mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
577 lines
36 KiB
C++
577 lines
36 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// WidgetBlueprintGeneratedClass WBP_Ingame_Interact.WBP_Ingame_Interact_C
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// (None)
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class UClass* UWBP_Ingame_Interact_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("WBP_Ingame_Interact_C");
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return Clss;
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}
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// WBP_Ingame_Interact_C WBP_Ingame_Interact.Default__WBP_Ingame_Interact_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UWBP_Ingame_Interact_C* UWBP_Ingame_Interact_C::GetDefaultObj()
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{
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static class UWBP_Ingame_Interact_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UWBP_Ingame_Interact_C*>(UWBP_Ingame_Interact_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetIsValidInteract
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsValidFlag (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_Ingame_Interact_C::SetIsValidInteract(bool IsValidFlag)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetIsValidInteract");
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Params::UWBP_Ingame_Interact_C_SetIsValidInteract_Params Parms{};
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Parms.IsValidFlag = IsValidFlag;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetVisibilityLongPushParts
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// enum class ESlateVisibility NewVisibility (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_Ingame_Interact_C::SetVisibilityLongPushParts(enum class ESlateVisibility NewVisibility)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetVisibilityLongPushParts");
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Params::UWBP_Ingame_Interact_C_SetVisibilityLongPushParts_Params Parms{};
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Parms.NewVisibility = NewVisibility;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetPartsSize
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UWidget* TargetWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D InSize (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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void UWBP_Ingame_Interact_C::SetPartsSize(class UWidget* TargetWidget, const struct FVector2D& InSize, class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetPartsSize");
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Params::UWBP_Ingame_Interact_C_SetPartsSize_Params Parms{};
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Parms.TargetWidget = TargetWidget;
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Parms.InSize = InSize;
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Parms.CallFunc_SlotAsCanvasSlot_ReturnValue = CallFunc_SlotAsCanvasSlot_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.GetPartsSize
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// (Private, HasOutParams, BlueprintCallable, BlueprintEvent, BlueprintPure)
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// Parameters:
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// class UWidget* TargetWidget (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D Size (Parm, OutParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_GetSize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_Ingame_Interact_C::GetPartsSize(class UWidget* TargetWidget, struct FVector2D* Size, class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue, const struct FVector2D& CallFunc_GetSize_ReturnValue, bool CallFunc_IsValid_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_Ingame_Interact_C", "GetPartsSize");
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Params::UWBP_Ingame_Interact_C_GetPartsSize_Params Parms{};
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Parms.TargetWidget = TargetWidget;
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Parms.CallFunc_SlotAsCanvasSlot_ReturnValue = CallFunc_SlotAsCanvasSlot_ReturnValue;
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Parms.CallFunc_GetSize_ReturnValue = CallFunc_GetSize_ReturnValue;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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if (Size != nullptr)
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*Size = std::move(Parms.Size);
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}
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// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.FitImageSize
