PalWorld-NetCrack/SDK/Landscape_functions.cpp
2024-01-22 14:43:11 +08:00

1762 lines
52 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class Landscape.ControlPointMeshComponent
// (SceneComponent, PrimitiveComponent, StaticMeshComponent)
class UClass* UControlPointMeshComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ControlPointMeshComponent");
return Clss;
}
// ControlPointMeshComponent Landscape.Default__ControlPointMeshComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UControlPointMeshComponent* UControlPointMeshComponent::GetDefaultObj()
{
static class UControlPointMeshComponent* Default = nullptr;
if (!Default)
Default = static_cast<UControlPointMeshComponent*>(UControlPointMeshComponent::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeSplineInterface
// (None)
class UClass* ILandscapeSplineInterface::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeSplineInterface");
return Clss;
}
// LandscapeSplineInterface Landscape.Default__LandscapeSplineInterface
// (Public, ClassDefaultObject, ArchetypeObject)
class ILandscapeSplineInterface* ILandscapeSplineInterface::GetDefaultObj()
{
static class ILandscapeSplineInterface* Default = nullptr;
if (!Default)
Default = static_cast<ILandscapeSplineInterface*>(ILandscapeSplineInterface::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeProxy
// (Actor)
class UClass* ALandscapeProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeProxy");
return Clss;
}
// LandscapeProxy Landscape.Default__LandscapeProxy
// (Public, ClassDefaultObject, ArchetypeObject)
class ALandscapeProxy* ALandscapeProxy::GetDefaultObj()
{
static class ALandscapeProxy* Default = nullptr;
if (!Default)
Default = static_cast<ALandscapeProxy*>(ALandscapeProxy::StaticClass()->DefaultObject);
return Default;
}
// Function Landscape.LandscapeProxy.SetVirtualTextureRenderPassType
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// enum class ERuntimeVirtualTextureMainPassTypeInType (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALandscapeProxy::SetVirtualTextureRenderPassType(enum class ERuntimeVirtualTextureMainPassType InType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeProxy", "SetVirtualTextureRenderPassType");
Params::ALandscapeProxy_SetVirtualTextureRenderPassType_Params Parms{};
Parms.InType = InType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Landscape.LandscapeProxy.SetLandscapeMaterialVectorParameterValue
// (Final, RequiredAPI, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FLinearColor Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALandscapeProxy::SetLandscapeMaterialVectorParameterValue(class FName ParameterName, const struct FLinearColor& Value)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeProxy", "SetLandscapeMaterialVectorParameterValue");
Params::ALandscapeProxy_SetLandscapeMaterialVectorParameterValue_Params Parms{};
Parms.ParameterName = ParameterName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Landscape.LandscapeProxy.SetLandscapeMaterialTextureParameterValue
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTexture* Value (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALandscapeProxy::SetLandscapeMaterialTextureParameterValue(class FName ParameterName, class UTexture* Value)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeProxy", "SetLandscapeMaterialTextureParameterValue");
Params::ALandscapeProxy_SetLandscapeMaterialTextureParameterValue_Params Parms{};
Parms.ParameterName = ParameterName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Landscape.LandscapeProxy.SetLandscapeMaterialScalarParameterValue
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// class FName ParameterName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Value (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALandscapeProxy::SetLandscapeMaterialScalarParameterValue(class FName ParameterName, float Value)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeProxy", "SetLandscapeMaterialScalarParameterValue");
Params::ALandscapeProxy_SetLandscapeMaterialScalarParameterValue_Params Parms{};
Parms.ParameterName = ParameterName;
Parms.Value = Value;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Landscape.LandscapeProxy.LandscapeExportHeightmapToRenderTarget
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTextureRenderTarget2D* InRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InExportHeightIntoRGChannel (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool InExportLandscapeProxies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ALandscapeProxy::LandscapeExportHeightmapToRenderTarget(class UTextureRenderTarget2D* InRenderTarget, bool InExportHeightIntoRGChannel, bool InExportLandscapeProxies)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeProxy", "LandscapeExportHeightmapToRenderTarget");
