PalWorld-NetCrack/SDK/MovieRenderPipelineCore_functions.cpp
2024-01-22 14:43:11 +08:00

4302 lines
133 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class MovieRenderPipelineCore.MoviePipelineSetting
// (None)
class UClass* UMoviePipelineSetting::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineSetting");
return Clss;
}
// MoviePipelineSetting MovieRenderPipelineCore.Default__MoviePipelineSetting
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineSetting* UMoviePipelineSetting::GetDefaultObj()
{
static class UMoviePipelineSetting* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineSetting*>(UMoviePipelineSetting::StaticClass()->DefaultObject);
return Default;
}
// Function MovieRenderPipelineCore.MoviePipelineSetting.SetIsEnabled
// (Native, Public, BlueprintCallable)
// Parameters:
// bool bInEnabled (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineSetting::SetIsEnabled(bool bInEnabled)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineSetting", "SetIsEnabled");
Params::UMoviePipelineSetting_SetIsEnabled_Params Parms{};
Parms.bInEnabled = bInEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineSetting.IsEnabled
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMoviePipelineSetting::IsEnabled()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineSetting", "IsEnabled");
Params::UMoviePipelineSetting_IsEnabled_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineSetting.BuildNewProcessCommandLineArgs
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class FString> InOutUnrealURLParams (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class FString> InOutCommandLineArgs (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class FString> InOutDeviceProfileCvars (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// TArray<class FString> InOutExecCmds (Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
void UMoviePipelineSetting::BuildNewProcessCommandLineArgs(TArray<class FString>& InOutUnrealURLParams, TArray<class FString>& InOutCommandLineArgs, TArray<class FString>& InOutDeviceProfileCvars, TArray<class FString>& InOutExecCmds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineSetting", "BuildNewProcessCommandLineArgs");
Params::UMoviePipelineSetting_BuildNewProcessCommandLineArgs_Params Parms{};
Parms.InOutUnrealURLParams = InOutUnrealURLParams;
Parms.InOutCommandLineArgs = InOutCommandLineArgs;
Parms.InOutDeviceProfileCvars = InOutDeviceProfileCvars;
Parms.InOutExecCmds = InOutExecCmds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineSetting.BuildNewProcessCommandLine
// (Final, Native, Public, HasOutParams, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString InOutUnrealURLParams (Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString InOutCommandLineArgs (Parm, OutParm, ZeroConstructor, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineSetting::BuildNewProcessCommandLine(class FString& InOutUnrealURLParams, class FString& InOutCommandLineArgs)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineSetting", "BuildNewProcessCommandLine");
Params::UMoviePipelineSetting_BuildNewProcessCommandLine_Params Parms{};
Parms.InOutUnrealURLParams = InOutUnrealURLParams;
Parms.InOutCommandLineArgs = InOutCommandLineArgs;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class MovieRenderPipelineCore.MoviePipelineViewFamilySetting
// (None)
class UClass* UMoviePipelineViewFamilySetting::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineViewFamilySetting");
return Clss;
}
// MoviePipelineViewFamilySetting MovieRenderPipelineCore.Default__MoviePipelineViewFamilySetting
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineViewFamilySetting* UMoviePipelineViewFamilySetting::GetDefaultObj()
{
static class UMoviePipelineViewFamilySetting* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineViewFamilySetting*>(UMoviePipelineViewFamilySetting::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineCameraSetting
// (None)
class UClass* UMoviePipelineCameraSetting::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineCameraSetting");
return Clss;
}
// MoviePipelineCameraSetting MovieRenderPipelineCore.Default__MoviePipelineCameraSetting
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineCameraSetting* UMoviePipelineCameraSetting::GetDefaultObj()
{
static class UMoviePipelineCameraSetting* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineCameraSetting*>(UMoviePipelineCameraSetting::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineGameMode
// (Actor)
class UClass* AMoviePipelineGameMode::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineGameMode");
return Clss;
}
// MoviePipelineGameMode MovieRenderPipelineCore.Default__MoviePipelineGameMode
// (Public, ClassDefaultObject, ArchetypeObject)
class AMoviePipelineGameMode* AMoviePipelineGameMode::GetDefaultObj()
{
static class AMoviePipelineGameMode* Default = nullptr;
if (!Default)
Default = static_cast<AMoviePipelineGameMode*>(AMoviePipelineGameMode::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineHighResSetting
// (None)
class UClass* UMoviePipelineHighResSetting::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineHighResSetting");
return Clss;
}
// MoviePipelineHighResSetting MovieRenderPipelineCore.Default__MoviePipelineHighResSetting
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineHighResSetting* UMoviePipelineHighResSetting::GetDefaultObj()
{
static class UMoviePipelineHighResSetting* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineHighResSetting*>(UMoviePipelineHighResSetting::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineInProcessExecutorSettings
// (None)
class UClass* UMoviePipelineInProcessExecutorSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineInProcessExecutorSettings");
return Clss;
}
// MoviePipelineInProcessExecutorSettings MovieRenderPipelineCore.Default__MoviePipelineInProcessExecutorSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineInProcessExecutorSettings* UMoviePipelineInProcessExecutorSettings::GetDefaultObj()
{
static class UMoviePipelineInProcessExecutorSettings* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineInProcessExecutorSettings*>(UMoviePipelineInProcessExecutorSettings::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineOutputBase
// (None)
class UClass* UMoviePipelineOutputBase::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineOutputBase");
return Clss;
}
// MoviePipelineOutputBase MovieRenderPipelineCore.Default__MoviePipelineOutputBase
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineOutputBase* UMoviePipelineOutputBase::GetDefaultObj()
{
static class UMoviePipelineOutputBase* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineOutputBase*>(UMoviePipelineOutputBase::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineSetting_BlueprintBase
// (None)
class UClass* UMoviePipelineSetting_BlueprintBase::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineSetting_BlueprintBase");
return Clss;
}
// MoviePipelineSetting_BlueprintBase MovieRenderPipelineCore.Default__MoviePipelineSetting_BlueprintBase
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineSetting_BlueprintBase* UMoviePipelineSetting_BlueprintBase::GetDefaultObj()
{
static class UMoviePipelineSetting_BlueprintBase* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineSetting_BlueprintBase*>(UMoviePipelineSetting_BlueprintBase::StaticClass()->DefaultObject);
return Default;
}
// Function MovieRenderPipelineCore.MoviePipelineSetting_BlueprintBase.ReceiveTeardownForPipelineImpl
// (Event, Public, BlueprintEvent)
// Parameters:
// class UMoviePipeline* InPipeline (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineSetting_BlueprintBase::ReceiveTeardownForPipelineImpl(class UMoviePipeline* InPipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineSetting_BlueprintBase", "ReceiveTeardownForPipelineImpl");
Params::UMoviePipelineSetting_BlueprintBase_ReceiveTeardownForPipelineImpl_Params Parms{};
Parms.InPipeline = InPipeline;
UObject::ProcessEvent(Func, &Parms);
}
// Function MovieRenderPipelineCore.MoviePipelineSetting_BlueprintBase.ReceiveSetupForPipelineImpl
// (Event, Public, BlueprintEvent)
// Parameters:
// class UMoviePipeline* InPipeline (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineSetting_BlueprintBase::ReceiveSetupForPipelineImpl(class UMoviePipeline* InPipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineSetting_BlueprintBase", "ReceiveSetupForPipelineImpl");
Params::UMoviePipelineSetting_BlueprintBase_ReceiveSetupForPipelineImpl_Params Parms{};
Parms.InPipeline = InPipeline;
UObject::ProcessEvent(Func, &Parms);
}
// Function MovieRenderPipelineCore.MoviePipelineSetting_BlueprintBase.ReceiveGetFormatArguments
// (Native, Event, Public, HasOutParams, BlueprintEvent, Const)
// Parameters:
// struct FMoviePipelineFormatArgs InOutFormatArgs (Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// struct FMoviePipelineFormatArgs ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FMoviePipelineFormatArgs UMoviePipelineSetting_BlueprintBase::ReceiveGetFormatArguments(struct FMoviePipelineFormatArgs& InOutFormatArgs)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineSetting_BlueprintBase", "ReceiveGetFormatArguments");
Params::UMoviePipelineSetting_BlueprintBase_ReceiveGetFormatArguments_Params Parms{};
Parms.InOutFormatArgs = InOutFormatArgs;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineSetting_BlueprintBase.OnEngineTickBeginFrame
// (Event, Public, BlueprintEvent)
// Parameters:
void UMoviePipelineSetting_BlueprintBase::OnEngineTickBeginFrame()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineSetting_BlueprintBase", "OnEngineTickBeginFrame");
