mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
214 lines
12 KiB
C++
214 lines
12 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// BlueprintGeneratedClass PalBossBattleSequence_Combat.PalBossBattleSequence_Combat_C
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// (None)
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class UClass* UPalBossBattleSequence_Combat_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("PalBossBattleSequence_Combat_C");
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return Clss;
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}
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// PalBossBattleSequence_Combat_C PalBossBattleSequence_Combat.Default__PalBossBattleSequence_Combat_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UPalBossBattleSequence_Combat_C* UPalBossBattleSequence_Combat_C::GetDefaultObj()
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{
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static class UPalBossBattleSequence_Combat_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UPalBossBattleSequence_Combat_C*>(UPalBossBattleSequence_Combat_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function PalBossBattleSequence_Combat.PalBossBattleSequence_Combat_C.CheckCombatFinish
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPalBossBattleSequencer* Sequencer (Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetBossCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsAllPlayerDead_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetBossCharacter_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_LessEqual_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class APalCharacter* CallFunc_GetBossCharacter_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_ByteByte_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_LessEqual_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPalBossBattleSequence_Combat_C::CheckCombatFinish(class UPalBossBattleSequencer* Sequencer, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class APalCharacter* CallFunc_GetBossCharacter_ReturnValue, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsAllPlayerDead_ReturnValue, class APalCharacter* CallFunc_GetBossCharacter_ReturnValue_1, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_1, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class APalCharacter* CallFunc_GetBossCharacter_ReturnValue_2, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue_2, bool CallFunc_EqualEqual_ByteByte_ReturnValue, bool CallFunc_IsServer_ReturnValue, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, double CallFunc_LessEqual_DoubleDouble_A_ImplicitCast)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("PalBossBattleSequence_Combat_C", "CheckCombatFinish");
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Params::UPalBossBattleSequence_Combat_C_CheckCombatFinish_Params Parms{};
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Parms.Sequencer = Sequencer;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
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Parms.CallFunc_GetBossCharacter_ReturnValue = CallFunc_GetBossCharacter_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.CallFunc_IsAllPlayerDead_ReturnValue = CallFunc_IsAllPlayerDead_ReturnValue;
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Parms.CallFunc_GetBossCharacter_ReturnValue_1 = CallFunc_GetBossCharacter_ReturnValue_1;
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Parms.CallFunc_GetComponentByClass_ReturnValue_1 = CallFunc_GetComponentByClass_ReturnValue_1;
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Parms.CallFunc_LessEqual_DoubleDouble_ReturnValue = CallFunc_LessEqual_DoubleDouble_ReturnValue;
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Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
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Parms.CallFunc_GetBossCharacter_ReturnValue_2 = CallFunc_GetBossCharacter_ReturnValue_2;
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Parms.CallFunc_GetComponentByClass_ReturnValue_2 = CallFunc_GetComponentByClass_ReturnValue_2;
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Parms.CallFunc_EqualEqual_ByteByte_ReturnValue = CallFunc_EqualEqual_ByteByte_ReturnValue;
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Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue;
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Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue;
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Parms.CallFunc_LessEqual_DoubleDouble_A_ImplicitCast = CallFunc_LessEqual_DoubleDouble_A_ImplicitCast;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PalBossBattleSequence_Combat.PalBossBattleSequence_Combat_C.SetTimerEnable
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// (Private, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsEnable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UPalBossBattleSequence_Combat_C::SetTimerEnable(bool IsEnable, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("PalBossBattleSequence_Combat_C", "SetTimerEnable");
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Params::UPalBossBattleSequence_Combat_C_SetTimerEnable_Params Parms{};
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Parms.IsEnable = IsEnable;
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Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PalBossBattleSequence_Combat.PalBossBattleSequence_Combat_C.OnBeginSequence
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// (Event, Public, BlueprintEvent)
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// Parameters:
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void UPalBossBattleSequence_Combat_C::OnBeginSequence()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("PalBossBattleSequence_Combat_C", "OnBeginSequence");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function PalBossBattleSequence_Combat.PalBossBattleSequence_Combat_C.OnDeadBoss
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FPalDeadInfo DeadInfo (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
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void UPalBossBattleSequence_Combat_C::OnDeadBoss(const struct FPalDeadInfo& DeadInfo)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("PalBossBattleSequence_Combat_C", "OnDeadBoss");
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Params::UPalBossBattleSequence_Combat_C_OnDeadBoss_Params Parms{};
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Parms.DeadInfo = DeadInfo;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PalBossBattleSequence_Combat.PalBossBattleSequence_Combat_C.TickSequence
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// (Event, Public, BlueprintEvent)
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// Parameters:
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// float DeltaTime (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UPalBossBattleSequence_Combat_C::TickSequence(float DeltaTime)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("PalBossBattleSequence_Combat_C", "TickSequence");
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Params::UPalBossBattleSequence_Combat_C_TickSequence_Params Parms{};
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Parms.DeltaTime = DeltaTime;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function PalBossBattleSequence_Combat.PalBossBattleSequence_Combat_C.ExecuteUbergraph_PalBossBattleSequence_Combat
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FPalDeadInfo K2Node_CustomEvent_DeadInfo (NoDestructor)
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// class APalCharacter* CallFunc_GetBossCharacter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// float K2Node_Event_DeltaTime (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UPalBossBattleSequence_Combat_C::ExecuteUbergraph_PalBossBattleSequence_Combat(int32 EntryPoint, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, const struct FPalDeadInfo& K2Node_CustomEvent_DeadInfo, class APalCharacter* CallFunc_GetBossCharacter_ReturnValue, bool CallFunc_IsServer_ReturnValue, class UPalDamageReactionComponent* CallFunc_GetComponentByClass_ReturnValue, float K2Node_Event_DeltaTime, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("PalBossBattleSequence_Combat_C", "ExecuteUbergraph_PalBossBattleSequence_Combat");
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Params::UPalBossBattleSequence_Combat_C_ExecuteUbergraph_PalBossBattleSequence_Combat_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue;
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Parms.K2Node_CustomEvent_DeadInfo = K2Node_CustomEvent_DeadInfo;
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Parms.CallFunc_GetBossCharacter_ReturnValue = CallFunc_GetBossCharacter_ReturnValue;
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Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue;
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Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
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Parms.K2Node_Event_DeltaTime = K2Node_Event_DeltaTime;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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