PalWorld-NetCrack/SDK/WBP_CharaCre_PresetButton_functions.cpp
2024-01-22 14:43:11 +08:00

260 lines
12 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass WBP_CharaCre_PresetButton.WBP_CharaCre_PresetButton_C
// (None)
class UClass* UWBP_CharaCre_PresetButton_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WBP_CharaCre_PresetButton_C");
return Clss;
}
// WBP_CharaCre_PresetButton_C WBP_CharaCre_PresetButton.Default__WBP_CharaCre_PresetButton_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UWBP_CharaCre_PresetButton_C* UWBP_CharaCre_PresetButton_C::GetDefaultObj()
{
static class UWBP_CharaCre_PresetButton_C* Default = nullptr;
if (!Default)
Default = static_cast<UWBP_CharaCre_PresetButton_C*>(UWBP_CharaCre_PresetButton_C::StaticClass()->DefaultObject);
return Default;
}
// Function WBP_CharaCre_PresetButton.WBP_CharaCre_PresetButton_C.GetBindedPresetName
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class FName PresetName (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_CharaCre_PresetButton_C::GetBindedPresetName(class FName* PresetName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PresetButton_C", "GetBindedPresetName");
Params::UWBP_CharaCre_PresetButton_C_GetBindedPresetName_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (PresetName != nullptr)
*PresetName = Parms.PresetName;
}
// Function WBP_CharaCre_PresetButton.WBP_CharaCre_PresetButton_C.Setup
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FName BindPresetName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 ButtonIndex (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalCharacterCreationPresetDataRowCallFunc_GetDataTableRowFromName_OutRow (None)
// bool CallFunc_GetDataTableRowFromName_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int64 CallFunc_Conv_IntToInt64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFormatArgumentData K2Node_MakeStruct_FormatArgumentData (HasGetValueTypeHash)
// TArray<struct FFormatArgumentData> K2Node_MakeArray_Array (ReferenceParm)
// class FText CallFunc_GetLocalizedTextFromHandle_Text (None)
// class FText CallFunc_Format_ReturnValue (None)
void UWBP_CharaCre_PresetButton_C::Setup(class FName BindPresetName, int32 ButtonIndex, int32 CallFunc_Add_IntInt_ReturnValue, const struct FPalCharacterCreationPresetDataRow& CallFunc_GetDataTableRowFromName_OutRow, bool CallFunc_GetDataTableRowFromName_ReturnValue, int64 CallFunc_Conv_IntToInt64_ReturnValue, const struct FFormatArgumentData& K2Node_MakeStruct_FormatArgumentData, TArray<struct FFormatArgumentData>& K2Node_MakeArray_Array, class FText CallFunc_GetLocalizedTextFromHandle_Text, class FText CallFunc_Format_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PresetButton_C", "Setup");
Params::UWBP_CharaCre_PresetButton_C_Setup_Params Parms{};
Parms.BindPresetName = BindPresetName;
Parms.ButtonIndex = ButtonIndex;
Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
Parms.CallFunc_GetDataTableRowFromName_OutRow = CallFunc_GetDataTableRowFromName_OutRow;
Parms.CallFunc_GetDataTableRowFromName_ReturnValue = CallFunc_GetDataTableRowFromName_ReturnValue;
Parms.CallFunc_Conv_IntToInt64_ReturnValue = CallFunc_Conv_IntToInt64_ReturnValue;
Parms.K2Node_MakeStruct_FormatArgumentData = K2Node_MakeStruct_FormatArgumentData;
Parms.K2Node_MakeArray_Array = K2Node_MakeArray_Array;
Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text;
Parms.CallFunc_Format_ReturnValue = CallFunc_Format_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_CharaCre_PresetButton.WBP_CharaCre_PresetButton_C.AnmEvent_Hover
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_CharaCre_PresetButton_C::AnmEvent_Hover()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PresetButton_C", "AnmEvent_Hover");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_CharaCre_PresetButton.WBP_CharaCre_PresetButton_C.AnmEvent_Unhover
// (BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_CharaCre_PresetButton_C::AnmEvent_Unhover()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PresetButton_C", "AnmEvent_Unhover");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_CharaCre_PresetButton.WBP_CharaCre_PresetButton_C.BndEvt__WBP_CharaCre_BodyTypeButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_1_CommonButtonBaseClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButtonBase* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_CharaCre_PresetButton_C::BndEvt__WBP_CharaCre_BodyTypeButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_1_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PresetButton_C", "BndEvt__WBP_CharaCre_BodyTypeButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_1_CommonButtonBaseClicked__DelegateSignature");
