PalWorld-NetCrack/SDK/GeometryCollectionEngine_classes.hpp
2024-01-22 14:43:11 +08:00

371 lines
48 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x298 - 0x290)
// Class GeometryCollectionEngine.GeometryCollectionISMPoolActor
class AGeometryCollectionISMPoolActor : public AActor
{
public:
class UGeometryCollectionISMPoolComponent* ISMPoolComp; // 0x290(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class AGeometryCollectionISMPoolActor* GetDefaultObj();
};
// 0xC0 (0x360 - 0x2A0)
// Class GeometryCollectionEngine.GeometryCollectionISMPoolComponent
class UGeometryCollectionISMPoolComponent : public USceneComponent
{
public:
uint8 Pad_1EFB[0xC0]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UGeometryCollectionISMPoolComponent* GetDefaultObj();
};
// 0x2B0 (0x550 - 0x2A0)
// Class GeometryCollectionEngine.ChaosDestructionListener
class UChaosDestructionListener : public USceneComponent
{
public:
uint8 bIsCollisionEventListeningEnabled : 1; // Mask: 0x1, PropSize: 0x10x2A0(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIsBreakingEventListeningEnabled : 1; // Mask: 0x2, PropSize: 0x10x2A0(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIsTrailingEventListeningEnabled : 1; // Mask: 0x4, PropSize: 0x10x2A0(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 bIsRemovalEventListeningEnabled : 1; // Mask: 0x8, PropSize: 0x10x2A0(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 BitPad_E1 : 4; // Fixing Bit-Field Size [ Dumper-7 ]
uint8 Pad_1FC1[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FChaosCollisionEventRequestSettings CollisionEventRequestSettings; // 0x2A4(0x18)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FChaosBreakingEventRequestSettings BreakingEventRequestSettings; // 0x2BC(0x18)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FChaosTrailingEventRequestSettings TrailingEventRequestSettings; // 0x2D4(0x18)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
struct FChaosRemovalEventRequestSettings RemovalEventRequestSettings; // 0x2EC(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_1FC4[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
TSet<class AChaosSolverActor*> ChaosSolverActors; // 0x300(0x50)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, NativeAccessSpecifierPublic)
TSet<class AGeometryCollectionActor*> GeometryCollectionActors; // 0x350(0x50)(Edit, BlueprintVisible, BlueprintReadOnly, UObjectWrapper, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ OnCollisionEvents; // 0x3A0(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ OnBreakingEvents; // 0x3B0(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ OnTrailingEvents; // 0x3C0(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ OnRemovalEvents; // 0x3D0(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_1FC7[0x170]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UChaosDestructionListener* GetDefaultObj();
void SortTrailingEvents(TArray<struct FChaosTrailingEventData>& TrailingEvents, enum class EChaosTrailingSortMethod SortMethod);
void SortRemovalEvents(TArray<struct FChaosRemovalEventData>& RemovalEvents, enum class EChaosRemovalSortMethod SortMethod);
void SortCollisionEvents(TArray<struct FChaosCollisionEventData>& CollisionEvents, enum class EChaosCollisionSortMethod SortMethod);
void SortBreakingEvents(TArray<struct FChaosBreakingEventData>& BreakingEvents, enum class EChaosBreakingSortMethod SortMethod);
void SetTrailingEventRequestSettings(struct FChaosTrailingEventRequestSettings& InSettings);
void SetTrailingEventEnabled(bool bIsEnabled);
void SetRemovalEventRequestSettings(struct FChaosRemovalEventRequestSettings& InSettings);
void SetRemovalEventEnabled(bool bIsEnabled);
void SetCollisionEventRequestSettings(struct FChaosCollisionEventRequestSettings& InSettings);
void SetCollisionEventEnabled(bool bIsEnabled);
void SetBreakingEventRequestSettings(struct FChaosBreakingEventRequestSettings& InSettings);
void SetBreakingEventEnabled(bool bIsEnabled);
void RemoveGeometryCollectionActor(class AGeometryCollectionActor* GeometryCollectionActor);
void RemoveChaosSolverActor(class AChaosSolverActor* ChaosSolverActor);
bool IsEventListening();
void AddGeometryCollectionActor(class AGeometryCollectionActor* GeometryCollectionActor);
void AddChaosSolverActor(class AChaosSolverActor* ChaosSolverActor);
};
// 0x10 (0x2A0 - 0x290)
// Class GeometryCollectionEngine.GeometryCollectionActor
class AGeometryCollectionActor : public AActor
{
public:
class UGeometryCollectionComponent* GeometryCollectionComponent; // 0x290(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UGeometryCollectionDebugDrawComponent* GeometryCollectionDebugDrawComponent; // 0x298(0x8)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class AGeometryCollectionActor* GetDefaultObj();
bool RaycastSingle(const struct FVector& Start, const struct FVector& End, struct FHitResult* OutHit);
};
// 0x28 (0x50 - 0x28)
// Class GeometryCollectionEngine.GeometryCollectionCache
class UGeometryCollectionCache : public UObject
{
public:
struct FRecordedTransformTrack RecordedData; // 0x28(0x10)(NativeAccessSpecifierPrivate)
class UGeometryCollection* SupportedCollection; // 0x38(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FGuid CompatibleCollectionState; // 0x40(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
static class UClass* StaticClass();
static class UGeometryCollectionCache* GetDefaultObj();
};
// 0x5A0 (0xB10 - 0x570)
// Class GeometryCollectionEngine.GeometryCollectionComponent
class UGeometryCollectionComponent : public UMeshComponent
{
public:
uint8 Pad_2112[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
class AChaosSolverActor* ChaosSolverActor; // 0x578(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2114[0xE8]; // Fixing Size After Last Property [ Dumper-7 ]
class UGeometryCollection* RestCollection; // 0x668(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class AFieldSystemActor*> InitializationFields; // 0x670(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoClear, UObjectWrapper, NativeAccessSpecifierPublic)