UObject::ProcessEvent(Func, nullptr);
}
// Class MovieRenderPipelineCore.MovieRenderDebugWidget
// (None)
class UClass* UMovieRenderDebugWidget::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MovieRenderDebugWidget");
return Clss;
}
// MovieRenderDebugWidget MovieRenderPipelineCore.Default__MovieRenderDebugWidget
// (Public, ClassDefaultObject, ArchetypeObject)
class UMovieRenderDebugWidget* UMovieRenderDebugWidget::GetDefaultObj()
{
static class UMovieRenderDebugWidget* Default = nullptr;
if (!Default)
Default = static_cast<UMovieRenderDebugWidget*>(UMovieRenderDebugWidget::StaticClass()->DefaultObject);
return Default;
}
// Function MovieRenderPipelineCore.MovieRenderDebugWidget.OnInitializedForPipeline
// (Event, Public, BlueprintEvent)
// Parameters:
// class UMoviePipeline* ForPipeline (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMovieRenderDebugWidget::OnInitializedForPipeline(class UMoviePipeline* ForPipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MovieRenderDebugWidget", "OnInitializedForPipeline");
Params::UMovieRenderDebugWidget_OnInitializedForPipeline_Params Parms{};
Parms.ForPipeline = ForPipeline;
UObject::ProcessEvent(Func, &Parms);
}
// Class MovieRenderPipelineCore.MoviePipeline
// (None)
class UClass* UMoviePipeline::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipeline");
return Clss;
}
// MoviePipeline MovieRenderPipelineCore.Default__MoviePipeline
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipeline* UMoviePipeline::GetDefaultObj()
{
static class UMoviePipeline* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipeline*>(UMoviePipeline::StaticClass()->DefaultObject);
return Default;
}
// Function MovieRenderPipelineCore.MoviePipeline.Shutdown
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bError (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipeline::Shutdown(bool bError)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipeline", "Shutdown");
Params::UMoviePipeline_Shutdown_Params Parms{};
Parms.bError = bError;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipeline.SetInitializationTime
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// struct FDateTime InDateTime (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipeline::SetInitializationTime(struct FDateTime& InDateTime)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipeline", "SetInitializationTime");
Params::UMoviePipeline_SetInitializationTime_Params Parms{};
Parms.InDateTime = InDateTime;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipeline.RequestShutdown
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bIsError (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipeline::RequestShutdown(bool bIsError)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipeline", "RequestShutdown");
Params::UMoviePipeline_RequestShutdown_Params Parms{};
Parms.bIsError = bIsError;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipeline.OnMoviePipelineFinishedImpl
// (Native, Protected, BlueprintCallable)
// Parameters:
void UMoviePipeline::OnMoviePipelineFinishedImpl()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipeline", "OnMoviePipelineFinishedImpl");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipeline.IsShutdownRequested
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMoviePipeline::IsShutdownRequested()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipeline", "IsShutdownRequested");
Params::UMoviePipeline_IsShutdownRequested_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipeline.Initialize
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMoviePipelineExecutorJob* InJob (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipeline::Initialize(class UMoviePipelineExecutorJob* InJob)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipeline", "Initialize");
Params::UMoviePipeline_Initialize_Params Parms{};
Parms.InJob = InJob;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipeline.GetPreviewTexture
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UTexture* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture* UMoviePipeline::GetPreviewTexture()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipeline", "GetPreviewTexture");
Params::UMoviePipeline_GetPreviewTexture_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipeline.GetPipelineMasterConfig
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMoviePipelineMasterConfig* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineMasterConfig* UMoviePipeline::GetPipelineMasterConfig()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipeline", "GetPipelineMasterConfig");
Params::UMoviePipeline_GetPipelineMasterConfig_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipeline.GetInitializationTime
// (Final, Native, Public, HasDefaults, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime UMoviePipeline::GetInitializationTime()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipeline", "GetInitializationTime");
Params::UMoviePipeline_GetInitializationTime_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipeline.GetCurrentJob
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMoviePipelineExecutorJob* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineExecutorJob* UMoviePipeline::GetCurrentJob()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipeline", "GetCurrentJob");
Params::UMoviePipeline_GetCurrentJob_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class MovieRenderPipelineCore.MoviePipelineCustomTimeStep
// (None)
class UClass* UMoviePipelineCustomTimeStep::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineCustomTimeStep");
return Clss;
}
// MoviePipelineCustomTimeStep MovieRenderPipelineCore.Default__MoviePipelineCustomTimeStep
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineCustomTimeStep* UMoviePipelineCustomTimeStep::GetDefaultObj()
{
static class UMoviePipelineCustomTimeStep* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineCustomTimeStep*>(UMoviePipelineCustomTimeStep::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineAntiAliasingSetting
// (None)
class UClass* UMoviePipelineAntiAliasingSetting::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineAntiAliasingSetting");
return Clss;
}
// MoviePipelineAntiAliasingSetting MovieRenderPipelineCore.Default__MoviePipelineAntiAliasingSetting
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineAntiAliasingSetting* UMoviePipelineAntiAliasingSetting::GetDefaultObj()
{
static class UMoviePipelineAntiAliasingSetting* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineAntiAliasingSetting*>(UMoviePipelineAntiAliasingSetting::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineBlueprintLibrary
// (None)
class UClass* UMoviePipelineBlueprintLibrary::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineBlueprintLibrary");
return Clss;
}
// MoviePipelineBlueprintLibrary MovieRenderPipelineCore.Default__MoviePipelineBlueprintLibrary
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineBlueprintLibrary* UMoviePipelineBlueprintLibrary::GetDefaultObj()
{
static class UMoviePipelineBlueprintLibrary* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineBlueprintLibrary*>(UMoviePipelineBlueprintLibrary::StaticClass()->DefaultObject);
return Default;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.UpdateJobShotListFromSequence
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class ULevelSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMoviePipelineExecutorJob* InJob (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bShotsChanged (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineBlueprintLibrary::UpdateJobShotListFromSequence(class ULevelSequence* InSequence, class UMoviePipelineExecutorJob* InJob, bool* bShotsChanged)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "UpdateJobShotListFromSequence");
Params::UMoviePipelineBlueprintLibrary_UpdateJobShotListFromSequence_Params Parms{};
Parms.InSequence = InSequence;
Parms.InJob = InJob;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (bShotsChanged != nullptr)
*bShotsChanged = Parms.bShotsChanged;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.ResolveVersionNumber
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// struct FMoviePipelineFilenameResolveParamsInParams (Parm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMoviePipelineBlueprintLibrary::ResolveVersionNumber(const struct FMoviePipelineFilenameResolveParams& InParams)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "ResolveVersionNumber");
Params::UMoviePipelineBlueprintLibrary_ResolveVersionNumber_Params Parms{};
Parms.InParams = InParams;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.ResolveFilenameFormatArguments
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FString InFormatString (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMoviePipelineFilenameResolveParamsInParams (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FString OutFinalPath (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMoviePipelineFormatArgs OutMergedFormatArgs (Parm, OutParm, NativeAccessSpecifierPublic)
void UMoviePipelineBlueprintLibrary::ResolveFilenameFormatArguments(const class FString& InFormatString, struct FMoviePipelineFilenameResolveParams& InParams, class FString* OutFinalPath, struct FMoviePipelineFormatArgs* OutMergedFormatArgs)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "ResolveFilenameFormatArguments");
Params::UMoviePipelineBlueprintLibrary_ResolveFilenameFormatArguments_Params Parms{};
Parms.InFormatString = InFormatString;
