PalWorld-NetCrack/SDK/OnlineSubsystemUtils_functions.cpp
2024-01-22 14:43:11 +08:00

2740 lines
92 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class OnlineSubsystemUtils.AchievementBlueprintLibrary
// (None)
class UClass* UAchievementBlueprintLibrary::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AchievementBlueprintLibrary");
return Clss;
}
// AchievementBlueprintLibrary OnlineSubsystemUtils.Default__AchievementBlueprintLibrary
// (Public, ClassDefaultObject, ArchetypeObject)
class UAchievementBlueprintLibrary* UAchievementBlueprintLibrary::GetDefaultObj()
{
static class UAchievementBlueprintLibrary* Default = nullptr;
if (!Default)
Default = static_cast<UAchievementBlueprintLibrary*>(UAchievementBlueprintLibrary::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.AchievementBlueprintLibrary.GetCachedAchievementProgress
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName AchievementId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFoundID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Progress (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAchievementBlueprintLibrary::GetCachedAchievementProgress(class UObject* WorldContextObject, class APlayerController* PlayerController, class FName AchievementId, bool* bFoundID, float* Progress)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AchievementBlueprintLibrary", "GetCachedAchievementProgress");
Params::UAchievementBlueprintLibrary_GetCachedAchievementProgress_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
Parms.AchievementId = AchievementId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (bFoundID != nullptr)
*bFoundID = Parms.bFoundID;
if (Progress != nullptr)
*Progress = Parms.Progress;
}
// Function OnlineSubsystemUtils.AchievementBlueprintLibrary.GetCachedAchievementDescription
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName AchievementId (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bFoundID (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FText Title (Parm, OutParm, NativeAccessSpecifierPublic)
// class FText LockedDescription (Parm, OutParm, NativeAccessSpecifierPublic)
// class FText UnlockedDescription (Parm, OutParm, NativeAccessSpecifierPublic)
// bool bHidden (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UAchievementBlueprintLibrary::GetCachedAchievementDescription(class UObject* WorldContextObject, class APlayerController* PlayerController, class FName AchievementId, bool* bFoundID, class FText* Title, class FText* LockedDescription, class FText* UnlockedDescription, bool* bHidden)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AchievementBlueprintLibrary", "GetCachedAchievementDescription");
Params::UAchievementBlueprintLibrary_GetCachedAchievementDescription_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
Parms.AchievementId = AchievementId;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (bFoundID != nullptr)
*bFoundID = Parms.bFoundID;
if (Title != nullptr)
*Title = Parms.Title;
if (LockedDescription != nullptr)
*LockedDescription = Parms.LockedDescription;
if (UnlockedDescription != nullptr)
*UnlockedDescription = Parms.UnlockedDescription;
if (bHidden != nullptr)
*bHidden = Parms.bHidden;
}
// Class OnlineSubsystemUtils.AchievementQueryCallbackProxy
// (None)
class UClass* UAchievementQueryCallbackProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AchievementQueryCallbackProxy");
return Clss;
}
// AchievementQueryCallbackProxy OnlineSubsystemUtils.Default__AchievementQueryCallbackProxy
// (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame)
class UAchievementQueryCallbackProxy* UAchievementQueryCallbackProxy::GetDefaultObj()
{
static class UAchievementQueryCallbackProxy* Default = nullptr;
if (!Default)
Default = static_cast<UAchievementQueryCallbackProxy*>(UAchievementQueryCallbackProxy::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.AchievementQueryCallbackProxy.CacheAchievements
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAchievementQueryCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAchievementQueryCallbackProxy* UAchievementQueryCallbackProxy::CacheAchievements(class UObject* WorldContextObject, class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AchievementQueryCallbackProxy", "CacheAchievements");
Params::UAchievementQueryCallbackProxy_CacheAchievements_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function OnlineSubsystemUtils.AchievementQueryCallbackProxy.CacheAchievementDescriptions
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAchievementQueryCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAchievementQueryCallbackProxy* UAchievementQueryCallbackProxy::CacheAchievementDescriptions(class UObject* WorldContextObject, class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AchievementQueryCallbackProxy", "CacheAchievementDescriptions");
Params::UAchievementQueryCallbackProxy_CacheAchievementDescriptions_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.AchievementWriteCallbackProxy
// (None)
class UClass* UAchievementWriteCallbackProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("AchievementWriteCallbackProxy");
return Clss;
}
// AchievementWriteCallbackProxy OnlineSubsystemUtils.Default__AchievementWriteCallbackProxy
// (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame)
class UAchievementWriteCallbackProxy* UAchievementWriteCallbackProxy::GetDefaultObj()
{
static class UAchievementWriteCallbackProxy* Default = nullptr;
if (!Default)
Default = static_cast<UAchievementWriteCallbackProxy*>(UAchievementWriteCallbackProxy::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.AchievementWriteCallbackProxy.WriteAchievementProgress
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName AchievementName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Progress (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 UserTag (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UAchievementWriteCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UAchievementWriteCallbackProxy* UAchievementWriteCallbackProxy::WriteAchievementProgress(class UObject* WorldContextObject, class APlayerController* PlayerController, class FName AchievementName, float Progress, int32 UserTag)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("AchievementWriteCallbackProxy", "WriteAchievementProgress");
Params::UAchievementWriteCallbackProxy_WriteAchievementProgress_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
Parms.AchievementName = AchievementName;
Parms.Progress = Progress;
Parms.UserTag = UserTag;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.ConnectionCallbackProxy
// (None)
class UClass* UConnectionCallbackProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ConnectionCallbackProxy");
return Clss;
}
// ConnectionCallbackProxy OnlineSubsystemUtils.Default__ConnectionCallbackProxy
// (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame)
class UConnectionCallbackProxy* UConnectionCallbackProxy::GetDefaultObj()
{
static class UConnectionCallbackProxy* Default = nullptr;
if (!Default)
Default = static_cast<UConnectionCallbackProxy*>(UConnectionCallbackProxy::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.ConnectionCallbackProxy.ConnectToService
