PalWorld-NetCrack/SDK/WBP_CharaCre_PartsSelect_sq_functions.cpp
2024-01-22 14:43:11 +08:00

303 lines
12 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass WBP_CharaCre_PartsSelect_sq.WBP_CharaCre_PartsSelect_sq_C
// (None)
class UClass* UWBP_CharaCre_PartsSelect_sq_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WBP_CharaCre_PartsSelect_sq_C");
return Clss;
}
// WBP_CharaCre_PartsSelect_sq_C WBP_CharaCre_PartsSelect_sq.Default__WBP_CharaCre_PartsSelect_sq_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UWBP_CharaCre_PartsSelect_sq_C* UWBP_CharaCre_PartsSelect_sq_C::GetDefaultObj()
{
static class UWBP_CharaCre_PartsSelect_sq_C* Default = nullptr;
if (!Default)
Default = static_cast<UWBP_CharaCre_PartsSelect_sq_C*>(UWBP_CharaCre_PartsSelect_sq_C::StaticClass()->DefaultObject);
return Default;
}
// Function WBP_CharaCre_PartsSelect_sq.WBP_CharaCre_PartsSelect_sq_C.Setup
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName BindName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TSoftObjectPtr<class UTexture2D> SoftTexture (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
void UWBP_CharaCre_PartsSelect_sq_C::Setup(class FName BindName, TSoftObjectPtr<class UTexture2D> SoftTexture)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PartsSelect_sq_C", "Setup");
Params::UWBP_CharaCre_PartsSelect_sq_C_Setup_Params Parms{};
Parms.BindName = BindName;
Parms.SoftTexture = SoftTexture;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_CharaCre_PartsSelect_sq.WBP_CharaCre_PartsSelect_sq_C.GetBindedPresetName
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class FName PresetName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_CharaCre_PartsSelect_sq_C::GetBindedPresetName(class FName* PresetName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PartsSelect_sq_C", "GetBindedPresetName");
Params::UWBP_CharaCre_PartsSelect_sq_C_GetBindedPresetName_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PresetName != nullptr)
*PresetName = Parms.PresetName;
}
// Function WBP_CharaCre_PartsSelect_sq.WBP_CharaCre_PartsSelect_sq_C.SetupByMeshPresetData
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalCharacterCreationMeshPresetDataRowMeshData (BlueprintVisible, BlueprintReadOnly, Parm)
// class FName BindName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_CharaCre_PartsSelect_sq_C::SetupByMeshPresetData(const struct FPalCharacterCreationMeshPresetDataRow& MeshData, class FName BindName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PartsSelect_sq_C", "SetupByMeshPresetData");
Params::UWBP_CharaCre_PartsSelect_sq_C_SetupByMeshPresetData_Params Parms{};
Parms.MeshData = MeshData;
Parms.BindName = BindName;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_CharaCre_PartsSelect_sq.WBP_CharaCre_PartsSelect_sq_C.AnmEvent_Normal
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_CharaCre_PartsSelect_sq_C::AnmEvent_Normal()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PartsSelect_sq_C", "AnmEvent_Normal");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_CharaCre_PartsSelect_sq.WBP_CharaCre_PartsSelect_sq_C.AnmEvent_Focus
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_CharaCre_PartsSelect_sq_C::AnmEvent_Focus()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PartsSelect_sq_C", "AnmEvent_Focus");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_CharaCre_PartsSelect_sq.WBP_CharaCre_PartsSelect_sq_C.AnmEvent_Push
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_CharaCre_PartsSelect_sq_C::AnmEvent_Push()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PartsSelect_sq_C", "AnmEvent_Push");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_CharaCre_PartsSelect_sq.WBP_CharaCre_PartsSelect_sq_C.AnmEvent_Unselect
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_CharaCre_PartsSelect_sq_C::AnmEvent_Unselect()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PartsSelect_sq_C", "AnmEvent_Unselect");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_CharaCre_PartsSelect_sq.WBP_CharaCre_PartsSelect_sq_C.BndEvt__WBP_CharaCre_ColorSelect_sq_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_3_CommonButtonBaseClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButtonBase* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_CharaCre_PartsSelect_sq_C::BndEvt__WBP_CharaCre_ColorSelect_sq_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_3_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PartsSelect_sq_C", "BndEvt__WBP_CharaCre_ColorSelect_sq_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_3_CommonButtonBaseClicked__DelegateSignature");
