PalWorld-NetCrack/SDK/WBP_OptionSettings_ClickableButton_classes.hpp
2024-01-22 14:43:11 +08:00

36 lines
2.3 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x30 (0x2A8 - 0x278)
// WidgetBlueprintGeneratedClass WBP_OptionSettings_ClickableButton.WBP_OptionSettings_ClickableButton_C
class UWBP_OptionSettings_ClickableButton_C : public UUserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x278(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UWidgetAnimation* Anm_Click; // 0x280(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UButton* Button_ON; // 0x288(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UCanvasPanel* CanvasPanel_Hover; // 0x290(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
FMulticastInlineDelegateProperty_ OnClicked; // 0x298(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
static class UClass* StaticClass();
static class UWBP_OptionSettings_ClickableButton_C* GetDefaultObj();
void BndEvt__WBP_OptionSettings_ListContentSwitch_Button_ON_K2Node_ComponentBoundEvent_3_OnButtonHoverEvent__DelegateSignature();
void BndEvt__WBP_OptionSettings_ListContentSwitch_Button_ON_K2Node_ComponentBoundEvent_4_OnButtonHoverEvent__DelegateSignature();
void BndEvt__WBP_OptionSettings_ListContentSwitch_Button_ON_K2Node_ComponentBoundEvent_6_OnButtonClickedEvent__DelegateSignature();
void ExecuteUbergraph_WBP_OptionSettings_ClickableButton(int32 EntryPoint, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue);
void OnClicked__DelegateSignature();
};
}