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UConnectionCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UConnectionCallbackProxy* UConnectionCallbackProxy::ConnectToService(class UObject* WorldContextObject, class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ConnectionCallbackProxy", "ConnectToService");
Params::UConnectionCallbackProxy_ConnectToService_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.CreateSessionCallbackProxy
// (None)
class UClass* UCreateSessionCallbackProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CreateSessionCallbackProxy");
return Clss;
}
// CreateSessionCallbackProxy OnlineSubsystemUtils.Default__CreateSessionCallbackProxy
// (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame)
class UCreateSessionCallbackProxy* UCreateSessionCallbackProxy::GetDefaultObj()
{
static class UCreateSessionCallbackProxy* Default = nullptr;
if (!Default)
Default = static_cast<UCreateSessionCallbackProxy*>(UCreateSessionCallbackProxy::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.CreateSessionCallbackProxy.CreateSession
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PublicConnections (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseLAN (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UCreateSessionCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UCreateSessionCallbackProxy* UCreateSessionCallbackProxy::CreateSession(class UObject* WorldContextObject, class APlayerController* PlayerController, int32 PublicConnections, bool bUseLAN)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("CreateSessionCallbackProxy", "CreateSession");
Params::UCreateSessionCallbackProxy_CreateSession_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
Parms.PublicConnections = PublicConnections;
Parms.bUseLAN = bUseLAN;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.DestroySessionCallbackProxy
// (None)
class UClass* UDestroySessionCallbackProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("DestroySessionCallbackProxy");
return Clss;
}
// DestroySessionCallbackProxy OnlineSubsystemUtils.Default__DestroySessionCallbackProxy
// (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame)
class UDestroySessionCallbackProxy* UDestroySessionCallbackProxy::GetDefaultObj()
{
static class UDestroySessionCallbackProxy* Default = nullptr;
if (!Default)
Default = static_cast<UDestroySessionCallbackProxy*>(UDestroySessionCallbackProxy::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.DestroySessionCallbackProxy.DestroySession
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UDestroySessionCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UDestroySessionCallbackProxy* UDestroySessionCallbackProxy::DestroySession(class UObject* WorldContextObject, class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("DestroySessionCallbackProxy", "DestroySession");
Params::UDestroySessionCallbackProxy_DestroySession_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.EndMatchCallbackProxy
// (None)
class UClass* UEndMatchCallbackProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("EndMatchCallbackProxy");
return Clss;
}
// EndMatchCallbackProxy OnlineSubsystemUtils.Default__EndMatchCallbackProxy
// (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame)
class UEndMatchCallbackProxy* UEndMatchCallbackProxy::GetDefaultObj()
{
static class UEndMatchCallbackProxy* Default = nullptr;
if (!Default)
Default = static_cast<UEndMatchCallbackProxy*>(UEndMatchCallbackProxy::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.EndMatchCallbackProxy.EndMatch
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TScriptInterface<class ITurnBasedMatchInterface>MatchActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString MatchID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EMPMatchOutcome LocalPlayerOutcome (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EMPMatchOutcome OtherPlayersOutcome (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UEndMatchCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEndMatchCallbackProxy* UEndMatchCallbackProxy::EndMatch(class UObject* WorldContextObject, class APlayerController* PlayerController, TScriptInterface<class ITurnBasedMatchInterface> MatchActor, const class FString& MatchID, enum class EMPMatchOutcome LocalPlayerOutcome, enum class EMPMatchOutcome OtherPlayersOutcome)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EndMatchCallbackProxy", "EndMatch");
Params::UEndMatchCallbackProxy_EndMatch_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
Parms.MatchActor = MatchActor;
Parms.MatchID = MatchID;
Parms.LocalPlayerOutcome = LocalPlayerOutcome;
Parms.OtherPlayersOutcome = OtherPlayersOutcome;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.EndTurnCallbackProxy
// (None)
class UClass* UEndTurnCallbackProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("EndTurnCallbackProxy");
return Clss;
}
// EndTurnCallbackProxy OnlineSubsystemUtils.Default__EndTurnCallbackProxy
// (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame)
class UEndTurnCallbackProxy* UEndTurnCallbackProxy::GetDefaultObj()
{
static class UEndTurnCallbackProxy* Default = nullptr;
if (!Default)
Default = static_cast<UEndTurnCallbackProxy*>(UEndTurnCallbackProxy::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.EndTurnCallbackProxy.EndTurn
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString MatchID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TScriptInterface<class ITurnBasedMatchInterface>TurnBasedMatchInterface (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UEndTurnCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UEndTurnCallbackProxy* UEndTurnCallbackProxy::EndTurn(class UObject* WorldContextObject, class APlayerController* PlayerController, const class FString& MatchID, TScriptInterface<class ITurnBasedMatchInterface> TurnBasedMatchInterface)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("EndTurnCallbackProxy", "EndTurn");
Params::UEndTurnCallbackProxy_EndTurn_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
Parms.MatchID = MatchID;
Parms.TurnBasedMatchInterface = TurnBasedMatchInterface;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.FindSessionsCallbackProxy
// (None)
class UClass* UFindSessionsCallbackProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("FindSessionsCallbackProxy");
return Clss;
}
// FindSessionsCallbackProxy OnlineSubsystemUtils.Default__FindSessionsCallbackProxy
// (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame)
class UFindSessionsCallbackProxy* UFindSessionsCallbackProxy::GetDefaultObj()
{
static class UFindSessionsCallbackProxy* Default = nullptr;
if (!Default)
Default = static_cast<UFindSessionsCallbackProxy*>(UFindSessionsCallbackProxy::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.FindSessionsCallbackProxy.GetServerName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FBlueprintSessionResult Result (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UFindSessionsCallbackProxy::GetServerName(struct FBlueprintSessionResult& Result)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("FindSessionsCallbackProxy", "GetServerName");
Params::UFindSessionsCallbackProxy_GetServerName_Params Parms{};
Parms.Result = Result;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function OnlineSubsystemUtils.FindSessionsCallbackProxy.GetPingInMs
