PalWorld-NetCrack/SDK/ModularGameplayActors_classes.hpp
2024-01-22 14:43:11 +08:00

115 lines
2.4 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x0 (0x3B8 - 0x3B8)
// Class ModularGameplayActors.ModularAIController
class AModularAIController : public AAIController
{
public:
static class UClass* StaticClass();
static class AModularAIController* GetDefaultObj();
};
// 0x8 (0x620 - 0x618)
// Class ModularGameplayActors.ModularCharacter
class AModularCharacter : public ACharacter
{
public:
uint8 Pad_9C3[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
static class UClass* StaticClass();
static class AModularCharacter* GetDefaultObj();
};
// 0x0 (0x330 - 0x330)
// Class ModularGameplayActors.ModularGameModeBase
class AModularGameModeBase : public AGameModeBase
{
public:
static class UClass* StaticClass();
static class AModularGameModeBase* GetDefaultObj();
};
// 0x0 (0x378 - 0x378)
// Class ModularGameplayActors.ModularGameMode
class AModularGameMode : public AGameMode
{
public:
static class UClass* StaticClass();
static class AModularGameMode* GetDefaultObj();
};
// 0x0 (0x2E0 - 0x2E0)
// Class ModularGameplayActors.ModularGameStateBase
class AModularGameStateBase : public AGameStateBase
{
public:
static class UClass* StaticClass();
static class AModularGameStateBase* GetDefaultObj();
};
// 0x0 (0x300 - 0x300)
// Class ModularGameplayActors.ModularGameState
class AModularGameState : public AGameState
{
public:
static class UClass* StaticClass();
static class AModularGameState* GetDefaultObj();
};
// 0x0 (0x318 - 0x318)
// Class ModularGameplayActors.ModularPawn
class AModularPawn : public APawn
{
public:
static class UClass* StaticClass();
static class AModularPawn* GetDefaultObj();
};
// 0x0 (0x850 - 0x850)
// Class ModularGameplayActors.ModularPlayerController
class AModularPlayerController : public APlayerController
{
public:
static class UClass* StaticClass();
static class AModularPlayerController* GetDefaultObj();
};
// 0x0 (0x3A8 - 0x3A8)
// Class ModularGameplayActors.ModularPlayerState
class AModularPlayerState : public APlayerState
{
public:
static class UClass* StaticClass();
static class AModularPlayerState* GetDefaultObj();
};
}