PalWorld-NetCrack/SDK/MRMesh_functions.cpp
2024-01-22 14:43:11 +08:00

683 lines
17 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class MRMesh.MockDataMeshTrackerComponent
// (SceneComponent)
class UClass* UMockDataMeshTrackerComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MockDataMeshTrackerComponent");
return Clss;
}
// MockDataMeshTrackerComponent MRMesh.Default__MockDataMeshTrackerComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UMockDataMeshTrackerComponent* UMockDataMeshTrackerComponent::GetDefaultObj()
{
static class UMockDataMeshTrackerComponent* Default = nullptr;
if (!Default)
Default = static_cast<UMockDataMeshTrackerComponent*>(UMockDataMeshTrackerComponent::StaticClass()->DefaultObject);
return Default;
}
// DelegateFunction MRMesh.MockDataMeshTrackerComponent.OnMockDataMeshTrackerUpdated__DelegateSignature
// (MulticastDelegate, Public, Delegate, HasOutParams)
// Parameters:
// int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<struct FVector> Vertices (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<int32> Triangles (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<struct FVector> Normals (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<float> Confidence (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UMockDataMeshTrackerComponent::OnMockDataMeshTrackerUpdated__DelegateSignature(int32 Index, TArray<struct FVector>& Vertices, TArray<int32>& Triangles, TArray<struct FVector>& Normals, TArray<float>& Confidence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MockDataMeshTrackerComponent", "OnMockDataMeshTrackerUpdated__DelegateSignature");
Params::UMockDataMeshTrackerComponent_OnMockDataMeshTrackerUpdated__DelegateSignature_Params Parms{};
Parms.Index = Index;
Parms.Vertices = Vertices;
Parms.Triangles = Triangles;
Parms.Normals = Normals;
Parms.Confidence = Confidence;
UObject::ProcessEvent(Func, &Parms);
}
// Function MRMesh.MockDataMeshTrackerComponent.DisconnectMRMesh
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMRMeshComponent* InMRMeshPtr (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMockDataMeshTrackerComponent::DisconnectMRMesh(class UMRMeshComponent* InMRMeshPtr)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MockDataMeshTrackerComponent", "DisconnectMRMesh");
Params::UMockDataMeshTrackerComponent_DisconnectMRMesh_Params Parms{};
Parms.InMRMeshPtr = InMRMeshPtr;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MockDataMeshTrackerComponent.ConnectMRMesh
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMRMeshComponent* InMRMeshPtr (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMockDataMeshTrackerComponent::ConnectMRMesh(class UMRMeshComponent* InMRMeshPtr)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MockDataMeshTrackerComponent", "ConnectMRMesh");
Params::UMockDataMeshTrackerComponent_ConnectMRMesh_Params Parms{};
Parms.InMRMeshPtr = InMRMeshPtr;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class MRMesh.MRMeshBodyHolder
// (None)
class UClass* UMRMeshBodyHolder::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MRMeshBodyHolder");
return Clss;
}
// MRMeshBodyHolder MRMesh.Default__MRMeshBodyHolder
// (Public, ClassDefaultObject, ArchetypeObject)
class UMRMeshBodyHolder* UMRMeshBodyHolder::GetDefaultObj()
{
static class UMRMeshBodyHolder* Default = nullptr;
if (!Default)
Default = static_cast<UMRMeshBodyHolder*>(UMRMeshBodyHolder::StaticClass()->DefaultObject);
return Default;
}
// Class MRMesh.MRMeshComponent
// (SceneComponent, PrimitiveComponent)
class UClass* UMRMeshComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MRMeshComponent");
return Clss;
}
// MRMeshComponent MRMesh.Default__MRMeshComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UMRMeshComponent* UMRMeshComponent::GetDefaultObj()
{
static class UMRMeshComponent* Default = nullptr;
if (!Default)
Default = static_cast<UMRMeshComponent*>(UMRMeshComponent::StaticClass()->DefaultObject);
return Default;
}
// Function MRMesh.MRMeshComponent.SetWireframeMaterial
// (Native, Public, BlueprintCallable)
// Parameters:
// class UMaterialInterface* InMaterial (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMRMeshComponent::SetWireframeMaterial(class UMaterialInterface* InMaterial)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MRMeshComponent", "SetWireframeMaterial");
Params::UMRMeshComponent_SetWireframeMaterial_Params Parms{};
Parms.InMaterial = InMaterial;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MRMeshComponent.SetWireframeColor
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FLinearColor InColor (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMRMeshComponent::SetWireframeColor(struct FLinearColor& InColor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MRMeshComponent", "SetWireframeColor");
Params::UMRMeshComponent_SetWireframeColor_Params Parms{};
Parms.InColor = InColor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MRMeshComponent.SetUseWireframe
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bUseWireframe (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMRMeshComponent::SetUseWireframe(bool bUseWireframe)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MRMeshComponent", "SetUseWireframe");
Params::UMRMeshComponent_SetUseWireframe_Params Parms{};
Parms.bUseWireframe = bUseWireframe;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MRMeshComponent.SetEnableMeshOcclusion