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FBlueprintSessionResult Result (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UFindSessionsCallbackProxy::GetPingInMs(struct FBlueprintSessionResult& Result)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("FindSessionsCallbackProxy", "GetPingInMs");
Params::UFindSessionsCallbackProxy_GetPingInMs_Params Parms{};
Parms.Result = Result;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function OnlineSubsystemUtils.FindSessionsCallbackProxy.GetMaxPlayers
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FBlueprintSessionResult Result (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UFindSessionsCallbackProxy::GetMaxPlayers(struct FBlueprintSessionResult& Result)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("FindSessionsCallbackProxy", "GetMaxPlayers");
Params::UFindSessionsCallbackProxy_GetMaxPlayers_Params Parms{};
Parms.Result = Result;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function OnlineSubsystemUtils.FindSessionsCallbackProxy.GetCurrentPlayers
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// struct FBlueprintSessionResult Result (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UFindSessionsCallbackProxy::GetCurrentPlayers(struct FBlueprintSessionResult& Result)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("FindSessionsCallbackProxy", "GetCurrentPlayers");
Params::UFindSessionsCallbackProxy_GetCurrentPlayers_Params Parms{};
Parms.Result = Result;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function OnlineSubsystemUtils.FindSessionsCallbackProxy.FindSessions
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaxResults (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bUseLAN (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UFindSessionsCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UFindSessionsCallbackProxy* UFindSessionsCallbackProxy::FindSessions(class UObject* WorldContextObject, class APlayerController* PlayerController, int32 MaxResults, bool bUseLAN)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("FindSessionsCallbackProxy", "FindSessions");
Params::UFindSessionsCallbackProxy_FindSessions_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
Parms.MaxResults = MaxResults;
Parms.bUseLAN = bUseLAN;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.FindTurnBasedMatchCallbackProxy
// (None)
class UClass* UFindTurnBasedMatchCallbackProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("FindTurnBasedMatchCallbackProxy");
return Clss;
}
// FindTurnBasedMatchCallbackProxy OnlineSubsystemUtils.Default__FindTurnBasedMatchCallbackProxy
// (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame)
class UFindTurnBasedMatchCallbackProxy* UFindTurnBasedMatchCallbackProxy::GetDefaultObj()
{
static class UFindTurnBasedMatchCallbackProxy* Default = nullptr;
if (!Default)
Default = static_cast<UFindTurnBasedMatchCallbackProxy*>(UFindTurnBasedMatchCallbackProxy::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.FindTurnBasedMatchCallbackProxy.FindTurnBasedMatch
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TScriptInterface<class ITurnBasedMatchInterface>MatchActor (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MinPlayers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 MaxPlayers (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlayerGroup (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ShowExistingMatches (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UFindTurnBasedMatchCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UFindTurnBasedMatchCallbackProxy* UFindTurnBasedMatchCallbackProxy::FindTurnBasedMatch(class UObject* WorldContextObject, class APlayerController* PlayerController, TScriptInterface<class ITurnBasedMatchInterface> MatchActor, int32 MinPlayers, int32 MaxPlayers, int32 PlayerGroup, bool ShowExistingMatches)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("FindTurnBasedMatchCallbackProxy", "FindTurnBasedMatch");
Params::UFindTurnBasedMatchCallbackProxy_FindTurnBasedMatch_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
Parms.MatchActor = MatchActor;
Parms.MinPlayers = MinPlayers;
Parms.MaxPlayers = MaxPlayers;
Parms.PlayerGroup = PlayerGroup;
Parms.ShowExistingMatches = ShowExistingMatches;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.InAppPurchaseCallbackProxy2
// (None)
class UClass* UInAppPurchaseCallbackProxy2::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InAppPurchaseCallbackProxy2");
return Clss;
}
// InAppPurchaseCallbackProxy2 OnlineSubsystemUtils.Default__InAppPurchaseCallbackProxy2
// (Public, ClassDefaultObject, ArchetypeObject)
class UInAppPurchaseCallbackProxy2* UInAppPurchaseCallbackProxy2::GetDefaultObj()
{
static class UInAppPurchaseCallbackProxy2* Default = nullptr;
if (!Default)
Default = static_cast<UInAppPurchaseCallbackProxy2*>(UInAppPurchaseCallbackProxy2::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.InAppPurchaseCallbackProxy2.CreateProxyObjectForInAppPurchaseUnprocessedPurchases
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UInAppPurchaseCallbackProxy2*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UInAppPurchaseCallbackProxy2* UInAppPurchaseCallbackProxy2::CreateProxyObjectForInAppPurchaseUnprocessedPurchases(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InAppPurchaseCallbackProxy2", "CreateProxyObjectForInAppPurchaseUnprocessedPurchases");
Params::UInAppPurchaseCallbackProxy2_CreateProxyObjectForInAppPurchaseUnprocessedPurchases_Params Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function OnlineSubsystemUtils.InAppPurchaseCallbackProxy2.CreateProxyObjectForInAppPurchaseQueryOwned
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UInAppPurchaseCallbackProxy2*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UInAppPurchaseCallbackProxy2* UInAppPurchaseCallbackProxy2::CreateProxyObjectForInAppPurchaseQueryOwned(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InAppPurchaseCallbackProxy2", "CreateProxyObjectForInAppPurchaseQueryOwned");
Params::UInAppPurchaseCallbackProxy2_CreateProxyObjectForInAppPurchaseQueryOwned_Params Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function OnlineSubsystemUtils.InAppPurchaseCallbackProxy2.CreateProxyObjectForInAppPurchase
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FInAppPurchaseProductRequest2ProductRequest (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UInAppPurchaseCallbackProxy2*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UInAppPurchaseCallbackProxy2* UInAppPurchaseCallbackProxy2::CreateProxyObjectForInAppPurchase(class APlayerController* PlayerController, struct FInAppPurchaseProductRequest2& ProductRequest)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InAppPurchaseCallbackProxy2", "CreateProxyObjectForInAppPurchase");
Params::UInAppPurchaseCallbackProxy2_CreateProxyObjectForInAppPurchase_Params Parms{};
Parms.PlayerController = PlayerController;
Parms.ProductRequest = ProductRequest;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy2
// (None)
class UClass* UInAppPurchaseQueryCallbackProxy2::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InAppPurchaseQueryCallbackProxy2");
return Clss;
}
// InAppPurchaseQueryCallbackProxy2 OnlineSubsystemUtils.Default__InAppPurchaseQueryCallbackProxy2
// (Public, ClassDefaultObject, ArchetypeObject)
class UInAppPurchaseQueryCallbackProxy2* UInAppPurchaseQueryCallbackProxy2::GetDefaultObj()
{
static class UInAppPurchaseQueryCallbackProxy2* Default = nullptr;
