PalWorld-NetCrack/SDK/WBP_GameOver_Rescue_functions.cpp
2024-01-22 14:43:11 +08:00

99 lines
4.2 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass WBP_GameOver_Rescue.WBP_GameOver_Rescue_C
// (None)
class UClass* UWBP_GameOver_Rescue_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WBP_GameOver_Rescue_C");
return Clss;
}
// WBP_GameOver_Rescue_C WBP_GameOver_Rescue.Default__WBP_GameOver_Rescue_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UWBP_GameOver_Rescue_C* UWBP_GameOver_Rescue_C::GetDefaultObj()
{
static class UWBP_GameOver_Rescue_C* Default = nullptr;
if (!Default)
Default = static_cast<UWBP_GameOver_Rescue_C*>(UWBP_GameOver_Rescue_C::StaticClass()->DefaultObject);
return Default;
}
// Function WBP_GameOver_Rescue.WBP_GameOver_Rescue_C.UpdateRescue
// (BlueprintCallable, BlueprintEvent)
// Parameters:
// double Remain (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_GameOver_Rescue_C::UpdateRescue(double Remain)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Rescue_C", "UpdateRescue");
Params::UWBP_GameOver_Rescue_C_UpdateRescue_Params Parms{};
Parms.Remain = Remain;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_GameOver_Rescue.WBP_GameOver_Rescue_C.ExecuteUbergraph_WBP_GameOver_Rescue
// (Final, UbergraphFunction)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// double K2Node_CustomEvent_Remain (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Subtract_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double CallFunc_Divide_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// float CallFunc_SetPercent_InPercent_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_GameOver_Rescue_C::ExecuteUbergraph_WBP_GameOver_Rescue(int32 EntryPoint, class UPalGameSetting* CallFunc_GetGameSetting_ReturnValue, double K2Node_CustomEvent_Remain, double CallFunc_Divide_DoubleDouble_ReturnValue, double CallFunc_Subtract_DoubleDouble_ReturnValue, double CallFunc_Divide_DoubleDouble_B_ImplicitCast, float CallFunc_SetPercent_InPercent_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_GameOver_Rescue_C", "ExecuteUbergraph_WBP_GameOver_Rescue");
Params::UWBP_GameOver_Rescue_C_ExecuteUbergraph_WBP_GameOver_Rescue_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.CallFunc_GetGameSetting_ReturnValue = CallFunc_GetGameSetting_ReturnValue;
Parms.K2Node_CustomEvent_Remain = K2Node_CustomEvent_Remain;
Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
Parms.CallFunc_Subtract_DoubleDouble_ReturnValue = CallFunc_Subtract_DoubleDouble_ReturnValue;
Parms.CallFunc_Divide_DoubleDouble_B_ImplicitCast = CallFunc_Divide_DoubleDouble_B_ImplicitCast;
Parms.CallFunc_SetPercent_InPercent_ImplicitCast = CallFunc_SetPercent_InPercent_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
}