Params::UWBP_CharaCre_PartsSelect_sq_C_BndEvt__WBP_CharaCre_ColorSelect_sq_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_3_CommonButtonBaseClicked__DelegateSignature_Params Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_CharaCre_PartsSelect_sq.WBP_CharaCre_PartsSelect_sq_C.BndEvt__WBP_CharaCre_ColorSelect_sq_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_4_CommonButtonBaseClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButtonBase* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_CharaCre_PartsSelect_sq_C::BndEvt__WBP_CharaCre_ColorSelect_sq_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_4_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PartsSelect_sq_C", "BndEvt__WBP_CharaCre_ColorSelect_sq_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_4_CommonButtonBaseClicked__DelegateSignature");
Params::UWBP_CharaCre_PartsSelect_sq_C_BndEvt__WBP_CharaCre_ColorSelect_sq_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_4_CommonButtonBaseClicked__DelegateSignature_Params Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_CharaCre_PartsSelect_sq.WBP_CharaCre_PartsSelect_sq_C.BndEvt__WBP_CharaCre_ColorSelect_sq_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_5_CommonButtonBaseClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButtonBase* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_CharaCre_PartsSelect_sq_C::BndEvt__WBP_CharaCre_ColorSelect_sq_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_5_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PartsSelect_sq_C", "BndEvt__WBP_CharaCre_ColorSelect_sq_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_5_CommonButtonBaseClicked__DelegateSignature");
Params::UWBP_CharaCre_PartsSelect_sq_C_BndEvt__WBP_CharaCre_ColorSelect_sq_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_5_CommonButtonBaseClicked__DelegateSignature_Params Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_CharaCre_PartsSelect_sq.WBP_CharaCre_PartsSelect_sq_C.ExecuteUbergraph_WBP_CharaCre_PartsSelect_sq
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UCommonButtonBase* K2Node_ComponentBoundEvent_Button_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UCommonButtonBase* K2Node_ComponentBoundEvent_Button_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UCommonButtonBase* K2Node_ComponentBoundEvent_Button (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_CharaCre_PartsSelect_sq_C::ExecuteUbergraph_WBP_CharaCre_PartsSelect_sq(int32 EntryPoint, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2, class UCommonButtonBase* K2Node_ComponentBoundEvent_Button_2, class UCommonButtonBase* K2Node_ComponentBoundEvent_Button_1, class UCommonButtonBase* K2Node_ComponentBoundEvent_Button)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PartsSelect_sq_C", "ExecuteUbergraph_WBP_CharaCre_PartsSelect_sq");
Params::UWBP_CharaCre_PartsSelect_sq_C_ExecuteUbergraph_WBP_CharaCre_PartsSelect_sq_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue;
Parms.CallFunc_PlayAnimation_ReturnValue_1 = CallFunc_PlayAnimation_ReturnValue_1;
Parms.CallFunc_PlayAnimation_ReturnValue_2 = CallFunc_PlayAnimation_ReturnValue_2;
Parms.K2Node_ComponentBoundEvent_Button_2 = K2Node_ComponentBoundEvent_Button_2;
Parms.K2Node_ComponentBoundEvent_Button_1 = K2Node_ComponentBoundEvent_Button_1;
Parms.K2Node_ComponentBoundEvent_Button = K2Node_ComponentBoundEvent_Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_CharaCre_PartsSelect_sq.WBP_CharaCre_PartsSelect_sq_C.OnClicked__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWBP_CharaCre_PartsSelect_sq_C*Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_CharaCre_PartsSelect_sq_C::OnClicked__DelegateSignature(class UWBP_CharaCre_PartsSelect_sq_C* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PartsSelect_sq_C", "OnClicked__DelegateSignature");
Params::UWBP_CharaCre_PartsSelect_sq_C_OnClicked__DelegateSignature_Params Parms{};
Parms.Widget = Widget;
UObject::ProcessEvent(Func, &Parms);
}
}