PalWorld-NetCrack/SDK/TemplateSequence_functions.cpp
2024-01-22 14:43:11 +08:00

771 lines
22 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class TemplateSequence.TemplateSequence
// (None)
class UClass* UTemplateSequence::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TemplateSequence");
return Clss;
}
// TemplateSequence TemplateSequence.Default__TemplateSequence
// (Public, ClassDefaultObject, ArchetypeObject)
class UTemplateSequence* UTemplateSequence::GetDefaultObj()
{
static class UTemplateSequence* Default = nullptr;
if (!Default)
Default = static_cast<UTemplateSequence*>(UTemplateSequence::StaticClass()->DefaultObject);
return Default;
}
// Class TemplateSequence.CameraAnimationSequence
// (None)
class UClass* UCameraAnimationSequence::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CameraAnimationSequence");
return Clss;
}
// CameraAnimationSequence TemplateSequence.Default__CameraAnimationSequence
// (Public, ClassDefaultObject, ArchetypeObject)
class UCameraAnimationSequence* UCameraAnimationSequence::GetDefaultObj()
{
static class UCameraAnimationSequence* Default = nullptr;
if (!Default)
Default = static_cast<UCameraAnimationSequence*>(UCameraAnimationSequence::StaticClass()->DefaultObject);
return Default;
}
// Class TemplateSequence.CameraAnimationSequenceCameraStandIn
// (None)
class UClass* UCameraAnimationSequenceCameraStandIn::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CameraAnimationSequenceCameraStandIn");
return Clss;
}
// CameraAnimationSequenceCameraStandIn TemplateSequence.Default__CameraAnimationSequenceCameraStandIn
// (Public, ClassDefaultObject, ArchetypeObject)
class UCameraAnimationSequenceCameraStandIn* UCameraAnimationSequenceCameraStandIn::GetDefaultObj()
{
static class UCameraAnimationSequenceCameraStandIn* Default = nullptr;
if (!Default)
Default = static_cast<UCameraAnimationSequenceCameraStandIn*>(UCameraAnimationSequenceCameraStandIn::StaticClass()->DefaultObject);
return Default;
}
// Class TemplateSequence.CameraAnimationSequencePlayer
// (None)
class UClass* UCameraAnimationSequencePlayer::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CameraAnimationSequencePlayer");
return Clss;
}
// CameraAnimationSequencePlayer TemplateSequence.Default__CameraAnimationSequencePlayer
// (Public, ClassDefaultObject, ArchetypeObject)
class UCameraAnimationSequencePlayer* UCameraAnimationSequencePlayer::GetDefaultObj()
{
static class UCameraAnimationSequencePlayer* Default = nullptr;
if (!Default)
Default = static_cast<UCameraAnimationSequencePlayer*>(UCameraAnimationSequencePlayer::StaticClass()->DefaultObject);
return Default;
}
// Class TemplateSequence.CameraAnimationSpawnableSystem
// (None)
class UClass* UCameraAnimationSpawnableSystem::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CameraAnimationSpawnableSystem");
return Clss;
}
// CameraAnimationSpawnableSystem TemplateSequence.Default__CameraAnimationSpawnableSystem
// (Public, ClassDefaultObject, ArchetypeObject)
class UCameraAnimationSpawnableSystem* UCameraAnimationSpawnableSystem::GetDefaultObj()
{
static class UCameraAnimationSpawnableSystem* Default = nullptr;
if (!Default)
Default = static_cast<UCameraAnimationSpawnableSystem*>(UCameraAnimationSpawnableSystem::StaticClass()->DefaultObject);
return Default;
}
// Class TemplateSequence.CameraAnimationBoundObjectInstantiator
// (None)
class UClass* UCameraAnimationBoundObjectInstantiator::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CameraAnimationBoundObjectInstantiator");
return Clss;
}
// CameraAnimationBoundObjectInstantiator TemplateSequence.Default__CameraAnimationBoundObjectInstantiator
// (Public, ClassDefaultObject, ArchetypeObject)
class UCameraAnimationBoundObjectInstantiator* UCameraAnimationBoundObjectInstantiator::GetDefaultObj()
{
static class UCameraAnimationBoundObjectInstantiator* Default = nullptr;
if (!Default)
Default = static_cast<UCameraAnimationBoundObjectInstantiator*>(UCameraAnimationBoundObjectInstantiator::StaticClass()->DefaultObject);
return Default;
}
// Class TemplateSequence.CameraAnimationEntitySystemLinker
// (None)
class UClass* UCameraAnimationEntitySystemLinker::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CameraAnimationEntitySystemLinker");
return Clss;
}
