PalWorld-NetCrack/SDK/VariantManagerContent_functions.cpp
2024-01-22 14:43:11 +08:00

1611 lines
44 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// Class VariantManagerContent.LevelVariantSets
// (None)
class UClass* ULevelVariantSets::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LevelVariantSets");
return Clss;
}
// LevelVariantSets VariantManagerContent.Default__LevelVariantSets
// (Public, ClassDefaultObject, ArchetypeObject)
class ULevelVariantSets* ULevelVariantSets::GetDefaultObj()
{
static class ULevelVariantSets* Default = nullptr;
if (!Default)
Default = static_cast<ULevelVariantSets*>(ULevelVariantSets::StaticClass()->DefaultObject);
return Default;
}
// Function VariantManagerContent.LevelVariantSets.GetVariantSetByName
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString VariantSetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UVariantSet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVariantSet* ULevelVariantSets::GetVariantSetByName(const class FString& VariantSetName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelVariantSets", "GetVariantSetByName");
Params::ULevelVariantSets_GetVariantSetByName_Params Parms{};
Parms.VariantSetName = VariantSetName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.LevelVariantSets.GetVariantSet
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 VariantSetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UVariantSet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVariantSet* ULevelVariantSets::GetVariantSet(int32 VariantSetIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelVariantSets", "GetVariantSet");
Params::ULevelVariantSets_GetVariantSet_Params Parms{};
Parms.VariantSetIndex = VariantSetIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.LevelVariantSets.GetNumVariantSets
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ULevelVariantSets::GetNumVariantSets()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelVariantSets", "GetNumVariantSets");
Params::ULevelVariantSets_GetNumVariantSets_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class VariantManagerContent.LevelVariantSetsActor
// (Actor)
class UClass* ALevelVariantSetsActor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LevelVariantSetsActor");
return Clss;
}
// LevelVariantSetsActor VariantManagerContent.Default__LevelVariantSetsActor
// (Public, ClassDefaultObject, ArchetypeObject)
class ALevelVariantSetsActor* ALevelVariantSetsActor::GetDefaultObj()
{
static class ALevelVariantSetsActor* Default = nullptr;
if (!Default)
Default = static_cast<ALevelVariantSetsActor*>(ALevelVariantSetsActor::StaticClass()->DefaultObject);
return Default;
}
// Function VariantManagerContent.LevelVariantSetsActor.SwitchOnVariantByName
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString VariantSetName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class FString VariantName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ALevelVariantSetsActor::SwitchOnVariantByName(const class FString& VariantSetName, const class FString& VariantName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelVariantSetsActor", "SwitchOnVariantByName");
Params::ALevelVariantSetsActor_SwitchOnVariantByName_Params Parms{};
Parms.VariantSetName = VariantSetName;
Parms.VariantName = VariantName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.LevelVariantSetsActor.SwitchOnVariantByIndex
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 VariantSetIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// int32 VariantIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool ALevelVariantSetsActor::SwitchOnVariantByIndex(int32 VariantSetIndex, int32 VariantIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelVariantSetsActor", "SwitchOnVariantByIndex");
Params::ALevelVariantSetsActor_SwitchOnVariantByIndex_Params Parms{};
Parms.VariantSetIndex = VariantSetIndex;
Parms.VariantIndex = VariantIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.LevelVariantSetsActor.SetLevelVariantSets
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ULevelVariantSets* InVariantSets (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ALevelVariantSetsActor::SetLevelVariantSets(class ULevelVariantSets* InVariantSets)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelVariantSetsActor", "SetLevelVariantSets");
Params::ALevelVariantSetsActor_SetLevelVariantSets_Params Parms{};
Parms.InVariantSets = InVariantSets;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function VariantManagerContent.LevelVariantSetsActor.GetLevelVariantSets
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool bLoad (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class ULevelVariantSets* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelVariantSets* ALevelVariantSetsActor::GetLevelVariantSets(bool bLoad)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("LevelVariantSetsActor", "GetLevelVariantSets");
Params::ALevelVariantSetsActor_GetLevelVariantSets_Params Parms{};
Parms.bLoad = bLoad;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class VariantManagerContent.LevelVariantSetsFunctionDirector
// (None)
class UClass* ULevelVariantSetsFunctionDirector::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("LevelVariantSetsFunctionDirector");
return Clss;
}
// LevelVariantSetsFunctionDirector VariantManagerContent.Default__LevelVariantSetsFunctionDirector
