PalWorld-NetCrack/SDK/LevelSequence_functions.cpp
2024-01-22 14:43:11 +08:00

1546 lines
44 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class LevelSequence.LevelSequence
// (None)
class UClass* ULevelSequence::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LevelSequence");
return Clss;
}
// LevelSequence LevelSequence.Default__LevelSequence
// (Public, ClassDefaultObject, ArchetypeObject)
class ULevelSequence* ULevelSequence::GetDefaultObj()
{
static class ULevelSequence* Default = nullptr;
if (!Default)
Default = static_cast<ULevelSequence*>(ULevelSequence::StaticClass()->DefaultObject);
return Default;
}
// Function LevelSequence.LevelSequence.RemoveMetaDataByClass
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UObject> InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULevelSequence::RemoveMetaDataByClass(TSubclassOf<class UObject> InClass)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequence", "RemoveMetaDataByClass");
Params::ULevelSequence_RemoveMetaDataByClass_Params Parms{};
Parms.InClass = InClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function LevelSequence.LevelSequence.FindOrAddMetaDataByClass
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UObject> InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* ULevelSequence::FindOrAddMetaDataByClass(TSubclassOf<class UObject> InClass)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequence", "FindOrAddMetaDataByClass");
Params::ULevelSequence_FindOrAddMetaDataByClass_Params Parms{};
Parms.InClass = InClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function LevelSequence.LevelSequence.FindMetaDataByClass
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TSubclassOf<class UObject> InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* ULevelSequence::FindMetaDataByClass(TSubclassOf<class UObject> InClass)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequence", "FindMetaDataByClass");
Params::ULevelSequence_FindMetaDataByClass_Params Parms{};
Parms.InClass = InClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function LevelSequence.LevelSequence.CopyMetaData
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UObject* InMetaData (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* ULevelSequence::CopyMetaData(class UObject* InMetaData)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequence", "CopyMetaData");
Params::ULevelSequence_CopyMetaData_Params Parms{};
Parms.InMetaData = InMetaData;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class LevelSequence.LevelSequenceActor
// (Actor)
class UClass* ALevelSequenceActor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LevelSequenceActor");
return Clss;
}
// LevelSequenceActor LevelSequence.Default__LevelSequenceActor
// (Public, ClassDefaultObject, ArchetypeObject)
class ALevelSequenceActor* ALevelSequenceActor::GetDefaultObj()
{
static class ALevelSequenceActor* Default = nullptr;
if (!Default)
Default = static_cast<ALevelSequenceActor*>(ALevelSequenceActor::StaticClass()->DefaultObject);
return Default;
}
// Function LevelSequence.LevelSequenceActor.ShowBurnin
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void ALevelSequenceActor::ShowBurnin()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "ShowBurnin");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function LevelSequence.LevelSequenceActor.SetSequence
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ULevelSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALevelSequenceActor::SetSequence(class ULevelSequence* InSequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "SetSequence");
Params::ALevelSequenceActor_SetSequence_Params Parms{};
Parms.InSequence = InSequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function LevelSequence.LevelSequenceActor.SetReplicatePlayback
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReplicatePlayback (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALevelSequenceActor::SetReplicatePlayback(bool ReplicatePlayback)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "SetReplicatePlayback");
Params::ALevelSequenceActor_SetReplicatePlayback_Params Parms{};
Parms.ReplicatePlayback = ReplicatePlayback;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function LevelSequence.LevelSequenceActor.SetBindingByTag
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FName BindingTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*> Actors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bAllowBindingsFromAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALevelSequenceActor::SetBindingByTag(class FName BindingTag, TArray<class AActor*>& Actors, bool bAllowBindingsFromAsset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "SetBindingByTag");