Params::ALandscapeProxy_LandscapeExportHeightmapToRenderTarget_Params Parms{};
Parms.InRenderTarget = InRenderTarget;
Parms.InExportHeightIntoRGChannel = InExportHeightIntoRGChannel;
Parms.InExportLandscapeProxies = InExportLandscapeProxies;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Landscape.LandscapeProxy.GetLandscapeActor
// (Native, Public, BlueprintCallable)
// Parameters:
// class ALandscape* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ALandscape* ALandscapeProxy::GetLandscapeActor()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeProxy", "GetLandscapeActor");
Params::ALandscapeProxy_GetLandscapeActor_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Landscape.LandscapeProxy.EditorSetLandscapeMaterial
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* NewLandscapeMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALandscapeProxy::EditorSetLandscapeMaterial(class UMaterialInterface* NewLandscapeMaterial)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeProxy", "EditorSetLandscapeMaterial");
Params::ALandscapeProxy_EditorSetLandscapeMaterial_Params Parms{};
Parms.NewLandscapeMaterial = NewLandscapeMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Landscape.LandscapeProxy.EditorApplySpline
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// class USplineComponent* InSplineComponent (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float EndWidth (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartSideFalloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float EndSideFalloff (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float StartRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float EndRoll (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 NumSubdivisions (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRaiseHeights (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bLowerHeights (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULandscapeLayerInfoObject* PaintLayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName EditLayerName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALandscapeProxy::EditorApplySpline(class USplineComponent* InSplineComponent, float StartWidth, float EndWidth, float StartSideFalloff, float EndSideFalloff, float StartRoll, float EndRoll, int32 NumSubdivisions, bool bRaiseHeights, bool bLowerHeights, class ULandscapeLayerInfoObject* PaintLayer, class FName EditLayerName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeProxy", "EditorApplySpline");
Params::ALandscapeProxy_EditorApplySpline_Params Parms{};
Parms.InSplineComponent = InSplineComponent;
Parms.StartWidth = StartWidth;
Parms.EndWidth = EndWidth;
Parms.StartSideFalloff = StartSideFalloff;
Parms.EndSideFalloff = EndSideFalloff;
Parms.StartRoll = StartRoll;
Parms.EndRoll = EndRoll;
Parms.NumSubdivisions = NumSubdivisions;
Parms.bRaiseHeights = bRaiseHeights;
Parms.bLowerHeights = bLowerHeights;
Parms.PaintLayer = PaintLayer;
Parms.EditLayerName = EditLayerName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Landscape.LandscapeProxy.ChangeLODDistanceFactor
// (Native, Public, BlueprintCallable)
// Parameters:
// float InLODDistanceFactor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALandscapeProxy::ChangeLODDistanceFactor(float InLODDistanceFactor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeProxy", "ChangeLODDistanceFactor");
Params::ALandscapeProxy_ChangeLODDistanceFactor_Params Parms{};
Parms.InLODDistanceFactor = InLODDistanceFactor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Landscape.LandscapeProxy.ChangeComponentScreenSizeToUseSubSections
// (Native, Public, BlueprintCallable)
// Parameters:
// float InComponentScreenSizeToUseSubSections (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALandscapeProxy::ChangeComponentScreenSizeToUseSubSections(float InComponentScreenSizeToUseSubSections)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeProxy", "ChangeComponentScreenSizeToUseSubSections");
Params::ALandscapeProxy_ChangeComponentScreenSizeToUseSubSections_Params Parms{};
Parms.InComponentScreenSizeToUseSubSections = InComponentScreenSizeToUseSubSections;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class Landscape.Landscape
// (Actor)
class UClass* ALandscape::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Landscape");
return Clss;
}
// Landscape Landscape.Default__Landscape
// (Public, ClassDefaultObject, ArchetypeObject)
class ALandscape* ALandscape::GetDefaultObj()
{
static class ALandscape* Default = nullptr;
if (!Default)
Default = static_cast<ALandscape*>(ALandscape::StaticClass()->DefaultObject);