// (Public, ClassDefaultObject, ArchetypeObject)
class ULevelVariantSetsFunctionDirector* ULevelVariantSetsFunctionDirector::GetDefaultObj()
{
static class ULevelVariantSetsFunctionDirector* Default = nullptr;
if (!Default)
Default = static_cast<ULevelVariantSetsFunctionDirector*>(ULevelVariantSetsFunctionDirector::StaticClass()->DefaultObject);
return Default;
}
// Class VariantManagerContent.PropertyValue
// (None)
class UClass* UPropertyValue::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PropertyValue");
return Clss;
}
// PropertyValue VariantManagerContent.Default__PropertyValue
// (Public, ClassDefaultObject, ArchetypeObject)
class UPropertyValue* UPropertyValue::GetDefaultObj()
{
static class UPropertyValue* Default = nullptr;
if (!Default)
Default = static_cast<UPropertyValue*>(UPropertyValue::StaticClass()->DefaultObject);
return Default;
}
// Function VariantManagerContent.PropertyValue.HasRecordedData
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UPropertyValue::HasRecordedData()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PropertyValue", "HasRecordedData");
Params::UPropertyValue_HasRecordedData_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.PropertyValue.GetPropertyTooltip
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UPropertyValue::GetPropertyTooltip()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PropertyValue", "GetPropertyTooltip");
Params::UPropertyValue_GetPropertyTooltip_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.PropertyValue.GetFullDisplayString
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FString ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class FString UPropertyValue::GetFullDisplayString()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("PropertyValue", "GetFullDisplayString");
Params::UPropertyValue_GetFullDisplayString_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class VariantManagerContent.PropertyValueTransform
// (None)
class UClass* UPropertyValueTransform::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PropertyValueTransform");
return Clss;
}
// PropertyValueTransform VariantManagerContent.Default__PropertyValueTransform
// (Public, ClassDefaultObject, ArchetypeObject)
class UPropertyValueTransform* UPropertyValueTransform::GetDefaultObj()
{
static class UPropertyValueTransform* Default = nullptr;
if (!Default)
Default = static_cast<UPropertyValueTransform*>(UPropertyValueTransform::StaticClass()->DefaultObject);
return Default;
}
// Class VariantManagerContent.PropertyValueVisibility
// (None)
class UClass* UPropertyValueVisibility::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PropertyValueVisibility");
return Clss;
}
// PropertyValueVisibility VariantManagerContent.Default__PropertyValueVisibility
// (Public, ClassDefaultObject, ArchetypeObject)
class UPropertyValueVisibility* UPropertyValueVisibility::GetDefaultObj()
{
static class UPropertyValueVisibility* Default = nullptr;
if (!Default)
Default = static_cast<UPropertyValueVisibility*>(UPropertyValueVisibility::StaticClass()->DefaultObject);
return Default;
}
// Class VariantManagerContent.PropertyValueColor
// (None)
class UClass* UPropertyValueColor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PropertyValueColor");
return Clss;
}
// PropertyValueColor VariantManagerContent.Default__PropertyValueColor
// (Public, ClassDefaultObject, ArchetypeObject)
class UPropertyValueColor* UPropertyValueColor::GetDefaultObj()
{
static class UPropertyValueColor* Default = nullptr;
if (!Default)
Default = static_cast<UPropertyValueColor*>(UPropertyValueColor::StaticClass()->DefaultObject);
return Default;
}
// Class VariantManagerContent.PropertyValueMaterial
// (None)
class UClass* UPropertyValueMaterial::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PropertyValueMaterial");
return Clss;
}
// PropertyValueMaterial VariantManagerContent.Default__PropertyValueMaterial
// (Public, ClassDefaultObject, ArchetypeObject)
class UPropertyValueMaterial* UPropertyValueMaterial::GetDefaultObj()
{
static class UPropertyValueMaterial* Default = nullptr;
if (!Default)
Default = static_cast<UPropertyValueMaterial*>(UPropertyValueMaterial::StaticClass()->DefaultObject);
return Default;
}
// Class VariantManagerContent.PropertyValueOption
// (None)
class UClass* UPropertyValueOption::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PropertyValueOption");
return Clss;
}
// PropertyValueOption VariantManagerContent.Default__PropertyValueOption
// (Public, ClassDefaultObject, ArchetypeObject)
class UPropertyValueOption* UPropertyValueOption::GetDefaultObj()
{
static class UPropertyValueOption* Default = nullptr;
if (!Default)
Default = static_cast<UPropertyValueOption*>(UPropertyValueOption::StaticClass()->DefaultObject);
return Default;
}
// Class VariantManagerContent.PropertyValueSoftObject
// (None)
class UClass* UPropertyValueSoftObject::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("PropertyValueSoftObject");
return Clss;
}
// PropertyValueSoftObject VariantManagerContent.Default__PropertyValueSoftObject
// (Public, ClassDefaultObject, ArchetypeObject)
class UPropertyValueSoftObject* UPropertyValueSoftObject::GetDefaultObj()
{
static class UPropertyValueSoftObject* Default = nullptr;
if (!Default)
Default = static_cast<UPropertyValueSoftObject*>(UPropertyValueSoftObject::StaticClass()->DefaultObject);
return Default;
}
// Class VariantManagerContent.SwitchActor