// CameraAnimationEntitySystemLinker TemplateSequence.Default__CameraAnimationEntitySystemLinker
// (Public, ClassDefaultObject, ArchetypeObject)
class UCameraAnimationEntitySystemLinker* UCameraAnimationEntitySystemLinker::GetDefaultObj()
{
static class UCameraAnimationEntitySystemLinker* Default = nullptr;
if (!Default)
Default = static_cast<UCameraAnimationEntitySystemLinker*>(UCameraAnimationEntitySystemLinker::StaticClass()->DefaultObject);
return Default;
}
// Class TemplateSequence.CameraAnimationSequenceSubsystem
// (None)
class UClass* UCameraAnimationSequenceSubsystem::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("CameraAnimationSequenceSubsystem");
return Clss;
}
// CameraAnimationSequenceSubsystem TemplateSequence.Default__CameraAnimationSequenceSubsystem
// (Public, ClassDefaultObject, ArchetypeObject)
class UCameraAnimationSequenceSubsystem* UCameraAnimationSequenceSubsystem::GetDefaultObj()
{
static class UCameraAnimationSequenceSubsystem* Default = nullptr;
if (!Default)
Default = static_cast<UCameraAnimationSequenceSubsystem*>(UCameraAnimationSequenceSubsystem::StaticClass()->DefaultObject);
return Default;
}
// Class TemplateSequence.TemplateSequenceSection
// (None)
class UClass* UTemplateSequenceSection::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TemplateSequenceSection");
return Clss;
}
// TemplateSequenceSection TemplateSequence.Default__TemplateSequenceSection
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UTemplateSequenceSection* UTemplateSequenceSection::GetDefaultObj()
{
static class UTemplateSequenceSection* Default = nullptr;
if (!Default)
Default = static_cast<UTemplateSequenceSection*>(UTemplateSequenceSection::StaticClass()->DefaultObject);
return Default;
}
// Class TemplateSequence.SequenceCameraShakePattern
// (None)
class UClass* USequenceCameraShakePattern::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SequenceCameraShakePattern");
return Clss;
}
// SequenceCameraShakePattern TemplateSequence.Default__SequenceCameraShakePattern
// (Public, ClassDefaultObject, ArchetypeObject)
class USequenceCameraShakePattern* USequenceCameraShakePattern::GetDefaultObj()
{
static class USequenceCameraShakePattern* Default = nullptr;
if (!Default)
Default = static_cast<USequenceCameraShakePattern*>(USequenceCameraShakePattern::StaticClass()->DefaultObject);
return Default;
}
// Class TemplateSequence.TemplateSequenceSystem
// (None)
class UClass* UTemplateSequenceSystem::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TemplateSequenceSystem");
return Clss;
}
// TemplateSequenceSystem TemplateSequence.Default__TemplateSequenceSystem
// (Public, ClassDefaultObject, ArchetypeObject)
class UTemplateSequenceSystem* UTemplateSequenceSystem::GetDefaultObj()
{
static class UTemplateSequenceSystem* Default = nullptr;
if (!Default)
Default = static_cast<UTemplateSequenceSystem*>(UTemplateSequenceSystem::StaticClass()->DefaultObject);
return Default;
}
// Class TemplateSequence.TemplateSequencePropertyScalingInstantiatorSystem
// (None)
class UClass* UTemplateSequencePropertyScalingInstantiatorSystem::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TemplateSequencePropertyScalingInstantiatorSystem");
return Clss;
}
// TemplateSequencePropertyScalingInstantiatorSystem TemplateSequence.Default__TemplateSequencePropertyScalingInstantiatorSystem
// (Public, ClassDefaultObject, ArchetypeObject)
class UTemplateSequencePropertyScalingInstantiatorSystem* UTemplateSequencePropertyScalingInstantiatorSystem::GetDefaultObj()
{
static class UTemplateSequencePropertyScalingInstantiatorSystem* Default = nullptr;
if (!Default)
Default = static_cast<UTemplateSequencePropertyScalingInstantiatorSystem*>(UTemplateSequencePropertyScalingInstantiatorSystem::StaticClass()->DefaultObject);
return Default;
}
// Class TemplateSequence.TemplateSequencePropertyScalingEvaluatorSystem
// (None)
class UClass* UTemplateSequencePropertyScalingEvaluatorSystem::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TemplateSequencePropertyScalingEvaluatorSystem");
return Clss;
}
// TemplateSequencePropertyScalingEvaluatorSystem TemplateSequence.Default__TemplateSequencePropertyScalingEvaluatorSystem
// (Public, ClassDefaultObject, ArchetypeObject)