Parms.InParams = InParams;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutFinalPath != nullptr)
*OutFinalPath = std::move(Parms.OutFinalPath);
if (OutMergedFormatArgs != nullptr)
*OutMergedFormatArgs = std::move(Parms.OutMergedFormatArgs);
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.LoadManifestFileFromString
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class FString InManifestFilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMoviePipelineQueue* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineQueue* UMoviePipelineBlueprintLibrary::LoadManifestFileFromString(const class FString& InManifestFilePath)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "LoadManifestFileFromString");
Params::UMoviePipelineBlueprintLibrary_LoadManifestFileFromString_Params Parms{};
Parms.InManifestFilePath = InManifestFilePath;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetPipelineState
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InPipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EMovieRenderPipelineStateReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EMovieRenderPipelineState UMoviePipelineBlueprintLibrary::GetPipelineState(class UMoviePipeline* InPipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetPipelineState");
Params::UMoviePipelineBlueprintLibrary_GetPipelineState_Params Parms{};
Parms.InPipeline = InPipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetOverallSegmentCounts
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 OutCurrentIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 OutTotalCount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineBlueprintLibrary::GetOverallSegmentCounts(class UMoviePipeline* InMoviePipeline, int32* OutCurrentIndex, int32* OutTotalCount)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetOverallSegmentCounts");
Params::UMoviePipelineBlueprintLibrary_GetOverallSegmentCounts_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutCurrentIndex != nullptr)
*OutCurrentIndex = Parms.OutCurrentIndex;
if (OutTotalCount != nullptr)
*OutTotalCount = Parms.OutTotalCount;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetOverallOutputFrames
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 OutCurrentIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 OutTotalCount (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineBlueprintLibrary::GetOverallOutputFrames(class UMoviePipeline* InMoviePipeline, int32* OutCurrentIndex, int32* OutTotalCount)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetOverallOutputFrames");
Params::UMoviePipelineBlueprintLibrary_GetOverallOutputFrames_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutCurrentIndex != nullptr)
*OutCurrentIndex = Parms.OutCurrentIndex;
if (OutTotalCount != nullptr)
*OutTotalCount = Parms.OutTotalCount;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetMoviePipelineEngineChangelistLabel
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UMoviePipelineBlueprintLibrary::GetMoviePipelineEngineChangelistLabel(class UMoviePipeline* InMoviePipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetMoviePipelineEngineChangelistLabel");
Params::UMoviePipelineBlueprintLibrary_GetMoviePipelineEngineChangelistLabel_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetMasterTimecode
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimecode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimecode UMoviePipelineBlueprintLibrary::GetMasterTimecode(class UMoviePipeline* InMoviePipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetMasterTimecode");
Params::UMoviePipelineBlueprintLibrary_GetMasterTimecode_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetMasterFrameNumber
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameNumber UMoviePipelineBlueprintLibrary::GetMasterFrameNumber(class UMoviePipeline* InMoviePipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetMasterFrameNumber");
Params::UMoviePipelineBlueprintLibrary_GetMasterFrameNumber_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetMapPackageName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipelineExecutorJob* InJob (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UMoviePipelineBlueprintLibrary::GetMapPackageName(class UMoviePipelineExecutorJob* InJob)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetMapPackageName");
Params::UMoviePipelineBlueprintLibrary_GetMapPackageName_Params Parms{};
Parms.InJob = InJob;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetJobName
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UMoviePipelineBlueprintLibrary::GetJobName(class UMoviePipeline* InMoviePipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetJobName");
Params::UMoviePipelineBlueprintLibrary_GetJobName_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetJobInitializationTime
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FDateTime ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FDateTime UMoviePipelineBlueprintLibrary::GetJobInitializationTime(class UMoviePipeline* InMoviePipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetJobInitializationTime");
Params::UMoviePipelineBlueprintLibrary_GetJobInitializationTime_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetJobAuthor
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UMoviePipelineBlueprintLibrary::GetJobAuthor(class UMoviePipeline* InMoviePipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetJobAuthor");
Params::UMoviePipelineBlueprintLibrary_GetJobAuthor_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetEstimatedTimeRemaining
// (Final, Native, Static, Public, HasOutParams, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InPipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimespan OutEstimate (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMoviePipelineBlueprintLibrary::GetEstimatedTimeRemaining(class UMoviePipeline* InPipeline, struct FTimespan* OutEstimate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetEstimatedTimeRemaining");
Params::UMoviePipelineBlueprintLibrary_GetEstimatedTimeRemaining_Params Parms{};
Parms.InPipeline = InPipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutEstimate != nullptr)
*OutEstimate = std::move(Parms.OutEstimate);
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetEffectiveOutputResolution
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable)
// Parameters:
// class UMoviePipelineMasterConfig* InMasterConfig (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMoviePipelineExecutorShot* InPipelineExecutorShot (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FIntPoint ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FIntPoint UMoviePipelineBlueprintLibrary::GetEffectiveOutputResolution(class UMoviePipelineMasterConfig* InMasterConfig, class UMoviePipelineExecutorShot* InPipelineExecutorShot)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetEffectiveOutputResolution");
Params::UMoviePipelineBlueprintLibrary_GetEffectiveOutputResolution_Params Parms{};
Parms.InMasterConfig = InMasterConfig;
Parms.InPipelineExecutorShot = InPipelineExecutorShot;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentShotTimecode
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTimecode ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FTimecode UMoviePipelineBlueprintLibrary::GetCurrentShotTimecode(class UMoviePipeline* InMoviePipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentShotTimecode");
Params::UMoviePipelineBlueprintLibrary_GetCurrentShotTimecode_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentShotFrameNumber
// (Final, Native, Static, Public, HasDefaults, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameNumber ReturnValue (Parm, OutParm, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameNumber UMoviePipelineBlueprintLibrary::GetCurrentShotFrameNumber(class UMoviePipeline* InMoviePipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentShotFrameNumber");
Params::UMoviePipelineBlueprintLibrary_GetCurrentShotFrameNumber_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentSequence
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULevelSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelSequence* UMoviePipelineBlueprintLibrary::GetCurrentSequence(class UMoviePipeline* InMoviePipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentSequence");
Params::UMoviePipelineBlueprintLibrary_GetCurrentSequence_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentSegmentWorkMetrics
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMoviePipelineSegmentWorkMetricsReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FMoviePipelineSegmentWorkMetrics UMoviePipelineBlueprintLibrary::GetCurrentSegmentWorkMetrics(class UMoviePipeline* InMoviePipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentSegmentWorkMetrics");
Params::UMoviePipelineBlueprintLibrary_GetCurrentSegmentWorkMetrics_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentSegmentState
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EMovieRenderShotState ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
enum class EMovieRenderShotState UMoviePipelineBlueprintLibrary::GetCurrentSegmentState(class UMoviePipeline* InMoviePipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentSegmentState");
Params::UMoviePipelineBlueprintLibrary_GetCurrentSegmentState_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentSegmentName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText OutOuterName (Parm, OutParm, NativeAccessSpecifierPublic)
// class FText OutInnerName (Parm, OutParm, NativeAccessSpecifierPublic)
