PalWorld-NetCrack/SDK/Lobby_functions.cpp
2024-01-22 14:43:11 +08:00

600 lines
15 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class Lobby.LobbyBeaconClient
// (Actor)
class UClass* ALobbyBeaconClient::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LobbyBeaconClient");
return Clss;
}
// LobbyBeaconClient Lobby.Default__LobbyBeaconClient
// (Public, ClassDefaultObject, ArchetypeObject)
class ALobbyBeaconClient* ALobbyBeaconClient::GetDefaultObj()
{
static class ALobbyBeaconClient* Default = nullptr;
if (!Default)
Default = static_cast<ALobbyBeaconClient*>(ALobbyBeaconClient::StaticClass()->DefaultObject);
return Default;
}
// Function Lobby.LobbyBeaconClient.ServerSetPartyOwner
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
// Parameters:
// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FUniqueNetIdRepl InPartyOwnerId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ServerSetPartyOwner(struct FUniqueNetIdRepl& InUniqueId, struct FUniqueNetIdRepl& InPartyOwnerId)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconClient", "ServerSetPartyOwner");
Params::ALobbyBeaconClient_ServerSetPartyOwner_Params Parms{};
Parms.InUniqueId = InUniqueId;
Parms.InPartyOwnerId = InPartyOwnerId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ServerNotifyJoiningServer
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
// Parameters:
void ALobbyBeaconClient::ServerNotifyJoiningServer()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconClient", "ServerNotifyJoiningServer");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ServerLoginPlayer
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
// Parameters:
// class FString InSessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString UrlString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ServerLoginPlayer(const class FString& InSessionId, struct FUniqueNetIdRepl& InUniqueId, const class FString& UrlString)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconClient", "ServerLoginPlayer");
Params::ALobbyBeaconClient_ServerLoginPlayer_Params Parms{};
Parms.InSessionId = InSessionId;
Parms.InUniqueId = InUniqueId;
Parms.UrlString = UrlString;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ServerKickPlayer
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
// Parameters:
// struct FUniqueNetIdRepl PlayerToKick (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText Reason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ServerKickPlayer(struct FUniqueNetIdRepl& PlayerToKick, class FText& Reason)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconClient", "ServerKickPlayer");
Params::ALobbyBeaconClient_ServerKickPlayer_Params Parms{};
Parms.PlayerToKick = PlayerToKick;
Parms.Reason = Reason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ServerDisconnectFromLobby
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
// Parameters:
void ALobbyBeaconClient::ServerDisconnectFromLobby()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconClient", "ServerDisconnectFromLobby");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ServerCheat
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
// Parameters:
// class FString Msg (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ServerCheat(const class FString& Msg)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconClient", "ServerCheat");
Params::ALobbyBeaconClient_ServerCheat_Params Parms{};
Parms.Msg = Msg;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ClientWasKicked
// (Net, NetReliable, Native, Event, Protected, NetClient)
// Parameters:
// class FText KickReason (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ClientWasKicked(class FText& KickReason)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconClient", "ClientWasKicked");
Params::ALobbyBeaconClient_ClientWasKicked_Params Parms{};
Parms.KickReason = KickReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ClientSetInviteFlags
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// struct FJoinabilitySettings Settings (ConstParm, Parm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ClientSetInviteFlags(struct FJoinabilitySettings& Settings)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconClient", "ClientSetInviteFlags");
Params::ALobbyBeaconClient_ClientSetInviteFlags_Params Parms{};
Parms.Settings = Settings;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ClientPlayerLeft
// (Net, NetReliable, Native, Event, Protected, NetClient)
// Parameters:
// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ClientPlayerLeft(struct FUniqueNetIdRepl& InUniqueId)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconClient", "ClientPlayerLeft");
Params::ALobbyBeaconClient_ClientPlayerLeft_Params Parms{};