class UTemplateSequencePropertyScalingEvaluatorSystem* UTemplateSequencePropertyScalingEvaluatorSystem::GetDefaultObj()
{
static class UTemplateSequencePropertyScalingEvaluatorSystem* Default = nullptr;
if (!Default)
Default = static_cast<UTemplateSequencePropertyScalingEvaluatorSystem*>(UTemplateSequencePropertyScalingEvaluatorSystem::StaticClass()->DefaultObject);
return Default;
}
// Class TemplateSequence.TemplateSequenceActor
// (Actor)
class UClass* ATemplateSequenceActor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TemplateSequenceActor");
return Clss;
}
// TemplateSequenceActor TemplateSequence.Default__TemplateSequenceActor
// (Public, ClassDefaultObject, ArchetypeObject)
class ATemplateSequenceActor* ATemplateSequenceActor::GetDefaultObj()
{
static class ATemplateSequenceActor* Default = nullptr;
if (!Default)
Default = static_cast<ATemplateSequenceActor*>(ATemplateSequenceActor::StaticClass()->DefaultObject);
return Default;
}
// Function TemplateSequence.TemplateSequenceActor.SetSequence
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTemplateSequence* InSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ATemplateSequenceActor::SetSequence(class UTemplateSequence* InSequence)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TemplateSequenceActor", "SetSequence");
Params::ATemplateSequenceActor_SetSequence_Params Parms{};
Parms.InSequence = InSequence;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function TemplateSequence.TemplateSequenceActor.SetBinding
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class AActor* Actor (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bOverridesDefault (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ATemplateSequenceActor::SetBinding(class AActor* Actor, bool bOverridesDefault)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TemplateSequenceActor", "SetBinding");
Params::ATemplateSequenceActor_SetBinding_Params Parms{};
Parms.Actor = Actor;
Parms.bOverridesDefault = bOverridesDefault;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function TemplateSequence.TemplateSequenceActor.LoadSequence
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UTemplateSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTemplateSequence* ATemplateSequenceActor::LoadSequence()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TemplateSequenceActor", "LoadSequence");
Params::ATemplateSequenceActor_LoadSequence_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TemplateSequence.TemplateSequenceActor.GetSequencePlayer
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UTemplateSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTemplateSequencePlayer* ATemplateSequenceActor::GetSequencePlayer()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TemplateSequenceActor", "GetSequencePlayer");
Params::ATemplateSequenceActor_GetSequencePlayer_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TemplateSequence.TemplateSequenceActor.GetSequence
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class UTemplateSequence* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTemplateSequence* ATemplateSequenceActor::GetSequence()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TemplateSequenceActor", "GetSequence");
Params::ATemplateSequenceActor_GetSequence_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class TemplateSequence.TemplateSequencePlayer
// (None)
class UClass* UTemplateSequencePlayer::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TemplateSequencePlayer");
return Clss;
}
// TemplateSequencePlayer TemplateSequence.Default__TemplateSequencePlayer
// (Public, ClassDefaultObject, ArchetypeObject)
class UTemplateSequencePlayer* UTemplateSequencePlayer::GetDefaultObj()
{
static class UTemplateSequencePlayer* Default = nullptr;
if (!Default)
Default = static_cast<UTemplateSequencePlayer*>(UTemplateSequencePlayer::StaticClass()->DefaultObject);
return Default;
}
// Function TemplateSequence.TemplateSequencePlayer.CreateTemplateSequencePlayer
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTemplateSequence* TemplateSequence (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMovieSceneSequencePlaybackSettingsSettings (Parm, NoDestructor, NativeAccessSpecifierPublic)