void UMoviePipelineBlueprintLibrary::GetCurrentSegmentName(class UMoviePipeline* InMoviePipeline, class FText* OutOuterName, class FText* OutInnerName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentSegmentName");
Params::UMoviePipelineBlueprintLibrary_GetCurrentSegmentName_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutOuterName != nullptr)
*OutOuterName = Parms.OutOuterName;
if (OutInnerName != nullptr)
*OutInnerName = Parms.OutInnerName;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentFocusDistance
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMoviePipelineBlueprintLibrary::GetCurrentFocusDistance(class UMoviePipeline* InMoviePipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentFocusDistance");
Params::UMoviePipelineBlueprintLibrary_GetCurrentFocusDistance_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentFocalLength
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMoviePipelineBlueprintLibrary::GetCurrentFocalLength(class UMoviePipeline* InMoviePipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentFocalLength");
Params::UMoviePipelineBlueprintLibrary_GetCurrentFocalLength_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentExecutorShot
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMoviePipelineExecutorShot* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineExecutorShot* UMoviePipelineBlueprintLibrary::GetCurrentExecutorShot(class UMoviePipeline* InMoviePipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentExecutorShot");
Params::UMoviePipelineBlueprintLibrary_GetCurrentExecutorShot_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCurrentAperture
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InMoviePipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMoviePipelineBlueprintLibrary::GetCurrentAperture(class UMoviePipeline* InMoviePipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCurrentAperture");
Params::UMoviePipelineBlueprintLibrary_GetCurrentAperture_Params Parms{};
Parms.InMoviePipeline = InMoviePipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.GetCompletionPercentage
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UMoviePipeline* InPipeline (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMoviePipelineBlueprintLibrary::GetCompletionPercentage(class UMoviePipeline* InPipeline)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "GetCompletionPercentage");
Params::UMoviePipelineBlueprintLibrary_GetCompletionPercentage_Params Parms{};
Parms.InPipeline = InPipeline;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.FindOrGetDefaultSettingForShot
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UMoviePipelineSetting>InSettingType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMoviePipelineMasterConfig* InMasterConfig (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMoviePipelineExecutorShot* InShot (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMoviePipelineSetting* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineSetting* UMoviePipelineBlueprintLibrary::FindOrGetDefaultSettingForShot(TSubclassOf<class UMoviePipelineSetting> InSettingType, class UMoviePipelineMasterConfig* InMasterConfig, class UMoviePipelineExecutorShot* InShot)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "FindOrGetDefaultSettingForShot");
Params::UMoviePipelineBlueprintLibrary_FindOrGetDefaultSettingForShot_Params Parms{};
Parms.InSettingType = InSettingType;
Parms.InMasterConfig = InMasterConfig;
Parms.InShot = InShot;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineBlueprintLibrary.DuplicateSequence
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* Outer (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMovieSceneSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMovieSceneSequence* UMoviePipelineBlueprintLibrary::DuplicateSequence(class UObject* Outer, class UMovieSceneSequence* InSequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineBlueprintLibrary", "DuplicateSequence");
Params::UMoviePipelineBlueprintLibrary_DuplicateSequence_Params Parms{};
Parms.Outer = Outer;
Parms.InSequence = InSequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class MovieRenderPipelineCore.MoviePipelineColorSetting
// (None)
class UClass* UMoviePipelineColorSetting::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineColorSetting");
return Clss;
}
// MoviePipelineColorSetting MovieRenderPipelineCore.Default__MoviePipelineColorSetting
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineColorSetting* UMoviePipelineColorSetting::GetDefaultObj()
{
static class UMoviePipelineColorSetting* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineColorSetting*>(UMoviePipelineColorSetting::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineCommandLineEncoder
// (None)
class UClass* UMoviePipelineCommandLineEncoder::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineCommandLineEncoder");
return Clss;
}
// MoviePipelineCommandLineEncoder MovieRenderPipelineCore.Default__MoviePipelineCommandLineEncoder
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineCommandLineEncoder* UMoviePipelineCommandLineEncoder::GetDefaultObj()
{
static class UMoviePipelineCommandLineEncoder* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineCommandLineEncoder*>(UMoviePipelineCommandLineEncoder::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineCommandLineEncoderSettings
// (None)
class UClass* UMoviePipelineCommandLineEncoderSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineCommandLineEncoderSettings");
return Clss;
}
// MoviePipelineCommandLineEncoderSettings MovieRenderPipelineCore.Default__MoviePipelineCommandLineEncoderSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineCommandLineEncoderSettings* UMoviePipelineCommandLineEncoderSettings::GetDefaultObj()
{
static class UMoviePipelineCommandLineEncoderSettings* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineCommandLineEncoderSettings*>(UMoviePipelineCommandLineEncoderSettings::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineConfigBase
// (None)
class UClass* UMoviePipelineConfigBase::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineConfigBase");
return Clss;
}
// MoviePipelineConfigBase MovieRenderPipelineCore.Default__MoviePipelineConfigBase
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineConfigBase* UMoviePipelineConfigBase::GetDefaultObj()
{
static class UMoviePipelineConfigBase* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineConfigBase*>(UMoviePipelineConfigBase::StaticClass()->DefaultObject);
return Default;
}
// Function MovieRenderPipelineCore.MoviePipelineConfigBase.RemoveSetting
// (Native, Public, BlueprintCallable)
// Parameters:
// class UMoviePipelineSetting* InSetting (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineConfigBase::RemoveSetting(class UMoviePipelineSetting* InSetting)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineConfigBase", "RemoveSetting");
Params::UMoviePipelineConfigBase_RemoveSetting_Params Parms{};
Parms.InSetting = InSetting;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineConfigBase.GetUserSettings
// (Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UMoviePipelineSetting*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMoviePipelineSetting*> UMoviePipelineConfigBase::GetUserSettings()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineConfigBase", "GetUserSettings");
Params::UMoviePipelineConfigBase_GetUserSettings_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineConfigBase.FindSettingsByClass
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TSubclassOf<class UMoviePipelineSetting>InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIncludeDisabledSettings (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UMoviePipelineSetting*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMoviePipelineSetting*> UMoviePipelineConfigBase::FindSettingsByClass(TSubclassOf<class UMoviePipelineSetting> InClass, bool bIncludeDisabledSettings)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineConfigBase", "FindSettingsByClass");
Params::UMoviePipelineConfigBase_FindSettingsByClass_Params Parms{};
Parms.InClass = InClass;
Parms.bIncludeDisabledSettings = bIncludeDisabledSettings;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineConfigBase.FindSettingByClass
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TSubclassOf<class UMoviePipelineSetting>InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIncludeDisabledSettings (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMoviePipelineSetting* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineSetting* UMoviePipelineConfigBase::FindSettingByClass(TSubclassOf<class UMoviePipelineSetting> InClass, bool bIncludeDisabledSettings)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineConfigBase", "FindSettingByClass");
Params::UMoviePipelineConfigBase_FindSettingByClass_Params Parms{};
Parms.InClass = InClass;
Parms.bIncludeDisabledSettings = bIncludeDisabledSettings;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineConfigBase.FindOrAddSettingByClass
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UMoviePipelineSetting>InClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIncludeDisabledSettings (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMoviePipelineSetting* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineSetting* UMoviePipelineConfigBase::FindOrAddSettingByClass(TSubclassOf<class UMoviePipelineSetting> InClass, bool bIncludeDisabledSettings)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineConfigBase", "FindOrAddSettingByClass");