Parms.InUniqueId = InUniqueId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ClientPlayerJoined
// (Net, NetReliable, Native, Event, Protected, NetClient)
// Parameters:
// class FText NewPlayerName (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ClientPlayerJoined(class FText& NewPlayerName, struct FUniqueNetIdRepl& InUniqueId)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconClient", "ClientPlayerJoined");
Params::ALobbyBeaconClient_ClientPlayerJoined_Params Parms{};
Parms.NewPlayerName = NewPlayerName;
Parms.InUniqueId = InUniqueId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ClientLoginComplete
// (Net, NetReliable, Native, Event, Protected, NetClient)
// Parameters:
// struct FUniqueNetIdRepl InUniqueId (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bWasSuccessful (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALobbyBeaconClient::ClientLoginComplete(struct FUniqueNetIdRepl& InUniqueId, bool bWasSuccessful)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconClient", "ClientLoginComplete");
Params::ALobbyBeaconClient_ClientLoginComplete_Params Parms{};
Parms.InUniqueId = InUniqueId;
Parms.bWasSuccessful = bWasSuccessful;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ClientJoinGame
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
void ALobbyBeaconClient::ClientJoinGame()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconClient", "ClientJoinGame");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconClient.ClientAckJoiningServer
// (Net, NetReliable, Native, Event, Protected, NetClient)
// Parameters:
void ALobbyBeaconClient::ClientAckJoiningServer()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconClient", "ClientAckJoiningServer");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class Lobby.LobbyBeaconHost
// (Actor)
class UClass* ALobbyBeaconHost::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LobbyBeaconHost");
return Clss;
}
// LobbyBeaconHost Lobby.Default__LobbyBeaconHost
// (Public, ClassDefaultObject, ArchetypeObject)
class ALobbyBeaconHost* ALobbyBeaconHost::GetDefaultObj()
{
static class ALobbyBeaconHost* Default = nullptr;
if (!Default)
Default = static_cast<ALobbyBeaconHost*>(ALobbyBeaconHost::StaticClass()->DefaultObject);
return Default;
}
// Class Lobby.LobbyBeaconPlayerState
// (Actor)
class UClass* ALobbyBeaconPlayerState::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LobbyBeaconPlayerState");
return Clss;
}
// LobbyBeaconPlayerState Lobby.Default__LobbyBeaconPlayerState
// (Public, ClassDefaultObject, ArchetypeObject)
class ALobbyBeaconPlayerState* ALobbyBeaconPlayerState::GetDefaultObj()
{
static class ALobbyBeaconPlayerState* Default = nullptr;
if (!Default)
Default = static_cast<ALobbyBeaconPlayerState*>(ALobbyBeaconPlayerState::StaticClass()->DefaultObject);
return Default;
}
// Function Lobby.LobbyBeaconPlayerState.OnRep_UniqueId
// (Final, Native, Protected)
// Parameters:
void ALobbyBeaconPlayerState::OnRep_UniqueId()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconPlayerState", "OnRep_UniqueId");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconPlayerState.OnRep_PartyOwner
// (Final, Native, Protected)
// Parameters:
void ALobbyBeaconPlayerState::OnRep_PartyOwner()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconPlayerState", "OnRep_PartyOwner");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconPlayerState.OnRep_InLobby
// (Final, Native, Protected)
// Parameters:
void ALobbyBeaconPlayerState::OnRep_InLobby()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconPlayerState", "OnRep_InLobby");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class Lobby.LobbyBeaconState
// (Actor)
class UClass* ALobbyBeaconState::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LobbyBeaconState");
return Clss;
}
// LobbyBeaconState Lobby.Default__LobbyBeaconState
// (Public, ClassDefaultObject, ArchetypeObject)
class ALobbyBeaconState* ALobbyBeaconState::GetDefaultObj()
{
static class ALobbyBeaconState* Default = nullptr;
if (!Default)
Default = static_cast<ALobbyBeaconState*>(ALobbyBeaconState::StaticClass()->DefaultObject);
return Default;
}
// Function Lobby.LobbyBeaconState.OnRep_WaitForPlayersTimeRemaining
// (Final, Native, Protected)
// Parameters:
void ALobbyBeaconState::OnRep_WaitForPlayersTimeRemaining()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconState", "OnRep_WaitForPlayersTimeRemaining");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function Lobby.LobbyBeaconState.OnRep_LobbyStarted
// (Final, Native, Protected)
// Parameters:
void ALobbyBeaconState::OnRep_LobbyStarted()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LobbyBeaconState", "OnRep_LobbyStarted");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
}