PalWorld-NetCrack/SDK/WBP_AutoSave_functions.cpp
2024-01-22 14:43:11 +08:00

261 lines
9.1 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass WBP_AutoSave.WBP_AutoSave_C
// (None)
class UClass* UWBP_AutoSave_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WBP_AutoSave_C");
return Clss;
}
// WBP_AutoSave_C WBP_AutoSave.Default__WBP_AutoSave_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UWBP_AutoSave_C* UWBP_AutoSave_C::GetDefaultObj()
{
static class UWBP_AutoSave_C* Default = nullptr;
if (!Default)
Default = static_cast<UWBP_AutoSave_C*>(UWBP_AutoSave_C::StaticClass()->DefaultObject);
return Default;
}
// Function WBP_AutoSave.WBP_AutoSave_C.Display
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_AutoSave_C::Display()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_AutoSave_C", "Display");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_AutoSave.WBP_AutoSave_C.TryHide
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_AutoSave_C::TryHide()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_AutoSave_C", "TryHide");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_AutoSave.WBP_AutoSave_C.AnmEvent_Loop
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_AutoSave_C::AnmEvent_Loop()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_AutoSave_C", "AnmEvent_Loop");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_AutoSave.WBP_AutoSave_C.AnmEvent_Stop
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_AutoSave_C::AnmEvent_Stop()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_AutoSave_C", "AnmEvent_Stop");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_AutoSave.WBP_AutoSave_C.OnStartAutoSave
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_AutoSave_C::OnStartAutoSave()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_AutoSave_C", "OnStartAutoSave");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_AutoSave.WBP_AutoSave_C.OnEndedAutoSave
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsSuccess (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_AutoSave_C::OnEndedAutoSave(bool IsSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_AutoSave_C", "OnEndedAutoSave");
Params::UWBP_AutoSave_C_OnEndedAutoSave_Params Parms{};
Parms.IsSuccess = IsSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_AutoSave.WBP_AutoSave_C.OnEndedForceDisplayTime
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_AutoSave_C::OnEndedForceDisplayTime()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_AutoSave_C", "OnEndedForceDisplayTime");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_AutoSave.WBP_AutoSave_C.Destruct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UWBP_AutoSave_C::Destruct()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_AutoSave_C", "Destruct");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_AutoSave.WBP_AutoSave_C.Construct
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UWBP_AutoSave_C::Construct()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_AutoSave_C", "Construct");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_AutoSave.WBP_AutoSave_C.ExecuteUbergraph_WBP_AutoSave
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalSaveGameManager* CallFunc_GetSaveGameManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_CustomEvent_IsSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_InvalidateTimerHandle_ReturnValue (NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_InvalidateTimerHandle_ReturnValue_1 (NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_InvalidateTimerHandle_ReturnValue_2 (NoDestructor, HasGetValueTypeHash)
// class UPalSaveGameManager* CallFunc_GetSaveGameManager_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UWBP_AutoSave_C::ExecuteUbergraph_WBP_AutoSave(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, class UPalSaveGameManager* CallFunc_GetSaveGameManager_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool K2Node_CustomEvent_IsSuccess, const struct FTimerHandle& CallFunc_K2_InvalidateTimerHandle_ReturnValue, const struct FTimerHandle& CallFunc_K2_InvalidateTimerHandle_ReturnValue_1, const struct FTimerHandle& CallFunc_K2_InvalidateTimerHandle_ReturnValue_2, class UPalSaveGameManager* CallFunc_GetSaveGameManager_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_3, bool CallFunc_IsValid_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_4)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_AutoSave_C", "ExecuteUbergraph_WBP_AutoSave");
Params::UWBP_AutoSave_C_ExecuteUbergraph_WBP_AutoSave_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue;
Parms.CallFunc_GetSaveGameManager_ReturnValue = CallFunc_GetSaveGameManager_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.K2Node_CustomEvent_IsSuccess = K2Node_CustomEvent_IsSuccess;
Parms.CallFunc_K2_InvalidateTimerHandle_ReturnValue = CallFunc_K2_InvalidateTimerHandle_ReturnValue;
Parms.CallFunc_K2_InvalidateTimerHandle_ReturnValue_1 = CallFunc_K2_InvalidateTimerHandle_ReturnValue_1;
Parms.CallFunc_K2_InvalidateTimerHandle_ReturnValue_2 = CallFunc_K2_InvalidateTimerHandle_ReturnValue_2;
Parms.CallFunc_GetSaveGameManager_ReturnValue_1 = CallFunc_GetSaveGameManager_ReturnValue_1;
Parms.K2Node_CreateDelegate_OutputDelegate_3 = K2Node_CreateDelegate_OutputDelegate_3;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.K2Node_CreateDelegate_OutputDelegate_4 = K2Node_CreateDelegate_OutputDelegate_4;
UObject::ProcessEvent(Func, &Parms);
}
}