Params::UMoviePipelineConfigBase_FindOrAddSettingByClass_Params Parms{};
Parms.InClass = InClass;
Parms.bIncludeDisabledSettings = bIncludeDisabledSettings;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineConfigBase.CopyFrom
// (Native, Public, BlueprintCallable)
// Parameters:
// class UMoviePipelineConfigBase* InConfig (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineConfigBase::CopyFrom(class UMoviePipelineConfigBase* InConfig)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineConfigBase", "CopyFrom");
Params::UMoviePipelineConfigBase_CopyFrom_Params Parms{};
Parms.InConfig = InConfig;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class MovieRenderPipelineCore.MoviePipelineDebugSettings
// (None)
class UClass* UMoviePipelineDebugSettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineDebugSettings");
return Clss;
}
// MoviePipelineDebugSettings MovieRenderPipelineCore.Default__MoviePipelineDebugSettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineDebugSettings* UMoviePipelineDebugSettings::GetDefaultObj()
{
static class UMoviePipelineDebugSettings* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineDebugSettings*>(UMoviePipelineDebugSettings::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineExecutorBase
// (None)
class UClass* UMoviePipelineExecutorBase::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineExecutorBase");
return Clss;
}
// MoviePipelineExecutorBase MovieRenderPipelineCore.Default__MoviePipelineExecutorBase
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineExecutorBase* UMoviePipelineExecutorBase::GetDefaultObj()
{
static class UMoviePipelineExecutorBase* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineExecutorBase*>(UMoviePipelineExecutorBase::StaticClass()->DefaultObject);
return Default;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorBase.SetStatusProgress
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float InProgress (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineExecutorBase::SetStatusProgress(float InProgress)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorBase", "SetStatusProgress");
Params::UMoviePipelineExecutorBase_SetStatusProgress_Params Parms{};
Parms.InProgress = InProgress;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorBase.SetStatusMessage
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString InStatus (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineExecutorBase::SetStatusMessage(const class FString& InStatus)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorBase", "SetStatusMessage");
Params::UMoviePipelineExecutorBase_SetStatusMessage_Params Parms{};
Parms.InStatus = InStatus;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorBase.SetMoviePipelineClass
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UClass* InPipelineClass (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineExecutorBase::SetMoviePipelineClass(class UClass* InPipelineClass)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorBase", "SetMoviePipelineClass");
Params::UMoviePipelineExecutorBase_SetMoviePipelineClass_Params Parms{};
Parms.InPipelineClass = InPipelineClass;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorBase.SendSocketMessage
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class FString InMessage (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMoviePipelineExecutorBase::SendSocketMessage(const class FString& InMessage)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorBase", "SendSocketMessage");
Params::UMoviePipelineExecutorBase_SendSocketMessage_Params Parms{};
Parms.InMessage = InMessage;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorBase.SendHTTPRequest
// (Final, Native, Protected, HasOutParams, BlueprintCallable)
// Parameters:
// class FString InURL (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString InVerb (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString InMessage (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TMap<class FString, class FString> InHeaders (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UMoviePipelineExecutorBase::SendHTTPRequest(const class FString& InURL, const class FString& InVerb, const class FString& InMessage, TMap<class FString, class FString>& InHeaders)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorBase", "SendHTTPRequest");
Params::UMoviePipelineExecutorBase_SendHTTPRequest_Params Parms{};
Parms.InURL = InURL;
Parms.InVerb = InVerb;
Parms.InMessage = InMessage;
Parms.InHeaders = InHeaders;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorBase.OnExecutorFinishedImpl
// (Native, Protected, BlueprintCallable)
// Parameters:
void UMoviePipelineExecutorBase::OnExecutorFinishedImpl()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorBase", "OnExecutorFinishedImpl");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorBase.OnExecutorErroredImpl
// (Native, Protected, BlueprintCallable)
// Parameters:
// class UMoviePipeline* ErroredPipeline (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFatal (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText ErrorReason (Parm, NativeAccessSpecifierPublic)
void UMoviePipelineExecutorBase::OnExecutorErroredImpl(class UMoviePipeline* ErroredPipeline, bool bFatal, class FText ErrorReason)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorBase", "OnExecutorErroredImpl");
Params::UMoviePipelineExecutorBase_OnExecutorErroredImpl_Params Parms{};
Parms.ErroredPipeline = ErroredPipeline;
Parms.bFatal = bFatal;
Parms.ErrorReason = ErrorReason;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorBase.OnBeginFrame
// (Native, Event, Public, BlueprintEvent)
// Parameters:
void UMoviePipelineExecutorBase::OnBeginFrame()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorBase", "OnBeginFrame");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorBase.IsSocketConnected
// (Final, Native, Protected, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMoviePipelineExecutorBase::IsSocketConnected()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorBase", "IsSocketConnected");
Params::UMoviePipelineExecutorBase_IsSocketConnected_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorBase.IsRendering
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMoviePipelineExecutorBase::IsRendering()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorBase", "IsRendering");
Params::UMoviePipelineExecutorBase_IsRendering_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorBase.GetStatusProgress
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMoviePipelineExecutorBase::GetStatusProgress()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorBase", "GetStatusProgress");
Params::UMoviePipelineExecutorBase_GetStatusProgress_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorBase.GetStatusMessage
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UMoviePipelineExecutorBase::GetStatusMessage()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorBase", "GetStatusMessage");
Params::UMoviePipelineExecutorBase_GetStatusMessage_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorBase.Execute
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UMoviePipelineQueue* InPipelineQueue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineExecutorBase::Execute(class UMoviePipelineQueue* InPipelineQueue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorBase", "Execute");
Params::UMoviePipelineExecutorBase_Execute_Params Parms{};
Parms.InPipelineQueue = InPipelineQueue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorBase.DisconnectSocket
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
void UMoviePipelineExecutorBase::DisconnectSocket()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorBase", "DisconnectSocket");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorBase.ConnectSocket
// (Final, Native, Protected, BlueprintCallable)
// Parameters:
// class FString InHostName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 InPort (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMoviePipelineExecutorBase::ConnectSocket(const class FString& InHostName, int32 InPort)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorBase", "ConnectSocket");
Params::UMoviePipelineExecutorBase_ConnectSocket_Params Parms{};
Parms.InHostName = InHostName;
Parms.InPort = InPort;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorBase.CancelCurrentJob
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UMoviePipelineExecutorBase::CancelCurrentJob()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorBase", "CancelCurrentJob");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorBase.CancelAllJobs
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UMoviePipelineExecutorBase::CancelAllJobs()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorBase", "CancelAllJobs");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class MovieRenderPipelineCore.MoviePipelineFCPXMLExporter
// (None)
class UClass* UMoviePipelineFCPXMLExporter::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineFCPXMLExporter");
return Clss;
}
// MoviePipelineFCPXMLExporter MovieRenderPipelineCore.Default__MoviePipelineFCPXMLExporter
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineFCPXMLExporter* UMoviePipelineFCPXMLExporter::GetDefaultObj()
{
static class UMoviePipelineFCPXMLExporter* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineFCPXMLExporter*>(UMoviePipelineFCPXMLExporter::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineGameOverrideSetting
// (None)
class UClass* UMoviePipelineGameOverrideSetting::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineGameOverrideSetting");