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// float CallFunc_GetViewportScale_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UMaterialInstanceDynamic* CallFunc_GetEffectMaterial_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_GetPartsSize_size (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector2D_X (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector2D_Y (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_GetPartsSize_size_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector2D_X_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector2D_Y_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_GetPartsSize_size_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector2D_X_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector2D_Y_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_GetPartsSize_size_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector2D_X_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector2D_Y_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue_1 (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_GetDesiredSize_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_GetPosition_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector2D_X_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector2D_Y_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_MakeVector2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_Add_Vector2DVector2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector2D_X_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector2D_Y_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Add_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_MakeVector2D_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_MakeVector2D_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_MakeVector2D_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_MakeVector2D_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_Divide_Vector2DFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector2D_X_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector2D_Y_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_MakeVector2D_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_FFloor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_Conv_IntToFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_FFloor_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Percent_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_Add_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_EqualEqual_IntInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// int32 CallFunc_SelectInt_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_Conv_IntToFloat_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_MakeVector2D_ReturnValue_6 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_Multiply_Vector2DFloat_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FVector2D CallFunc_Subtract_Vector2DVector2D_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector2D_X_7 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_BreakVector2D_Y_7 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FLinearColor CallFunc_MakeColor_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_Divide_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_MakeVector2D_Y_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// double CallFunc_MakeVector2D_X_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_MakeColor_R_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// float CallFunc_MakeColor_G_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_Ingame_Interact_C::FitImageSize(float CallFunc_GetViewportScale_ReturnValue, class UMaterialInstanceDynamic* CallFunc_GetEffectMaterial_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue, const struct FVector2D& CallFunc_GetPartsSize_size, double CallFunc_BreakVector2D_X, double CallFunc_BreakVector2D_Y, const struct FVector2D& CallFunc_GetPartsSize_size_1, double CallFunc_BreakVector2D_X_1, double CallFunc_BreakVector2D_Y_1, const struct FVector2D& CallFunc_GetPartsSize_size_2, double CallFunc_BreakVector2D_X_2, double CallFunc_BreakVector2D_Y_2, const struct FVector2D& CallFunc_GetPartsSize_size_3, double CallFunc_BreakVector2D_X_3, double CallFunc_BreakVector2D_Y_3, class UCanvasPanelSlot* CallFunc_SlotAsCanvasSlot_ReturnValue_1, const struct FVector2D& CallFunc_GetDesiredSize_ReturnValue, const struct FVector2D& CallFunc_GetPosition_ReturnValue, double CallFunc_BreakVector2D_X_4, double CallFunc_BreakVector2D_Y_4, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue, const struct FVector2D& CallFunc_Add_Vector2DVector2D_ReturnValue, double CallFunc_BreakVector2D_X_5, double CallFunc_BreakVector2D_Y_5, double CallFunc_Add_DoubleDouble_ReturnValue, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_1, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_2, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_3, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_4, const struct FVector2D& CallFunc_Divide_Vector2DFloat_ReturnValue, double CallFunc_BreakVector2D_X_6, double CallFunc_BreakVector2D_Y_6, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_5, int32 CallFunc_FFloor_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue, int32 CallFunc_FFloor_ReturnValue_1, int32 CallFunc_Percent_IntInt_ReturnValue, int32 CallFunc_Add_IntInt_ReturnValue, bool CallFunc_EqualEqual_IntInt_ReturnValue, int32 CallFunc_SelectInt_ReturnValue, float CallFunc_Conv_IntToFloat_ReturnValue_1, const struct FVector2D& CallFunc_MakeVector2D_ReturnValue_6, const struct FVector2D& CallFunc_Multiply_Vector2DFloat_ReturnValue, const struct FVector2D& CallFunc_Subtract_Vector2DVector2D_ReturnValue, double CallFunc_BreakVector2D_X_7, double CallFunc_BreakVector2D_Y_7, const struct FLinearColor& CallFunc_MakeColor_ReturnValue, double CallFunc_Divide_DoubleDouble_B_ImplicitCast, double CallFunc_MakeVector2D_Y_ImplicitCast, double CallFunc_MakeVector2D_X_ImplicitCast, float CallFunc_MakeColor_R_ImplicitCast, float CallFunc_MakeColor_G_ImplicitCast)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_Ingame_Interact_C", "FitImageSize");