bool Simulating; // 0x680(0x1)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_211A[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
enum class EObjectStateTypeEnum ObjectType; // 0x688(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bForceMotionBlur; // 0x689(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool EnableClustering; // 0x68A(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_211B[0x1]; // Fixing Size After Last Property [ Dumper-7 ]
int32 ClusterGroupIndex; // 0x68C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxClusterLevel; // 0x690(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_211D[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<float> DamageThreshold; // 0x698(0x10)(Edit, BlueprintVisible, ZeroConstructor, NativeAccessSpecifierPublic)
bool bUseSizeSpecificDamageThreshold; // 0x6A8(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2121[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FGeometryCollectionDamagePropagationData DamagePropagationData; // 0x6AC(0xC)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
bool bAllowRemovalOnSleep; // 0x6B8(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bAllowRemovalOnBreak; // 0x6B9(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EClusterConnectionTypeEnum ClusterConnectionType; // 0x6BA(0x1)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2127[0x1]; // Fixing Size After Last Property [ Dumper-7 ]
int32 CollisionGroup; // 0x6BC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CollisionSampleFraction; // 0x6C0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LinearEtherDrag; // 0x6C4(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AngularEtherDrag; // 0x6C8(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_212B[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class UChaosPhysicalMaterial* PhysicalMaterial; // 0x6D0(0x8)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EInitialVelocityTypeEnum InitialVelocityType; // 0x6D8(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_212F[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector InitialLinearVelocity; // 0x6E0(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector InitialAngularVelocity; // 0x6F8(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UPhysicalMaterial* PhysicalMaterialOverride; // 0x710(0x8)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGeomComponentCacheParameters CacheParameters; // 0x718(0x50)(NoDestructor, NativeAccessSpecifierPublic)
TArray<struct FTransform> RestTransforms; // 0x768(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ NotifyGeometryCollectionPhysicsStateChange; // 0x778(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ NotifyGeometryCollectionPhysicsLoadingStateChange; // 0x788(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
uint8 Pad_2134[0x18]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ OnChaosBreakEvent; // 0x7B0(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ OnChaosRemovalEvent; // 0x7C0(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
FMulticastInlineDelegateProperty_ OnChaosCrumblingEvent; // 0x7D0(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
float DesiredCacheTime; // 0x7E0(0x4)(Edit, BlueprintVisible, ZeroConstructor, Transient, EditConst, IsPlainOldData, Interp, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool CachePlayback; // 0x7E4(0x1)(Edit, BlueprintVisible, ZeroConstructor, Transient, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2139[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
FMulticastInlineDelegateProperty_ OnChaosPhysicsCollision; // 0x7E8(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
bool bNotifyBreaks; // 0x7F8(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bNotifyCollisions; // 0x7F9(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bNotifyTrailing; // 0x7FA(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bNotifyRemovals; // 0x7FB(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bNotifyCrumblings; // 0x7FC(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCrumblingEventIncludesChildren; // 0x7FD(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bStoreVelocities; // 0x7FE(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowBoneColors; // 0x7FF(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
class AGeometryCollectionISMPoolActor* ISMPool; // 0x800(0x8)(Edit, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_213E[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
bool bEnableReplication; // 0x80C(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bEnableAbandonAfterLevel; // 0x80D(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_2141[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
int32 ReplicationAbandonClusterLevel; // 0x810(0x4)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
int32 ReplicationAbandonAfterLevel; // 0x814(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
struct FGeometryCollectionRepData RepData; // 0x818(0x28)(Net, Protected, NativeAccessSpecifierProtected)
uint8 Pad_2147[0x288]; // Fixing Size After Last Property [ Dumper-7 ]
class UBodySetup* DummyBodySetup; // 0xAC8(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_2167[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class UInstancedStaticMeshComponent*> EmbeddedGeometryComponents; // 0xAD8(0x10)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate)
uint8 Pad_216A[0x28]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UGeometryCollectionComponent* GetDefaultObj();
void SetRestCollection(class UGeometryCollection* RestCollectionIn);
void SetNotifyRemovals(bool bNewNotifyRemovals);
void SetNotifyCrumblings(bool bNewNotifyCrumblings);
void SetNotifyBreaks(bool bNewNotifyBreaks);
void RemoveAllAnchors();
void ReceivePhysicsCollision(struct FChaosPhysicsCollisionInfo& CollisionInfo);
void NotifyGeometryCollectionPhysicsStateChange__DelegateSignature(class UGeometryCollectionComponent* FracturedComponent);