return Default;
}
// Function Landscape.Landscape.RenderHeightmap
// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FTransform InWorldTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FBox2D InExtents (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* OutRenderTarget (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALandscape::RenderHeightmap(struct FTransform& InWorldTransform, struct FBox2D& InExtents, class UTextureRenderTarget2D* OutRenderTarget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Landscape", "RenderHeightmap");
Params::ALandscape_RenderHeightmap_Params Parms{};
Parms.InWorldTransform = InWorldTransform;
Parms.InExtents = InExtents;
Parms.OutRenderTarget = OutRenderTarget;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class Landscape.LandscapeLODStreamingProxy_DEPRECATED
// (None)
class UClass* ULandscapeLODStreamingProxy_DEPRECATED::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeLODStreamingProxy_DEPRECATED");
return Clss;
}
// LandscapeLODStreamingProxy_DEPRECATED Landscape.Default__LandscapeLODStreamingProxy_DEPRECATED
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeLODStreamingProxy_DEPRECATED* ULandscapeLODStreamingProxy_DEPRECATED::GetDefaultObj()
{
static class ULandscapeLODStreamingProxy_DEPRECATED* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeLODStreamingProxy_DEPRECATED*>(ULandscapeLODStreamingProxy_DEPRECATED::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeComponent
// (SceneComponent, PrimitiveComponent)
class UClass* ULandscapeComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeComponent");
return Clss;
}
// LandscapeComponent Landscape.Default__LandscapeComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeComponent* ULandscapeComponent::GetDefaultObj()
{
static class ULandscapeComponent* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeComponent*>(ULandscapeComponent::StaticClass()->DefaultObject);
return Default;
}
// Function Landscape.LandscapeComponent.SetLODBias
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// int32 InLODBias (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULandscapeComponent::SetLODBias(int32 InLODBias)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeComponent", "SetLODBias");
Params::ULandscapeComponent_SetLODBias_Params Parms{};
Parms.InLODBias = InLODBias;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Landscape.LandscapeComponent.SetForcedLOD
// (Final, RequiredAPI, Native, Public, BlueprintCallable)
// Parameters:
// int32 InForcedLOD (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULandscapeComponent::SetForcedLOD(int32 InForcedLOD)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeComponent", "SetForcedLOD");
Params::ULandscapeComponent_SetForcedLOD_Params Parms{};
Parms.InForcedLOD = InForcedLOD;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Landscape.LandscapeComponent.GetMaterialInstanceDynamic
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 InIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMaterialInstanceDynamic* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMaterialInstanceDynamic* ULandscapeComponent::GetMaterialInstanceDynamic(int32 InIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeComponent", "GetMaterialInstanceDynamic");
Params::ULandscapeComponent_GetMaterialInstanceDynamic_Params Parms{};
Parms.InIndex = InIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Landscape.LandscapeComponent.EditorGetPaintLayerWeightByNameAtLocation
// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InPaintLayerName (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ULandscapeComponent::EditorGetPaintLayerWeightByNameAtLocation(struct FVector& InLocation, class FName InPaintLayerName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeComponent", "EditorGetPaintLayerWeightByNameAtLocation");
Params::ULandscapeComponent_EditorGetPaintLayerWeightByNameAtLocation_Params Parms{};
Parms.InLocation = InLocation;
Parms.InPaintLayerName = InPaintLayerName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Landscape.LandscapeComponent.EditorGetPaintLayerWeightAtLocation
// (Final, RequiredAPI, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FVector InLocation (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULandscapeLayerInfoObject* PaintLayer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float ULandscapeComponent::EditorGetPaintLayerWeightAtLocation(struct FVector& InLocation, class ULandscapeLayerInfoObject* PaintLayer)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeComponent", "EditorGetPaintLayerWeightAtLocation");
Params::ULandscapeComponent_EditorGetPaintLayerWeightAtLocation_Params Parms{};
Parms.InLocation = InLocation;