if (!Default)
Default = static_cast<UInAppPurchaseQueryCallbackProxy2*>(UInAppPurchaseQueryCallbackProxy2::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.InAppPurchaseQueryCallbackProxy2.CreateProxyObjectForInAppPurchaseQuery
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class FString> ProductIdentifiers (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class UInAppPurchaseQueryCallbackProxy2*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UInAppPurchaseQueryCallbackProxy2* UInAppPurchaseQueryCallbackProxy2::CreateProxyObjectForInAppPurchaseQuery(class APlayerController* PlayerController, TArray<class FString>& ProductIdentifiers)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InAppPurchaseQueryCallbackProxy2", "CreateProxyObjectForInAppPurchaseQuery");
Params::UInAppPurchaseQueryCallbackProxy2_CreateProxyObjectForInAppPurchaseQuery_Params Parms{};
Parms.PlayerController = PlayerController;
Parms.ProductIdentifiers = ProductIdentifiers;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy2
// (None)
class UClass* UInAppPurchaseRestoreCallbackProxy2::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("InAppPurchaseRestoreCallbackProxy2");
return Clss;
}
// InAppPurchaseRestoreCallbackProxy2 OnlineSubsystemUtils.Default__InAppPurchaseRestoreCallbackProxy2
// (Public, ClassDefaultObject, ArchetypeObject)
class UInAppPurchaseRestoreCallbackProxy2* UInAppPurchaseRestoreCallbackProxy2::GetDefaultObj()
{
static class UInAppPurchaseRestoreCallbackProxy2* Default = nullptr;
if (!Default)
Default = static_cast<UInAppPurchaseRestoreCallbackProxy2*>(UInAppPurchaseRestoreCallbackProxy2::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.InAppPurchaseRestoreCallbackProxy2.CreateProxyObjectForInAppPurchaseRestore
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// TArray<struct FInAppPurchaseProductRequest2>ConsumableProductFlags (ConstParm, Parm, OutParm, ZeroConstructor, ReferenceParm, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UInAppPurchaseRestoreCallbackProxy2*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UInAppPurchaseRestoreCallbackProxy2* UInAppPurchaseRestoreCallbackProxy2::CreateProxyObjectForInAppPurchaseRestore(TArray<struct FInAppPurchaseProductRequest2>& ConsumableProductFlags, class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("InAppPurchaseRestoreCallbackProxy2", "CreateProxyObjectForInAppPurchaseRestore");
Params::UInAppPurchaseRestoreCallbackProxy2_CreateProxyObjectForInAppPurchaseRestore_Params Parms{};
Parms.ConsumableProductFlags = ConsumableProductFlags;
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.IpConnection
// (None)
class UClass* UIpConnection::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("IpConnection");
return Clss;
}
// IpConnection OnlineSubsystemUtils.Default__IpConnection
// (Public, ClassDefaultObject, ArchetypeObject)
class UIpConnection* UIpConnection::GetDefaultObj()
{
static class UIpConnection* Default = nullptr;
if (!Default)
Default = static_cast<UIpConnection*>(UIpConnection::StaticClass()->DefaultObject);
return Default;
}
// Class OnlineSubsystemUtils.IpNetDriver
// (None)
class UClass* UIpNetDriver::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("IpNetDriver");
return Clss;
}
// IpNetDriver OnlineSubsystemUtils.Default__IpNetDriver
// (Public, ClassDefaultObject, ArchetypeObject)
class UIpNetDriver* UIpNetDriver::GetDefaultObj()
{
static class UIpNetDriver* Default = nullptr;
if (!Default)
Default = static_cast<UIpNetDriver*>(UIpNetDriver::StaticClass()->DefaultObject);
return Default;
}
// Class OnlineSubsystemUtils.JoinSessionCallbackProxy
// (None)
class UClass* UJoinSessionCallbackProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("JoinSessionCallbackProxy");
return Clss;
}
// JoinSessionCallbackProxy OnlineSubsystemUtils.Default__JoinSessionCallbackProxy
// (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame)
class UJoinSessionCallbackProxy* UJoinSessionCallbackProxy::GetDefaultObj()
{
static class UJoinSessionCallbackProxy* Default = nullptr;
if (!Default)
Default = static_cast<UJoinSessionCallbackProxy*>(UJoinSessionCallbackProxy::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.JoinSessionCallbackProxy.JoinSession
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FBlueprintSessionResult SearchResult (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
// class UJoinSessionCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UJoinSessionCallbackProxy* UJoinSessionCallbackProxy::JoinSession(class UObject* WorldContextObject, class APlayerController* PlayerController, struct FBlueprintSessionResult& SearchResult)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("JoinSessionCallbackProxy", "JoinSession");
Params::UJoinSessionCallbackProxy_JoinSession_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
Parms.SearchResult = SearchResult;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.LeaderboardBlueprintLibrary
// (None)
class UClass* ULeaderboardBlueprintLibrary::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LeaderboardBlueprintLibrary");
return Clss;
}
// LeaderboardBlueprintLibrary OnlineSubsystemUtils.Default__LeaderboardBlueprintLibrary
// (Public, ClassDefaultObject, ArchetypeObject)
class ULeaderboardBlueprintLibrary* ULeaderboardBlueprintLibrary::GetDefaultObj()
{
static class ULeaderboardBlueprintLibrary* Default = nullptr;
if (!Default)
Default = static_cast<ULeaderboardBlueprintLibrary*>(ULeaderboardBlueprintLibrary::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.LeaderboardBlueprintLibrary.WriteLeaderboardInteger
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName StatName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 StatValue (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ULeaderboardBlueprintLibrary::WriteLeaderboardInteger(class APlayerController* PlayerController, class FName StatName, int32 StatValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LeaderboardBlueprintLibrary", "WriteLeaderboardInteger");
Params::ULeaderboardBlueprintLibrary_WriteLeaderboardInteger_Params Parms{};
Parms.PlayerController = PlayerController;
Parms.StatName = StatName;
Parms.StatValue = StatValue;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.LeaderboardFlushCallbackProxy
// (None)
class UClass* ULeaderboardFlushCallbackProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LeaderboardFlushCallbackProxy");
return Clss;
}
// LeaderboardFlushCallbackProxy OnlineSubsystemUtils.Default__LeaderboardFlushCallbackProxy
// (Public, ClassDefaultObject, ArchetypeObject)
class ULeaderboardFlushCallbackProxy* ULeaderboardFlushCallbackProxy::GetDefaultObj()
{
static class ULeaderboardFlushCallbackProxy* Default = nullptr;
if (!Default)
Default = static_cast<ULeaderboardFlushCallbackProxy*>(ULeaderboardFlushCallbackProxy::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.LeaderboardFlushCallbackProxy.CreateProxyObjectForFlush
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName SessionName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULeaderboardFlushCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULeaderboardFlushCallbackProxy* ULeaderboardFlushCallbackProxy::CreateProxyObjectForFlush(class APlayerController* PlayerController, class FName SessionName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LeaderboardFlushCallbackProxy", "CreateProxyObjectForFlush");