void NotifyGeometryCollectionPhysicsLoadingStateChange__DelegateSignature(class UGeometryCollectionComponent* FracturedComponent);
void GetMassAndExtents(int32 ItemIndex, float* OutMass, struct FBox* OutExtents);
int32 GetInitialLevel(int32 ItemIndex);
void CrumbleCluster(int32 ItemIndex);
void CrumbleActiveClusters();
void ApplyPhysicsField(bool Enabled, enum class EGeometryCollectionPhysicsTypeEnum Target, class UFieldSystemMetaData* MetaData, class UFieldNodeBase* Field);
void ApplyLinearVelocity(int32 ItemIndex, struct FVector& LinearVelocity);
void ApplyKinematicField(float Radius, const struct FVector& Position);
void ApplyInternalStrain(int32 ItemIndex, struct FVector& Location, float Radius, int32 PropagationDepth, float PropagationFactor, float Strain);
void ApplyExternalStrain(int32 ItemIndex, struct FVector& Location, float Radius, int32 PropagationDepth, float PropagationFactor, float Strain);
void ApplyBreakingLinearVelocity(int32 ItemIndex, struct FVector& LinearVelocity);
void ApplyBreakingAngularVelocity(int32 ItemIndex, struct FVector& AngularVelocity);
void ApplyAngularVelocity(int32 ItemIndex, struct FVector& AngularVelocity);
};
// 0xC0 (0x350 - 0x290)
// Class GeometryCollectionEngine.GeometryCollectionDebugDrawActor
class AGeometryCollectionDebugDrawActor : public AActor
{
public:
struct FGeometryCollectionDebugDrawWarningMessage WarningMessage; // 0x290(0x1)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_21B0[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FGeometryCollectionDebugDrawActorSelectedRigidBody SelectedRigidBody; // 0x298(0x18)(Deprecated, NoDestructor, NativeAccessSpecifierPublic)
bool bDebugDrawWholeCollection; // 0x2B0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDebugDrawHierarchy; // 0x2B1(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bDebugDrawClustering; // 0x2B2(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EGeometryCollectionDebugDrawActorHideGeometry HideGeometry; // 0x2B3(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowRigidBodyId; // 0x2B4(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowRigidBodyCollision; // 0x2B5(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bCollisionAtOrigin; // 0x2B6(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowRigidBodyTransform; // 0x2B7(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowRigidBodyInertia; // 0x2B8(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowRigidBodyVelocity; // 0x2B9(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowRigidBodyForce; // 0x2BA(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowRigidBodyInfos; // 0x2BB(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowTransformIndex; // 0x2BC(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowTransform; // 0x2BD(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowParent; // 0x2BE(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowLevel; // 0x2BF(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowConnectivityEdges; // 0x2C0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowGeometryIndex; // 0x2C1(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowGeometryTransform; // 0x2C2(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowBoundingBox; // 0x2C3(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowFaces; // 0x2C4(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowFaceIndices; // 0x2C5(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowFaceNormals; // 0x2C6(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowSingleFace; // 0x2C7(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 SingleFaceIndex; // 0x2C8(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowVertices; // 0x2CC(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowVertexIndices; // 0x2CD(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bShowVertexNormals; // 0x2CE(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bUseActiveVisualization; // 0x2CF(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float PointThickness; // 0x2D0(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float LineThickness; // 0x2D4(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bTextShadow; // 0x2D8(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_21DA[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float TextScale; // 0x2DC(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float NormalScale; // 0x2E0(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float AxisScale; // 0x2E4(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ArrowScale; // 0x2E8(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor RigidBodyIdColor; // 0x2EC(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float RigidBodyTransformScale; // 0x2F0(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor RigidBodyCollisionColor; // 0x2F4(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor RigidBodyInertiaColor; // 0x2F8(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor RigidBodyVelocityColor; // 0x2FC(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor RigidBodyForceColor; // 0x300(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor RigidBodyInfoColor; // 0x304(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor TransformIndexColor; // 0x308(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TransformScale; // 0x30C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor LevelColor; // 0x310(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor ParentColor; // 0x314(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ConnectivityEdgeThickness; // 0x318(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor GeometryIndexColor; // 0x31C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float GeometryTransformScale; // 0x320(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor BoundingBoxColor; // 0x324(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor FaceColor; // 0x328(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor FaceIndexColor; // 0x32C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor FaceNormalColor; // 0x330(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor SingleFaceColor; // 0x334(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor VertexColor; // 0x338(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor VertexIndexColor; // 0x33C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FColor VertexNormalColor; // 0x340(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2204[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class UBillboardComponent* SpriteComponent; // 0x348(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