Parms.PaintLayer = PaintLayer;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class Landscape.LandscapeGizmoActor
// (Actor)
class UClass* ALandscapeGizmoActor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeGizmoActor");
return Clss;
}
// LandscapeGizmoActor Landscape.Default__LandscapeGizmoActor
// (Public, ClassDefaultObject, ArchetypeObject)
class ALandscapeGizmoActor* ALandscapeGizmoActor::GetDefaultObj()
{
static class ALandscapeGizmoActor* Default = nullptr;
if (!Default)
Default = static_cast<ALandscapeGizmoActor*>(ALandscapeGizmoActor::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeGizmoActiveActor
// (Actor)
class UClass* ALandscapeGizmoActiveActor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeGizmoActiveActor");
return Clss;
}
// LandscapeGizmoActiveActor Landscape.Default__LandscapeGizmoActiveActor
// (Public, ClassDefaultObject, ArchetypeObject)
class ALandscapeGizmoActiveActor* ALandscapeGizmoActiveActor::GetDefaultObj()
{
static class ALandscapeGizmoActiveActor* Default = nullptr;
if (!Default)
Default = static_cast<ALandscapeGizmoActiveActor*>(ALandscapeGizmoActiveActor::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeGizmoRenderComponent
// (SceneComponent, PrimitiveComponent)
class UClass* ULandscapeGizmoRenderComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeGizmoRenderComponent");
return Clss;
}
// LandscapeGizmoRenderComponent Landscape.Default__LandscapeGizmoRenderComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeGizmoRenderComponent* ULandscapeGizmoRenderComponent::GetDefaultObj()
{
static class ULandscapeGizmoRenderComponent* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeGizmoRenderComponent*>(ULandscapeGizmoRenderComponent::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeGrassType
// (None)
class UClass* ULandscapeGrassType::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeGrassType");
return Clss;
}
// LandscapeGrassType Landscape.Default__LandscapeGrassType
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeGrassType* ULandscapeGrassType::GetDefaultObj()
{
static class ULandscapeGrassType* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeGrassType*>(ULandscapeGrassType::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeHeightfieldCollisionComponent
// (SceneComponent, PrimitiveComponent)
class UClass* ULandscapeHeightfieldCollisionComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeHeightfieldCollisionComponent");
return Clss;
}
// LandscapeHeightfieldCollisionComponent Landscape.Default__LandscapeHeightfieldCollisionComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeHeightfieldCollisionComponent* ULandscapeHeightfieldCollisionComponent::GetDefaultObj()
{
static class ULandscapeHeightfieldCollisionComponent* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeHeightfieldCollisionComponent*>(ULandscapeHeightfieldCollisionComponent::StaticClass()->DefaultObject);
return Default;
}
// Function Landscape.LandscapeHeightfieldCollisionComponent.GetRenderComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ULandscapeComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULandscapeComponent* ULandscapeHeightfieldCollisionComponent::GetRenderComponent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeHeightfieldCollisionComponent", "GetRenderComponent");
Params::ULandscapeHeightfieldCollisionComponent_GetRenderComponent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class Landscape.LandscapeLayerInfoObject
// (None)
class UClass* ULandscapeLayerInfoObject::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeLayerInfoObject");
return Clss;
}
// LandscapeLayerInfoObject Landscape.Default__LandscapeLayerInfoObject
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeLayerInfoObject* ULandscapeLayerInfoObject::GetDefaultObj()
{
static class ULandscapeLayerInfoObject* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeLayerInfoObject*>(ULandscapeLayerInfoObject::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeMaterialInstanceConstant
// (None)
class UClass* ULandscapeMaterialInstanceConstant::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeMaterialInstanceConstant");
return Clss;
}
// LandscapeMaterialInstanceConstant Landscape.Default__LandscapeMaterialInstanceConstant
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeMaterialInstanceConstant* ULandscapeMaterialInstanceConstant::GetDefaultObj()
{
static class ULandscapeMaterialInstanceConstant* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeMaterialInstanceConstant*>(ULandscapeMaterialInstanceConstant::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeMeshCollisionComponent
// (SceneComponent, PrimitiveComponent)
class UClass* ULandscapeMeshCollisionComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeMeshCollisionComponent");
return Clss;
}
// LandscapeMeshCollisionComponent Landscape.Default__LandscapeMeshCollisionComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeMeshCollisionComponent* ULandscapeMeshCollisionComponent::GetDefaultObj()
{
static class ULandscapeMeshCollisionComponent* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeMeshCollisionComponent*>(ULandscapeMeshCollisionComponent::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeMeshProxyActor
// (Actor)
class UClass* ALandscapeMeshProxyActor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeMeshProxyActor");
return Clss;
}
// LandscapeMeshProxyActor Landscape.Default__LandscapeMeshProxyActor
// (Public, ClassDefaultObject, ArchetypeObject)
class ALandscapeMeshProxyActor* ALandscapeMeshProxyActor::GetDefaultObj()
{
static class ALandscapeMeshProxyActor* Default = nullptr;
if (!Default)
Default = static_cast<ALandscapeMeshProxyActor*>(ALandscapeMeshProxyActor::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeMeshProxyComponent
// (SceneComponent, PrimitiveComponent, StaticMeshComponent)
class UClass* ULandscapeMeshProxyComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeMeshProxyComponent");
return Clss;
}
// LandscapeMeshProxyComponent Landscape.Default__LandscapeMeshProxyComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeMeshProxyComponent* ULandscapeMeshProxyComponent::GetDefaultObj()
{
static class ULandscapeMeshProxyComponent* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeMeshProxyComponent*>(ULandscapeMeshProxyComponent::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeSettings
// (None)
class UClass* ULandscapeSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeSettings");
return Clss;
}
// LandscapeSettings Landscape.Default__LandscapeSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeSettings* ULandscapeSettings::GetDefaultObj()
{
static class ULandscapeSettings* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeSettings*>(ULandscapeSettings::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeSplinesComponent
// (SceneComponent, PrimitiveComponent)
class UClass* ULandscapeSplinesComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeSplinesComponent");
return Clss;
}
// LandscapeSplinesComponent Landscape.Default__LandscapeSplinesComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeSplinesComponent* ULandscapeSplinesComponent::GetDefaultObj()
{
static class ULandscapeSplinesComponent* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeSplinesComponent*>(ULandscapeSplinesComponent::StaticClass()->DefaultObject);
return Default;
}
// Function Landscape.LandscapeSplinesComponent.GetSplineMeshComponents
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TArray<class USplineMeshComponent*>ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, ContainsInstancedReference, NativeAccessSpecifierPublic)
TArray<class USplineMeshComponent*> ULandscapeSplinesComponent::GetSplineMeshComponents()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeSplinesComponent", "GetSplineMeshComponents");
Params::ULandscapeSplinesComponent_GetSplineMeshComponents_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class Landscape.LandscapeSplineControlPoint
// (None)
class UClass* ULandscapeSplineControlPoint::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeSplineControlPoint");
return Clss;
}
// LandscapeSplineControlPoint Landscape.Default__LandscapeSplineControlPoint
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeSplineControlPoint* ULandscapeSplineControlPoint::GetDefaultObj()
{
static class ULandscapeSplineControlPoint* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeSplineControlPoint*>(ULandscapeSplineControlPoint::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeSplineSegment
// (None)
class UClass* ULandscapeSplineSegment::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeSplineSegment");
return Clss;
}
// LandscapeSplineSegment Landscape.Default__LandscapeSplineSegment
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeSplineSegment* ULandscapeSplineSegment::GetDefaultObj()
{
static class ULandscapeSplineSegment* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeSplineSegment*>(ULandscapeSplineSegment::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeStreamingProxy
// (Actor)
class UClass* ALandscapeStreamingProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeStreamingProxy");
return Clss;
}
// LandscapeStreamingProxy Landscape.Default__LandscapeStreamingProxy
// (Public, ClassDefaultObject, ArchetypeObject)
class ALandscapeStreamingProxy* ALandscapeStreamingProxy::GetDefaultObj()