// class ATemplateSequenceActor* OutActor (Parm, OutParm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UTemplateSequencePlayer* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTemplateSequencePlayer* UTemplateSequencePlayer::CreateTemplateSequencePlayer(class UObject* WorldContextObject, class UTemplateSequence* TemplateSequence, const struct FMovieSceneSequencePlaybackSettings& Settings, class ATemplateSequenceActor** OutActor)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("TemplateSequencePlayer", "CreateTemplateSequencePlayer");
Params::UTemplateSequencePlayer_CreateTemplateSequencePlayer_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.TemplateSequence = TemplateSequence;
Parms.Settings = Settings;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutActor != nullptr)
*OutActor = Parms.OutActor;
return Parms.ReturnValue;
}
// Class TemplateSequence.SequenceCameraShakeTestUtil
// (None)
class UClass* USequenceCameraShakeTestUtil::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SequenceCameraShakeTestUtil");
return Clss;
}
// SequenceCameraShakeTestUtil TemplateSequence.Default__SequenceCameraShakeTestUtil
// (Public, ClassDefaultObject, ArchetypeObject)
class USequenceCameraShakeTestUtil* USequenceCameraShakeTestUtil::GetDefaultObj()
{
static class USequenceCameraShakeTestUtil* Default = nullptr;
if (!Default)
Default = static_cast<USequenceCameraShakeTestUtil*>(USequenceCameraShakeTestUtil::StaticClass()->DefaultObject);
return Default;
}
// Function TemplateSequence.SequenceCameraShakeTestUtil.GetPostProcessBlendCache
// (Final, Native, Static, Public, HasOutParams, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 PPIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FPostProcessSettings OutPPSettings (Parm, OutParm, NativeAccessSpecifierPublic)
// float OutPPBlendWeight (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool USequenceCameraShakeTestUtil::GetPostProcessBlendCache(class APlayerController* PlayerController, int32 PPIndex, struct FPostProcessSettings* OutPPSettings, float* OutPPBlendWeight)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SequenceCameraShakeTestUtil", "GetPostProcessBlendCache");
Params::USequenceCameraShakeTestUtil_GetPostProcessBlendCache_Params Parms{};
Parms.PlayerController = PlayerController;
Parms.PPIndex = PPIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (OutPPSettings != nullptr)
*OutPPSettings = std::move(Parms.OutPPSettings);
if (OutPPBlendWeight != nullptr)
*OutPPBlendWeight = Parms.OutPPBlendWeight;
return Parms.ReturnValue;
}
// Function TemplateSequence.SequenceCameraShakeTestUtil.GetLastFrameCameraCachePOV
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMinimalViewInfo ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FMinimalViewInfo USequenceCameraShakeTestUtil::GetLastFrameCameraCachePOV(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SequenceCameraShakeTestUtil", "GetLastFrameCameraCachePOV");
Params::USequenceCameraShakeTestUtil_GetLastFrameCameraCachePOV_Params Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function TemplateSequence.SequenceCameraShakeTestUtil.GetCameraCachePOV
// (Final, Native, Static, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class APlayerController* PlayerController (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FMinimalViewInfo ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FMinimalViewInfo USequenceCameraShakeTestUtil::GetCameraCachePOV(class APlayerController* PlayerController)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SequenceCameraShakeTestUtil", "GetCameraCachePOV");
Params::USequenceCameraShakeTestUtil_GetCameraCachePOV_Params Parms{};
Parms.PlayerController = PlayerController;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class TemplateSequence.TemplateSequenceTrack
// (None)
class UClass* UTemplateSequenceTrack::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("TemplateSequenceTrack");
return Clss;
}
// TemplateSequenceTrack TemplateSequence.Default__TemplateSequenceTrack
// (Public, Transactional, ClassDefaultObject, ArchetypeObject)
class UTemplateSequenceTrack* UTemplateSequenceTrack::GetDefaultObj()
{
static class UTemplateSequenceTrack* Default = nullptr;
if (!Default)
Default = static_cast<UTemplateSequenceTrack*>(UTemplateSequenceTrack::StaticClass()->DefaultObject);
return Default;
}
}