mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
74 lines
11 KiB
C++
74 lines
11 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x118 (0x520 - 0x408)
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// WidgetBlueprintGeneratedClass WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C
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class UWBP_PalCharacterSlotBase_C : public UPalUserWidget
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x408(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UWBP_PalCharacterIconBase_C* MyIconWidget; // 0x410(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class UPalIndividualCharacterSlot* TargetSlot; // 0x418(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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FMulticastInlineDelegateProperty_ OnUpdateSlot; // 0x420(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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FMulticastInlineDelegateProperty_ OnSetEmpty; // 0x430(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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FMulticastInlineDelegateProperty_ OnSetValidSlot; // 0x440(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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FMulticastInlineDelegateProperty_ OnTargetCharacterUpdateHP; // 0x450(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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struct FTimerHandle CheckTargetConditionTimerHandle; // 0x460(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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bool LastCombatState; // 0x468(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_3BC5[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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FMulticastInlineDelegateProperty_ OnNotifyWorkDetail; // 0x470(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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FMulticastInlineDelegateProperty_ OnNotifyBattleModeChanged; // 0x480(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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FMulticastInlineDelegateProperty_ OnBeginTargetCharacterSleep; // 0x490(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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FMulticastInlineDelegateProperty_ OnEndTargetCharacterSleep; // 0x4A0(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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FMulticastInlineDelegateProperty_ OnBeginTargetCharacterEat; // 0x4B0(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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FMulticastInlineDelegateProperty_ OnEndTargetCharacterEat; // 0x4C0(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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struct FPalInstanceID SyncId; // 0x4D0(0x30)(Edit, BlueprintVisible, DisableEditOnInstance, HasGetValueTypeHash)
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FMulticastInlineDelegateProperty_ OnSetRarity; // 0x500(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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FMulticastInlineDelegateProperty_ OnUpdateReviveTimer; // 0x510(0x10)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, BlueprintAssignable, BlueprintCallable)
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static class UClass* StaticClass();
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static class UWBP_PalCharacterSlotBase_C* GetDefaultObj();
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void OnUpdateReviveTimer_Internal(float NowReviveTimer, double K2Node_CallDelegate_NowTimer_ImplicitCast);
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void OnSyncIndividualParameter(const struct FPalInstanceID& InstanceId, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, bool CallFunc_IsValidInstanceID_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_IsRarePal_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, bool CallFunc_GetIsBoss_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue);
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void UnbindActorEvent(class UPalIndividualCharacterHandle* Handle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1);
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void BindActorEvent(class UPalIndividualCharacterHandle* Handle, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UBP_ActionEat_C* K2Node_DynamicCast_AsBP_Action_Eat, bool K2Node_DynamicCast_bSuccess, class UBP_ActionSleep_C* K2Node_DynamicCast_AsBP_Action_Sleep, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsValid_ReturnValue_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate);
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void OnTargetCharacterActionNotify(class UPalActionBase* Action, class FName NotifyName, bool K2Node_SwitchName_CmpSuccess);
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void OnTargetBattleModeChanged(bool bIsBattleMode);
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void UnbindParameterEvent(class UPalIndividualCharacterHandle* Handle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2);
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void BindParameterEvent(class UPalIndividualCharacterHandle* Handle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_GetBattleMode_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FFixedPoint64& CallFunc_GetMaxHP_withBuff_ReturnValue, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue, const struct FFixedPoint64& CallFunc_GetHP_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2);
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void CheckTargetCondition(class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetCharacterParameterComponent_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, bool CallFunc_IsAssignedToAnyWork_ReturnValue);
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void OnUpdateHp(const struct FFixedPoint64& NowHP, const struct FFixedPoint64& NowMaxHP, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1);
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void UnbindEvents(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue);
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void BindEvents(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue);
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void OnUpdateSlot_Internal(class UPalIndividualCharacterSlot* Slot, class UPalIndividualCharacterHandle* LastHandle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_IsValidInstanceID_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsRarePal_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, bool CallFunc_GetIsBoss_ReturnValue, bool CallFunc_IsEmpty_ReturnValue, bool CallFunc_IsValid_ReturnValue_3);
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void RegisterCharacterIconWidget(class UWBP_PalCharacterIconBase_C** IconWidget);
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void Setup(class UPalIndividualCharacterSlot* NewTargetSlot, bool CallFunc_IsValid_ReturnValue, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_IsValidInstanceID_ReturnValue, bool CallFunc_IsValid_ReturnValue_4, bool CallFunc_IsRarePal_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, bool CallFunc_GetIsBoss_ReturnValue, bool CallFunc_IsValid_ReturnValue_5, bool CallFunc_IsEmpty_ReturnValue);
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void OnInitialized();
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void ExecuteUbergraph_WBP_PalCharacterSlotBase(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, class UWBP_PalCharacterIconBase_C* CallFunc_RegisterCharacterIconWidget_iconWidget);
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void OnUpdateReviveTimer__DelegateSignature(double NowTimer);
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void OnSetRarity__DelegateSignature(bool IsBoss, bool IsRare);
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void OnEndTargetCharacterEat__DelegateSignature();
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void OnBeginTargetCharacterEat__DelegateSignature();
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void OnEndTargetCharacterSleep__DelegateSignature();
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void OnBeginTargetCharacterSleep__DelegateSignature();
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void OnNotifyBattleModeChanged__DelegateSignature(bool IsBattleMode);
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void OnNotifyWorkDetail__DelegateSignature(bool IsWorking);
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void OnTargetCharacterUpdateHP__DelegateSignature(int64 NowHP, int64 NowMaxHP);
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void OnSetValidSlot__DelegateSignature();
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void OnSetEmpty__DelegateSignature();
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void OnUpdateSlot__DelegateSignature(class UPalIndividualCharacterSlot* TargetSlot);
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};
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}
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