{
static class ALandscapeStreamingProxy* Default = nullptr;
if (!Default)
Default = static_cast<ALandscapeStreamingProxy*>(ALandscapeStreamingProxy::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeWeightmapUsage
// (None)
class UClass* ULandscapeWeightmapUsage::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeWeightmapUsage");
return Clss;
}
// LandscapeWeightmapUsage Landscape.Default__LandscapeWeightmapUsage
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeWeightmapUsage* ULandscapeWeightmapUsage::GetDefaultObj()
{
static class ULandscapeWeightmapUsage* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeWeightmapUsage*>(ULandscapeWeightmapUsage::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.MaterialExpressionLandscapeGrassOutput
// (None)
class UClass* UMaterialExpressionLandscapeGrassOutput::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MaterialExpressionLandscapeGrassOutput");
return Clss;
}
// MaterialExpressionLandscapeGrassOutput Landscape.Default__MaterialExpressionLandscapeGrassOutput
// (Public, ClassDefaultObject, ArchetypeObject)
class UMaterialExpressionLandscapeGrassOutput* UMaterialExpressionLandscapeGrassOutput::GetDefaultObj()
{
static class UMaterialExpressionLandscapeGrassOutput* Default = nullptr;
if (!Default)
Default = static_cast<UMaterialExpressionLandscapeGrassOutput*>(UMaterialExpressionLandscapeGrassOutput::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.MaterialExpressionLandscapeLayerBlend
// (None)
class UClass* UMaterialExpressionLandscapeLayerBlend::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MaterialExpressionLandscapeLayerBlend");
return Clss;
}
// MaterialExpressionLandscapeLayerBlend Landscape.Default__MaterialExpressionLandscapeLayerBlend
// (Public, ClassDefaultObject, ArchetypeObject)
class UMaterialExpressionLandscapeLayerBlend* UMaterialExpressionLandscapeLayerBlend::GetDefaultObj()
{
static class UMaterialExpressionLandscapeLayerBlend* Default = nullptr;
if (!Default)
Default = static_cast<UMaterialExpressionLandscapeLayerBlend*>(UMaterialExpressionLandscapeLayerBlend::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.MaterialExpressionLandscapeLayerCoords
// (None)
class UClass* UMaterialExpressionLandscapeLayerCoords::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MaterialExpressionLandscapeLayerCoords");
return Clss;
}
// MaterialExpressionLandscapeLayerCoords Landscape.Default__MaterialExpressionLandscapeLayerCoords
// (Public, ClassDefaultObject, ArchetypeObject)
class UMaterialExpressionLandscapeLayerCoords* UMaterialExpressionLandscapeLayerCoords::GetDefaultObj()
{
static class UMaterialExpressionLandscapeLayerCoords* Default = nullptr;
if (!Default)
Default = static_cast<UMaterialExpressionLandscapeLayerCoords*>(UMaterialExpressionLandscapeLayerCoords::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.ControlPointMeshActor
// (Actor)
class UClass* AControlPointMeshActor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ControlPointMeshActor");
return Clss;
}
// ControlPointMeshActor Landscape.Default__ControlPointMeshActor
// (Public, ClassDefaultObject, ArchetypeObject)
class AControlPointMeshActor* AControlPointMeshActor::GetDefaultObj()
{
static class AControlPointMeshActor* Default = nullptr;
if (!Default)
Default = static_cast<AControlPointMeshActor*>(AControlPointMeshActor::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeBlueprintBrushBase
// (Actor)
class UClass* ALandscapeBlueprintBrushBase::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeBlueprintBrushBase");
return Clss;
}
// LandscapeBlueprintBrushBase Landscape.Default__LandscapeBlueprintBrushBase
// (Public, ClassDefaultObject, ArchetypeObject)
class ALandscapeBlueprintBrushBase* ALandscapeBlueprintBrushBase::GetDefaultObj()
{
static class ALandscapeBlueprintBrushBase* Default = nullptr;
if (!Default)
Default = static_cast<ALandscapeBlueprintBrushBase*>(ALandscapeBlueprintBrushBase::StaticClass()->DefaultObject);
return Default;
}
// Function Landscape.LandscapeBlueprintBrushBase.RequestLandscapeUpdate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void ALandscapeBlueprintBrushBase::RequestLandscapeUpdate()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeBlueprintBrushBase", "RequestLandscapeUpdate");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Landscape.LandscapeBlueprintBrushBase.Render
// (Native, Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// bool InIsHeightmap (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* InCombinedResult (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName InWeightmapLayerName (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTextureRenderTarget2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTextureRenderTarget2D* ALandscapeBlueprintBrushBase::Render(bool InIsHeightmap, class UTextureRenderTarget2D* InCombinedResult, class FName& InWeightmapLayerName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeBlueprintBrushBase", "Render");
