mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
129 lines
8.9 KiB
C++
129 lines
8.9 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x2C8 (0x2F0 - 0x28)
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// Class MeshDescription.MeshDescriptionBase
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class UMeshDescriptionBase : public UObject
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{
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public:
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uint8 Pad_B1B[0x2C8]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UMeshDescriptionBase* GetDefaultObj();
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void SetVertexPosition(const struct FVertexID& VertexID, struct FVector& Position);
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void SetPolygonVertexInstances(const struct FPolygonID& PolygonID, TArray<struct FVertexInstanceID>& VertexInstanceIDs);
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void SetPolygonPolygonGroup(const struct FPolygonID& PolygonID, const struct FPolygonGroupID& PolygonGroupID);
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void ReversePolygonFacing(const struct FPolygonID& PolygonID);
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void ReserveNewVertices(int32 NumberOfNewVertices);
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void ReserveNewVertexInstances(int32 NumberOfNewVertexInstances);
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void ReserveNewTriangles(int32 NumberOfNewTriangles);
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void ReserveNewPolygons(int32 NumberOfNewPolygons);
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void ReserveNewPolygonGroups(int32 NumberOfNewPolygonGroups);
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void ReserveNewEdges(int32 NumberOfNewEdges);
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bool IsVertexValid(const struct FVertexID& VertexID);
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bool IsVertexOrphaned(const struct FVertexID& VertexID);
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bool IsVertexInstanceValid(const struct FVertexInstanceID& VertexInstanceID);
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bool IsTriangleValid(const struct FTriangleID& TriangleID);
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bool IsTrianglePartOfNgon(const struct FTriangleID& TriangleID);
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bool IsPolygonValid(const struct FPolygonID& PolygonID);
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bool IsPolygonGroupValid(const struct FPolygonGroupID& PolygonGroupID);
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bool IsEmpty();
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bool IsEdgeValid(const struct FEdgeID& EdgeID);
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bool IsEdgeInternalToPolygon(const struct FEdgeID& EdgeID, const struct FPolygonID& PolygonID);
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bool IsEdgeInternal(const struct FEdgeID& EdgeID);
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void GetVertexVertexInstances(const struct FVertexID& VertexID, TArray<struct FVertexInstanceID>* OutVertexInstanceIDs);
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struct FVector GetVertexPosition(const struct FVertexID& VertexID);
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struct FEdgeID GetVertexPairEdge(const struct FVertexID& VertexID0, const struct FVertexID& VertexID1);
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struct FVertexID GetVertexInstanceVertex(const struct FVertexInstanceID& VertexInstanceID);
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struct FEdgeID GetVertexInstancePairEdge(const struct FVertexInstanceID& VertexInstanceID0, const struct FVertexInstanceID& VertexInstanceID1);
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struct FVertexInstanceID GetVertexInstanceForTriangleVertex(const struct FTriangleID& TriangleID, const struct FVertexID& VertexID);
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struct FVertexInstanceID GetVertexInstanceForPolygonVertex(const struct FPolygonID& PolygonID, const struct FVertexID& VertexID);
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int32 GetVertexInstanceCount();
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void GetVertexInstanceConnectedTriangles(const struct FVertexInstanceID& VertexInstanceID, TArray<struct FTriangleID>* OutConnectedTriangleIDs);
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void GetVertexInstanceConnectedPolygons(const struct FVertexInstanceID& VertexInstanceID, TArray<struct FPolygonID>* OutConnectedPolygonIDs);
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int32 GetVertexCount();
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void GetVertexConnectedTriangles(const struct FVertexID& VertexID, TArray<struct FTriangleID>* OutConnectedTriangleIDs);
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void GetVertexConnectedPolygons(const struct FVertexID& VertexID, TArray<struct FPolygonID>* OutConnectedPolygonIDs);
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void GetVertexConnectedEdges(const struct FVertexID& VertexID, TArray<struct FEdgeID>* OutEdgeIDs);
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void GetVertexAdjacentVertices(const struct FVertexID& VertexID, TArray<struct FVertexID>* OutAdjacentVertexIDs);
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void GetTriangleVertices(const struct FTriangleID& TriangleID, TArray<struct FVertexID>* OutVertexIDs);
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void GetTriangleVertexInstances(const struct FTriangleID& TriangleID, TArray<struct FVertexInstanceID>* OutVertexInstanceIDs);
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struct FVertexInstanceID GetTriangleVertexInstance(const struct FTriangleID& TriangleID, int32 Index);
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struct FPolygonGroupID GetTrianglePolygonGroup(const struct FTriangleID& TriangleID);
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struct FPolygonID GetTrianglePolygon(const struct FTriangleID& TriangleID);
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void GetTriangleEdges(const struct FTriangleID& TriangleID, TArray<struct FEdgeID>* OutEdgeIDs);
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int32 GetTriangleCount();
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void GetTriangleAdjacentTriangles(const struct FTriangleID& TriangleID, TArray<struct FTriangleID>* OutTriangleIDs);
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void GetPolygonVertices(const struct FPolygonID& PolygonID, TArray<struct FVertexID>* OutVertexIDs);
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void GetPolygonVertexInstances(const struct FPolygonID& PolygonID, TArray<struct FVertexInstanceID>* OutVertexInstanceIDs);
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void GetPolygonTriangles(const struct FPolygonID& PolygonID, TArray<struct FTriangleID>* OutTriangleIDs);