Params::ULeaderboardFlushCallbackProxy_CreateProxyObjectForFlush_Params Parms{};
Parms.PlayerController = PlayerController;
Parms.SessionName = SessionName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.LeaderboardQueryCallbackProxy
// (None)
class UClass* ULeaderboardQueryCallbackProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LeaderboardQueryCallbackProxy");
return Clss;
}
// LeaderboardQueryCallbackProxy OnlineSubsystemUtils.Default__LeaderboardQueryCallbackProxy
// (Public, ClassDefaultObject, ArchetypeObject)
class ULeaderboardQueryCallbackProxy* ULeaderboardQueryCallbackProxy::GetDefaultObj()
{
static class ULeaderboardQueryCallbackProxy* Default = nullptr;
if (!Default)
Default = static_cast<ULeaderboardQueryCallbackProxy*>(ULeaderboardQueryCallbackProxy::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.LeaderboardQueryCallbackProxy.CreateProxyObjectForIntQuery
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FName StatName (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULeaderboardQueryCallbackProxy*ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULeaderboardQueryCallbackProxy* ULeaderboardQueryCallbackProxy::CreateProxyObjectForIntQuery(class APlayerController* PlayerController, class FName StatName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LeaderboardQueryCallbackProxy", "CreateProxyObjectForIntQuery");
Params::ULeaderboardQueryCallbackProxy_CreateProxyObjectForIntQuery_Params Parms{};
Parms.PlayerController = PlayerController;
Parms.StatName = StatName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.LogoutCallbackProxy
// (None)
class UClass* ULogoutCallbackProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LogoutCallbackProxy");
return Clss;
}
// LogoutCallbackProxy OnlineSubsystemUtils.Default__LogoutCallbackProxy
// (Public, ClassDefaultObject, ArchetypeObject)
class ULogoutCallbackProxy* ULogoutCallbackProxy::GetDefaultObj()
{
static class ULogoutCallbackProxy* Default = nullptr;
if (!Default)
Default = static_cast<ULogoutCallbackProxy*>(ULogoutCallbackProxy::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.LogoutCallbackProxy.Logout
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULogoutCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULogoutCallbackProxy* ULogoutCallbackProxy::Logout(class UObject* WorldContextObject, class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LogoutCallbackProxy", "Logout");
Params::ULogoutCallbackProxy_Logout_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.OnlineBeacon
// (Actor)
class UClass* AOnlineBeacon::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("OnlineBeacon");
return Clss;
}
// OnlineBeacon OnlineSubsystemUtils.Default__OnlineBeacon
// (Public, ClassDefaultObject, ArchetypeObject)
class AOnlineBeacon* AOnlineBeacon::GetDefaultObj()
{
static class AOnlineBeacon* Default = nullptr;
if (!Default)
Default = static_cast<AOnlineBeacon*>(AOnlineBeacon::StaticClass()->DefaultObject);
return Default;
}
// Class OnlineSubsystemUtils.OnlineBeaconClient
// (Actor)
class UClass* AOnlineBeaconClient::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("OnlineBeaconClient");
return Clss;
}
// OnlineBeaconClient OnlineSubsystemUtils.Default__OnlineBeaconClient
// (Public, ClassDefaultObject, ArchetypeObject)
class AOnlineBeaconClient* AOnlineBeaconClient::GetDefaultObj()
{
static class AOnlineBeaconClient* Default = nullptr;
if (!Default)
Default = static_cast<AOnlineBeaconClient*>(AOnlineBeaconClient::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.OnlineBeaconClient.ClientOnConnected
// (Final, Net, NetReliable, Native, Event, Private, NetClient)
// Parameters:
void AOnlineBeaconClient::ClientOnConnected()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("OnlineBeaconClient", "ClientOnConnected");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class OnlineSubsystemUtils.OnlineBeaconHost
// (Actor)
class UClass* AOnlineBeaconHost::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("OnlineBeaconHost");
return Clss;
}
// OnlineBeaconHost OnlineSubsystemUtils.Default__OnlineBeaconHost
// (Public, ClassDefaultObject, ArchetypeObject)
class AOnlineBeaconHost* AOnlineBeaconHost::GetDefaultObj()
{
static class AOnlineBeaconHost* Default = nullptr;
if (!Default)
Default = static_cast<AOnlineBeaconHost*>(AOnlineBeaconHost::StaticClass()->DefaultObject);
return Default;
}
// Class OnlineSubsystemUtils.OnlineBeaconHostObject
// (Actor)
class UClass* AOnlineBeaconHostObject::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("OnlineBeaconHostObject");
return Clss;
}
// OnlineBeaconHostObject OnlineSubsystemUtils.Default__OnlineBeaconHostObject
// (Public, ClassDefaultObject, ArchetypeObject)
class AOnlineBeaconHostObject* AOnlineBeaconHostObject::GetDefaultObj()
{
static class AOnlineBeaconHostObject* Default = nullptr;
if (!Default)
Default = static_cast<AOnlineBeaconHostObject*>(AOnlineBeaconHostObject::StaticClass()->DefaultObject);
return Default;
}
// Class OnlineSubsystemUtils.OnlineEngineInterfaceImpl
// (None)
class UClass* UOnlineEngineInterfaceImpl::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("OnlineEngineInterfaceImpl");
return Clss;
}
// OnlineEngineInterfaceImpl OnlineSubsystemUtils.Default__OnlineEngineInterfaceImpl
// (Public, ClassDefaultObject, ArchetypeObject)
class UOnlineEngineInterfaceImpl* UOnlineEngineInterfaceImpl::GetDefaultObj()
{
static class UOnlineEngineInterfaceImpl* Default = nullptr;
if (!Default)
Default = static_cast<UOnlineEngineInterfaceImpl*>(UOnlineEngineInterfaceImpl::StaticClass()->DefaultObject);
return Default;
}
// Class OnlineSubsystemUtils.OnlinePIESettings
// (None)
class UClass* UOnlinePIESettings::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("OnlinePIESettings");
return Clss;
}
// OnlinePIESettings OnlineSubsystemUtils.Default__OnlinePIESettings
// (Public, ClassDefaultObject, ArchetypeObject)
class UOnlinePIESettings* UOnlinePIESettings::GetDefaultObj()
{
static class UOnlinePIESettings* Default = nullptr;
if (!Default)
Default = static_cast<UOnlinePIESettings*>(UOnlinePIESettings::StaticClass()->DefaultObject);
return Default;
}
// Class OnlineSubsystemUtils.OnlineServicesEngineInterfaceImpl
// (None)
class UClass* UOnlineServicesEngineInterfaceImpl::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("OnlineServicesEngineInterfaceImpl");
return Clss;
}
// OnlineServicesEngineInterfaceImpl OnlineSubsystemUtils.Default__OnlineServicesEngineInterfaceImpl
// (Public, ClassDefaultObject, ArchetypeObject)
class UOnlineServicesEngineInterfaceImpl* UOnlineServicesEngineInterfaceImpl::GetDefaultObj()
{
static class UOnlineServicesEngineInterfaceImpl* Default = nullptr;
if (!Default)
Default = static_cast<UOnlineServicesEngineInterfaceImpl*>(UOnlineServicesEngineInterfaceImpl::StaticClass()->DefaultObject);
return Default;
}
// Class OnlineSubsystemUtils.OnlineSessionClient
// (None)
class UClass* UOnlineSessionClient::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("OnlineSessionClient");
return Clss;
}
// OnlineSessionClient OnlineSubsystemUtils.Default__OnlineSessionClient
// (Public, ClassDefaultObject, ArchetypeObject)
class UOnlineSessionClient* UOnlineSessionClient::GetDefaultObj()
{
static class UOnlineSessionClient* Default = nullptr;