Params::UWBP_CharaCre_PresetButton_C_BndEvt__WBP_CharaCre_BodyTypeButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_1_CommonButtonBaseClicked__DelegateSignature_Params Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_CharaCre_PresetButton.WBP_CharaCre_PresetButton_C.BndEvt__WBP_CharaCre_BodyTypeButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_2_CommonButtonBaseClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButtonBase* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_CharaCre_PresetButton_C::BndEvt__WBP_CharaCre_BodyTypeButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_2_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PresetButton_C", "BndEvt__WBP_CharaCre_BodyTypeButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_2_CommonButtonBaseClicked__DelegateSignature");
Params::UWBP_CharaCre_PresetButton_C_BndEvt__WBP_CharaCre_BodyTypeButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_2_CommonButtonBaseClicked__DelegateSignature_Params Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_CharaCre_PresetButton.WBP_CharaCre_PresetButton_C.BndEvt__WBP_CharaCre_BodyTypeButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_0_CommonButtonBaseClicked__DelegateSignature
// (BlueprintEvent)
// Parameters:
// class UCommonButtonBase* Button (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_CharaCre_PresetButton_C::BndEvt__WBP_CharaCre_BodyTypeButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_0_CommonButtonBaseClicked__DelegateSignature(class UCommonButtonBase* Button)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PresetButton_C", "BndEvt__WBP_CharaCre_BodyTypeButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_0_CommonButtonBaseClicked__DelegateSignature");
Params::UWBP_CharaCre_PresetButton_C_BndEvt__WBP_CharaCre_BodyTypeButton_WBP_PalInvisibleButton_K2Node_ComponentBoundEvent_0_CommonButtonBaseClicked__DelegateSignature_Params Parms{};
Parms.Button = Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_CharaCre_PresetButton.WBP_CharaCre_PresetButton_C.ExecuteUbergraph_WBP_CharaCre_PresetButton
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UCommonButtonBase* K2Node_ComponentBoundEvent_Button_2 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UCommonButtonBase* K2Node_ComponentBoundEvent_Button_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UCommonButtonBase* K2Node_ComponentBoundEvent_Button (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_CharaCre_PresetButton_C::ExecuteUbergraph_WBP_CharaCre_PresetButton(int32 EntryPoint, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2, class UCommonButtonBase* K2Node_ComponentBoundEvent_Button_2, class UCommonButtonBase* K2Node_ComponentBoundEvent_Button_1, class UCommonButtonBase* K2Node_ComponentBoundEvent_Button)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PresetButton_C", "ExecuteUbergraph_WBP_CharaCre_PresetButton");
Params::UWBP_CharaCre_PresetButton_C_ExecuteUbergraph_WBP_CharaCre_PresetButton_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue;
Parms.CallFunc_PlayAnimation_ReturnValue_1 = CallFunc_PlayAnimation_ReturnValue_1;
Parms.CallFunc_PlayAnimation_ReturnValue_2 = CallFunc_PlayAnimation_ReturnValue_2;
Parms.K2Node_ComponentBoundEvent_Button_2 = K2Node_ComponentBoundEvent_Button_2;
Parms.K2Node_ComponentBoundEvent_Button_1 = K2Node_ComponentBoundEvent_Button_1;
Parms.K2Node_ComponentBoundEvent_Button = K2Node_ComponentBoundEvent_Button;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_CharaCre_PresetButton.WBP_CharaCre_PresetButton_C.OnClicked__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWBP_CharaCre_PresetButton_C*Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_CharaCre_PresetButton_C::OnClicked__DelegateSignature(class UWBP_CharaCre_PresetButton_C* Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_CharaCre_PresetButton_C", "OnClicked__DelegateSignature");
Params::UWBP_CharaCre_PresetButton_C_OnClicked__DelegateSignature_Params Parms{};
Parms.Widget = Widget;
UObject::ProcessEvent(Func, &Parms);
}
}