PalWorld-NetCrack/SDK/WBP_DyingFriendLoupe_functions.cpp
2024-01-22 14:43:11 +08:00

317 lines
18 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C
// (None)
class UClass* UWBP_DyingFriendLoupe_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WBP_DyingFriendLoupe_C");
return Clss;
}
// WBP_DyingFriendLoupe_C WBP_DyingFriendLoupe.Default__WBP_DyingFriendLoupe_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UWBP_DyingFriendLoupe_C* UWBP_DyingFriendLoupe_C::GetDefaultObj()
{
static class UWBP_DyingFriendLoupe_C* Default = nullptr;
if (!Default)
Default = static_cast<UWBP_DyingFriendLoupe_C*>(UWBP_DyingFriendLoupe_C::StaticClass()->DefaultObject);
return Default;
}
// Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.Setup
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UBP_Status_Dying_C* DyingStatus (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class AActor* CallFunc_GetOwner_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterParameter*CallFunc_GetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FString CallFunc_GetNickName_outName (ZeroConstructor, HasGetValueTypeHash)
void UWBP_DyingFriendLoupe_C::Setup(class UBP_Status_Dying_C* DyingStatus, class AActor* CallFunc_GetOwner_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterParameterComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_GetIndividualParameter_ReturnValue, const class FString& CallFunc_GetNickName_outName)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "Setup");
Params::UWBP_DyingFriendLoupe_C_Setup_Params Parms{};
Parms.DyingStatus = DyingStatus;
Parms.CallFunc_GetOwner_ReturnValue = CallFunc_GetOwner_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetIndividualParameter_ReturnValue = CallFunc_GetIndividualParameter_ReturnValue;
Parms.CallFunc_GetNickName_outName = CallFunc_GetNickName_outName;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.SetFinalWidgetOpacity
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double CalcedOpacity (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_SetRenderOpacity_InOpacity_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_DyingFriendLoupe_C::SetFinalWidgetOpacity(double CalcedOpacity, float CallFunc_SetRenderOpacity_InOpacity_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "SetFinalWidgetOpacity");
Params::UWBP_DyingFriendLoupe_C_SetFinalWidgetOpacity_Params Parms{};
Parms.CalcedOpacity = CalcedOpacity;
Parms.CallFunc_SetRenderOpacity_InOpacity_ImplicitCast = CallFunc_SetRenderOpacity_InOpacity_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.IsEnableLoupe
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_VSize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Greater_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsVisible_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Greater_DoubleDouble_A_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool UWBP_DyingFriendLoupe_C::IsEnableLoupe(class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, double CallFunc_VSize_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_Greater_DoubleDouble_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsVisible_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, double CallFunc_Greater_DoubleDouble_A_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "IsEnableLoupe");
Params::UWBP_DyingFriendLoupe_C_IsEnableLoupe_Params Parms{};
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_GetPalmi_ReturnValue = CallFunc_GetPalmi_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
Parms.CallFunc_VSize_ReturnValue = CallFunc_VSize_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_ReturnValue = CallFunc_Greater_DoubleDouble_ReturnValue;
Parms.CallFunc_TryGetIndividualActor_ReturnValue_1 = CallFunc_TryGetIndividualActor_ReturnValue_1;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_IsVisible_ReturnValue = CallFunc_IsVisible_ReturnValue;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
Parms.CallFunc_Greater_DoubleDouble_A_ImplicitCast = CallFunc_Greater_DoubleDouble_A_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
return Parms.ReturnValue;
}
// Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.GetTargetWidgetSize
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector2D OutVector (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_GetDesiredSize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_DyingFriendLoupe_C::GetTargetWidgetSize(struct FVector2D* OutVector, const struct FVector2D& CallFunc_GetDesiredSize_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "GetTargetWidgetSize");
Params::UWBP_DyingFriendLoupe_C_GetTargetWidgetSize_Params Parms{};
Parms.CallFunc_GetDesiredSize_ReturnValue = CallFunc_GetDesiredSize_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (OutVector != nullptr)