static class UClass* StaticClass();
static class AGeometryCollectionDebugDrawActor* GetDefaultObj();
};
// 0x18 (0xB8 - 0xA0)
// Class GeometryCollectionEngine.GeometryCollectionDebugDrawComponent
class UGeometryCollectionDebugDrawComponent : public UActorComponent
{
public:
class AGeometryCollectionDebugDrawActor* GeometryCollectionDebugDrawActor; // 0xA0(0x8)(ZeroConstructor, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AGeometryCollectionRenderLevelSetActor* GeometryCollectionRenderLevelSetActor; // 0xA8(0x8)(Edit, ZeroConstructor, NoDestructor, AdvancedDisplay, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_221A[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UGeometryCollectionDebugDrawComponent* GetDefaultObj();
};
// 0x138 (0x160 - 0x28)
// Class GeometryCollectionEngine.GeometryCollection
class UGeometryCollection : public UObject
{
public:
uint8 Pad_2230[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
bool EnableClustering; // 0x30(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2233[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 ClusterGroupIndex; // 0x34(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 MaxClusterLevel; // 0x38(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2235[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<float> DamageThreshold; // 0x40(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
bool bUseSizeSpecificDamageThreshold; // 0x50(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool PerClusterOnlyDamageThreshold; // 0x51(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2238[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
struct FGeometryCollectionDamagePropagationData DamagePropagationData; // 0x54(0xC)(Edit, NoDestructor, NativeAccessSpecifierPublic)
enum class EClusterConnectionTypeEnum ClusterConnectionType; // 0x60(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_223B[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float ConnectionGraphBoundsFilteringMargin; // 0x64(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<class UMaterialInterface*> Materials; // 0x68(0x10)(Edit, ZeroConstructor, UObjectWrapper, NativeAccessSpecifierPublic)
TArray<struct FGeometryCollectionEmbeddedExemplar> EmbeddedGeometryExemplar; // 0x78(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
bool bUseFullPrecisionUVs; // 0x88(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2240[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<struct FGeometryCollectionAutoInstanceMesh> AutoInstanceMeshes; // 0x90(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
struct FSoftObjectPath RootProxy; // 0xA0(0x20)(Edit, BlueprintVisible, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bStripOnCook; // 0xC0(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool EnableNanite; // 0xC1(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bMassAsDensity; // 0xC2(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2243[0x1]; // Fixing Size After Last Property [ Dumper-7 ]
float Mass; // 0xC4(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MinimumMassClamp; // 0xC8(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bImportCollisionFromSource; // 0xCC(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bRemoveOnMaxSleep; // 0xCD(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2245[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector2D MaximumSleepTime; // 0xD0(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector2D RemovalDuration; // 0xE0(0x10)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bSlowMovingAsSleeping; // 0xF0(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_2248[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float SlowMovingVelocityThreshold; // 0xF4(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TArray<struct FGeometryCollectionSizeSpecificData> SizeSpecificData; // 0xF8(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
bool EnableRemovePiecesOnFracture; // 0x108(0x1)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_224C[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
TArray<class UMaterialInterface*> RemoveOnFractureMaterials; // 0x110(0x10)(ZeroConstructor, Deprecated, UObjectWrapper, NativeAccessSpecifierPublic)
class UDataflow* Dataflow; // 0x120(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FGuid PersistentGuid; // 0x128(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
struct FGuid StateGuid; // 0x138(0x10)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
int32 BoneSelectedMaterialIndex; // 0x148(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
uint8 Pad_224E[0x14]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UGeometryCollection* GetDefaultObj();
};
// 0xF0 (0x380 - 0x290)
// Class GeometryCollectionEngine.GeometryCollectionRenderLevelSetActor
class AGeometryCollectionRenderLevelSetActor : public AActor
{
public:
class UVolumeTexture* TargetVolumeTexture; // 0x290(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterial* RayMarchMaterial; // 0x298(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float SurfaceTolerance; // 0x2A0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Isovalue; // 0x2A4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Enabled; // 0x2A8(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool RenderVolumeBoundingBox; // 0x2A9(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_225E[0xD6]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class AGeometryCollectionRenderLevelSetActor* GetDefaultObj();
};
}