PalWorld-NetCrack/SDK/HoudiniEngineRuntime_parameters.hpp
2024-01-22 14:43:11 +08:00

445 lines
26 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
namespace Params
{
//---------------------------------------------------------------------------------------------------------------------
// PARAMETERS
//---------------------------------------------------------------------------------------------------------------------
// 0x18 (0x18 - 0x0)
// Function HoudiniEngineRuntime.HoudiniAssetBlueprintComponent.SetToggleValueAt
struct UHoudiniAssetBlueprintComponent_SetToggleValueAt_Params
{
public:
class FString Name; // 0x0(0x10)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool Value; // 0x10(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5EA[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 Index; // 0x14(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x18 (0x18 - 0x0)
// Function HoudiniEngineRuntime.HoudiniAssetBlueprintComponent.SetFloatParameter
struct UHoudiniAssetBlueprintComponent_SetFloatParameter_Params
{
public:
class FString Name; // 0x0(0x10)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Value; // 0x10(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 Index; // 0x14(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x18 (0x18 - 0x0)
// Function HoudiniEngineRuntime.HoudiniAssetBlueprintComponent.HasParameter
struct UHoudiniAssetBlueprintComponent_HasParameter_Params
{
public:
class FString Name; // 0x0(0x10)(Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x10(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_5EE[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x10 (0x10 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.SetVertexPosition
struct UHoudiniStaticMesh_SetVertexPosition_Params
{
public:
uint32 InVertexIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FVector3f InPosition; // 0x4(0xC)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x14 (0x14 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.SetTriangleVertexVTangent
struct UHoudiniStaticMesh_SetTriangleVertexVTangent_Params
{
public:
uint32 InTriangleIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 InTriangleVertexIndex; // 0x4(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_84F[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector3f InVTangent; // 0x8(0xC)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x18 (0x18 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.SetTriangleVertexUV
struct UHoudiniStaticMesh_SetTriangleVertexUV_Params
{
public:
uint32 InTriangleIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 InTriangleVertexIndex; // 0x4(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 InUVLayer; // 0x5(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_853[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector2D InUV; // 0x8(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x14 (0x14 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.SetTriangleVertexUTangent
struct UHoudiniStaticMesh_SetTriangleVertexUTangent_Params
{
public:
uint32 InTriangleIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 InTriangleVertexIndex; // 0x4(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_855[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector3f InUTangent; // 0x8(0xC)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x14 (0x14 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.SetTriangleVertexNormal
struct UHoudiniStaticMesh_SetTriangleVertexNormal_Params
{
public:
uint32 InTriangleIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 InTriangleVertexIndex; // 0x4(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_85A[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FVector3f InNormal; // 0x8(0xC)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.SetTriangleVertexIndices
struct UHoudiniStaticMesh_SetTriangleVertexIndices_Params
{
public:
uint32 InTriangleIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntVector InTriangleVertexIndices; // 0x4(0xC)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0xC (0xC - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.SetTriangleVertexColor
struct UHoudiniStaticMesh_SetTriangleVertexColor_Params
{
public:
uint32 InTriangleIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 InTriangleVertexIndex; // 0x4(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_86A[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
struct FColor InColor; // 0x8(0x4)(ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x8 (0x8 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.SetTriangleMaterialID
struct UHoudiniStaticMesh_SetTriangleMaterialID_Params
{
public:
uint32 InTriangleIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 InMaterialID; // 0x4(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x38 (0x38 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.SetStaticMaterial
struct UHoudiniStaticMesh_SetStaticMaterial_Params
{
public:
uint32 InMaterialIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_877[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FStaticMaterial InStaticMaterial; // 0x8(0x30)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
};
// 0x4 (0x4 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.SetNumUVLayers
struct UHoudiniStaticMesh_SetNumUVLayers_Params
{
public:
uint32 InNumUVLayers; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x4 (0x4 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.SetNumStaticMaterials
struct UHoudiniStaticMesh_SetNumStaticMaterials_Params
{
public:
uint32 InNumStaticMaterials; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.SetHasTangents
struct UHoudiniStaticMesh_SetHasTangents_Params
{
public:
bool bInHasTangents; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.SetHasPerFaceMaterials
struct UHoudiniStaticMesh_SetHasPerFaceMaterials_Params
{
public:
bool bInHasPerFaceMaterials; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.SetHasNormals
struct UHoudiniStaticMesh_SetHasNormals_Params
{
public:
bool bInHasNormals; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.SetHasColors
struct UHoudiniStaticMesh_SetHasColors_Params
{
public:
bool bInHasColors; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x2 (0x2 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.IsValid
struct UHoudiniStaticMesh_IsValid_Params
{
public:
bool bInSkipVertexIndicesCheck; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ReturnValue; // 0x1(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x14 (0x14 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.Initialize