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Params::UWBP_Ingame_Interact_C_FitImageSize_Params Parms{};
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Parms.CallFunc_GetViewportScale_ReturnValue = CallFunc_GetViewportScale_ReturnValue;
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Parms.CallFunc_GetEffectMaterial_ReturnValue = CallFunc_GetEffectMaterial_ReturnValue;
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Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
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Parms.CallFunc_SlotAsCanvasSlot_ReturnValue = CallFunc_SlotAsCanvasSlot_ReturnValue;
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Parms.CallFunc_GetPartsSize_size = CallFunc_GetPartsSize_size;
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Parms.CallFunc_BreakVector2D_X = CallFunc_BreakVector2D_X;
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Parms.CallFunc_BreakVector2D_Y = CallFunc_BreakVector2D_Y;
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Parms.CallFunc_GetPartsSize_size_1 = CallFunc_GetPartsSize_size_1;
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Parms.CallFunc_BreakVector2D_X_1 = CallFunc_BreakVector2D_X_1;
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Parms.CallFunc_BreakVector2D_Y_1 = CallFunc_BreakVector2D_Y_1;
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Parms.CallFunc_GetPartsSize_size_2 = CallFunc_GetPartsSize_size_2;
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Parms.CallFunc_BreakVector2D_X_2 = CallFunc_BreakVector2D_X_2;
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Parms.CallFunc_BreakVector2D_Y_2 = CallFunc_BreakVector2D_Y_2;
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Parms.CallFunc_GetPartsSize_size_3 = CallFunc_GetPartsSize_size_3;
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Parms.CallFunc_BreakVector2D_X_3 = CallFunc_BreakVector2D_X_3;
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Parms.CallFunc_BreakVector2D_Y_3 = CallFunc_BreakVector2D_Y_3;
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Parms.CallFunc_SlotAsCanvasSlot_ReturnValue_1 = CallFunc_SlotAsCanvasSlot_ReturnValue_1;
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Parms.CallFunc_GetDesiredSize_ReturnValue = CallFunc_GetDesiredSize_ReturnValue;
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Parms.CallFunc_GetPosition_ReturnValue = CallFunc_GetPosition_ReturnValue;
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Parms.CallFunc_BreakVector2D_X_4 = CallFunc_BreakVector2D_X_4;
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Parms.CallFunc_BreakVector2D_Y_4 = CallFunc_BreakVector2D_Y_4;
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Parms.CallFunc_MakeVector2D_ReturnValue = CallFunc_MakeVector2D_ReturnValue;
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Parms.CallFunc_Add_Vector2DVector2D_ReturnValue = CallFunc_Add_Vector2DVector2D_ReturnValue;
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Parms.CallFunc_BreakVector2D_X_5 = CallFunc_BreakVector2D_X_5;
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Parms.CallFunc_BreakVector2D_Y_5 = CallFunc_BreakVector2D_Y_5;
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Parms.CallFunc_Add_DoubleDouble_ReturnValue = CallFunc_Add_DoubleDouble_ReturnValue;
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Parms.CallFunc_MakeVector2D_ReturnValue_1 = CallFunc_MakeVector2D_ReturnValue_1;
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Parms.CallFunc_MakeVector2D_ReturnValue_2 = CallFunc_MakeVector2D_ReturnValue_2;
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Parms.CallFunc_MakeVector2D_ReturnValue_3 = CallFunc_MakeVector2D_ReturnValue_3;
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Parms.CallFunc_MakeVector2D_ReturnValue_4 = CallFunc_MakeVector2D_ReturnValue_4;
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Parms.CallFunc_Divide_Vector2DFloat_ReturnValue = CallFunc_Divide_Vector2DFloat_ReturnValue;
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Parms.CallFunc_BreakVector2D_X_6 = CallFunc_BreakVector2D_X_6;
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Parms.CallFunc_BreakVector2D_Y_6 = CallFunc_BreakVector2D_Y_6;
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Parms.CallFunc_MakeVector2D_ReturnValue_5 = CallFunc_MakeVector2D_ReturnValue_5;