Params::ALevelSequenceActor_SetBindingByTag_Params Parms{};
Parms.BindingTag = BindingTag;
Parms.Actors = Actors;
Parms.bAllowBindingsFromAsset = bAllowBindingsFromAsset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function LevelSequence.LevelSequenceActor.SetBinding
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// struct FMovieSceneObjectBindingID Binding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*> Actors (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// bool bAllowBindingsFromAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALevelSequenceActor::SetBinding(const struct FMovieSceneObjectBindingID& Binding, TArray<class AActor*>& Actors, bool bAllowBindingsFromAsset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "SetBinding");
Params::ALevelSequenceActor_SetBinding_Params Parms{};
Parms.Binding = Binding;
Parms.Actors = Actors;
Parms.bAllowBindingsFromAsset = bAllowBindingsFromAsset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function LevelSequence.LevelSequenceActor.ResetBindings
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void ALevelSequenceActor::ResetBindings()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "ResetBindings");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function LevelSequence.LevelSequenceActor.ResetBinding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMovieSceneObjectBindingID Binding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALevelSequenceActor::ResetBinding(const struct FMovieSceneObjectBindingID& Binding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "ResetBinding");
Params::ALevelSequenceActor_ResetBinding_Params Parms{};
Parms.Binding = Binding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function LevelSequence.LevelSequenceActor.RemoveBindingByTag
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALevelSequenceActor::RemoveBindingByTag(class FName Tag, class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "RemoveBindingByTag");
Params::ALevelSequenceActor_RemoveBindingByTag_Params Parms{};
Parms.Tag = Tag;
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function LevelSequence.LevelSequenceActor.RemoveBinding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMovieSceneObjectBindingID Binding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALevelSequenceActor::RemoveBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "RemoveBinding");
Params::ALevelSequenceActor_RemoveBinding_Params Parms{};
Parms.Binding = Binding;
Parms.Actor = Actor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// DelegateFunction LevelSequence.LevelSequenceActor.OnLevelSequenceLoaded__DelegateSignature
// (Public, Delegate)
// Parameters:
void ALevelSequenceActor::OnLevelSequenceLoaded__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "OnLevelSequenceLoaded__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function LevelSequence.LevelSequenceActor.LoadSequence
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ULevelSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelSequence* ALevelSequenceActor::LoadSequence()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "LoadSequence");
Params::ALevelSequenceActor_LoadSequence_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function LevelSequence.LevelSequenceActor.HideBurnin
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void ALevelSequenceActor::HideBurnin()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "HideBurnin");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function LevelSequence.LevelSequenceActor.GetSequencePlayer
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ULevelSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelSequencePlayer* ALevelSequenceActor::GetSequencePlayer()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "GetSequencePlayer");
Params::ALevelSequenceActor_GetSequencePlayer_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function LevelSequence.LevelSequenceActor.GetSequence
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ULevelSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelSequence* ALevelSequenceActor::GetSequence()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "GetSequence");
Params::ALevelSequenceActor_GetSequence_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function LevelSequence.LevelSequenceActor.FindNamedBindings
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FMovieSceneObjectBindingID>ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, NativeAccessSpecifierPublic)
TArray<struct FMovieSceneObjectBindingID> ALevelSequenceActor::FindNamedBindings(class FName Tag)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "FindNamedBindings");
