PalWorld-NetCrack/SDK/WBP_DyingFriendLoupe_classes.hpp
2024-01-22 14:43:11 +08:00

37 lines
3.5 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x10 (0x498 - 0x488)
// WidgetBlueprintGeneratedClass WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C
class UWBP_DyingFriendLoupe_C : public UWBP_LoupeBase_C
{
public:
class UWBP_GuildMemberGauge_C* WBP_GuildMemberGauge; // 0x488(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UPalIndividualCharacterHandle* TargetHandle; // 0x490(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UWBP_DyingFriendLoupe_C* GetDefaultObj();
void Setup(class UBP_Status_Dying_C* DyingStatus, class AActor* CallFunc_GetOwner_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_GetIndividualParameter_ReturnValue, const class FString& CallFunc_GetNickName_outName);
void SetFinalWidgetOpacity(double CalcedOpacity, float CallFunc_SetRenderOpacity_InOpacity_ImplicitCast);
bool IsEnableLoupe(class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, double CallFunc_VSize_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsVisible_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, double CallFunc_Greater_DoubleDouble_A_ImplicitCast);
void GetTargetWidgetSize(struct FVector2D* OutVector, const struct FVector2D& CallFunc_GetDesiredSize_ReturnValue);
void GetLoupeWidgetSize(struct FVector2D* WidgetSize, const struct FVector2D& CallFunc_GetDesiredSize_ReturnValue);
void GetTranslationTarget(class UWidget** Widget);
void UpdateArrowImageAngle(double NewAngle, float CallFunc_SetRenderTransformAngle_Angle_ImplicitCast);
void CalcScreenPosition(const struct FVector& CallFunc_GetTargetWorldLocation_outVector, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FRotator& CallFunc_GetCameraRotation_ReturnValue, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Normal_ReturnValue, double CallFunc_Dot_VectorVector_ReturnValue);
void GetTargetWorldLocation(struct FVector* OutVector, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue);
};
}