PalWorld-NetCrack/SDK/WBP_AutoSave_classes.hpp
2024-01-22 14:43:11 +08:00

49 lines
4.8 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x59 (0x2D1 - 0x278)
// WidgetBlueprintGeneratedClass WBP_AutoSave.WBP_AutoSave_C
class UWBP_AutoSave_C : public UUserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x278(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UWidgetAnimation* Anm_Saving; // 0x280(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UImage* Image_IconBase; // 0x288(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Image_IconPart_0; // 0x290(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Image_IconPart_1; // 0x298(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Image_IconPart_2; // 0x2A0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Image_IconPart_3; // 0x2A8(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Image_IconPart_4; // 0x2B0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Image_IconPart_5; // 0x2B8(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
bool IsForceDisplayngTime; // 0x2C0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3799[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
struct FTimerHandle ForceDisplayTimerHandle; // 0x2C8(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
bool IsEndSave; // 0x2D0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UWBP_AutoSave_C* GetDefaultObj();
void Display();
void TryHide();
void AnmEvent_Loop();
void AnmEvent_Stop();
void OnStartAutoSave();
void OnEndedAutoSave(bool IsSuccess);
void OnEndedForceDisplayTime();
void Destruct();
void Construct();
void ExecuteUbergraph_WBP_AutoSave(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, class UPalSaveGameManager* CallFunc_GetSaveGameManager_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool K2Node_CustomEvent_IsSuccess, const struct FTimerHandle& CallFunc_K2_InvalidateTimerHandle_ReturnValue, const struct FTimerHandle& CallFunc_K2_InvalidateTimerHandle_ReturnValue_1, const struct FTimerHandle& CallFunc_K2_InvalidateTimerHandle_ReturnValue_2, class UPalSaveGameManager* CallFunc_GetSaveGameManager_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, bool CallFunc_IsValid_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4);
};
}