PalWorld-NetCrack/SDK/WBP_CharaCre_ScrollBoxContent_Preset_classes.hpp
2024-01-22 14:43:11 +08:00

36 lines
2.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x20 (0x448 - 0x428)
// WidgetBlueprintGeneratedClass WBP_CharaCre_ScrollBoxContent_Preset.WBP_CharaCre_ScrollBoxContent_Preset_C
class UWBP_CharaCre_ScrollBoxContent_Preset_C : public UWBP_CharaCre_ScrollBoxContentBase_C
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x428(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UWrapBox* WrapBox_Preset; // 0x430(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
FMulticastInlineDelegateProperty_ OnSelectedPreset; // 0x438(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
static class UClass* StaticClass();
static class UWBP_CharaCre_ScrollBoxContent_Preset_C* GetDefaultObj();
void GetTopFocusTarget(class UWidget** Widget, class UWidget* CallFunc_GetChildAt_ReturnValue, class UWBP_CharaCre_PresetButton_C* K2Node_DynamicCast_AsWBP_Chara_Cre_Preset_Button, bool K2Node_DynamicCast_bSuccess, bool CallFunc_IsValid_ReturnValue);
void GetRestoreFocusTarget(class UWidget** Widget, class UWidget* CallFunc_GetTopFocusTarget_Widget);
void ApplyMakeInfo(const struct FPalPlayerDataCharacterMakeInfo& MakeInfo);
void OnClickedPresetButton_Internal(class UWBP_CharaCre_PresetButton_C* Widget, class FName CallFunc_GetBindedPresetName_PresetName);
void Construct();
void ExecuteUbergraph_WBP_CharaCre_ScrollBoxContent_Preset(int32 EntryPoint, int32 Temp_int_Array_Index_Variable, int32 Temp_int_Loop_Counter_Variable, int32 CallFunc_Add_IntInt_ReturnValue, TArray<class FName>& CallFunc_GetDataTableRowNames_OutRowNames, class FName CallFunc_Array_Get_Item, int32 CallFunc_Array_Length_ReturnValue, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, bool CallFunc_Less_IntInt_ReturnValue, class UWBP_CharaCre_PresetButton_C* CallFunc_Create_ReturnValue, class UWrapBoxSlot* CallFunc_AddChildToWrapBox_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate);
void OnSelectedPreset__DelegateSignature(class FName PresetName);
};
}