Params::ALandscapeBlueprintBrushBase_Render_Params Parms{};
Parms.InIsHeightmap = InIsHeightmap;
Parms.InCombinedResult = InCombinedResult;
Parms.InWeightmapLayerName = InWeightmapLayerName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function Landscape.LandscapeBlueprintBrushBase.Initialize
// (Native, Event, Public, HasOutParams, HasDefaults, BlueprintEvent)
// Parameters:
// struct FTransform InLandscapeTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FIntPoint InLandscapeSize (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FIntPoint InLandscapeRenderTargetSize (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALandscapeBlueprintBrushBase::Initialize(struct FTransform& InLandscapeTransform, struct FIntPoint& InLandscapeSize, struct FIntPoint& InLandscapeRenderTargetSize)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeBlueprintBrushBase", "Initialize");
Params::ALandscapeBlueprintBrushBase_Initialize_Params Parms{};
Parms.InLandscapeTransform = InLandscapeTransform;
Parms.InLandscapeSize = InLandscapeSize;
Parms.InLandscapeRenderTargetSize = InLandscapeRenderTargetSize;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Landscape.LandscapeBlueprintBrushBase.GetBlueprintRenderDependencies
// (Event, Public, HasOutParams, BlueprintEvent)
// Parameters:
// TArray<class UObject*> OutStreamableAssets (Parm, OutParm, ZeroConstructor, NativeAccessSpecifierPublic)
void ALandscapeBlueprintBrushBase::GetBlueprintRenderDependencies(TArray<class UObject*>* OutStreamableAssets)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LandscapeBlueprintBrushBase", "GetBlueprintRenderDependencies");
Params::ALandscapeBlueprintBrushBase_GetBlueprintRenderDependencies_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (OutStreamableAssets != nullptr)
*OutStreamableAssets = std::move(Parms.OutStreamableAssets);
}
// Class Landscape.LandscapeHLODBuilder
// (None)
class UClass* ULandscapeHLODBuilder::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeHLODBuilder");
return Clss;
}
// LandscapeHLODBuilder Landscape.Default__LandscapeHLODBuilder
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeHLODBuilder* ULandscapeHLODBuilder::GetDefaultObj()
{
static class ULandscapeHLODBuilder* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeHLODBuilder*>(ULandscapeHLODBuilder::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeInfo
// (None)
class UClass* ULandscapeInfo::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeInfo");
return Clss;
}
// LandscapeInfo Landscape.Default__LandscapeInfo
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeInfo* ULandscapeInfo::GetDefaultObj()
{
static class ULandscapeInfo* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeInfo*>(ULandscapeInfo::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeInfoMap
// (None)
class UClass* ULandscapeInfoMap::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeInfoMap");
return Clss;
}
// LandscapeInfoMap Landscape.Default__LandscapeInfoMap
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeInfoMap* ULandscapeInfoMap::GetDefaultObj()
{
static class ULandscapeInfoMap* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeInfoMap*>(ULandscapeInfoMap::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeNaniteComponent
// (SceneComponent, PrimitiveComponent, StaticMeshComponent)
class UClass* ULandscapeNaniteComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeNaniteComponent");
return Clss;
}
// LandscapeNaniteComponent Landscape.Default__LandscapeNaniteComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeNaniteComponent* ULandscapeNaniteComponent::GetDefaultObj()
{
static class ULandscapeNaniteComponent* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeNaniteComponent*>(ULandscapeNaniteComponent::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeSplineActor
// (Actor)
class UClass* ALandscapeSplineActor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeSplineActor");
return Clss;
}
// LandscapeSplineActor Landscape.Default__LandscapeSplineActor
// (Public, ClassDefaultObject, ArchetypeObject)
class ALandscapeSplineActor* ALandscapeSplineActor::GetDefaultObj()
{
static class ALandscapeSplineActor* Default = nullptr;
if (!Default)
Default = static_cast<ALandscapeSplineActor*>(ALandscapeSplineActor::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeSplineMeshesActor
// (Actor)
class UClass* ALandscapeSplineMeshesActor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeSplineMeshesActor");