*OutVector = std::move(Parms.OutVector);
}
// Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.GetLoupeWidgetSize
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// struct FVector2D WidgetSize (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector2D CallFunc_GetDesiredSize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_DyingFriendLoupe_C::GetLoupeWidgetSize(struct FVector2D* WidgetSize, const struct FVector2D& CallFunc_GetDesiredSize_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "GetLoupeWidgetSize");
Params::UWBP_DyingFriendLoupe_C_GetLoupeWidgetSize_Params Parms{};
Parms.CallFunc_GetDesiredSize_ReturnValue = CallFunc_GetDesiredSize_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (WidgetSize != nullptr)
*WidgetSize = std::move(Parms.WidgetSize);
}
// Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.GetTranslationTarget
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// class UWidget* Widget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_DyingFriendLoupe_C::GetTranslationTarget(class UWidget** Widget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "GetTranslationTarget");
Params::UWBP_DyingFriendLoupe_C_GetTranslationTarget_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (Widget != nullptr)
*Widget = Parms.Widget;
}
// Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.UpdateArrowImageAngle
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// double NewAngle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_SetRenderTransformAngle_Angle_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_DyingFriendLoupe_C::UpdateArrowImageAngle(double NewAngle, float CallFunc_SetRenderTransformAngle_Angle_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "UpdateArrowImageAngle");
Params::UWBP_DyingFriendLoupe_C_UpdateArrowImageAngle_Params Parms{};
Parms.NewAngle = NewAngle;
Parms.CallFunc_SetRenderTransformAngle_Angle_ImplicitCast = CallFunc_SetRenderTransformAngle_Angle_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.CalcScreenPosition
// (Event, Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector CallFunc_GetTargetWorldLocation_outVector (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FRotator CallFunc_GetCameraRotation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor)
// struct FVector CallFunc_GetForwardVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Subtract_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_Normal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Dot_VectorVector_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_DyingFriendLoupe_C::CalcScreenPosition(const struct FVector& CallFunc_GetTargetWorldLocation_outVector, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FRotator& CallFunc_GetCameraRotation_ReturnValue, const struct FVector& CallFunc_GetForwardVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, const struct FVector& CallFunc_Subtract_VectorVector_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue_1, const struct FVector& CallFunc_Normal_ReturnValue, double CallFunc_Dot_VectorVector_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "CalcScreenPosition");
Params::UWBP_DyingFriendLoupe_C_CalcScreenPosition_Params Parms{};
Parms.CallFunc_GetTargetWorldLocation_outVector = CallFunc_GetTargetWorldLocation_outVector;
Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetCameraRotation_ReturnValue = CallFunc_GetCameraRotation_ReturnValue;
Parms.CallFunc_GetForwardVector_ReturnValue = CallFunc_GetForwardVector_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_Subtract_VectorVector_ReturnValue = CallFunc_Subtract_VectorVector_ReturnValue;
Parms.CallFunc_K2_GetActorLocation_ReturnValue_1 = CallFunc_K2_GetActorLocation_ReturnValue_1;
Parms.CallFunc_Normal_ReturnValue = CallFunc_Normal_ReturnValue;
Parms.CallFunc_Dot_VectorVector_ReturnValue = CallFunc_Dot_VectorVector_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_DyingFriendLoupe.WBP_DyingFriendLoupe_C.GetTargetWorldLocation
// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FVector OutVector (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FVector CallFunc_K2_GetActorLocation_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_DyingFriendLoupe_C::GetTargetWorldLocation(struct FVector* OutVector, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_DyingFriendLoupe_C", "GetTargetWorldLocation");
Params::UWBP_DyingFriendLoupe_C_GetTargetWorldLocation_Params Parms{};
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_K2_GetActorLocation_ReturnValue = CallFunc_K2_GetActorLocation_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (OutVector != nullptr)
*OutVector = std::move(Parms.OutVector);
}
}