if (!Default)
Default = static_cast<UOnlineSessionClient*>(UOnlineSessionClient::StaticClass()->DefaultObject);
return Default;
}
// Class OnlineSubsystemUtils.PartyBeaconClient
// (Actor)
class UClass* APartyBeaconClient::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PartyBeaconClient");
return Clss;
}
// PartyBeaconClient OnlineSubsystemUtils.Default__PartyBeaconClient
// (Public, ClassDefaultObject, ArchetypeObject)
class APartyBeaconClient* APartyBeaconClient::GetDefaultObj()
{
static class APartyBeaconClient* Default = nullptr;
if (!Default)
Default = static_cast<APartyBeaconClient*>(APartyBeaconClient::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.PartyBeaconClient.ServerUpdateReservationRequest
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
// Parameters:
// class FString SessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPartyReservation ReservationUpdate (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
void APartyBeaconClient::ServerUpdateReservationRequest(const class FString& SessionId, struct FPartyReservation& ReservationUpdate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PartyBeaconClient", "ServerUpdateReservationRequest");
Params::APartyBeaconClient_ServerUpdateReservationRequest_Params Parms{};
Parms.SessionId = SessionId;
Parms.ReservationUpdate = ReservationUpdate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function OnlineSubsystemUtils.PartyBeaconClient.ServerReservationRequest
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
// Parameters:
// class FString SessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPartyReservation Reservation (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
void APartyBeaconClient::ServerReservationRequest(const class FString& SessionId, struct FPartyReservation& Reservation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PartyBeaconClient", "ServerReservationRequest");
Params::APartyBeaconClient_ServerReservationRequest_Params Parms{};
Parms.SessionId = SessionId;
Parms.Reservation = Reservation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function OnlineSubsystemUtils.PartyBeaconClient.ServerRemoveMemberFromReservationRequest
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
// Parameters:
// class FString SessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPartyReservation ReservationUpdate (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
void APartyBeaconClient::ServerRemoveMemberFromReservationRequest(const class FString& SessionId, struct FPartyReservation& ReservationUpdate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PartyBeaconClient", "ServerRemoveMemberFromReservationRequest");
Params::APartyBeaconClient_ServerRemoveMemberFromReservationRequest_Params Parms{};
Parms.SessionId = SessionId;
Parms.ReservationUpdate = ReservationUpdate;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function OnlineSubsystemUtils.PartyBeaconClient.ServerCancelReservationRequest
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
// Parameters:
// struct FUniqueNetIdRepl PartyLeader (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APartyBeaconClient::ServerCancelReservationRequest(struct FUniqueNetIdRepl& PartyLeader)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PartyBeaconClient", "ServerCancelReservationRequest");
Params::APartyBeaconClient_ServerCancelReservationRequest_Params Parms{};
Parms.PartyLeader = PartyLeader;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function OnlineSubsystemUtils.PartyBeaconClient.ServerAddOrUpdateReservationRequest
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
// Parameters:
// class FString SessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPartyReservation Reservation (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
void APartyBeaconClient::ServerAddOrUpdateReservationRequest(const class FString& SessionId, struct FPartyReservation& Reservation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PartyBeaconClient", "ServerAddOrUpdateReservationRequest");
Params::APartyBeaconClient_ServerAddOrUpdateReservationRequest_Params Parms{};
Parms.SessionId = SessionId;
Parms.Reservation = Reservation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function OnlineSubsystemUtils.PartyBeaconClient.ClientSendReservationUpdates
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// int32 NumRemainingReservations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APartyBeaconClient::ClientSendReservationUpdates(int32 NumRemainingReservations)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PartyBeaconClient", "ClientSendReservationUpdates");
Params::APartyBeaconClient_ClientSendReservationUpdates_Params Parms{};
Parms.NumRemainingReservations = NumRemainingReservations;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function OnlineSubsystemUtils.PartyBeaconClient.ClientSendReservationFull
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
void APartyBeaconClient::ClientSendReservationFull()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PartyBeaconClient", "ClientSendReservationFull");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function OnlineSubsystemUtils.PartyBeaconClient.ClientReservationResponse
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// enum class EPartyReservationResult ReservationResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APartyBeaconClient::ClientReservationResponse(enum class EPartyReservationResult ReservationResponse)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PartyBeaconClient", "ClientReservationResponse");
Params::APartyBeaconClient_ClientReservationResponse_Params Parms{};
Parms.ReservationResponse = ReservationResponse;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function OnlineSubsystemUtils.PartyBeaconClient.ClientCancelReservationResponse
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// enum class EPartyReservationResult ReservationResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void APartyBeaconClient::ClientCancelReservationResponse(enum class EPartyReservationResult ReservationResponse)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PartyBeaconClient", "ClientCancelReservationResponse");
Params::APartyBeaconClient_ClientCancelReservationResponse_Params Parms{};
Parms.ReservationResponse = ReservationResponse;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class OnlineSubsystemUtils.PartyBeaconHost
// (Actor)
class UClass* APartyBeaconHost::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PartyBeaconHost");
return Clss;
}
// PartyBeaconHost OnlineSubsystemUtils.Default__PartyBeaconHost
// (Public, ClassDefaultObject, ArchetypeObject)
class APartyBeaconHost* APartyBeaconHost::GetDefaultObj()
{
static class APartyBeaconHost* Default = nullptr;
if (!Default)
Default = static_cast<APartyBeaconHost*>(APartyBeaconHost::StaticClass()->DefaultObject);
return Default;
}
// Class OnlineSubsystemUtils.PartyBeaconState
// (None)
class UClass* UPartyBeaconState::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PartyBeaconState");
return Clss;
}
// PartyBeaconState OnlineSubsystemUtils.Default__PartyBeaconState
// (Public, ClassDefaultObject, ArchetypeObject)
class UPartyBeaconState* UPartyBeaconState::GetDefaultObj()
{
static class UPartyBeaconState* Default = nullptr;
if (!Default)
