PalWorld-NetCrack/SDK/WBP_IngameMenu_Task_Tutorial_functions.cpp
2024-01-22 14:43:11 +08:00

128 lines
5.9 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass WBP_IngameMenu_Task_Tutorial.WBP_IngameMenu_Task_Tutorial_C
// (None)
class UClass* UWBP_IngameMenu_Task_Tutorial_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WBP_IngameMenu_Task_Tutorial_C");
return Clss;
}
// WBP_IngameMenu_Task_Tutorial_C WBP_IngameMenu_Task_Tutorial.Default__WBP_IngameMenu_Task_Tutorial_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UWBP_IngameMenu_Task_Tutorial_C* UWBP_IngameMenu_Task_Tutorial_C::GetDefaultObj()
{
static class UWBP_IngameMenu_Task_Tutorial_C* Default = nullptr;
if (!Default)
Default = static_cast<UWBP_IngameMenu_Task_Tutorial_C*>(UWBP_IngameMenu_Task_Tutorial_C::StaticClass()->DefaultObject);
return Default;
}
// Function WBP_IngameMenu_Task_Tutorial.WBP_IngameMenu_Task_Tutorial_C.GetNowDisplayQuestWidgetNum
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
// Parameters:
// int32 Num (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int32 CallFunc_Map_Length_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_IngameMenu_Task_Tutorial_C::GetNowDisplayQuestWidgetNum(int32* Num, int32 CallFunc_Map_Length_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_IngameMenu_Task_Tutorial_C", "GetNowDisplayQuestWidgetNum");
Params::UWBP_IngameMenu_Task_Tutorial_C_GetNowDisplayQuestWidgetNum_Params Parms{};
Parms.CallFunc_Map_Length_ReturnValue = CallFunc_Map_Length_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
if (Num != nullptr)
*Num = Parms.Num;
}
// Function WBP_IngameMenu_Task_Tutorial.WBP_IngameMenu_Task_Tutorial_C.OnClosedQuestWidget
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWBP_IngameMenu_Task_Tutorial_List_C*Widget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_Map_Remove_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_IngameMenu_Task_Tutorial_C::OnClosedQuestWidget(class UWBP_IngameMenu_Task_Tutorial_List_C* Widget, bool CallFunc_Map_Remove_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_IngameMenu_Task_Tutorial_C", "OnClosedQuestWidget");
Params::UWBP_IngameMenu_Task_Tutorial_C_OnClosedQuestWidget_Params Parms{};
Parms.Widget = Widget;
Parms.CallFunc_Map_Remove_ReturnValue = CallFunc_Map_Remove_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_IngameMenu_Task_Tutorial.WBP_IngameMenu_Task_Tutorial_C.AddQuest
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalQuestData* QuestData (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// TArray<class UPalQuestData*> CallFunc_Map_Values_Values (ReferenceParm)
// bool CallFunc_Array_Contains_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UWBP_IngameMenu_Task_Tutorial_List_C*CallFunc_Create_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPanelSlot* CallFunc_AddChild_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_IngameMenu_Task_Tutorial_C::AddQuest(class UPalQuestData* QuestData, bool CallFunc_IsValid_ReturnValue, TArray<class UPalQuestData*>& CallFunc_Map_Values_Values, bool CallFunc_Array_Contains_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APlayerController* CallFunc_GetLocalPlayerController_ReturnValue, class UWBP_IngameMenu_Task_Tutorial_List_C* CallFunc_Create_ReturnValue, class UPanelSlot* CallFunc_AddChild_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_IngameMenu_Task_Tutorial_C", "AddQuest");
Params::UWBP_IngameMenu_Task_Tutorial_C_AddQuest_Params Parms{};
Parms.QuestData = QuestData;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_Map_Values_Values = CallFunc_Map_Values_Values;
Parms.CallFunc_Array_Contains_ReturnValue = CallFunc_Array_Contains_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetLocalPlayerController_ReturnValue = CallFunc_GetLocalPlayerController_ReturnValue;
Parms.CallFunc_Create_ReturnValue = CallFunc_Create_ReturnValue;
Parms.CallFunc_AddChild_ReturnValue = CallFunc_AddChild_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
}