mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
101 lines
6.1 KiB
C++
101 lines
6.1 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// ENUMS
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//---------------------------------------------------------------------------------------------------------------------
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enum class ERootMotionModifierState : uint8
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{
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Waiting = 0,
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Active = 1,
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MarkedForRemoval = 2,
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Disabled = 3,
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ERootMotionModifierState_MAX = 4,
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};
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enum class EMotionWarpRotationType : uint8
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{
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Default = 0,
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Facing = 1,
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EMotionWarpRotationType_MAX = 2,
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};
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enum class EWarpPointAnimProvider : uint8
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{
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None = 0,
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Static = 1,
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Bone = 2,
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EWarpPointAnimProvider_MAX = 3,
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};
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//---------------------------------------------------------------------------------------------------------------------
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// STRUCTS
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//---------------------------------------------------------------------------------------------------------------------
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// 0x10 (0x10 - 0x0)
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// ScriptStruct MotionWarping.MotionWarpingWindowData
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struct FMotionWarpingWindowData
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{
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public:
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class UAnimNotifyState_MotionWarping* AnimNotify; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float StartTime; // 0x8(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float EndTime; // 0xC(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x1C (0x1C - 0x0)
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// ScriptStruct MotionWarping.MotionWarpingUpdateContext
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struct FMotionWarpingUpdateContext
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{
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public:
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TWeakObjectPtr<class UAnimSequenceBase> Animation; // 0x0(0x8)(ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float PreviousPosition; // 0x8(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CurrentPosition; // 0xC(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Weight; // 0x10(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float PlayRate; // 0x14(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DeltaSeconds; // 0x18(0x4)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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};
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// 0x50 (0x50 - 0x0)
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// ScriptStruct MotionWarping.MotionWarpingTarget
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struct FMotionWarpingTarget
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{
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public:
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class FName Name; // 0x0(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FVector Location; // 0x8(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator Rotation; // 0x20(0x18)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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TWeakObjectPtr<class USceneComponent> Component; // 0x38(0x8)(Edit, BlueprintVisible, ExportObject, ZeroConstructor, InstancedReference, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class FName BoneName; // 0x40(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bFollowComponent; // 0x48(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1234[0x7]; // Fixing Size Of Struct [ Dumper-7 ]
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};
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// 0x60 (0x60 - 0x0)
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// ScriptStruct MotionWarping.MotionDeltaTrack
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struct FMotionDeltaTrack
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{
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public:
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TArray<struct FTransform> BoneTransformTrack; // 0x0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FVector> DeltaTranslationTrack; // 0x10(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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TArray<struct FRotator> DeltaRotationTrack; // 0x20(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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struct FVector TotalTranslation; // 0x30(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FRotator TotalRotation; // 0x48(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, NativeAccessSpecifierPublic)
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};
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// 0x10 (0x10 - 0x0)
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// ScriptStruct MotionWarping.MotionDeltaTrackContainer
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struct FMotionDeltaTrackContainer
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{
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public:
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TArray<struct FMotionDeltaTrack> Tracks; // 0x0(0x10)(ZeroConstructor, NativeAccessSpecifierPublic)
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};
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}
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