Params::ALevelSequenceActor_FindNamedBindings_Params Parms{};
Parms.Tag = Tag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function LevelSequence.LevelSequenceActor.FindNamedBinding
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FName Tag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneObjectBindingID ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FMovieSceneObjectBindingID ALevelSequenceActor::FindNamedBinding(class FName Tag)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "FindNamedBinding");
Params::ALevelSequenceActor_FindNamedBinding_Params Parms{};
Parms.Tag = Tag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function LevelSequence.LevelSequenceActor.AddBindingByTag
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FName BindingTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAllowBindingsFromAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALevelSequenceActor::AddBindingByTag(class FName BindingTag, class AActor* Actor, bool bAllowBindingsFromAsset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "AddBindingByTag");
Params::ALevelSequenceActor_AddBindingByTag_Params Parms{};
Parms.BindingTag = BindingTag;
Parms.Actor = Actor;
Parms.bAllowBindingsFromAsset = bAllowBindingsFromAsset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function LevelSequence.LevelSequenceActor.AddBinding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMovieSceneObjectBindingID Binding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bAllowBindingsFromAsset (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALevelSequenceActor::AddBinding(const struct FMovieSceneObjectBindingID& Binding, class AActor* Actor, bool bAllowBindingsFromAsset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceActor", "AddBinding");
Params::ALevelSequenceActor_AddBinding_Params Parms{};
Parms.Binding = Binding;
Parms.Actor = Actor;
Parms.bAllowBindingsFromAsset = bAllowBindingsFromAsset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class LevelSequence.DefaultLevelSequenceInstanceData
// (None)
class UClass* UDefaultLevelSequenceInstanceData::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("DefaultLevelSequenceInstanceData");
return Clss;
}
// DefaultLevelSequenceInstanceData LevelSequence.Default__DefaultLevelSequenceInstanceData
// (Public, ClassDefaultObject, ArchetypeObject)
class UDefaultLevelSequenceInstanceData* UDefaultLevelSequenceInstanceData::GetDefaultObj()
{
static class UDefaultLevelSequenceInstanceData* Default = nullptr;
if (!Default)
Default = static_cast<UDefaultLevelSequenceInstanceData*>(UDefaultLevelSequenceInstanceData::StaticClass()->DefaultObject);
return Default;
}
// Class LevelSequence.LevelSequenceMetaData
// (None)
class UClass* ILevelSequenceMetaData::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LevelSequenceMetaData");
return Clss;
}
// LevelSequenceMetaData LevelSequence.Default__LevelSequenceMetaData
// (Public, ClassDefaultObject, ArchetypeObject)
class ILevelSequenceMetaData* ILevelSequenceMetaData::GetDefaultObj()
{
static class ILevelSequenceMetaData* Default = nullptr;
if (!Default)
Default = static_cast<ILevelSequenceMetaData*>(ILevelSequenceMetaData::StaticClass()->DefaultObject);
return Default;
}
// Class LevelSequence.AnimSequenceLevelSequenceLink
// (None)
class UClass* UAnimSequenceLevelSequenceLink::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AnimSequenceLevelSequenceLink");
return Clss;
}
// AnimSequenceLevelSequenceLink LevelSequence.Default__AnimSequenceLevelSequenceLink
// (Public, ClassDefaultObject, ArchetypeObject)
class UAnimSequenceLevelSequenceLink* UAnimSequenceLevelSequenceLink::GetDefaultObj()
{
static class UAnimSequenceLevelSequenceLink* Default = nullptr;
if (!Default)
Default = static_cast<UAnimSequenceLevelSequenceLink*>(UAnimSequenceLevelSequenceLink::StaticClass()->DefaultObject);
return Default;
}
// Class LevelSequence.LevelSequenceBurnInInitSettings
// (None)
class UClass* ULevelSequenceBurnInInitSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LevelSequenceBurnInInitSettings");
return Clss;
}
// LevelSequenceBurnInInitSettings LevelSequence.Default__LevelSequenceBurnInInitSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class ULevelSequenceBurnInInitSettings* ULevelSequenceBurnInInitSettings::GetDefaultObj()
{
static class ULevelSequenceBurnInInitSettings* Default = nullptr;
if (!Default)
Default = static_cast<ULevelSequenceBurnInInitSettings*>(ULevelSequenceBurnInInitSettings::StaticClass()->DefaultObject);
return Default;
}
// Class LevelSequence.LevelSequenceBurnInOptions
// (None)
class UClass* ULevelSequenceBurnInOptions::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LevelSequenceBurnInOptions");