return Clss;
}
// MoviePipelineGameOverrideSetting MovieRenderPipelineCore.Default__MoviePipelineGameOverrideSetting
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineGameOverrideSetting* UMoviePipelineGameOverrideSetting::GetDefaultObj()
{
static class UMoviePipelineGameOverrideSetting* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineGameOverrideSetting*>(UMoviePipelineGameOverrideSetting::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineLinearExecutorBase
// (None)
class UClass* UMoviePipelineLinearExecutorBase::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineLinearExecutorBase");
return Clss;
}
// MoviePipelineLinearExecutorBase MovieRenderPipelineCore.Default__MoviePipelineLinearExecutorBase
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineLinearExecutorBase* UMoviePipelineLinearExecutorBase::GetDefaultObj()
{
static class UMoviePipelineLinearExecutorBase* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineLinearExecutorBase*>(UMoviePipelineLinearExecutorBase::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineInProcessExecutor
// (None)
class UClass* UMoviePipelineInProcessExecutor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineInProcessExecutor");
return Clss;
}
// MoviePipelineInProcessExecutor MovieRenderPipelineCore.Default__MoviePipelineInProcessExecutor
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineInProcessExecutor* UMoviePipelineInProcessExecutor::GetDefaultObj()
{
static class UMoviePipelineInProcessExecutor* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineInProcessExecutor*>(UMoviePipelineInProcessExecutor::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineMasterConfig
// (None)
class UClass* UMoviePipelineMasterConfig::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineMasterConfig");
return Clss;
}
// MoviePipelineMasterConfig MovieRenderPipelineCore.Default__MoviePipelineMasterConfig
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineMasterConfig* UMoviePipelineMasterConfig::GetDefaultObj()
{
static class UMoviePipelineMasterConfig* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineMasterConfig*>(UMoviePipelineMasterConfig::StaticClass()->DefaultObject);
return Default;
}
// Function MovieRenderPipelineCore.MoviePipelineMasterConfig.InitializeTransientSettings
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UMoviePipelineMasterConfig::InitializeTransientSettings()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineMasterConfig", "InitializeTransientSettings");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineMasterConfig.GetTransientSettings
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UMoviePipelineSetting*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMoviePipelineSetting*> UMoviePipelineMasterConfig::GetTransientSettings()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineMasterConfig", "GetTransientSettings");
Params::UMoviePipelineMasterConfig_GetTransientSettings_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineMasterConfig.GetEffectiveFrameRate
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class ULevelSequence* InSequence (ConstParm, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FFrameRate ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
struct FFrameRate UMoviePipelineMasterConfig::GetEffectiveFrameRate(class ULevelSequence* InSequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineMasterConfig", "GetEffectiveFrameRate");
Params::UMoviePipelineMasterConfig_GetEffectiveFrameRate_Params Parms{};
Parms.InSequence = InSequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineMasterConfig.GetAllSettings
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool bIncludeDisabledSettings (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIncludeTransientSettings (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UMoviePipelineSetting*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMoviePipelineSetting*> UMoviePipelineMasterConfig::GetAllSettings(bool bIncludeDisabledSettings, bool bIncludeTransientSettings)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineMasterConfig", "GetAllSettings");
Params::UMoviePipelineMasterConfig_GetAllSettings_Params Parms{};
Parms.bIncludeDisabledSettings = bIncludeDisabledSettings;
Parms.bIncludeTransientSettings = bIncludeTransientSettings;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class MovieRenderPipelineCore.MoviePipelineOutputSetting
// (None)
class UClass* UMoviePipelineOutputSetting::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineOutputSetting");
return Clss;
}
// MoviePipelineOutputSetting MovieRenderPipelineCore.Default__MoviePipelineOutputSetting
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineOutputSetting* UMoviePipelineOutputSetting::GetDefaultObj()
{
static class UMoviePipelineOutputSetting* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineOutputSetting*>(UMoviePipelineOutputSetting::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelinePythonHostExecutor
// (None)
class UClass* UMoviePipelinePythonHostExecutor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelinePythonHostExecutor");
return Clss;
}
// MoviePipelinePythonHostExecutor MovieRenderPipelineCore.Default__MoviePipelinePythonHostExecutor
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelinePythonHostExecutor* UMoviePipelinePythonHostExecutor::GetDefaultObj()
{
static class UMoviePipelinePythonHostExecutor* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelinePythonHostExecutor*>(UMoviePipelinePythonHostExecutor::StaticClass()->DefaultObject);
return Default;
}
// Function MovieRenderPipelineCore.MoviePipelinePythonHostExecutor.OnMapLoad
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class UWorld* InWorld (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelinePythonHostExecutor::OnMapLoad(class UWorld* InWorld)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelinePythonHostExecutor", "OnMapLoad");
Params::UMoviePipelinePythonHostExecutor_OnMapLoad_Params Parms{};
Parms.InWorld = InWorld;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelinePythonHostExecutor.GetLastLoadedWorld
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UWorld* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UWorld* UMoviePipelinePythonHostExecutor::GetLastLoadedWorld()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelinePythonHostExecutor", "GetLastLoadedWorld");
Params::UMoviePipelinePythonHostExecutor_GetLastLoadedWorld_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelinePythonHostExecutor.ExecuteDelayed
// (Native, Event, Public, BlueprintEvent)
// Parameters:
// class UMoviePipelineQueue* InPipelineQueue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelinePythonHostExecutor::ExecuteDelayed(class UMoviePipelineQueue* InPipelineQueue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelinePythonHostExecutor", "ExecuteDelayed");
Params::UMoviePipelinePythonHostExecutor_ExecuteDelayed_Params Parms{};
Parms.InPipelineQueue = InPipelineQueue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class MovieRenderPipelineCore.MoviePipelineExecutorShot
// (None)
class UClass* UMoviePipelineExecutorShot::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineExecutorShot");
return Clss;
}
// MoviePipelineExecutorShot MovieRenderPipelineCore.Default__MoviePipelineExecutorShot
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineExecutorShot* UMoviePipelineExecutorShot::GetDefaultObj()
{
static class UMoviePipelineExecutorShot* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineExecutorShot*>(UMoviePipelineExecutorShot::StaticClass()->DefaultObject);
return Default;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorShot.ShouldRender
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMoviePipelineExecutorShot::ShouldRender()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorShot", "ShouldRender");
Params::UMoviePipelineExecutorShot_ShouldRender_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorShot.SetStatusProgress
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float InProgress (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineExecutorShot::SetStatusProgress(float InProgress)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorShot", "SetStatusProgress");
Params::UMoviePipelineExecutorShot_SetStatusProgress_Params Parms{};
Parms.InProgress = InProgress;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorShot.SetStatusMessage
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString InStatus (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineExecutorShot::SetStatusMessage(const class FString& InStatus)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorShot", "SetStatusMessage");
Params::UMoviePipelineExecutorShot_SetStatusMessage_Params Parms{};
Parms.InStatus = InStatus;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorShot.SetShotOverridePresetOrigin
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMoviePipelineShotConfig* InPreset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineExecutorShot::SetShotOverridePresetOrigin(class UMoviePipelineShotConfig* InPreset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorShot", "SetShotOverridePresetOrigin");
Params::UMoviePipelineExecutorShot_SetShotOverridePresetOrigin_Params Parms{};
Parms.InPreset = InPreset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorShot.SetShotOverrideConfiguration