struct UHoudiniStaticMesh_Initialize_Params
{
public:
uint32 InNumVertices; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 InNumTriangles; // 0x4(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 InNumUVLayers; // 0x8(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint32 InInitialNumStaticMaterials; // 0xC(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bInHasNormals; // 0x10(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bInHasTangents; // 0x11(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bInHasColors; // 0x12(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bInHasPerFaceMaterials; // 0x13(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.HasTangents
struct UHoudiniStaticMesh_HasTangents_Params
{
public:
bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.HasPerFaceMaterials
struct UHoudiniStaticMesh_HasPerFaceMaterials_Params
{
public:
bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.HasNormals
struct UHoudiniStaticMesh_HasNormals_Params
{
public:
bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.HasColors
struct UHoudiniStaticMesh_HasColors_Params
{
public:
bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.GetVertexPositions
struct UHoudiniStaticMesh_GetVertexPositions_Params
{
public:
TArray<struct FVector3f> ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.GetVertexInstanceVTangents
struct UHoudiniStaticMesh_GetVertexInstanceVTangents_Params
{
public:
TArray<struct FVector3f> ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.GetVertexInstanceUVs
struct UHoudiniStaticMesh_GetVertexInstanceUVs_Params
{
public:
TArray<struct FVector2D> ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.GetVertexInstanceUTangents
struct UHoudiniStaticMesh_GetVertexInstanceUTangents_Params
{
public:
TArray<struct FVector3f> ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.GetVertexInstanceNormals
struct UHoudiniStaticMesh_GetVertexInstanceNormals_Params
{
public:
TArray<struct FVector3f> ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.GetVertexInstanceColors
struct UHoudiniStaticMesh_GetVertexInstanceColors_Params
{
public:
TArray<struct FColor> ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.GetTriangleIndices
struct UHoudiniStaticMesh_GetTriangleIndices_Params
{
public:
TArray<struct FIntVector> ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.GetStaticMaterials
struct UHoudiniStaticMesh_GetStaticMaterials_Params
{
public:
TArray<struct FStaticMaterial> ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
// 0x4 (0x4 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.GetNumVertices
struct UHoudiniStaticMesh_GetNumVertices_Params
{
public:
uint32 ReturnValue; // 0x0(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x4 (0x4 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.GetNumVertexInstances
struct UHoudiniStaticMesh_GetNumVertexInstances_Params
{
public:
uint32 ReturnValue; // 0x0(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x4 (0x4 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.GetNumUVLayers
struct UHoudiniStaticMesh_GetNumUVLayers_Params
{
public:
uint32 ReturnValue; // 0x0(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x4 (0x4 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.GetNumTriangles
struct UHoudiniStaticMesh_GetNumTriangles_Params
{
public:
uint32 ReturnValue; // 0x0(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x4 (0x4 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.GetNumStaticMaterials
struct UHoudiniStaticMesh_GetNumStaticMaterials_Params
{
public:
uint32 ReturnValue; // 0x0(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0xC (0xC - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.GetMaterialIndex
struct UHoudiniStaticMesh_GetMaterialIndex_Params
{
public:
class FName InMaterialSlotName; // 0x0(0x8)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ReturnValue; // 0x8(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.GetMaterialIDsPerTriangle
struct UHoudiniStaticMesh_GetMaterialIDsPerTriangle_Params
{
public:
TArray<int32> ReturnValue; // 0x0(0x10)(ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.GetMaterial
struct UHoudiniStaticMesh_GetMaterial_Params
{
public:
int32 InMaterialIndex; // 0x0(0x4)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8C1[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
class UMaterialInterface* ReturnValue; // 0x8(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.CalculateTangents
struct UHoudiniStaticMesh_CalculateTangents_Params
{
public:
bool bInComputeWeightedNormals; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.CalculateNormals
struct UHoudiniStaticMesh_CalculateNormals_Params
{
public:
bool bInComputeWeightedNormals; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x38 (0x38 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.CalcBounds
struct UHoudiniStaticMesh_CalcBounds_Params
{
public:
struct FBox ReturnValue; // 0x0(0x38)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
};
// 0x38 (0x38 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMesh.AddStaticMaterial
struct UHoudiniStaticMesh_AddStaticMaterial_Params
{
public:
struct FStaticMaterial InStaticMaterial; // 0x0(0x30)(ConstParm, Parm, OutParm, ReferenceParm, NoDestructor, NativeAccessSpecifierPublic)
uint32 ReturnValue; // 0x30(0x4)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_8D3[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x8 (0x8 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMeshComponent.SetMesh
struct UHoudiniStaticMeshComponent_SetMesh_Params
{
public:
class UHoudiniStaticMesh* InMesh; // 0x0(0x8)(Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMeshComponent.SetHoudiniIconVisible
struct UHoudiniStaticMeshComponent_SetHoudiniIconVisible_Params
{
public:
bool bInHoudiniIconVisible; // 0x0(0x1)(Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x1 (0x1 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMeshComponent.IsHoudiniIconVisible
struct UHoudiniStaticMeshComponent_IsHoudiniIconVisible_Params
{
public:
bool ReturnValue; // 0x0(0x1)(Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x8 (0x8 - 0x0)
// Function HoudiniEngineRuntime.HoudiniStaticMeshComponent.GetMesh
struct UHoudiniStaticMeshComponent_GetMesh_Params
{
public:
class UHoudiniStaticMesh* ReturnValue; // 0x0(0x8)(Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
}
}