mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
117 lines
9.7 KiB
C++
117 lines
9.7 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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namespace Params
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{
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//---------------------------------------------------------------------------------------------------------------------
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// PARAMETERS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x10 - 0x0)
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// Function GameplayTasks.GameplayTasksComponent.OnRep_SimulatedTasks
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struct UGameplayTasksComponent_OnRep_SimulatedTasks_Params
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{
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public:
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TArray<class UGameplayTask*> PreviousSimulatedTasks; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
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};
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// 0x48 (0x48 - 0x0)
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// Function GameplayTasks.GameplayTasksComponent.K2_RunGameplayTask
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struct UGameplayTasksComponent_K2_RunGameplayTask_Params
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{
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public:
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TScriptInterface<class IGameplayTaskOwnerInterface> TaskOwner; // 0x0(0x10)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UGameplayTask* Task; // 0x10(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Priority; // 0x18(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_A89[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<TSubclassOf<class UGameplayTaskResource>> AdditionalRequiredResources; // 0x20(0x10)(Parm, ZeroConstructor, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic)
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TArray<TSubclassOf<class UGameplayTaskResource>> AdditionalClaimedResources; // 0x30(0x10)(Parm, ZeroConstructor, AdvancedDisplay, UObjectWrapper, NativeAccessSpecifierPublic)
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enum class EGameplayTaskRunResult ReturnValue; // 0x40(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_A8A[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x38 (0x38 - 0x0)
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// Function GameplayTasks.GameplayTask_ClaimResource.ClaimResources
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struct UGameplayTask_ClaimResource_ClaimResources_Params
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{
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public:
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TScriptInterface<class IGameplayTaskOwnerInterface> InTaskOwner; // 0x0(0x10)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<TSubclassOf<class UGameplayTaskResource>> ResourceClasses; // 0x10(0x10)(Parm, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
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uint8 Priority; // 0x20(0x1)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_A98[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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class FName TaskInstanceName; // 0x24(0x8)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_A99[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class UGameplayTask_ClaimResource* ReturnValue; // 0x30(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x30 (0x30 - 0x0)
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// Function GameplayTasks.GameplayTask_ClaimResource.ClaimResource
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struct UGameplayTask_ClaimResource_ClaimResource_Params
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{
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public:
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TScriptInterface<class IGameplayTaskOwnerInterface> InTaskOwner; // 0x0(0x10)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TSubclassOf<class UGameplayTaskResource> ResourceClass; // 0x10(0x8)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Priority; // 0x18(0x1)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_A9B[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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class FName TaskInstanceName; // 0x1C(0x8)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_A9C[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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class UGameplayTask_ClaimResource* ReturnValue; // 0x28(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x58 (0x58 - 0x0)
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// Function GameplayTasks.GameplayTask_SpawnActor.SpawnActor
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struct UGameplayTask_SpawnActor_SpawnActor_Params
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{
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public:
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TScriptInterface<class IGameplayTaskOwnerInterface> TaskOwner; // 0x0(0x10)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector SpawnLocation; // 0x10(0x18)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator SpawnRotation; // 0x28(0x18)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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TSubclassOf<class AActor> Class; // 0x40(0x8)(Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bSpawnOnlyOnAuthority; // 0x48(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_AA6[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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class UGameplayTask_SpawnActor* ReturnValue; // 0x50(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x10 (0x10 - 0x0)
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// Function GameplayTasks.GameplayTask_SpawnActor.FinishSpawningActor
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struct UGameplayTask_SpawnActor_FinishSpawningActor_Params
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{
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public:
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class UObject* WorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class AActor* SpawnedActor; // 0x8(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x18 (0x18 - 0x0)
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// Function GameplayTasks.GameplayTask_SpawnActor.BeginSpawningActor
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struct UGameplayTask_SpawnActor_BeginSpawningActor_Params
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{
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public:
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class UObject* WorldContextObject; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class AActor* SpawnedActor; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool ReturnValue; // 0x10(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_AB8[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x20 (0x20 - 0x0)
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// Function GameplayTasks.GameplayTask_WaitDelay.TaskWaitDelay
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struct UGameplayTask_WaitDelay_TaskWaitDelay_Params
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{
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public:
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TScriptInterface<class IGameplayTaskOwnerInterface> TaskOwner; // 0x0(0x10)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Time; // 0x10(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Priority; // 0x14(0x1)(ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_AC8[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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class UGameplayTask_WaitDelay* ReturnValue; // 0x18(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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}
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}
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