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMoviePipelineShotConfig* InPreset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineExecutorShot::SetShotOverrideConfiguration(class UMoviePipelineShotConfig* InPreset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorShot", "SetShotOverrideConfiguration");
Params::UMoviePipelineExecutorShot_SetShotOverrideConfiguration_Params Parms{};
Parms.InPreset = InPreset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorShot.GetStatusProgress
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMoviePipelineExecutorShot::GetStatusProgress()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorShot", "GetStatusProgress");
Params::UMoviePipelineExecutorShot_GetStatusProgress_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorShot.GetStatusMessage
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UMoviePipelineExecutorShot::GetStatusMessage()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorShot", "GetStatusMessage");
Params::UMoviePipelineExecutorShot_GetStatusMessage_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorShot.GetShotOverridePresetOrigin
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMoviePipelineShotConfig* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineShotConfig* UMoviePipelineExecutorShot::GetShotOverridePresetOrigin()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorShot", "GetShotOverridePresetOrigin");
Params::UMoviePipelineExecutorShot_GetShotOverridePresetOrigin_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorShot.GetShotOverrideConfiguration
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMoviePipelineShotConfig* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineShotConfig* UMoviePipelineExecutorShot::GetShotOverrideConfiguration()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorShot", "GetShotOverrideConfiguration");
Params::UMoviePipelineExecutorShot_GetShotOverrideConfiguration_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorShot.GetCameraName
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 InCameraIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UMoviePipelineExecutorShot::GetCameraName(int32 InCameraIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorShot", "GetCameraName");
Params::UMoviePipelineExecutorShot_GetCameraName_Params Parms{};
Parms.InCameraIndex = InCameraIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorShot.AllocateNewShotOverrideConfig
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UMoviePipelineShotConfig>InConfigType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMoviePipelineShotConfig* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineShotConfig* UMoviePipelineExecutorShot::AllocateNewShotOverrideConfig(TSubclassOf<class UMoviePipelineShotConfig> InConfigType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorShot", "AllocateNewShotOverrideConfig");
Params::UMoviePipelineExecutorShot_AllocateNewShotOverrideConfig_Params Parms{};
Parms.InConfigType = InConfigType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class MovieRenderPipelineCore.MoviePipelineExecutorJob
// (None)
class UClass* UMoviePipelineExecutorJob::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineExecutorJob");
return Clss;
}
// MoviePipelineExecutorJob MovieRenderPipelineCore.Default__MoviePipelineExecutorJob
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineExecutorJob* UMoviePipelineExecutorJob::GetDefaultObj()
{
static class UMoviePipelineExecutorJob* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineExecutorJob*>(UMoviePipelineExecutorJob::StaticClass()->DefaultObject);
return Default;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorJob.SetStatusProgress
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// float InProgress (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineExecutorJob::SetStatusProgress(float InProgress)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorJob", "SetStatusProgress");
Params::UMoviePipelineExecutorJob_SetStatusProgress_Params Parms{};
Parms.InProgress = InProgress;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorJob.SetStatusMessage
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FString InStatus (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineExecutorJob::SetStatusMessage(const class FString& InStatus)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorJob", "SetStatusMessage");
Params::UMoviePipelineExecutorJob_SetStatusMessage_Params Parms{};
Parms.InStatus = InStatus;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorJob.SetSequence
// (Final, Native, Public, HasDefaults, BlueprintCallable)
// Parameters:
// struct FSoftObjectPath InSequence (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineExecutorJob::SetSequence(const struct FSoftObjectPath& InSequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorJob", "SetSequence");
Params::UMoviePipelineExecutorJob_SetSequence_Params Parms{};
Parms.InSequence = InSequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorJob.SetPresetOrigin
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMoviePipelineMasterConfig* InPreset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineExecutorJob::SetPresetOrigin(class UMoviePipelineMasterConfig* InPreset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorJob", "SetPresetOrigin");
Params::UMoviePipelineExecutorJob_SetPresetOrigin_Params Parms{};
Parms.InPreset = InPreset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorJob.SetIsEnabled
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bInEnabled (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineExecutorJob::SetIsEnabled(bool bInEnabled)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorJob", "SetIsEnabled");
Params::UMoviePipelineExecutorJob_SetIsEnabled_Params Parms{};
Parms.bInEnabled = bInEnabled;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorJob.SetConsumed
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bInConsumed (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineExecutorJob::SetConsumed(bool bInConsumed)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorJob", "SetConsumed");
Params::UMoviePipelineExecutorJob_SetConsumed_Params Parms{};
Parms.bInConsumed = bInConsumed;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorJob.SetConfiguration
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMoviePipelineMasterConfig* InPreset (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineExecutorJob::SetConfiguration(class UMoviePipelineMasterConfig* InPreset)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorJob", "SetConfiguration");
Params::UMoviePipelineExecutorJob_SetConfiguration_Params Parms{};
Parms.InPreset = InPreset;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorJob.OnDuplicated
// (Native, Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UMoviePipelineExecutorJob::OnDuplicated()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorJob", "OnDuplicated");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorJob.IsEnabled
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMoviePipelineExecutorJob::IsEnabled()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorJob", "IsEnabled");
Params::UMoviePipelineExecutorJob_IsEnabled_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorJob.IsConsumed
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMoviePipelineExecutorJob::IsConsumed()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorJob", "IsConsumed");
Params::UMoviePipelineExecutorJob_IsConsumed_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorJob.GetStatusProgress
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// float ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
float UMoviePipelineExecutorJob::GetStatusProgress()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorJob", "GetStatusProgress");
Params::UMoviePipelineExecutorJob_GetStatusProgress_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorJob.GetStatusMessage
// (Native, Event, Public, BlueprintCallable, BlueprintEvent, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UMoviePipelineExecutorJob::GetStatusMessage()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorJob", "GetStatusMessage");
Params::UMoviePipelineExecutorJob_GetStatusMessage_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorJob.GetPresetOrigin
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMoviePipelineMasterConfig* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineMasterConfig* UMoviePipelineExecutorJob::GetPresetOrigin()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorJob", "GetPresetOrigin");
Params::UMoviePipelineExecutorJob_GetPresetOrigin_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineExecutorJob.GetConfiguration
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMoviePipelineMasterConfig* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineMasterConfig* UMoviePipelineExecutorJob::GetConfiguration()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineExecutorJob", "GetConfiguration");
Params::UMoviePipelineExecutorJob_GetConfiguration_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class MovieRenderPipelineCore.MoviePipelineQueue
// (None)
class UClass* UMoviePipelineQueue::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineQueue");
return Clss;
}
// MoviePipelineQueue MovieRenderPipelineCore.Default__MoviePipelineQueue
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineQueue* UMoviePipelineQueue::GetDefaultObj()
{
static class UMoviePipelineQueue* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineQueue*>(UMoviePipelineQueue::StaticClass()->DefaultObject);
return Default;
}
// Function MovieRenderPipelineCore.MoviePipelineQueue.SetJobIndex