return Clss;
}
// LevelSequenceBurnInOptions LevelSequence.Default__LevelSequenceBurnInOptions
// (Public, ClassDefaultObject, ArchetypeObject)
class ULevelSequenceBurnInOptions* ULevelSequenceBurnInOptions::GetDefaultObj()
{
static class ULevelSequenceBurnInOptions* Default = nullptr;
if (!Default)
Default = static_cast<ULevelSequenceBurnInOptions*>(ULevelSequenceBurnInOptions::StaticClass()->DefaultObject);
return Default;
}
// Function LevelSequence.LevelSequenceBurnInOptions.SetBurnIn
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FSoftClassPath InBurnInClass (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULevelSequenceBurnInOptions::SetBurnIn(const struct FSoftClassPath& InBurnInClass)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceBurnInOptions", "SetBurnIn");
Params::ULevelSequenceBurnInOptions_SetBurnIn_Params Parms{};
Parms.InBurnInClass = InBurnInClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class LevelSequence.ReplicatedLevelSequenceActor
// (Actor)
class UClass* AReplicatedLevelSequenceActor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ReplicatedLevelSequenceActor");
return Clss;
}
// ReplicatedLevelSequenceActor LevelSequence.Default__ReplicatedLevelSequenceActor
// (Public, ClassDefaultObject, ArchetypeObject)
class AReplicatedLevelSequenceActor* AReplicatedLevelSequenceActor::GetDefaultObj()
{
static class AReplicatedLevelSequenceActor* Default = nullptr;
if (!Default)
Default = static_cast<AReplicatedLevelSequenceActor*>(AReplicatedLevelSequenceActor::StaticClass()->DefaultObject);
return Default;
}
// Class LevelSequence.LevelSequenceAnimSequenceLink
// (None)
class UClass* ULevelSequenceAnimSequenceLink::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LevelSequenceAnimSequenceLink");
return Clss;
}
// LevelSequenceAnimSequenceLink LevelSequence.Default__LevelSequenceAnimSequenceLink
// (Public, ClassDefaultObject, ArchetypeObject)
class ULevelSequenceAnimSequenceLink* ULevelSequenceAnimSequenceLink::GetDefaultObj()
{
static class ULevelSequenceAnimSequenceLink* Default = nullptr;
if (!Default)
Default = static_cast<ULevelSequenceAnimSequenceLink*>(ULevelSequenceAnimSequenceLink::StaticClass()->DefaultObject);
return Default;
}
// Class LevelSequence.LevelSequenceBurnIn
// (None)
class UClass* ULevelSequenceBurnIn::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LevelSequenceBurnIn");
return Clss;
}
// LevelSequenceBurnIn LevelSequence.Default__LevelSequenceBurnIn
// (Public, ClassDefaultObject, ArchetypeObject)
class ULevelSequenceBurnIn* ULevelSequenceBurnIn::GetDefaultObj()
{
static class ULevelSequenceBurnIn* Default = nullptr;
if (!Default)
Default = static_cast<ULevelSequenceBurnIn*>(ULevelSequenceBurnIn::StaticClass()->DefaultObject);
return Default;
}
// Function LevelSequence.LevelSequenceBurnIn.SetSettings
// (Event, Public, BlueprintEvent)
// Parameters:
// class UObject* InSettings (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ULevelSequenceBurnIn::SetSettings(class UObject* InSettings)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceBurnIn", "SetSettings");
Params::ULevelSequenceBurnIn_SetSettings_Params Parms{};
Parms.InSettings = InSettings;
UObject::ProcessEvent(Func, &Parms);
}
// Function LevelSequence.LevelSequenceBurnIn.GetSettingsClass
// (Native, Event, Public, BlueprintEvent, Const)
// Parameters:
// TSubclassOf<class ULevelSequenceBurnInInitSettings>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
TSubclassOf<class ULevelSequenceBurnInInitSettings> ULevelSequenceBurnIn::GetSettingsClass()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceBurnIn", "GetSettingsClass");
Params::ULevelSequenceBurnIn_GetSettingsClass_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class LevelSequence.LevelSequenceDirector
// (None)
class UClass* ULevelSequenceDirector::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LevelSequenceDirector");
return Clss;
}
// LevelSequenceDirector LevelSequence.Default__LevelSequenceDirector
// (Public, ClassDefaultObject, ArchetypeObject)
class ULevelSequenceDirector* ULevelSequenceDirector::GetDefaultObj()
{
static class ULevelSequenceDirector* Default = nullptr;
if (!Default)
Default = static_cast<ULevelSequenceDirector*>(ULevelSequenceDirector::StaticClass()->DefaultObject);
return Default;
}
// Function LevelSequence.LevelSequenceDirector.OnCreated
// (Event, Public, BlueprintEvent)
// Parameters:
void ULevelSequenceDirector::OnCreated()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceDirector", "OnCreated");
UObject::ProcessEvent(Func, nullptr);
}
// Function LevelSequence.LevelSequenceDirector.GetSequence