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Parms.CallFunc_FFloor_ReturnValue = CallFunc_FFloor_ReturnValue;
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Parms.CallFunc_Conv_IntToFloat_ReturnValue = CallFunc_Conv_IntToFloat_ReturnValue;
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Parms.CallFunc_FFloor_ReturnValue_1 = CallFunc_FFloor_ReturnValue_1;
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Parms.CallFunc_Percent_IntInt_ReturnValue = CallFunc_Percent_IntInt_ReturnValue;
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Parms.CallFunc_Add_IntInt_ReturnValue = CallFunc_Add_IntInt_ReturnValue;
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Parms.CallFunc_EqualEqual_IntInt_ReturnValue = CallFunc_EqualEqual_IntInt_ReturnValue;
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Parms.CallFunc_SelectInt_ReturnValue = CallFunc_SelectInt_ReturnValue;
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Parms.CallFunc_Conv_IntToFloat_ReturnValue_1 = CallFunc_Conv_IntToFloat_ReturnValue_1;
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Parms.CallFunc_MakeVector2D_ReturnValue_6 = CallFunc_MakeVector2D_ReturnValue_6;
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Parms.CallFunc_Multiply_Vector2DFloat_ReturnValue = CallFunc_Multiply_Vector2DFloat_ReturnValue;
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Parms.CallFunc_Subtract_Vector2DVector2D_ReturnValue = CallFunc_Subtract_Vector2DVector2D_ReturnValue;
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Parms.CallFunc_BreakVector2D_X_7 = CallFunc_BreakVector2D_X_7;
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Parms.CallFunc_BreakVector2D_Y_7 = CallFunc_BreakVector2D_Y_7;
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Parms.CallFunc_MakeColor_ReturnValue = CallFunc_MakeColor_ReturnValue;
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Parms.CallFunc_Divide_DoubleDouble_B_ImplicitCast = CallFunc_Divide_DoubleDouble_B_ImplicitCast;
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Parms.CallFunc_MakeVector2D_Y_ImplicitCast = CallFunc_MakeVector2D_Y_ImplicitCast;
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Parms.CallFunc_MakeVector2D_X_ImplicitCast = CallFunc_MakeVector2D_X_ImplicitCast;
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Parms.CallFunc_MakeColor_R_ImplicitCast = CallFunc_MakeColor_R_ImplicitCast;
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Parms.CallFunc_MakeColor_G_ImplicitCast = CallFunc_MakeColor_G_ImplicitCast;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetInteractText
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class FText Text (BlueprintVisible, BlueprintReadOnly, Parm)
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void UWBP_Ingame_Interact_C::SetInteractText(class FText Text)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetInteractText");
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Params::UWBP_Ingame_Interact_C_SetInteractText_Params Parms{};
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Parms.Text = Text;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetActionType
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// enum class EPalInteractiveObjectActionTypeActionType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FDataTableRowHandle CallFunc_Map_Find_Value (NoDestructor)
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// bool CallFunc_Map_Find_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_Ingame_Interact_C::SetActionType(enum class EPalInteractiveObjectActionType ActionType, const struct FDataTableRowHandle& CallFunc_Map_Find_Value, bool CallFunc_Map_Find_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetActionType");
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Params::UWBP_Ingame_Interact_C_SetActionType_Params Parms{};
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Parms.ActionType = ActionType;
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Parms.CallFunc_Map_Find_Value = CallFunc_Map_Find_Value;
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Parms.CallFunc_Map_Find_ReturnValue = CallFunc_Map_Find_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.SetInteractable
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool IsInteractable (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool Temp_bool_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// enum class ESlateVisibility Temp_byte_Variable (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// enum class ESlateVisibility Temp_byte_Variable_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// enum class ESlateVisibility K2Node_Select_Default (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_Ingame_Interact_C::SetInteractable(bool IsInteractable, bool Temp_bool_Variable, enum class ESlateVisibility Temp_byte_Variable, enum class ESlateVisibility Temp_byte_Variable_1, enum class ESlateVisibility K2Node_Select_Default)
|
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{
|
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_Ingame_Interact_C", "SetInteractable");
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Params::UWBP_Ingame_Interact_C_SetInteractable_Params Parms{};
