mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
115 lines
2.4 KiB
C++
115 lines
2.4 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x0 (0x3B8 - 0x3B8)
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// Class ModularGameplayActors.ModularAIController
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class AModularAIController : public AAIController
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{
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public:
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static class UClass* StaticClass();
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static class AModularAIController* GetDefaultObj();
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};
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// 0x8 (0x620 - 0x618)
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// Class ModularGameplayActors.ModularCharacter
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class AModularCharacter : public ACharacter
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{
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public:
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uint8 Pad_9C3[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class AModularCharacter* GetDefaultObj();
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};
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// 0x0 (0x330 - 0x330)
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// Class ModularGameplayActors.ModularGameModeBase
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class AModularGameModeBase : public AGameModeBase
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{
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public:
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static class UClass* StaticClass();
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static class AModularGameModeBase* GetDefaultObj();
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};
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// 0x0 (0x378 - 0x378)
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// Class ModularGameplayActors.ModularGameMode
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class AModularGameMode : public AGameMode
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{
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public:
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static class UClass* StaticClass();
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static class AModularGameMode* GetDefaultObj();
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};
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// 0x0 (0x2E0 - 0x2E0)
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// Class ModularGameplayActors.ModularGameStateBase
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class AModularGameStateBase : public AGameStateBase
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{
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public:
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static class UClass* StaticClass();
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static class AModularGameStateBase* GetDefaultObj();
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};
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// 0x0 (0x300 - 0x300)
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// Class ModularGameplayActors.ModularGameState
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class AModularGameState : public AGameState
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{
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public:
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static class UClass* StaticClass();
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static class AModularGameState* GetDefaultObj();
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};
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// 0x0 (0x318 - 0x318)
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// Class ModularGameplayActors.ModularPawn
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class AModularPawn : public APawn
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{
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public:
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static class UClass* StaticClass();
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static class AModularPawn* GetDefaultObj();
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};
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// 0x0 (0x850 - 0x850)
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// Class ModularGameplayActors.ModularPlayerController
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class AModularPlayerController : public APlayerController
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{
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public:
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static class UClass* StaticClass();
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static class AModularPlayerController* GetDefaultObj();
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};
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// 0x0 (0x3A8 - 0x3A8)
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// Class ModularGameplayActors.ModularPlayerState
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class AModularPlayerState : public APlayerState
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{
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public:
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static class UClass* StaticClass();
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static class AModularPlayerState* GetDefaultObj();
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};
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}
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