mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
36 lines
2.3 KiB
C++
36 lines
2.3 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x30 (0x2A8 - 0x278)
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// WidgetBlueprintGeneratedClass WBP_OptionSettings_ClickableButton.WBP_OptionSettings_ClickableButton_C
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class UWBP_OptionSettings_ClickableButton_C : public UUserWidget
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x278(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UWidgetAnimation* Anm_Click; // 0x280(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
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class UButton* Button_ON; // 0x288(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UCanvasPanel* CanvasPanel_Hover; // 0x290(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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FMulticastInlineDelegateProperty_ OnClicked; // 0x298(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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static class UClass* StaticClass();
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static class UWBP_OptionSettings_ClickableButton_C* GetDefaultObj();
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void BndEvt__WBP_OptionSettings_ListContentSwitch_Button_ON_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature();
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void BndEvt__WBP_OptionSettings_ListContentSwitch_Button_ON_K2Node_ComponentBoundEvent_4_OnButtonHoverEvent__DelegateSignature();
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void BndEvt__WBP_OptionSettings_ListContentSwitch_Button_ON_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature();
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void ExecuteUbergraph_WBP_OptionSettings_ClickableButton(int32 EntryPoint, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue);
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void OnClicked__DelegateSignature();
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};
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}
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