PalWorld-NetCrack/SDK/WBP_InventoryEquipment_ItemInfo_addeffect_functions.cpp
2024-01-22 14:43:11 +08:00

87 lines
2.7 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass WBP_InventoryEquipment_ItemInfo_addeffect.WBP_InventoryEquipment_ItemInfo_addeffect_C
// (None)
class UClass* UWBP_InventoryEquipment_ItemInfo_addeffect_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WBP_InventoryEquipment_ItemInfo_addeffect_C");
return Clss;
}
// WBP_InventoryEquipment_ItemInfo_addeffect_C WBP_InventoryEquipment_ItemInfo_addeffect.Default__WBP_InventoryEquipment_ItemInfo_addeffect_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UWBP_InventoryEquipment_ItemInfo_addeffect_C* UWBP_InventoryEquipment_ItemInfo_addeffect_C::GetDefaultObj()
{
static class UWBP_InventoryEquipment_ItemInfo_addeffect_C* Default = nullptr;
if (!Default)
Default = static_cast<UWBP_InventoryEquipment_ItemInfo_addeffect_C*>(UWBP_InventoryEquipment_ItemInfo_addeffect_C::StaticClass()->DefaultObject);
return Default;
}
// Function WBP_InventoryEquipment_ItemInfo_addeffect.WBP_InventoryEquipment_ItemInfo_addeffect_C.SetImportantDescription
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Text (BlueprintVisible, BlueprintReadOnly, Parm)
void UWBP_InventoryEquipment_ItemInfo_addeffect_C::SetImportantDescription(class FText Text)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_addeffect_C", "SetImportantDescription");
Params::UWBP_InventoryEquipment_ItemInfo_addeffect_C_SetImportantDescription_Params Parms{};
Parms.Text = Text;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_InventoryEquipment_ItemInfo_addeffect.WBP_InventoryEquipment_ItemInfo_addeffect_C.SetSimpleDescription
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class FText Text (BlueprintVisible, BlueprintReadOnly, Parm)
void UWBP_InventoryEquipment_ItemInfo_addeffect_C::SetSimpleDescription(class FText Text)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_InventoryEquipment_ItemInfo_addeffect_C", "SetSimpleDescription");
Params::UWBP_InventoryEquipment_ItemInfo_addeffect_C_SetSimpleDescription_Params Parms{};
Parms.Text = Text;
UObject::ProcessEvent(Func, &Parms);
}
}