Default = static_cast<UPartyBeaconState*>(UPartyBeaconState::StaticClass()->DefaultObject);
return Default;
}
// Class OnlineSubsystemUtils.QuitMatchCallbackProxy
// (None)
class UClass* UQuitMatchCallbackProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("QuitMatchCallbackProxy");
return Clss;
}
// QuitMatchCallbackProxy OnlineSubsystemUtils.Default__QuitMatchCallbackProxy
// (Public, ClassDefaultObject, ArchetypeObject, StrongRefOnFrame)
class UQuitMatchCallbackProxy* UQuitMatchCallbackProxy::GetDefaultObj()
{
static class UQuitMatchCallbackProxy* Default = nullptr;
if (!Default)
Default = static_cast<UQuitMatchCallbackProxy*>(UQuitMatchCallbackProxy::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.QuitMatchCallbackProxy.QuitMatch
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString MatchID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// enum class EMPMatchOutcome Outcome (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 TurnTimeoutInSeconds (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UQuitMatchCallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UQuitMatchCallbackProxy* UQuitMatchCallbackProxy::QuitMatch(class UObject* WorldContextObject, class APlayerController* PlayerController, const class FString& MatchID, enum class EMPMatchOutcome Outcome, int32 TurnTimeoutInSeconds)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("QuitMatchCallbackProxy", "QuitMatch");
Params::UQuitMatchCallbackProxy_QuitMatch_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
Parms.MatchID = MatchID;
Parms.Outcome = Outcome;
Parms.TurnTimeoutInSeconds = TurnTimeoutInSeconds;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.ShowLoginUICallbackProxy
// (None)
class UClass* UShowLoginUICallbackProxy::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("ShowLoginUICallbackProxy");
return Clss;
}
// ShowLoginUICallbackProxy OnlineSubsystemUtils.Default__ShowLoginUICallbackProxy
// (Public, ClassDefaultObject, ArchetypeObject)
class UShowLoginUICallbackProxy* UShowLoginUICallbackProxy::GetDefaultObj()
{
static class UShowLoginUICallbackProxy* Default = nullptr;
if (!Default)
Default = static_cast<UShowLoginUICallbackProxy*>(UShowLoginUICallbackProxy::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.ShowLoginUICallbackProxy.ShowExternalLoginUI
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* InPlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UShowLoginUICallbackProxy* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UShowLoginUICallbackProxy* UShowLoginUICallbackProxy::ShowExternalLoginUI(class UObject* WorldContextObject, class APlayerController* InPlayerController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("ShowLoginUICallbackProxy", "ShowExternalLoginUI");
Params::UShowLoginUICallbackProxy_ShowExternalLoginUI_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.InPlayerController = InPlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class OnlineSubsystemUtils.SpectatorBeaconClient
// (Actor)
class UClass* ASpectatorBeaconClient::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SpectatorBeaconClient");
return Clss;
}
// SpectatorBeaconClient OnlineSubsystemUtils.Default__SpectatorBeaconClient
// (Public, ClassDefaultObject, ArchetypeObject)
class ASpectatorBeaconClient* ASpectatorBeaconClient::GetDefaultObj()
{
static class ASpectatorBeaconClient* Default = nullptr;
if (!Default)
Default = static_cast<ASpectatorBeaconClient*>(ASpectatorBeaconClient::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.SpectatorBeaconClient.ServerReservationRequest
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
// Parameters:
// class FString SessionId (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FSpectatorReservation Reservation (ConstParm, Parm, ReferenceParm, NativeAccessSpecifierPublic)
void ASpectatorBeaconClient::ServerReservationRequest(const class FString& SessionId, struct FSpectatorReservation& Reservation)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpectatorBeaconClient", "ServerReservationRequest");
Params::ASpectatorBeaconClient_ServerReservationRequest_Params Parms{};
Parms.SessionId = SessionId;
Parms.Reservation = Reservation;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function OnlineSubsystemUtils.SpectatorBeaconClient.ServerCancelReservationRequest
// (Net, NetReliable, Native, Event, Protected, NetServer, NetValidate)
// Parameters:
// struct FUniqueNetIdRepl Spectator (ConstParm, Parm, ReferenceParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASpectatorBeaconClient::ServerCancelReservationRequest(struct FUniqueNetIdRepl& Spectator)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpectatorBeaconClient", "ServerCancelReservationRequest");
Params::ASpectatorBeaconClient_ServerCancelReservationRequest_Params Parms{};
Parms.Spectator = Spectator;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function OnlineSubsystemUtils.SpectatorBeaconClient.ClientSendReservationUpdates
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// int32 NumRemainingReservations (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASpectatorBeaconClient::ClientSendReservationUpdates(int32 NumRemainingReservations)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpectatorBeaconClient", "ClientSendReservationUpdates");
Params::ASpectatorBeaconClient_ClientSendReservationUpdates_Params Parms{};
Parms.NumRemainingReservations = NumRemainingReservations;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function OnlineSubsystemUtils.SpectatorBeaconClient.ClientSendReservationFull
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
void ASpectatorBeaconClient::ClientSendReservationFull()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpectatorBeaconClient", "ClientSendReservationFull");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function OnlineSubsystemUtils.SpectatorBeaconClient.ClientReservationResponse
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// enum class ESpectatorReservationResultReservationResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASpectatorBeaconClient::ClientReservationResponse(enum class ESpectatorReservationResult ReservationResponse)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpectatorBeaconClient", "ClientReservationResponse");
Params::ASpectatorBeaconClient_ClientReservationResponse_Params Parms{};
Parms.ReservationResponse = ReservationResponse;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function OnlineSubsystemUtils.SpectatorBeaconClient.ClientCancelReservationResponse
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
// enum class ESpectatorReservationResultReservationResponse (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASpectatorBeaconClient::ClientCancelReservationResponse(enum class ESpectatorReservationResult ReservationResponse)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SpectatorBeaconClient", "ClientCancelReservationResponse");
Params::ASpectatorBeaconClient_ClientCancelReservationResponse_Params Parms{};
Parms.ReservationResponse = ReservationResponse;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Class OnlineSubsystemUtils.SpectatorBeaconHost
// (Actor)
class UClass* ASpectatorBeaconHost::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SpectatorBeaconHost");
return Clss;
}
// SpectatorBeaconHost OnlineSubsystemUtils.Default__SpectatorBeaconHost