// (Actor)
class UClass* ASwitchActor::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("SwitchActor");
return Clss;
}
// SwitchActor VariantManagerContent.Default__SwitchActor
// (Public, ClassDefaultObject, ArchetypeObject)
class ASwitchActor* ASwitchActor::GetDefaultObj()
{
static class ASwitchActor* Default = nullptr;
if (!Default)
Default = static_cast<ASwitchActor*>(ASwitchActor::StaticClass()->DefaultObject);
return Default;
}
// Function VariantManagerContent.SwitchActor.SelectOption
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// int32 OptionIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void ASwitchActor::SelectOption(int32 OptionIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SwitchActor", "SelectOption");
Params::ASwitchActor_SelectOption_Params Parms{};
Parms.OptionIndex = OptionIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function VariantManagerContent.SwitchActor.GetSelectedOption
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 ASwitchActor::GetSelectedOption()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SwitchActor", "GetSelectedOption");
Params::ASwitchActor_GetSelectedOption_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.SwitchActor.GetOptions
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// TArray<class AActor*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class AActor*> ASwitchActor::GetOptions()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("SwitchActor", "GetOptions");
Params::ASwitchActor_GetOptions_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Class VariantManagerContent.Variant
// (None)
class UClass* UVariant::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("Variant");
return Clss;
}
// Variant VariantManagerContent.Default__Variant
// (Public, ClassDefaultObject, ArchetypeObject)
class UVariant* UVariant::GetDefaultObj()
{
static class UVariant* Default = nullptr;
if (!Default)
Default = static_cast<UVariant*>(UVariant::StaticClass()->DefaultObject);
return Default;
}
// Function VariantManagerContent.Variant.SwitchOn
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UVariant::SwitchOn()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "SwitchOn");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function VariantManagerContent.Variant.SetThumbnailFromTexture
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2D* NewThumbnail (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVariant::SetThumbnailFromTexture(class UTexture2D* NewThumbnail)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "SetThumbnailFromTexture");
Params::UVariant_SetThumbnailFromTexture_Params Parms{};
Parms.NewThumbnail = NewThumbnail;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function VariantManagerContent.Variant.SetThumbnailFromFile
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString FilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVariant::SetThumbnailFromFile(const class FString& FilePath)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "SetThumbnailFromFile");
Params::UVariant_SetThumbnailFromFile_Params Parms{};
Parms.FilePath = FilePath;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function VariantManagerContent.Variant.SetThumbnailFromEditorViewport
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UVariant::SetThumbnailFromEditorViewport()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "SetThumbnailFromEditorViewport");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function VariantManagerContent.Variant.SetThumbnailFromCamera
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform CameraTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float FOVDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MinZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Gamma (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVariant::SetThumbnailFromCamera(class UObject* WorldContextObject, struct FTransform& CameraTransform, float FOVDegrees, float MinZ, float Gamma)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "SetThumbnailFromCamera");
Params::UVariant_SetThumbnailFromCamera_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.CameraTransform = CameraTransform;
Parms.FOVDegrees = FOVDegrees;
Parms.MinZ = MinZ;
Parms.Gamma = Gamma;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function VariantManagerContent.Variant.SetDisplayText
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FText NewDisplayText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UVariant::SetDisplayText(class FText& NewDisplayText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "SetDisplayText");
Params::UVariant_SetDisplayText_Params Parms{};
Parms.NewDisplayText = NewDisplayText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function VariantManagerContent.Variant.SetDependency
// (Final, Native, Public, HasOutParams)
// Parameters:
// int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVariantDependency Dependency (Parm, OutParm, NativeAccessSpecifierPublic)
void UVariant::SetDependency(int32 Index, struct FVariantDependency* Dependency)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "SetDependency");
Params::UVariant_SetDependency_Params Parms{};
Parms.Index = Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Dependency != nullptr)
*Dependency = std::move(Parms.Dependency);
}
// Function VariantManagerContent.Variant.IsActive
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
