PalWorld-NetCrack/SDK/ImGui_classes.hpp
2024-01-22 14:43:11 +08:00

47 lines
2.6 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x28 (0x50 - 0x28)
// Class ImGui.ImGuiInputHandler
class UImGuiInputHandler : public UObject
{
public:
uint8 Pad_5B0[0x28]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class UImGuiInputHandler* GetDefaultObj();
};
// 0xF0 (0x118 - 0x28)
// Class ImGui.ImGuiSettings
class UImGuiSettings : public UObject
{
public:
struct FSoftClassPath ImGuiInputHandlerClass; // 0x28(0x20)(Edit, ZeroConstructor, Config, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bShareKeyboardInput; // 0x48(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bShareGamepadInput; // 0x49(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bShareMouseInput; // 0x4A(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
bool bUseSoftwareCursor; // 0x4B(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
uint8 Pad_5B5[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
struct FImGuiKeyInfo ToggleInput; // 0x50(0x20)(Edit, Config, Protected, NativeAccessSpecifierProtected)
struct FImGuiCanvasSizeInfo CanvasSize; // 0x70(0x10)(Edit, Config, NoDestructor, Protected, NativeAccessSpecifierProtected)
struct FImGuiDPIScaleInfo DPIScale; // 0x80(0x98)(Edit, Config, Protected, NativeAccessSpecifierProtected)
static class UClass* StaticClass();
static class UImGuiSettings* GetDefaultObj();
};
}