// (Public, ClassDefaultObject, ArchetypeObject)
class ASpectatorBeaconHost* ASpectatorBeaconHost::GetDefaultObj()
{
static class ASpectatorBeaconHost* Default = nullptr;
if (!Default)
Default = static_cast<ASpectatorBeaconHost*>(ASpectatorBeaconHost::StaticClass()->DefaultObject);
return Default;
}
// Class OnlineSubsystemUtils.SpectatorBeaconState
// (None)
class UClass* USpectatorBeaconState::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SpectatorBeaconState");
return Clss;
}
// SpectatorBeaconState OnlineSubsystemUtils.Default__SpectatorBeaconState
// (Public, ClassDefaultObject, ArchetypeObject)
class USpectatorBeaconState* USpectatorBeaconState::GetDefaultObj()
{
static class USpectatorBeaconState* Default = nullptr;
if (!Default)
Default = static_cast<USpectatorBeaconState*>(USpectatorBeaconState::StaticClass()->DefaultObject);
return Default;
}
// Class OnlineSubsystemUtils.TestBeaconClient
// (Actor)
class UClass* ATestBeaconClient::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TestBeaconClient");
return Clss;
}
// TestBeaconClient OnlineSubsystemUtils.Default__TestBeaconClient
// (Public, ClassDefaultObject, ArchetypeObject)
class ATestBeaconClient* ATestBeaconClient::GetDefaultObj()
{
static class ATestBeaconClient* Default = nullptr;
if (!Default)
Default = static_cast<ATestBeaconClient*>(ATestBeaconClient::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.TestBeaconClient.ServerPong
// (Net, NetReliable, Native, Event, Public, NetServer, NetValidate)
// Parameters:
void ATestBeaconClient::ServerPong()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TestBeaconClient", "ServerPong");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function OnlineSubsystemUtils.TestBeaconClient.ClientPing
// (Net, NetReliable, Native, Event, Public, NetClient)
// Parameters:
void ATestBeaconClient::ClientPing()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TestBeaconClient", "ClientPing");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Class OnlineSubsystemUtils.TestBeaconHost
// (Actor)
class UClass* ATestBeaconHost::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TestBeaconHost");
return Clss;
}
// TestBeaconHost OnlineSubsystemUtils.Default__TestBeaconHost
// (Public, ClassDefaultObject, ArchetypeObject)
class ATestBeaconHost* ATestBeaconHost::GetDefaultObj()
{
static class ATestBeaconHost* Default = nullptr;
if (!Default)
Default = static_cast<ATestBeaconHost*>(ATestBeaconHost::StaticClass()->DefaultObject);
return Default;
}
// Class OnlineSubsystemUtils.TurnBasedBlueprintLibrary
// (None)
class UClass* UTurnBasedBlueprintLibrary::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TurnBasedBlueprintLibrary");
return Clss;
}
// TurnBasedBlueprintLibrary OnlineSubsystemUtils.Default__TurnBasedBlueprintLibrary
// (Public, ClassDefaultObject, ArchetypeObject)
class UTurnBasedBlueprintLibrary* UTurnBasedBlueprintLibrary::GetDefaultObj()
{
static class UTurnBasedBlueprintLibrary* Default = nullptr;
if (!Default)
Default = static_cast<UTurnBasedBlueprintLibrary*>(UTurnBasedBlueprintLibrary::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.TurnBasedBlueprintLibrary.RegisterTurnBasedMatchInterfaceObject
// (Final, Native, Static, Public, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UObject* Object (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTurnBasedBlueprintLibrary::RegisterTurnBasedMatchInterfaceObject(class UObject* WorldContextObject, class APlayerController* PlayerController, class UObject* Object)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TurnBasedBlueprintLibrary", "RegisterTurnBasedMatchInterfaceObject");
Params::UTurnBasedBlueprintLibrary_RegisterTurnBasedMatchInterfaceObject_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
Parms.Object = Object;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function OnlineSubsystemUtils.TurnBasedBlueprintLibrary.GetPlayerDisplayName
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString MatchID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlayerIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString PlayerDisplayName (Parm, OutParm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTurnBasedBlueprintLibrary::GetPlayerDisplayName(class UObject* WorldContextObject, class APlayerController* PlayerController, const class FString& MatchID, int32 PlayerIndex, class FString* PlayerDisplayName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TurnBasedBlueprintLibrary", "GetPlayerDisplayName");
Params::UTurnBasedBlueprintLibrary_GetPlayerDisplayName_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
Parms.MatchID = MatchID;
Parms.PlayerIndex = PlayerIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PlayerDisplayName != nullptr)
*PlayerDisplayName = std::move(Parms.PlayerDisplayName);
}
// Function OnlineSubsystemUtils.TurnBasedBlueprintLibrary.GetMyPlayerIndex
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString MatchID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PlayerIndex (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTurnBasedBlueprintLibrary::GetMyPlayerIndex(class UObject* WorldContextObject, class APlayerController* PlayerController, const class FString& MatchID, int32* PlayerIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TurnBasedBlueprintLibrary", "GetMyPlayerIndex");
Params::UTurnBasedBlueprintLibrary_GetMyPlayerIndex_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
Parms.MatchID = MatchID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (PlayerIndex != nullptr)
*PlayerIndex = Parms.PlayerIndex;
}
// Function OnlineSubsystemUtils.TurnBasedBlueprintLibrary.GetIsMyTurn
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString MatchID (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bIsMyTurn (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UTurnBasedBlueprintLibrary::GetIsMyTurn(class UObject* WorldContextObject, class APlayerController* PlayerController, const class FString& MatchID, bool* bIsMyTurn)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TurnBasedBlueprintLibrary", "GetIsMyTurn");
Params::UTurnBasedBlueprintLibrary_GetIsMyTurn_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.PlayerController = PlayerController;
Parms.MatchID = MatchID;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (bIsMyTurn != nullptr)
*bIsMyTurn = Parms.bIsMyTurn;
}
// Class OnlineSubsystemUtils.VoipListenerSynthComponent
// (SceneComponent)
class UClass* UVoipListenerSynthComponent::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("VoipListenerSynthComponent");
return Clss;
}
// VoipListenerSynthComponent OnlineSubsystemUtils.Default__VoipListenerSynthComponent
// (Public, ClassDefaultObject, ArchetypeObject)
class UVoipListenerSynthComponent* UVoipListenerSynthComponent::GetDefaultObj()
{
static class UVoipListenerSynthComponent* Default = nullptr;
if (!Default)
Default = static_cast<UVoipListenerSynthComponent*>(UVoipListenerSynthComponent::StaticClass()->DefaultObject);
return Default;
}
// Function OnlineSubsystemUtils.VoipListenerSynthComponent.IsIdling
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UVoipListenerSynthComponent::IsIdling()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VoipListenerSynthComponent", "IsIdling");
Params::UVoipListenerSynthComponent_IsIdling_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}