mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
99 lines
4.2 KiB
C++
99 lines
4.2 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// WidgetBlueprintGeneratedClass WBP_GameOver_Rescue.WBP_GameOver_Rescue_C
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// (None)
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class UClass* UWBP_GameOver_Rescue_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("WBP_GameOver_Rescue_C");
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return Clss;
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}
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// WBP_GameOver_Rescue_C WBP_GameOver_Rescue.Default__WBP_GameOver_Rescue_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UWBP_GameOver_Rescue_C* UWBP_GameOver_Rescue_C::GetDefaultObj()
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{
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static class UWBP_GameOver_Rescue_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UWBP_GameOver_Rescue_C*>(UWBP_GameOver_Rescue_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function WBP_GameOver_Rescue.WBP_GameOver_Rescue_C.UpdateRescue
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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// double Remain (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_GameOver_Rescue_C::UpdateRescue(double Remain)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_GameOver_Rescue_C", "UpdateRescue");
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Params::UWBP_GameOver_Rescue_C_UpdateRescue_Params Parms{};
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Parms.Remain = Remain;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_GameOver_Rescue.WBP_GameOver_Rescue_C.ExecuteUbergraph_WBP_GameOver_Rescue
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// (Final, UbergraphFunction)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// double K2Node_CustomEvent_Remain (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Divide_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_SetPercent_InPercent_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_GameOver_Rescue_C::ExecuteUbergraph_WBP_GameOver_Rescue(int32 EntryPoint, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, double K2Node_CustomEvent_Remain, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue, double CallFunc_Divide_DoubleDouble_B_ImplicitCast, float CallFunc_SetPercent_InPercent_ImplicitCast)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_GameOver_Rescue_C", "ExecuteUbergraph_WBP_GameOver_Rescue");
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Params::UWBP_GameOver_Rescue_C_ExecuteUbergraph_WBP_GameOver_Rescue_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
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Parms.K2Node_CustomEvent_Remain = K2Node_CustomEvent_Remain;
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Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
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Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue;
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Parms.CallFunc_Divide_DoubleDouble_B_ImplicitCast = CallFunc_Divide_DoubleDouble_B_ImplicitCast;
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Parms.CallFunc_SetPercent_InPercent_ImplicitCast = CallFunc_SetPercent_InPercent_ImplicitCast;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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