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMoviePipelineExecutorJob* InJob (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineQueue::SetJobIndex(class UMoviePipelineExecutorJob* InJob, int32 Index)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineQueue", "SetJobIndex");
Params::UMoviePipelineQueue_SetJobIndex_Params Parms{};
Parms.InJob = InJob;
Parms.Index = Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineQueue.GetJobs
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class UMoviePipelineExecutorJob*>ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UMoviePipelineExecutorJob*> UMoviePipelineQueue::GetJobs()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineQueue", "GetJobs");
Params::UMoviePipelineQueue_GetJobs_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineQueue.DuplicateJob
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMoviePipelineExecutorJob* InJob (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMoviePipelineExecutorJob* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineExecutorJob* UMoviePipelineQueue::DuplicateJob(class UMoviePipelineExecutorJob* InJob)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineQueue", "DuplicateJob");
Params::UMoviePipelineQueue_DuplicateJob_Params Parms{};
Parms.InJob = InJob;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineQueue.DeleteJob
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMoviePipelineExecutorJob* InJob (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineQueue::DeleteJob(class UMoviePipelineExecutorJob* InJob)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineQueue", "DeleteJob");
Params::UMoviePipelineQueue_DeleteJob_Params Parms{};
Parms.InJob = InJob;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineQueue.DeleteAllJobs
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UMoviePipelineQueue::DeleteAllJobs()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineQueue", "DeleteAllJobs");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineQueue.CopyFrom
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMoviePipelineQueue* InQueue (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineQueue::CopyFrom(class UMoviePipelineQueue* InQueue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineQueue", "CopyFrom");
Params::UMoviePipelineQueue_CopyFrom_Params Parms{};
Parms.InQueue = InQueue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineQueue.AllocateNewJob
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UMoviePipelineExecutorJob>InJobType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMoviePipelineExecutorJob* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineExecutorJob* UMoviePipelineQueue::AllocateNewJob(TSubclassOf<class UMoviePipelineExecutorJob> InJobType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineQueue", "AllocateNewJob");
Params::UMoviePipelineQueue_AllocateNewJob_Params Parms{};
Parms.InJobType = InJobType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem
// (None)
class UClass* UMoviePipelineQueueEngineSubsystem::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineQueueEngineSubsystem");
return Clss;
}
// MoviePipelineQueueEngineSubsystem MovieRenderPipelineCore.Default__MoviePipelineQueueEngineSubsystem
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineQueueEngineSubsystem* UMoviePipelineQueueEngineSubsystem::GetDefaultObj()
{
static class UMoviePipelineQueueEngineSubsystem* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineQueueEngineSubsystem*>(UMoviePipelineQueueEngineSubsystem::StaticClass()->DefaultObject);
return Default;
}
// Function MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.SetConfiguration
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UMovieRenderDebugWidget>InProgressWidgetClass (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bRenderPlayerViewport (ConstParm, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineQueueEngineSubsystem::SetConfiguration(TSubclassOf<class UMovieRenderDebugWidget> InProgressWidgetClass, bool bRenderPlayerViewport)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineQueueEngineSubsystem", "SetConfiguration");
Params::UMoviePipelineQueueEngineSubsystem_SetConfiguration_Params Parms{};
Parms.InProgressWidgetClass = InProgressWidgetClass;
Parms.bRenderPlayerViewport = bRenderPlayerViewport;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.RenderQueueWithExecutorInstance
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMoviePipelineExecutorBase* InExecutor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineQueueEngineSubsystem::RenderQueueWithExecutorInstance(class UMoviePipelineExecutorBase* InExecutor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineQueueEngineSubsystem", "RenderQueueWithExecutorInstance");
Params::UMoviePipelineQueueEngineSubsystem_RenderQueueWithExecutorInstance_Params Parms{};
Parms.InExecutor = InExecutor;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.RenderQueueWithExecutor
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// TSubclassOf<class UMoviePipelineExecutorBase>InExecutorType (Parm, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMoviePipelineExecutorBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineExecutorBase* UMoviePipelineQueueEngineSubsystem::RenderQueueWithExecutor(TSubclassOf<class UMoviePipelineExecutorBase> InExecutorType)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineQueueEngineSubsystem", "RenderQueueWithExecutor");
Params::UMoviePipelineQueueEngineSubsystem_RenderQueueWithExecutor_Params Parms{};
Parms.InExecutorType = InExecutorType;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.RenderJob
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UMoviePipelineExecutorJob* InJob (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UMoviePipelineQueueEngineSubsystem::RenderJob(class UMoviePipelineExecutorJob* InJob)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineQueueEngineSubsystem", "RenderJob");
Params::UMoviePipelineQueueEngineSubsystem_RenderJob_Params Parms{};
Parms.InJob = InJob;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.IsRendering
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UMoviePipelineQueueEngineSubsystem::IsRendering()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineQueueEngineSubsystem", "IsRendering");
Params::UMoviePipelineQueueEngineSubsystem_IsRendering_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.GetQueue
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMoviePipelineQueue* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineQueue* UMoviePipelineQueueEngineSubsystem::GetQueue()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineQueueEngineSubsystem", "GetQueue");
Params::UMoviePipelineQueueEngineSubsystem_GetQueue_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.GetActiveExecutor
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UMoviePipelineExecutorBase* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineExecutorBase* UMoviePipelineQueueEngineSubsystem::GetActiveExecutor()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineQueueEngineSubsystem", "GetActiveExecutor");
Params::UMoviePipelineQueueEngineSubsystem_GetActiveExecutor_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function MovieRenderPipelineCore.MoviePipelineQueueEngineSubsystem.AllocateJob
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ULevelSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UMoviePipelineExecutorJob* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UMoviePipelineExecutorJob* UMoviePipelineQueueEngineSubsystem::AllocateJob(class ULevelSequence* InSequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("MoviePipelineQueueEngineSubsystem", "AllocateJob");
Params::UMoviePipelineQueueEngineSubsystem_AllocateJob_Params Parms{};
Parms.InSequence = InSequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class MovieRenderPipelineCore.MoviePipelineRenderPass
// (None)
class UClass* UMoviePipelineRenderPass::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineRenderPass");
return Clss;
}
// MoviePipelineRenderPass MovieRenderPipelineCore.Default__MoviePipelineRenderPass
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineRenderPass* UMoviePipelineRenderPass::GetDefaultObj()
{
static class UMoviePipelineRenderPass* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineRenderPass*>(UMoviePipelineRenderPass::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineShotConfig
// (None)
class UClass* UMoviePipelineShotConfig::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineShotConfig");
return Clss;
}
// MoviePipelineShotConfig MovieRenderPipelineCore.Default__MoviePipelineShotConfig
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineShotConfig* UMoviePipelineShotConfig::GetDefaultObj()
{
static class UMoviePipelineShotConfig* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineShotConfig*>(UMoviePipelineShotConfig::StaticClass()->DefaultObject);
return Default;
}
// Class MovieRenderPipelineCore.MoviePipelineVideoOutputBase
// (None)
class UClass* UMoviePipelineVideoOutputBase::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("MoviePipelineVideoOutputBase");
return Clss;
}
// MoviePipelineVideoOutputBase MovieRenderPipelineCore.Default__MoviePipelineVideoOutputBase
// (Public, ClassDefaultObject, ArchetypeObject)
class UMoviePipelineVideoOutputBase* UMoviePipelineVideoOutputBase::GetDefaultObj()
{
static class UMoviePipelineVideoOutputBase* Default = nullptr;
if (!Default)
Default = static_cast<UMoviePipelineVideoOutputBase*>(UMoviePipelineVideoOutputBase::StaticClass()->DefaultObject);
return Default;
}
}