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Parms.IsInteractable = IsInteractable;
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Parms.Temp_bool_Variable = Temp_bool_Variable;
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Parms.Temp_byte_Variable = Temp_byte_Variable;
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Parms.Temp_byte_Variable_1 = Temp_byte_Variable_1;
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Parms.K2Node_Select_Default = K2Node_Select_Default;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Open
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// (BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_Ingame_Interact_C::AnmEvent_Open()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Open");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEven_Press
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// (BlueprintCallable, BlueprintEvent)
|
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// Parameters:
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void UWBP_Ingame_Interact_C::AnmEven_Press()
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
if (!Func)
|
|
Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEven_Press");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Reset_ForClose
|
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// (BlueprintCallable, BlueprintEvent)
|
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// Parameters:
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void UWBP_Ingame_Interact_C::AnmEvent_Reset_ForClose()
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Reset_ForClose");
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|
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UObject::ProcessEvent(Func, nullptr);
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}
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|
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// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Close
|
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// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
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|
|
void UWBP_Ingame_Interact_C::AnmEvent_Close()
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Close");
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|
|
UObject::ProcessEvent(Func, nullptr);
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|
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}
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// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvernt_LongPush_withGauge
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// double Time (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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|
|
|
void UWBP_Ingame_Interact_C::AnmEvernt_LongPush_withGauge(double Time)
|
|
{
|
|
static class UFunction* Func = nullptr;
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|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvernt_LongPush_withGauge");
|
|
|
|
Params::UWBP_Ingame_Interact_C_AnmEvernt_LongPush_withGauge_Params Parms{};
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|
|
Parms.Time = Time;
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|
|
UObject::ProcessEvent(Func, &Parms);
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|
|
|
}
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|
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|
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// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Button_Start
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// enum class EPalInteractiveObjectButtonTypebuttonType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double Time (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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|
|
|
void UWBP_Ingame_Interact_C::AnmEvent_Button_Start(enum class EPalInteractiveObjectButtonType buttonType, double Time)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Button_Start");
|
|
|
|
Params::UWBP_Ingame_Interact_C_AnmEvent_Button_Start_Params Parms{};
|
|
|
|
Parms.buttonType = buttonType;
|
|
Parms.Time = Time;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
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|
|
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_LongPush_WithoutGauge
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UWBP_Ingame_Interact_C::AnmEvent_LongPush_WithoutGauge()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_LongPush_WithoutGauge");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
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|
|
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Button_End
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
// enum class EPalInteractiveObjectButtonTypebuttonType (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UWBP_Ingame_Interact_C::AnmEvent_Button_End(enum class EPalInteractiveObjectButtonType buttonType)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Button_End");