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bEnable (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMRMeshComponent::SetEnableMeshOcclusion(bool bEnable)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MRMeshComponent", "SetEnableMeshOcclusion");
Params::UMRMeshComponent_SetEnableMeshOcclusion_Params Parms{};
Parms.bEnable = bEnable;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MRMeshComponent.RequestNavMeshUpdate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UMRMeshComponent::RequestNavMeshUpdate()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MRMeshComponent", "RequestNavMeshUpdate");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MRMeshComponent.IsConnected
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMRMeshComponent::IsConnected()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MRMeshComponent", "IsConnected");
Params::UMRMeshComponent_IsConnected_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MRMesh.MRMeshComponent.GetWireframeColor
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FLinearColor ReturnValue (ConstParm, Parm, OutParm, ZeroConstructor, ReturnParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FLinearColor UMRMeshComponent::GetWireframeColor()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MRMeshComponent", "GetWireframeColor");
Params::UMRMeshComponent_GetWireframeColor_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MRMesh.MRMeshComponent.GetUseWireframe
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMRMeshComponent::GetUseWireframe()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MRMeshComponent", "GetUseWireframe");
Params::UMRMeshComponent_GetUseWireframe_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MRMesh.MRMeshComponent.GetEnableMeshOcclusion
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMRMeshComponent::GetEnableMeshOcclusion()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MRMeshComponent", "GetEnableMeshOcclusion");
Params::UMRMeshComponent_GetEnableMeshOcclusion_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MRMesh.MRMeshComponent.ForceNavMeshUpdate
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UMRMeshComponent::ForceNavMeshUpdate()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MRMeshComponent", "ForceNavMeshUpdate");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MRMeshComponent.Clear
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UMRMeshComponent::Clear()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MRMeshComponent", "Clear");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class MRMesh.MeshReconstructorBase
// (None)
class UClass* UMeshReconstructorBase::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MeshReconstructorBase");
return Clss;
}
// MeshReconstructorBase MRMesh.Default__MeshReconstructorBase
// (Public, ClassDefaultObject, ArchetypeObject)
class UMeshReconstructorBase* UMeshReconstructorBase::GetDefaultObj()
{
static class UMeshReconstructorBase* Default = nullptr;
if (!Default)
Default = static_cast<UMeshReconstructorBase*>(UMeshReconstructorBase::StaticClass()->DefaultObject);
return Default;
}
// Function MRMesh.MeshReconstructorBase.StopReconstruction
// (Native, Public, BlueprintCallable)
// Parameters:
void UMeshReconstructorBase::StopReconstruction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MeshReconstructorBase", "StopReconstruction");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MeshReconstructorBase.StartReconstruction
// (Native, Public, BlueprintCallable)
// Parameters:
void UMeshReconstructorBase::StartReconstruction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MeshReconstructorBase", "StartReconstruction");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MeshReconstructorBase.PauseReconstruction
// (Native, Public, BlueprintCallable)
// Parameters:
void UMeshReconstructorBase::PauseReconstruction()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MeshReconstructorBase", "PauseReconstruction");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MeshReconstructorBase.IsReconstructionStarted
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMeshReconstructorBase::IsReconstructionStarted()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MeshReconstructorBase", "IsReconstructionStarted");
Params::UMeshReconstructorBase_IsReconstructionStarted_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MRMesh.MeshReconstructorBase.IsReconstructionPaused
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMeshReconstructorBase::IsReconstructionPaused()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MeshReconstructorBase", "IsReconstructionPaused");
Params::UMeshReconstructorBase_IsReconstructionPaused_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MRMesh.MeshReconstructorBase.DisconnectMRMesh
// (Native, Public)
// Parameters:
void UMeshReconstructorBase::DisconnectMRMesh()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MeshReconstructorBase", "DisconnectMRMesh");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MRMesh.MeshReconstructorBase.ConnectMRMesh
// (Native, Public)
// Parameters:
// class UMRMeshComponent* Mesh (Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMeshReconstructorBase::ConnectMRMesh(class UMRMeshComponent* Mesh)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MeshReconstructorBase", "ConnectMRMesh");
Params::UMeshReconstructorBase_ConnectMRMesh_Params Parms{};
Parms.Mesh = Mesh;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
}