mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
261 lines
9.1 KiB
C++
261 lines
9.1 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// WidgetBlueprintGeneratedClass WBP_AutoSave.WBP_AutoSave_C
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// (None)
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class UClass* UWBP_AutoSave_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("WBP_AutoSave_C");
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return Clss;
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}
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// WBP_AutoSave_C WBP_AutoSave.Default__WBP_AutoSave_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UWBP_AutoSave_C* UWBP_AutoSave_C::GetDefaultObj()
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{
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static class UWBP_AutoSave_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UWBP_AutoSave_C*>(UWBP_AutoSave_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function WBP_AutoSave.WBP_AutoSave_C.Display
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_AutoSave_C::Display()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_AutoSave_C", "Display");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_AutoSave.WBP_AutoSave_C.TryHide
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_AutoSave_C::TryHide()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_AutoSave_C", "TryHide");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_AutoSave.WBP_AutoSave_C.AnmEvent_Loop
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_AutoSave_C::AnmEvent_Loop()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_AutoSave_C", "AnmEvent_Loop");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_AutoSave.WBP_AutoSave_C.AnmEvent_Stop
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_AutoSave_C::AnmEvent_Stop()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_AutoSave_C", "AnmEvent_Stop");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_AutoSave.WBP_AutoSave_C.OnStartAutoSave
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_AutoSave_C::OnStartAutoSave()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_AutoSave_C", "OnStartAutoSave");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_AutoSave.WBP_AutoSave_C.OnEndedAutoSave
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsSuccess (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_AutoSave_C::OnEndedAutoSave(bool IsSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_AutoSave_C", "OnEndedAutoSave");
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Params::UWBP_AutoSave_C_OnEndedAutoSave_Params Parms{};
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Parms.IsSuccess = IsSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_AutoSave.WBP_AutoSave_C.OnEndedForceDisplayTime
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_AutoSave_C::OnEndedForceDisplayTime()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_AutoSave_C", "OnEndedForceDisplayTime");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_AutoSave.WBP_AutoSave_C.Destruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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void UWBP_AutoSave_C::Destruct()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_AutoSave_C", "Destruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_AutoSave.WBP_AutoSave_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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void UWBP_AutoSave_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_AutoSave_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_AutoSave.WBP_AutoSave_C.ExecuteUbergraph_WBP_AutoSave
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalSaveGameManager* CallFunc_GetSaveGameManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_CustomEvent_IsSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FTimerHandle CallFunc_K2_InvalidateTimerHandle_ReturnValue (NoDestructor, HasGetValueTypeHash)
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// struct FTimerHandle CallFunc_K2_InvalidateTimerHandle_ReturnValue_1 (NoDestructor, HasGetValueTypeHash)
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// struct FTimerHandle CallFunc_K2_InvalidateTimerHandle_ReturnValue_2 (NoDestructor, HasGetValueTypeHash)
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// class UPalSaveGameManager* CallFunc_GetSaveGameManager_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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void UWBP_AutoSave_C::ExecuteUbergraph_WBP_AutoSave(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, class UPalSaveGameManager* CallFunc_GetSaveGameManager_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool K2Node_CustomEvent_IsSuccess, const struct FTimerHandle& CallFunc_K2_InvalidateTimerHandle_ReturnValue, const struct FTimerHandle& CallFunc_K2_InvalidateTimerHandle_ReturnValue_1, const struct FTimerHandle& CallFunc_K2_InvalidateTimerHandle_ReturnValue_2, class UPalSaveGameManager* CallFunc_GetSaveGameManager_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, bool CallFunc_IsValid_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_AutoSave_C", "ExecuteUbergraph_WBP_AutoSave");
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Params::UWBP_AutoSave_C_ExecuteUbergraph_WBP_AutoSave_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
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Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
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Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
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Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue;
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Parms.CallFunc_GetSaveGameManager_ReturnValue = CallFunc_GetSaveGameManager_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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Parms.K2Node_CustomEvent_IsSuccess = K2Node_CustomEvent_IsSuccess;
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Parms.CallFunc_K2_InvalidateTimerHandle_ReturnValue = CallFunc_K2_InvalidateTimerHandle_ReturnValue;
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Parms.CallFunc_K2_InvalidateTimerHandle_ReturnValue_1 = CallFunc_K2_InvalidateTimerHandle_ReturnValue_1;
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Parms.CallFunc_K2_InvalidateTimerHandle_ReturnValue_2 = CallFunc_K2_InvalidateTimerHandle_ReturnValue_2;
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Parms.CallFunc_GetSaveGameManager_ReturnValue_1 = CallFunc_GetSaveGameManager_ReturnValue_1;
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Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
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Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
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Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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