|
|
|
|
Params::UWBP_Ingame_Interact_C_AnmEvent_Button_End_Params Parms{};
|
|
|
|
Parms.buttonType = buttonType;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
|
|
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.AnmEvent_Reset_ForOpen
|
|
// (BlueprintCallable, BlueprintEvent)
|
|
// Parameters:
|
|
|
|
void UWBP_Ingame_Interact_C::AnmEvent_Reset_ForOpen()
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_Ingame_Interact_C", "AnmEvent_Reset_ForOpen");
|
|
|
|
|
|
|
|
UObject::ProcessEvent(Func, nullptr);
|
|
|
|
}
|
|
|
|
|
|
// Function WBP_Ingame_Interact.WBP_Ingame_Interact_C.ExecuteUbergraph_WBP_Ingame_Interact
|
|
// (Final, UbergraphFunction)
|
|
// Parameters:
|
|
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// double K2Node_CustomEvent_time_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// enum class EPalInteractiveObjectButtonTypeK2Node_CustomEvent_buttonType_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double K2Node_CustomEvent_time (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_GetEndTime_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_Divide_DoubleDouble_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_SwitchEnum_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_Divide_DoubleDouble_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_3 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_4 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// enum class EPalInteractiveObjectButtonTypeK2Node_CustomEvent_buttonType (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// bool K2Node_SwitchEnum_CmpSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_5 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
|
|
// double CallFunc_Divide_DoubleDouble_B_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
// float CallFunc_PlayAnimation_PlaybackSpeed_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
|
|
|
|
void UWBP_Ingame_Interact_C::ExecuteUbergraph_WBP_Ingame_Interact(int32 EntryPoint, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_1, double K2Node_CustomEvent_time_1, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_2, enum class EPalInteractiveObjectButtonType K2Node_CustomEvent_buttonType_1, double K2Node_CustomEvent_time, float CallFunc_GetEndTime_ReturnValue, double CallFunc_Divide_DoubleDouble_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess, double CallFunc_Divide_DoubleDouble_ReturnValue_1, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_3, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_4, enum class EPalInteractiveObjectButtonType K2Node_CustomEvent_buttonType, bool K2Node_SwitchEnum_CmpSuccess_1, class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue_1, class UUMGSequencePlayer* CallFunc_PlayAnimationReverse_ReturnValue_2, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue_5, double CallFunc_Divide_DoubleDouble_B_ImplicitCast, float CallFunc_PlayAnimation_PlaybackSpeed_ImplicitCast)
|
|
{
|
|
static class UFunction* Func = nullptr;
|
|
|
|
if (!Func)
|
|
Func = Class->GetFunction("WBP_Ingame_Interact_C", "ExecuteUbergraph_WBP_Ingame_Interact");
|
|
|
|
Params::UWBP_Ingame_Interact_C_ExecuteUbergraph_WBP_Ingame_Interact_Params Parms{};
|
|
|
|
Parms.EntryPoint = EntryPoint;
|
|
Parms.CallFunc_PlayAnimation_ReturnValue = CallFunc_PlayAnimation_ReturnValue;
|
|
Parms.CallFunc_PlayAnimation_ReturnValue_1 = CallFunc_PlayAnimation_ReturnValue_1;
|
|
Parms.K2Node_CustomEvent_time_1 = K2Node_CustomEvent_time_1;
|
|
Parms.CallFunc_PlayAnimation_ReturnValue_2 = CallFunc_PlayAnimation_ReturnValue_2;
|
|
Parms.K2Node_CustomEvent_buttonType_1 = K2Node_CustomEvent_buttonType_1;
|
|
Parms.K2Node_CustomEvent_time = K2Node_CustomEvent_time;
|
|
Parms.CallFunc_GetEndTime_ReturnValue = CallFunc_GetEndTime_ReturnValue;
|
|
Parms.CallFunc_Divide_DoubleDouble_ReturnValue = CallFunc_Divide_DoubleDouble_ReturnValue;
|
|
Parms.K2Node_SwitchEnum_CmpSuccess = K2Node_SwitchEnum_CmpSuccess;
|
|
Parms.CallFunc_Divide_DoubleDouble_ReturnValue_1 = CallFunc_Divide_DoubleDouble_ReturnValue_1;
|
|
Parms.CallFunc_PlayAnimation_ReturnValue_3 = CallFunc_PlayAnimation_ReturnValue_3;
|
|
Parms.CallFunc_PlayAnimation_ReturnValue_4 = CallFunc_PlayAnimation_ReturnValue_4;
|
|
Parms.K2Node_CustomEvent_buttonType = K2Node_CustomEvent_buttonType;
|
|
Parms.K2Node_SwitchEnum_CmpSuccess_1 = K2Node_SwitchEnum_CmpSuccess_1;
|
|
Parms.CallFunc_PlayAnimationReverse_ReturnValue = CallFunc_PlayAnimationReverse_ReturnValue;
|
|
Parms.CallFunc_PlayAnimationReverse_ReturnValue_1 = CallFunc_PlayAnimationReverse_ReturnValue_1;
|
|
Parms.CallFunc_PlayAnimationReverse_ReturnValue_2 = CallFunc_PlayAnimationReverse_ReturnValue_2;
|
|
Parms.CallFunc_PlayAnimation_ReturnValue_5 = CallFunc_PlayAnimation_ReturnValue_5;
|
|
Parms.CallFunc_Divide_DoubleDouble_B_ImplicitCast = CallFunc_Divide_DoubleDouble_B_ImplicitCast;
|
|
Parms.CallFunc_PlayAnimation_PlaybackSpeed_ImplicitCast = CallFunc_PlayAnimation_PlaybackSpeed_ImplicitCast;
|
|
|
|
UObject::ProcessEvent(Func, &Parms);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|