bool UVariant::IsActive()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "IsActive");
Params::UVariant_IsActive_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.Variant.GetThumbnail
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* UVariant::GetThumbnail()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "GetThumbnail");
Params::UVariant_GetThumbnail_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.Variant.GetParent
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class UVariantSet* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVariantSet* UVariant::GetParent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "GetParent");
Params::UVariant_GetParent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.Variant.GetNumDependencies
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UVariant::GetNumDependencies()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "GetNumDependencies");
Params::UVariant_GetNumDependencies_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.Variant.GetNumActors
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UVariant::GetNumActors()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "GetNumActors");
Params::UVariant_GetNumActors_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.Variant.GetDisplayText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UVariant::GetDisplayText()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "GetDisplayText");
Params::UVariant_GetDisplayText_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.Variant.GetDependents
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class ULevelVariantSets* LevelVariantSets (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// bool bOnlyEnabledDependencies (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// TArray<class UVariant*> ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NativeAccessSpecifierPublic)
TArray<class UVariant*> UVariant::GetDependents(class ULevelVariantSets* LevelVariantSets, bool bOnlyEnabledDependencies)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "GetDependents");
Params::UVariant_GetDependents_Params Parms{};
Parms.LevelVariantSets = LevelVariantSets;
Parms.bOnlyEnabledDependencies = bOnlyEnabledDependencies;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.Variant.GetDependency
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FVariantDependency ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
struct FVariantDependency UVariant::GetDependency(int32 Index)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "GetDependency");
Params::UVariant_GetDependency_Params Parms{};
Parms.Index = Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.Variant.GetActor
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 ActorIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class AActor* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class AActor* UVariant::GetActor(int32 ActorIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "GetActor");
Params::UVariant_GetActor_Params Parms{};
Parms.ActorIndex = ActorIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.Variant.DeleteDependency
// (Final, Native, Public)
// Parameters:
// int32 Index (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVariant::DeleteDependency(int32 Index)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "DeleteDependency");
Params::UVariant_DeleteDependency_Params Parms{};
Parms.Index = Index;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function VariantManagerContent.Variant.AddDependency
// (Final, Native, Public, HasOutParams)
// Parameters:
// struct FVariantDependency Dependency (Parm, OutParm, NativeAccessSpecifierPublic)
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UVariant::AddDependency(struct FVariantDependency* Dependency)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("Variant", "AddDependency");
Params::UVariant_AddDependency_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
if (Dependency != nullptr)
*Dependency = std::move(Parms.Dependency);
return Parms.ReturnValue;
}
// Class VariantManagerContent.VariantObjectBinding
// (None)
class UClass* UVariantObjectBinding::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("VariantObjectBinding");
return Clss;
}
// VariantObjectBinding VariantManagerContent.Default__VariantObjectBinding
// (Public, ClassDefaultObject, ArchetypeObject)
class UVariantObjectBinding* UVariantObjectBinding::GetDefaultObj()
{
static class UVariantObjectBinding* Default = nullptr;
if (!Default)
Default = static_cast<UVariantObjectBinding*>(UVariantObjectBinding::StaticClass()->DefaultObject);
return Default;
}
// Class VariantManagerContent.VariantSet
// (None)
class UClass* UVariantSet::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("VariantSet");
return Clss;
}
// VariantSet VariantManagerContent.Default__VariantSet
// (Public, ClassDefaultObject, ArchetypeObject)
class UVariantSet* UVariantSet::GetDefaultObj()
{
static class UVariantSet* Default = nullptr;
if (!Default)
Default = static_cast<UVariantSet*>(UVariantSet::StaticClass()->DefaultObject);
return Default;
}
// Function VariantManagerContent.VariantSet.SetThumbnailFromTexture
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2D* NewThumbnail (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVariantSet::SetThumbnailFromTexture(class UTexture2D* NewThumbnail)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VariantSet", "SetThumbnailFromTexture");
