mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
146 lines
9.1 KiB
C++
146 lines
9.1 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x40 (0x68 - 0x28)
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// Class GameplayTasks.GameplayTask
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class UGameplayTask : public UObject
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{
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public:
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uint8 Pad_A6D[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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class FName InstanceName; // 0x30(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_A6E[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
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enum class ETaskResourceOverlapPolicy ResourceOverlapPolicy; // 0x3A(0x1)(ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_A6F[0x25]; // Fixing Size After Last Property [ Dumper-7 ]
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class UGameplayTask* ChildTask; // 0x60(0x8)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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static class UClass* StaticClass();
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static class UGameplayTask* GetDefaultObj();
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void ReadyForActivation();
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void GenericGameplayTaskDelegate__DelegateSignature();
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void EndTask();
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};
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// 0x0 (0x28 - 0x28)
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// Class GameplayTasks.GameplayTaskOwnerInterface
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class IGameplayTaskOwnerInterface : public IInterface
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{
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public:
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static class UClass* StaticClass();
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static class IGameplayTaskOwnerInterface* GetDefaultObj();
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};
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// 0x10 (0x38 - 0x28)
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// Class GameplayTasks.GameplayTaskResource
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class UGameplayTaskResource : public UObject
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{
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public:
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int32 ManualResourceID; // 0x28(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Config, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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int8 AutoResourceID; // 0x2C(0x1)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_A73[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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uint8 bManuallySetID : 1; // Mask: 0x1, PropSize: 0x10x30(0x1)(Edit, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_A74[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UGameplayTaskResource* GetDefaultObj();
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};
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// 0x78 (0x118 - 0xA0)
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// Class GameplayTasks.GameplayTasksComponent
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class UGameplayTasksComponent : public UActorComponent
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{
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public:
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uint8 Pad_A8D[0x14]; // Fixing Size After Last Property [ Dumper-7 ]
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uint8 BitPad_63 : 1; // Fixing Bit-Field Size [ Dumper-7 ]
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uint8 bIsNetDirty : 1; // Mask: 0x2, PropSize: 0x10xB4(0x1)(NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 BitPad_64 : 6; // Fixing Bit-Field Size [ Dumper-7 ]
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uint8 Pad_A90[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<class UGameplayTask*> TaskPriorityQueue; // 0xB8(0x10)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
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uint8 Pad_A91[0x10]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<class UGameplayTask*> TickingTasks; // 0xD8(0x10)(ZeroConstructor, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
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TArray<class UGameplayTask*> KnownTasks; // 0xE8(0x10)(ZeroConstructor, Transient, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
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FMulticastInlineDelegateProperty_ OnClaimedResourcesChange; // 0xF8(0x10)(BlueprintVisible, ZeroConstructor, InstancedReference, NativeAccessSpecifierPublic)
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TArray<class UGameplayTask*> SimulatedTasks; // 0x108(0x10)(Net, ZeroConstructor, RepNotify, UObjectWrapper, NativeAccessSpecifierPrivate)
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static class UClass* StaticClass();
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static class UGameplayTasksComponent* GetDefaultObj();
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void OnRep_SimulatedTasks(TArray<class UGameplayTask*>& PreviousSimulatedTasks);
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enum class EGameplayTaskRunResult K2_RunGameplayTask(TScriptInterface<class IGameplayTaskOwnerInterface> TaskOwner, class UGameplayTask* Task, uint8 Priority, const TArray<TSubclassOf<class UGameplayTaskResource>>& AdditionalRequiredResources, const TArray<TSubclassOf<class UGameplayTaskResource>>& AdditionalClaimedResources);
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};
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// 0x0 (0x68 - 0x68)
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// Class GameplayTasks.GameplayTask_ClaimResource
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class UGameplayTask_ClaimResource : public UGameplayTask
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{
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public:
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static class UClass* StaticClass();
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static class UGameplayTask_ClaimResource* GetDefaultObj();
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class UGameplayTask_ClaimResource* ClaimResources(TScriptInterface<class IGameplayTaskOwnerInterface> InTaskOwner, const TArray<TSubclassOf<class UGameplayTaskResource>>& ResourceClasses, uint8 Priority, class FName TaskInstanceName);
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class UGameplayTask_ClaimResource* ClaimResource(TScriptInterface<class IGameplayTaskOwnerInterface> InTaskOwner, TSubclassOf<class UGameplayTaskResource> ResourceClass, uint8 Priority, class FName TaskInstanceName);
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};
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// 0x58 (0xC0 - 0x68)
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// Class GameplayTasks.GameplayTask_SpawnActor
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class UGameplayTask_SpawnActor : public UGameplayTask
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{
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public:
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FMulticastInlineDelegateProperty_ Success; // 0x68(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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FMulticastInlineDelegateProperty_ DidNotSpawn; // 0x78(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_ABB[0x30]; // Fixing Size After Last Property [ Dumper-7 ]
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TSubclassOf<class AActor> ClassToSpawn; // 0xB8(0x8)(ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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static class UClass* StaticClass();
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static class UGameplayTask_SpawnActor* GetDefaultObj();
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class UGameplayTask_SpawnActor* SpawnActor(TScriptInterface<class IGameplayTaskOwnerInterface> TaskOwner, const struct FVector& SpawnLocation, const struct FRotator& SpawnRotation, TSubclassOf<class AActor> Class, bool bSpawnOnlyOnAuthority);
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void FinishSpawningActor(class UObject* WorldContextObject, class AActor* SpawnedActor);
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bool BeginSpawningActor(class UObject* WorldContextObject, class AActor** SpawnedActor);
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};
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// 0x30 (0x98 - 0x68)
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// Class GameplayTasks.GameplayTask_TimeLimitedExecution
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class UGameplayTask_TimeLimitedExecution : public UGameplayTask
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{
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public:
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FMulticastInlineDelegateProperty_ OnFinished; // 0x68(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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FMulticastInlineDelegateProperty_ OnTimeExpired; // 0x78(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_AC1[0x10]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UGameplayTask_TimeLimitedExecution* GetDefaultObj();
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};
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// 0x18 (0x80 - 0x68)
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// Class GameplayTasks.GameplayTask_WaitDelay
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class UGameplayTask_WaitDelay : public UGameplayTask
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{
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public:
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FMulticastInlineDelegateProperty_ OnFinish; // 0x68(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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uint8 Pad_ACC[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UGameplayTask_WaitDelay* GetDefaultObj();
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class UGameplayTask_WaitDelay* TaskWaitDelay(TScriptInterface<class IGameplayTaskOwnerInterface> TaskOwner, float Time, uint8 Priority);
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void TaskDelayDelegate__DelegateSignature();
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};
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}
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