return Clss;
}
// LandscapeSplineMeshesActor Landscape.Default__LandscapeSplineMeshesActor
// (Public, ClassDefaultObject, ArchetypeObject)
class ALandscapeSplineMeshesActor* ALandscapeSplineMeshesActor::GetDefaultObj()
{
static class ALandscapeSplineMeshesActor* Default = nullptr;
if (!Default)
Default = static_cast<ALandscapeSplineMeshesActor*>(ALandscapeSplineMeshesActor::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.LandscapeSubsystem
// (None)
class UClass* ULandscapeSubsystem::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LandscapeSubsystem");
return Clss;
}
// LandscapeSubsystem Landscape.Default__LandscapeSubsystem
// (Public, ClassDefaultObject, ArchetypeObject)
class ULandscapeSubsystem* ULandscapeSubsystem::GetDefaultObj()
{
static class ULandscapeSubsystem* Default = nullptr;
if (!Default)
Default = static_cast<ULandscapeSubsystem*>(ULandscapeSubsystem::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.MaterialExpressionLandscapeLayerSample
// (None)
class UClass* UMaterialExpressionLandscapeLayerSample::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MaterialExpressionLandscapeLayerSample");
return Clss;
}
// MaterialExpressionLandscapeLayerSample Landscape.Default__MaterialExpressionLandscapeLayerSample
// (Public, ClassDefaultObject, ArchetypeObject)
class UMaterialExpressionLandscapeLayerSample* UMaterialExpressionLandscapeLayerSample::GetDefaultObj()
{
static class UMaterialExpressionLandscapeLayerSample* Default = nullptr;
if (!Default)
Default = static_cast<UMaterialExpressionLandscapeLayerSample*>(UMaterialExpressionLandscapeLayerSample::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.MaterialExpressionLandscapeLayerSwitch
// (None)
class UClass* UMaterialExpressionLandscapeLayerSwitch::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MaterialExpressionLandscapeLayerSwitch");
return Clss;
}
// MaterialExpressionLandscapeLayerSwitch Landscape.Default__MaterialExpressionLandscapeLayerSwitch
// (Public, ClassDefaultObject, ArchetypeObject)
class UMaterialExpressionLandscapeLayerSwitch* UMaterialExpressionLandscapeLayerSwitch::GetDefaultObj()
{
static class UMaterialExpressionLandscapeLayerSwitch* Default = nullptr;
if (!Default)
Default = static_cast<UMaterialExpressionLandscapeLayerSwitch*>(UMaterialExpressionLandscapeLayerSwitch::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.MaterialExpressionLandscapeLayerWeight
// (None)
class UClass* UMaterialExpressionLandscapeLayerWeight::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MaterialExpressionLandscapeLayerWeight");
return Clss;
}
// MaterialExpressionLandscapeLayerWeight Landscape.Default__MaterialExpressionLandscapeLayerWeight
// (Public, ClassDefaultObject, ArchetypeObject)
class UMaterialExpressionLandscapeLayerWeight* UMaterialExpressionLandscapeLayerWeight::GetDefaultObj()
{
static class UMaterialExpressionLandscapeLayerWeight* Default = nullptr;
if (!Default)
Default = static_cast<UMaterialExpressionLandscapeLayerWeight*>(UMaterialExpressionLandscapeLayerWeight::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.MaterialExpressionLandscapePhysicalMaterialOutput
// (None)
class UClass* UMaterialExpressionLandscapePhysicalMaterialOutput::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MaterialExpressionLandscapePhysicalMaterialOutput");
return Clss;
}
// MaterialExpressionLandscapePhysicalMaterialOutput Landscape.Default__MaterialExpressionLandscapePhysicalMaterialOutput
// (Public, ClassDefaultObject, ArchetypeObject)
class UMaterialExpressionLandscapePhysicalMaterialOutput* UMaterialExpressionLandscapePhysicalMaterialOutput::GetDefaultObj()
{
static class UMaterialExpressionLandscapePhysicalMaterialOutput* Default = nullptr;
if (!Default)
Default = static_cast<UMaterialExpressionLandscapePhysicalMaterialOutput*>(UMaterialExpressionLandscapePhysicalMaterialOutput::StaticClass()->DefaultObject);
return Default;
}
// Class Landscape.MaterialExpressionLandscapeVisibilityMask
// (None)
class UClass* UMaterialExpressionLandscapeVisibilityMask::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MaterialExpressionLandscapeVisibilityMask");
return Clss;
}
// MaterialExpressionLandscapeVisibilityMask Landscape.Default__MaterialExpressionLandscapeVisibilityMask
// (Public, ClassDefaultObject, ArchetypeObject)
class UMaterialExpressionLandscapeVisibilityMask* UMaterialExpressionLandscapeVisibilityMask::GetDefaultObj()
{
static class UMaterialExpressionLandscapeVisibilityMask* Default = nullptr;
if (!Default)
Default = static_cast<UMaterialExpressionLandscapeVisibilityMask*>(UMaterialExpressionLandscapeVisibilityMask::StaticClass()->DefaultObject);
return Default;
}
}