PalWorld-NetCrack/SDK/PalBossBattleSequence_Completed_functions.cpp
2024-01-22 14:43:11 +08:00

129 lines
6.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// BlueprintGeneratedClass PalBossBattleSequence_Completed.PalBossBattleSequence_Completed_C
// (None)
class UClass* UPalBossBattleSequence_Completed_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PalBossBattleSequence_Completed_C");
return Clss;
}
// PalBossBattleSequence_Completed_C PalBossBattleSequence_Completed.Default__PalBossBattleSequence_Completed_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UPalBossBattleSequence_Completed_C* UPalBossBattleSequence_Completed_C::GetDefaultObj()
{
static class UPalBossBattleSequence_Completed_C* Default = nullptr;
if (!Default)
Default = static_cast<UPalBossBattleSequence_Completed_C*>(UPalBossBattleSequence_Completed_C::StaticClass()->DefaultObject);
return Default;
}
// Function PalBossBattleSequence_Completed.PalBossBattleSequence_Completed_C.WarpTowerTop
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// int32 Temp_int_Array_Index_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleManager* CallFunc_GetBossBattleManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// int32 Temp_int_Loop_Counter_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// enum class EPalBossType CallFunc_GetBossType_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class APalPlayerCharacter*> CallFunc_GetAliveOrDyingPlayers_ReturnValue (ReferenceParm)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_Array_Get_Item (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Array_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Less_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Completed_C::WarpTowerTop(int32 Temp_int_Array_Index_Variable, class UPalBossBattleManager* CallFunc_GetBossBattleManager_ReturnValue, int32 Temp_int_Loop_Counter_Variable, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, enum class EPalBossType CallFunc_GetBossType_ReturnValue, TArray<class APalPlayerCharacter*>& CallFunc_GetAliveOrDyingPlayers_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, class APalPlayerCharacter* CallFunc_Array_Get_Item, bool CallFunc_IsValid_ReturnValue, int32 CallFunc_Array_Length_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Completed_C", "WarpTowerTop");
Params::UPalBossBattleSequence_Completed_C_WarpTowerTop_Params Parms{};
Parms.Temp_int_Array_Index_Variable = Temp_int_Array_Index_Variable;
Parms.CallFunc_GetBossBattleManager_ReturnValue = CallFunc_GetBossBattleManager_ReturnValue;
Parms.Temp_int_Loop_Counter_Variable = Temp_int_Loop_Counter_Variable;
Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue;
Parms.CallFunc_GetBossType_ReturnValue = CallFunc_GetBossType_ReturnValue;
Parms.CallFunc_GetAliveOrDyingPlayers_ReturnValue = CallFunc_GetAliveOrDyingPlayers_ReturnValue;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_Array_Get_Item = CallFunc_Array_Get_Item;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_Array_Length_ReturnValue = CallFunc_Array_Length_ReturnValue;
Parms.CallFunc_Less_IntInt_ReturnValue = CallFunc_Less_IntInt_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function PalBossBattleSequence_Completed.PalBossBattleSequence_Completed_C.OnBeginSequence
// (Event, Public, BlueprintEvent)
// Parameters:
void UPalBossBattleSequence_Completed_C::OnBeginSequence()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Completed_C", "OnBeginSequence");
UObject::ProcessEvent(Func, nullptr);
}
// Function PalBossBattleSequence_Completed.PalBossBattleSequence_Completed_C.ExecuteUbergraph_PalBossBattleSequence_Completed
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsServer_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UPalBossBattleSequence_Completed_C::ExecuteUbergraph_PalBossBattleSequence_Completed(int32 EntryPoint, class UPalBossBattleSequencer* CallFunc_GetOuterSequencer_ReturnValue, bool CallFunc_IsServer_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PalBossBattleSequence_Completed_C", "ExecuteUbergraph_PalBossBattleSequence_Completed");
Params::UPalBossBattleSequence_Completed_C_ExecuteUbergraph_PalBossBattleSequence_Completed_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetOuterSequencer_ReturnValue = CallFunc_GetOuterSequencer_ReturnValue;
Parms.CallFunc_IsServer_ReturnValue = CallFunc_IsServer_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}