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struct FPolygonGroupID GetPolygonPolygonGroup(const struct FPolygonID& PolygonID);
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void GetPolygonPerimeterEdges(const struct FPolygonID& PolygonID, TArray<struct FEdgeID>* OutEdgeIDs);
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void GetPolygonInternalEdges(const struct FPolygonID& PolygonID, TArray<struct FEdgeID>* OutEdgeIDs);
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void GetPolygonGroupPolygons(const struct FPolygonGroupID& PolygonGroupID, TArray<struct FPolygonID>* OutPolygonIDs);
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int32 GetPolygonGroupCount();
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int32 GetPolygonCount();
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void GetPolygonAdjacentPolygons(const struct FPolygonID& PolygonID, TArray<struct FPolygonID>* OutPolygonIDs);
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int32 GetNumVertexVertexInstances(const struct FVertexID& VertexID);
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int32 GetNumVertexInstanceConnectedTriangles(const struct FVertexInstanceID& VertexInstanceID);
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int32 GetNumVertexInstanceConnectedPolygons(const struct FVertexInstanceID& VertexInstanceID);
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int32 GetNumVertexConnectedTriangles(const struct FVertexID& VertexID);
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int32 GetNumVertexConnectedPolygons(const struct FVertexID& VertexID);
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int32 GetNumVertexConnectedEdges(const struct FVertexID& VertexID);
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int32 GetNumPolygonVertices(const struct FPolygonID& PolygonID);
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int32 GetNumPolygonTriangles(const struct FPolygonID& PolygonID);
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int32 GetNumPolygonInternalEdges(const struct FPolygonID& PolygonID);
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int32 GetNumPolygonGroupPolygons(const struct FPolygonGroupID& PolygonGroupID);
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int32 GetNumEdgeConnectedTriangles(const struct FEdgeID& EdgeID);
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int32 GetNumEdgeConnectedPolygons(const struct FEdgeID& EdgeID);
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void GetEdgeVertices(const struct FEdgeID& EdgeID, TArray<struct FVertexID>* OutVertexIDs);
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struct FVertexID GetEdgeVertex(const struct FEdgeID& EdgeID, int32 VertexNumber);
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int32 GetEdgeCount();
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void GetEdgeConnectedTriangles(const struct FEdgeID& EdgeID, TArray<struct FTriangleID>* OutConnectedTriangleIDs);
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void GetEdgeConnectedPolygons(const struct FEdgeID& EdgeID, TArray<struct FPolygonID>* OutConnectedPolygonIDs);
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void Empty();
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void DeleteVertexInstance(const struct FVertexInstanceID& VertexInstanceID, TArray<struct FVertexID>* OrphanedVertices);
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void DeleteVertex(const struct FVertexID& VertexID);
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void DeleteTriangle(const struct FTriangleID& TriangleID, TArray<struct FEdgeID>* OrphanedEdges, TArray<struct FVertexInstanceID>* OrphanedVertexInstances, TArray<struct FPolygonGroupID>* OrphanedPolygonGroupsPtr);
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void DeletePolygonGroup(const struct FPolygonGroupID& PolygonGroupID);
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void DeletePolygon(const struct FPolygonID& PolygonID, TArray<struct FEdgeID>* OrphanedEdges, TArray<struct FVertexInstanceID>* OrphanedVertexInstances, TArray<struct FPolygonGroupID>* OrphanedPolygonGroups);
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void DeleteEdge(const struct FEdgeID& EdgeID, TArray<struct FVertexID>* OrphanedVertices);
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void CreateVertexWithID(const struct FVertexID& VertexID);
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void CreateVertexInstanceWithID(const struct FVertexInstanceID& VertexInstanceID, const struct FVertexID& VertexID);
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struct FVertexInstanceID CreateVertexInstance(const struct FVertexID& VertexID);
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struct FVertexID CreateVertex();
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void CreateTriangleWithID(const struct FTriangleID& TriangleID, const struct FPolygonGroupID& PolygonGroupID, TArray<struct FVertexInstanceID>& VertexInstanceIDs, TArray<struct FEdgeID>* NewEdgeIDs);
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struct FTriangleID CreateTriangle(const struct FPolygonGroupID& PolygonGroupID, TArray<struct FVertexInstanceID>& VertexInstanceIDs, TArray<struct FEdgeID>* NewEdgeIDs);
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void CreatePolygonWithID(const struct FPolygonID& PolygonID, const struct FPolygonGroupID& PolygonGroupID, TArray<struct FVertexInstanceID>* VertexInstanceIDs, TArray<struct FEdgeID>* NewEdgeIDs);
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void CreatePolygonGroupWithID(const struct FPolygonGroupID& PolygonGroupID);
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struct FPolygonGroupID CreatePolygonGroup();
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struct FPolygonID CreatePolygon(const struct FPolygonGroupID& PolygonGroupID, TArray<struct FVertexInstanceID>* VertexInstanceIDs, TArray<struct FEdgeID>* NewEdgeIDs);
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void CreateEdgeWithID(const struct FEdgeID& EdgeID, const struct FVertexID& VertexID0, const struct FVertexID& VertexID1);
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struct FEdgeID CreateEdge(const struct FVertexID& VertexID0, const struct FVertexID& VertexID1);
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void ComputePolygonTriangulation(const struct FPolygonID& PolygonID);
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};
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// 0x0 (0x28 - 0x28)
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// Class MeshDescription.MeshDescriptionBaseBulkData
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class UMeshDescriptionBaseBulkData : public UObject
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{
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public:
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static class UClass* StaticClass();
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static class UMeshDescriptionBaseBulkData* GetDefaultObj();
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};
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}
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