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMovieSceneSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneSequence* ULevelSequenceDirector::GetSequence()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceDirector", "GetSequence");
Params::ULevelSequenceDirector_GetSequence_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function LevelSequence.LevelSequenceDirector.GetMasterSequenceTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQualifiedFrameTime ULevelSequenceDirector::GetMasterSequenceTime()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceDirector", "GetMasterSequenceTime");
Params::ULevelSequenceDirector_GetMasterSequenceTime_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function LevelSequence.LevelSequenceDirector.GetCurrentTime
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FQualifiedFrameTime ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FQualifiedFrameTime ULevelSequenceDirector::GetCurrentTime()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceDirector", "GetCurrentTime");
Params::ULevelSequenceDirector_GetCurrentTime_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function LevelSequence.LevelSequenceDirector.GetBoundObjects
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMovieSceneObjectBindingID ObjectBinding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UObject*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UObject*> ULevelSequenceDirector::GetBoundObjects(const struct FMovieSceneObjectBindingID& ObjectBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceDirector", "GetBoundObjects");
Params::ULevelSequenceDirector_GetBoundObjects_Params Parms{};
Parms.ObjectBinding = ObjectBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function LevelSequence.LevelSequenceDirector.GetBoundObject
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMovieSceneObjectBindingID ObjectBinding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UObject* ULevelSequenceDirector::GetBoundObject(const struct FMovieSceneObjectBindingID& ObjectBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceDirector", "GetBoundObject");
Params::ULevelSequenceDirector_GetBoundObject_Params Parms{};
Parms.ObjectBinding = ObjectBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function LevelSequence.LevelSequenceDirector.GetBoundActors
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMovieSceneObjectBindingID ObjectBinding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AActor*> ULevelSequenceDirector::GetBoundActors(const struct FMovieSceneObjectBindingID& ObjectBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceDirector", "GetBoundActors");
Params::ULevelSequenceDirector_GetBoundActors_Params Parms{};
Parms.ObjectBinding = ObjectBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function LevelSequence.LevelSequenceDirector.GetBoundActor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// struct FMovieSceneObjectBindingID ObjectBinding (Parm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* ULevelSequenceDirector::GetBoundActor(const struct FMovieSceneObjectBindingID& ObjectBinding)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceDirector", "GetBoundActor");
Params::ULevelSequenceDirector_GetBoundActor_Params Parms{};
Parms.ObjectBinding = ObjectBinding;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class LevelSequence.LegacyLevelSequenceDirectorBlueprint
// (Blueprint)
class UClass* ULegacyLevelSequenceDirectorBlueprint::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LegacyLevelSequenceDirectorBlueprint");
return Clss;
}
// LegacyLevelSequenceDirectorBlueprint LevelSequence.Default__LegacyLevelSequenceDirectorBlueprint
// (Public, ClassDefaultObject, ArchetypeObject)
class ULegacyLevelSequenceDirectorBlueprint* ULegacyLevelSequenceDirectorBlueprint::GetDefaultObj()
{
static class ULegacyLevelSequenceDirectorBlueprint* Default = nullptr;
if (!Default)
Default = static_cast<ULegacyLevelSequenceDirectorBlueprint*>(ULegacyLevelSequenceDirectorBlueprint::StaticClass()->DefaultObject);
return Default;
}
// Class LevelSequence.LevelSequencePlayer
// (None)
class UClass* ULevelSequencePlayer::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LevelSequencePlayer");
return Clss;
}
// LevelSequencePlayer LevelSequence.Default__LevelSequencePlayer
// (Public, ClassDefaultObject, ArchetypeObject)
class ULevelSequencePlayer* ULevelSequencePlayer::GetDefaultObj()
{
static class ULevelSequencePlayer* Default = nullptr;
if (!Default)
Default = static_cast<ULevelSequencePlayer*>(ULevelSequencePlayer::StaticClass()->DefaultObject);
return Default;
}