Params::UVariantSet_SetThumbnailFromTexture_Params Parms{};
Parms.NewThumbnail = NewThumbnail;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function VariantManagerContent.VariantSet.SetThumbnailFromFile
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class FString FilePath (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVariantSet::SetThumbnailFromFile(const class FString& FilePath)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VariantSet", "SetThumbnailFromFile");
Params::UVariantSet_SetThumbnailFromFile_Params Parms{};
Parms.FilePath = FilePath;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function VariantManagerContent.VariantSet.SetThumbnailFromEditorViewport
// (Final, Native, Public, BlueprintCallable)
// Parameters:
void UVariantSet::SetThumbnailFromEditorViewport()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VariantSet", "SetThumbnailFromEditorViewport");
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, nullptr);
Func->FunctionFlags = Flgs;
}
// Function VariantManagerContent.VariantSet.SetThumbnailFromCamera
// (Final, Native, Public, HasOutParams, HasDefaults, BlueprintCallable)
// Parameters:
// class UObject* WorldContextObject (Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// struct FTransform CameraTransform (ConstParm, Parm, OutParm, ReferenceParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float FOVDegrees (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float MinZ (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// float Gamma (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
void UVariantSet::SetThumbnailFromCamera(class UObject* WorldContextObject, struct FTransform& CameraTransform, float FOVDegrees, float MinZ, float Gamma)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VariantSet", "SetThumbnailFromCamera");
Params::UVariantSet_SetThumbnailFromCamera_Params Parms{};
Parms.WorldContextObject = WorldContextObject;
Parms.CameraTransform = CameraTransform;
Parms.FOVDegrees = FOVDegrees;
Parms.MinZ = MinZ;
Parms.Gamma = Gamma;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function VariantManagerContent.VariantSet.SetDisplayText
// (Final, Native, Public, HasOutParams, BlueprintCallable)
// Parameters:
// class FText NewDisplayText (ConstParm, Parm, OutParm, ReferenceParm, NativeAccessSpecifierPublic)
void UVariantSet::SetDisplayText(class FText& NewDisplayText)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VariantSet", "SetDisplayText");
Params::UVariantSet_SetDisplayText_Params Parms{};
Parms.NewDisplayText = NewDisplayText;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
}
// Function VariantManagerContent.VariantSet.GetVariantByName
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class FString VariantName (Parm, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UVariant* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVariant* UVariantSet::GetVariantByName(const class FString& VariantName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VariantSet", "GetVariantByName");
Params::UVariantSet_GetVariantByName_Params Parms{};
Parms.VariantName = VariantName;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.VariantSet.GetVariant
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// int32 VariantIndex (Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
// class UVariant* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UVariant* UVariantSet::GetVariant(int32 VariantIndex)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VariantSet", "GetVariant");
Params::UVariantSet_GetVariant_Params Parms{};
Parms.VariantIndex = VariantIndex;
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.VariantSet.GetThumbnail
// (Final, Native, Public, BlueprintCallable)
// Parameters:
// class UTexture2D* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class UTexture2D* UVariantSet::GetThumbnail()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VariantSet", "GetThumbnail");
Params::UVariantSet_GetThumbnail_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.VariantSet.GetParent
// (Final, Native, Public, BlueprintCallable, BlueprintPure)
// Parameters:
// class ULevelVariantSets* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
class ULevelVariantSets* UVariantSet::GetParent()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VariantSet", "GetParent");
Params::UVariantSet_GetParent_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.VariantSet.GetNumVariants
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// int32 ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
int32 UVariantSet::GetNumVariants()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VariantSet", "GetNumVariants");
Params::UVariantSet_GetNumVariants_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
// Function VariantManagerContent.VariantSet.GetDisplayText
// (Final, Native, Public, BlueprintCallable, BlueprintPure, Const)
// Parameters:
// class FText ReturnValue (Parm, OutParm, ReturnParm, NativeAccessSpecifierPublic)
class FText UVariantSet::GetDisplayText()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("VariantSet", "GetDisplayText");
Params::UVariantSet_GetDisplayText_Params Parms{};
auto Flgs = Func->FunctionFlags;
Func->FunctionFlags |= 0x400;
UObject::ProcessEvent(Func, &Parms);
Func->FunctionFlags = Flgs;
return Parms.ReturnValue;
}
}