return Clss;
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}
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// GameFeatureAction_DataRegistrySource GameFeatures.Default__GameFeatureAction_DataRegistrySource
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UGameFeatureAction_DataRegistrySource* UGameFeatureAction_DataRegistrySource::GetDefaultObj()
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{
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static class UGameFeatureAction_DataRegistrySource* Default = nullptr;
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if (!Default)
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Default = static_cast<UGameFeatureAction_DataRegistrySource*>(UGameFeatureAction_DataRegistrySource::StaticClass()->DefaultObject);
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return Default;
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}
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// Class GameFeatures.GameFeatureData
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// (None)
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class UClass* UGameFeatureData::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GameFeatureData");
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return Clss;
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}
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// GameFeatureData GameFeatures.Default__GameFeatureData
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UGameFeatureData* UGameFeatureData::GetDefaultObj()
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{
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static class UGameFeatureData* Default = nullptr;
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if (!Default)
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Default = static_cast<UGameFeatureData*>(UGameFeatureData::StaticClass()->DefaultObject);
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return Default;
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}
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// Class GameFeatures.GameFeaturePluginStateMachine
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// (None)
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class UClass* UGameFeaturePluginStateMachine::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GameFeaturePluginStateMachine");
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return Clss;
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}
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// GameFeaturePluginStateMachine GameFeatures.Default__GameFeaturePluginStateMachine
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UGameFeaturePluginStateMachine* UGameFeaturePluginStateMachine::GetDefaultObj()
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{
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static class UGameFeaturePluginStateMachine* Default = nullptr;
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if (!Default)
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Default = static_cast<UGameFeaturePluginStateMachine*>(UGameFeaturePluginStateMachine::StaticClass()->DefaultObject);
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return Default;
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}
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// Class GameFeatures.GameFeaturesProjectPolicies
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// (None)
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class UClass* UGameFeaturesProjectPolicies::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GameFeaturesProjectPolicies");
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return Clss;
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}
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// GameFeaturesProjectPolicies GameFeatures.Default__GameFeaturesProjectPolicies
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UGameFeaturesProjectPolicies* UGameFeaturesProjectPolicies::GetDefaultObj()
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{
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static class UGameFeaturesProjectPolicies* Default = nullptr;
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if (!Default)
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Default = static_cast<UGameFeaturesProjectPolicies*>(UGameFeaturesProjectPolicies::StaticClass()->DefaultObject);
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return Default;
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}
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// Class GameFeatures.DefaultGameFeaturesProjectPolicies
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// (None)
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class UClass* UDefaultGameFeaturesProjectPolicies::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("DefaultGameFeaturesProjectPolicies");
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return Clss;
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}
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// DefaultGameFeaturesProjectPolicies GameFeatures.Default__DefaultGameFeaturesProjectPolicies
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UDefaultGameFeaturesProjectPolicies* UDefaultGameFeaturesProjectPolicies::GetDefaultObj()
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{
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static class UDefaultGameFeaturesProjectPolicies* Default = nullptr;
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if (!Default)
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Default = static_cast<UDefaultGameFeaturesProjectPolicies*>(UDefaultGameFeaturesProjectPolicies::StaticClass()->DefaultObject);
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return Default;
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}
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// Class GameFeatures.GameFeaturesSubsystem
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// (None)
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class UClass* UGameFeaturesSubsystem::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GameFeaturesSubsystem");
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return Clss;
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}
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// GameFeaturesSubsystem GameFeatures.Default__GameFeaturesSubsystem
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UGameFeaturesSubsystem* UGameFeaturesSubsystem::GetDefaultObj()
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{
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static class UGameFeaturesSubsystem* Default = nullptr;
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if (!Default)
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Default = static_cast<UGameFeaturesSubsystem*>(UGameFeaturesSubsystem::StaticClass()->DefaultObject);
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return Default;
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}
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// Class GameFeatures.GameFeaturesSubsystemSettings
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// (None)
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class UClass* UGameFeaturesSubsystemSettings::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("GameFeaturesSubsystemSettings");
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return Clss;
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}
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// GameFeaturesSubsystemSettings GameFeatures.Default__GameFeaturesSubsystemSettings
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// (Public, ClassDefaultObject, ArchetypeObject)
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class UGameFeaturesSubsystemSettings* UGameFeaturesSubsystemSettings::GetDefaultObj()
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{
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static class UGameFeaturesSubsystemSettings* Default = nullptr;
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if (!Default)
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Default = static_cast<UGameFeaturesSubsystemSettings*>(UGameFeaturesSubsystemSettings::StaticClass()->DefaultObject);
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return Default;
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}
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}
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