// Function LevelSequence.LevelSequencePlayer.GetActiveCameraComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UCameraComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCameraComponent* ULevelSequencePlayer::GetActiveCameraComponent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequencePlayer", "GetActiveCameraComponent");
Params::ULevelSequencePlayer_GetActiveCameraComponent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function LevelSequence.LevelSequencePlayer.CreateLevelSequencePlayer
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULevelSequence* LevelSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneSequencePlaybackSettingsSettings (Parm, NoDestructor, NativeAccessSpecifierPublic)
// class ALevelSequenceActor* OutActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULevelSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelSequencePlayer* ULevelSequencePlayer::CreateLevelSequencePlayer(class UObject* WorldContextObject, class ULevelSequence* LevelSequence, const struct FMovieSceneSequencePlaybackSettings& Settings, class ALevelSequenceActor** OutActor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequencePlayer", "CreateLevelSequencePlayer");
Params::ULevelSequencePlayer_CreateLevelSequencePlayer_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.LevelSequence = LevelSequence;
Parms.Settings = Settings;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActor != nullptr)
*OutActor = Parms.OutActor;
return Parms.ReturnValue;
}
// Class LevelSequence.LevelSequenceProjectSettings
// (None)
class UClass* ULevelSequenceProjectSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LevelSequenceProjectSettings");
return Clss;
}
// LevelSequenceProjectSettings LevelSequence.Default__LevelSequenceProjectSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class ULevelSequenceProjectSettings* ULevelSequenceProjectSettings::GetDefaultObj()
{
static class ULevelSequenceProjectSettings* Default = nullptr;
if (!Default)
Default = static_cast<ULevelSequenceProjectSettings*>(ULevelSequenceProjectSettings::StaticClass()->DefaultObject);
return Default;
}
// Class LevelSequence.LevelSequenceMediaController
// (Actor)
class UClass* ALevelSequenceMediaController::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LevelSequenceMediaController");
return Clss;
}
// LevelSequenceMediaController LevelSequence.Default__LevelSequenceMediaController
// (Public, ClassDefaultObject, ArchetypeObject)
class ALevelSequenceMediaController* ALevelSequenceMediaController::GetDefaultObj()
{
static class ALevelSequenceMediaController* Default = nullptr;
if (!Default)
Default = static_cast<ALevelSequenceMediaController*>(ALevelSequenceMediaController::StaticClass()->DefaultObject);
return Default;
}
// Function LevelSequence.LevelSequenceMediaController.SynchronizeToServer
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// float DesyncThresholdSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALevelSequenceMediaController::SynchronizeToServer(float DesyncThresholdSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceMediaController", "SynchronizeToServer");
Params::ALevelSequenceMediaController_SynchronizeToServer_Params Parms{};
Parms.DesyncThresholdSeconds = DesyncThresholdSeconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function LevelSequence.LevelSequenceMediaController.Play
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void ALevelSequenceMediaController::Play()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceMediaController", "Play");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function LevelSequence.LevelSequenceMediaController.OnRep_ServerStartTimeSeconds
// (Final, Native, Private)
// Parameters:
void ALevelSequenceMediaController::OnRep_ServerStartTimeSeconds()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceMediaController", "OnRep_ServerStartTimeSeconds");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function LevelSequence.LevelSequenceMediaController.GetSequence
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ALevelSequenceActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ALevelSequenceActor* ALevelSequenceMediaController::GetSequence()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceMediaController", "GetSequence");
Params::ALevelSequenceMediaController_GetSequence_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function LevelSequence.LevelSequenceMediaController.GetMediaComponent
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMediaComponent* ReturnValue (ExportObject, Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMediaComponent* ALevelSequenceMediaController::GetMediaComponent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelSequenceMediaController", "GetMediaComponent");
Params::ALevelSequenceMediaController_GetMediaComponent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}