PalWorld-NetCrack/SDK/Landmass_structs.hpp
2024-01-22 14:43:11 +08:00

144 lines
11 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// ENUMS
//---------------------------------------------------------------------------------------------------------------------
enum class EBrushFalloffMode : uint8
{
Angle = 0,
Width = 1,
EBrushFalloffMode_MAX = 2,
};
enum class EBrushBlendType : uint8
{
AlphaBlend = 0,
Min = 1,
Max = 2,
Additive = 3,
};
//---------------------------------------------------------------------------------------------------------------------
// STRUCTS
//---------------------------------------------------------------------------------------------------------------------
// 0x8 (0x8 - 0x0)
// ScriptStruct Landmass.BrushEffectBlurring
struct FBrushEffectBlurring
{
public:
bool bBlurShape; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_20A2[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
int32 Radius; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x10 (0x10 - 0x0)
// ScriptStruct Landmass.BrushEffectCurlNoise
struct FBrushEffectCurlNoise
{
public:
float Curl1Amount; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Curl2Amount; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Curl1Tiling; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Curl2Tiling; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x20 (0x20 - 0x0)
// ScriptStruct Landmass.BrushEffectCurves
struct FBrushEffectCurves
{
public:
bool bUseCurveChannel; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_20A6[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
class UCurveFloat* ElevationCurveAsset; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ChannelEdgeOffset; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ChannelDepth; // 0x14(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float CurveRampWidth; // 0x18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_20AC[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x28 (0x28 - 0x0)
// ScriptStruct Landmass.BrushEffectDisplacement
struct FBrushEffectDisplacement
{
public:
float DisplacementHeight; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float DisplacementTiling; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* Texture; // 0x8(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float Midpoint; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor Channel; // 0x14(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float WeightmapInfluence; // 0x24(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x8 (0x8 - 0x0)
// ScriptStruct Landmass.BrushEffectSmoothBlending
struct FBrushEffectSmoothBlending
{
public:
float InnerSmoothDistance; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float OuterSmoothDistance; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x14 (0x14 - 0x0)
// ScriptStruct Landmass.BrushEffectTerracing
struct FBrushEffectTerracing
{
public:
float TerraceAlpha; // 0x0(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TerraceSpacing; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float TerraceSmoothness; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaskLength; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float MaskStartOffset; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x60 (0x60 - 0x0)
// ScriptStruct Landmass.LandmassBrushEffectsList
struct FLandmassBrushEffectsList
{
public:
struct FBrushEffectBlurring Blurring; // 0x0(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FBrushEffectCurlNoise CurlNoise; // 0x8(0x10)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FBrushEffectDisplacement Displacement; // 0x18(0x28)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FBrushEffectSmoothBlending SmoothBlending; // 0x40(0x8)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FBrushEffectTerracing Terracing; // 0x48(0x14)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
uint8 Pad_20C5[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
};
// 0x14 (0x14 - 0x0)
// ScriptStruct Landmass.LandmassFalloffSettings
struct FLandmassFalloffSettings
{
public:
enum class EBrushFalloffMode FalloffMode; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_20C9[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
float FalloffAngle; // 0x4(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float FalloffWidth; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float EdgeOffset; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ZOffset; // 0x10(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
};
// 0x80 (0x80 - 0x0)
// ScriptStruct Landmass.LandmassTerrainCarvingSettings
struct FLandmassTerrainCarvingSettings
{
public:
enum class EBrushBlendType BlendMode; // 0x0(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool bInvertShape; // 0x1(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_20CF[0x2]; // Fixing Size After Last Property [ Dumper-7 ]
struct FLandmassFalloffSettings FalloffSettings; // 0x4(0x14)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
struct FLandmassBrushEffectsList Effects; // 0x18(0x60)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
int32 Priority; // 0x78(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
uint8 Pad_20D2[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
};
}