PalWorld-NetCrack/SDK/WBP_PalCharacterSlotBase_functions.cpp
2024-01-22 14:43:11 +08:00

839 lines
50 KiB
C++

#pragma once
// Dumped with Dumper-7!
#include "../SDK.hpp"
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// FUNCTIONS
//---------------------------------------------------------------------------------------------------------------------
// WidgetBlueprintGeneratedClass WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C
// (None)
class UClass* UWBP_PalCharacterSlotBase_C::StaticClass()
{
static class UClass* Clss = nullptr;
if (!Clss)
Clss = UObject::FindClassFast("WBP_PalCharacterSlotBase_C");
return Clss;
}
// WBP_PalCharacterSlotBase_C WBP_PalCharacterSlotBase.Default__WBP_PalCharacterSlotBase_C
// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
class UWBP_PalCharacterSlotBase_C* UWBP_PalCharacterSlotBase_C::GetDefaultObj()
{
static class UWBP_PalCharacterSlotBase_C* Default = nullptr;
if (!Default)
Default = static_cast<UWBP_PalCharacterSlotBase_C*>(UWBP_PalCharacterSlotBase_C::StaticClass()->DefaultObject);
return Default;
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnUpdateReviveTimer_Internal
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// float NowReviveTimer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// double K2Node_CallDelegate_NowTimer_ImplicitCast (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::OnUpdateReviveTimer_Internal(float NowReviveTimer, double K2Node_CallDelegate_NowTimer_ImplicitCast)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnUpdateReviveTimer_Internal");
Params::UWBP_PalCharacterSlotBase_C_OnUpdateReviveTimer_Internal_Params Parms{};
Parms.NowReviveTimer = NowReviveTimer;
Parms.K2Node_CallDelegate_NowTimer_ImplicitCast = K2Node_CallDelegate_NowTimer_ImplicitCast;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnSyncIndividualParameter
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FPalInstanceID InstanceId (BlueprintVisible, BlueprintReadOnly, Parm, HasGetValueTypeHash)
// class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValidInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_BooleanAND_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsRarePal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_GetCharacterID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetIsBoss_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::OnSyncIndividualParameter(const struct FPalInstanceID& InstanceId, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, bool CallFunc_IsValidInstanceID_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_BooleanAND_ReturnValue, bool CallFunc_IsRarePal_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, bool CallFunc_GetIsBoss_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnSyncIndividualParameter");
Params::UWBP_PalCharacterSlotBase_C_OnSyncIndividualParameter_Params Parms{};
Parms.InstanceId = InstanceId;
Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue;
Parms.CallFunc_IsValidInstanceID_ReturnValue = CallFunc_IsValidInstanceID_ReturnValue;
Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue;
Parms.CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue = CallFunc_EqualEqual_PalInstanceIDPalInstanceID_ReturnValue;
Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue;
Parms.CallFunc_BooleanAND_ReturnValue = CallFunc_BooleanAND_ReturnValue;
Parms.CallFunc_IsRarePal_ReturnValue = CallFunc_IsRarePal_ReturnValue;
Parms.CallFunc_GetCharacterID_ReturnValue = CallFunc_GetCharacterID_ReturnValue;
Parms.CallFunc_GetIsBoss_ReturnValue = CallFunc_GetIsBoss_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.UnbindActorEvent
// (Public, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::UnbindActorEvent(class UPalIndividualCharacterHandle* Handle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "UnbindActorEvent");
Params::UWBP_PalCharacterSlotBase_C_UnbindActorEvent_Params Parms{};
Parms.Handle = Handle;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.BindActorEvent
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_ActionEat_C* K2Node_DynamicCast_AsBP_Action_Eat (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UBP_ActionSleep_C* K2Node_DynamicCast_AsBP_Action_Sleep (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::BindActorEvent(class UPalIndividualCharacterHandle* Handle, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue, class UPalActionComponent* CallFunc_GetComponentByClass_ReturnValue, class UPalActionBase* CallFunc_GetCurrentAction_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UBP_ActionEat_C* K2Node_DynamicCast_AsBP_Action_Eat, bool K2Node_DynamicCast_bSuccess, class UBP_ActionSleep_C* K2Node_DynamicCast_AsBP_Action_Sleep, bool K2Node_DynamicCast_bSuccess_1, bool CallFunc_IsValid_ReturnValue_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "BindActorEvent");
Params::UWBP_PalCharacterSlotBase_C_BindActorEvent_Params Parms{};
Parms.Handle = Handle;
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetComponentByClass_ReturnValue = CallFunc_GetComponentByClass_ReturnValue;
Parms.CallFunc_GetCurrentAction_ReturnValue = CallFunc_GetCurrentAction_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.K2Node_DynamicCast_AsBP_Action_Eat = K2Node_DynamicCast_AsBP_Action_Eat;
Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
Parms.K2Node_DynamicCast_AsBP_Action_Sleep = K2Node_DynamicCast_AsBP_Action_Sleep;
Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnTargetCharacterActionNotify
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalActionBase* Action (ConstParm, BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class FName NotifyName (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool K2Node_SwitchName_CmpSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::OnTargetCharacterActionNotify(class UPalActionBase* Action, class FName NotifyName, bool K2Node_SwitchName_CmpSuccess)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnTargetCharacterActionNotify");
Params::UWBP_PalCharacterSlotBase_C_OnTargetCharacterActionNotify_Params Parms{};
Parms.Action = Action;
Parms.NotifyName = NotifyName;
Parms.K2Node_SwitchName_CmpSuccess = K2Node_SwitchName_CmpSuccess;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnTargetBattleModeChanged
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool bIsBattleMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::OnTargetBattleModeChanged(bool bIsBattleMode)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnTargetBattleModeChanged");
Params::UWBP_PalCharacterSlotBase_C_OnTargetBattleModeChanged_Params Parms{};
Parms.bIsBattleMode = bIsBattleMode;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.UnbindParameterEvent
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::UnbindParameterEvent(class UPalIndividualCharacterHandle* Handle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_IsValid_ReturnValue, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "UnbindParameterEvent");
Params::UWBP_PalCharacterSlotBase_C_UnbindParameterEvent_Params Parms{};
Parms.Handle = Handle;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.BindParameterEvent
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalIndividualCharacterHandle*Handle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetBattleMode_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFixedPoint64 CallFunc_GetMaxHP_withBuff_ReturnValue (NoDestructor)
// int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FFixedPoint64 CallFunc_GetHP_ReturnValue (NoDestructor)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::BindParameterEvent(class UPalIndividualCharacterHandle* Handle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_GetBattleMode_ReturnValue, bool CallFunc_IsValid_ReturnValue, const struct FFixedPoint64& CallFunc_GetMaxHP_withBuff_ReturnValue, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue, const struct FFixedPoint64& CallFunc_GetHP_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_2)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "BindParameterEvent");
Params::UWBP_PalCharacterSlotBase_C_BindParameterEvent_Params Parms{};
Parms.Handle = Handle;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue;
Parms.CallFunc_GetBattleMode_ReturnValue = CallFunc_GetBattleMode_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetMaxHP_withBuff_ReturnValue = CallFunc_GetMaxHP_withBuff_ReturnValue;
Parms.CallFunc_Convert_FixedPoint64ToInt64_ReturnValue = CallFunc_Convert_FixedPoint64ToInt64_ReturnValue;
Parms.CallFunc_GetHP_ReturnValue = CallFunc_GetHP_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1 = CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1;
Parms.K2Node_CreateDelegate_OutputDelegate_1 = K2Node_CreateDelegate_OutputDelegate_1;
Parms.K2Node_CreateDelegate_OutputDelegate_2 = K2Node_CreateDelegate_OutputDelegate_2;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.CheckTargetCondition
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterParameterComponent*CallFunc_GetCharacterParameterComponent_ReturnValue (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsAssignedToAnyWork_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::CheckTargetCondition(class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalCharacter* CallFunc_TryGetIndividualActor_ReturnValue, class UPalCharacterParameterComponent* CallFunc_GetCharacterParameterComponent_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, bool CallFunc_IsAssignedToAnyWork_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "CheckTargetCondition");
Params::UWBP_PalCharacterSlotBase_C_CheckTargetCondition_Params Parms{};
Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_TryGetIndividualActor_ReturnValue = CallFunc_TryGetIndividualActor_ReturnValue;
Parms.CallFunc_GetCharacterParameterComponent_ReturnValue = CallFunc_GetCharacterParameterComponent_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
Parms.CallFunc_IsAssignedToAnyWork_ReturnValue = CallFunc_IsAssignedToAnyWork_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnUpdateHp
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// struct FFixedPoint64 NowHP (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// struct FFixedPoint64 NowMaxHP (BlueprintVisible, BlueprintReadOnly, Parm, NoDestructor)
// int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::OnUpdateHp(const struct FFixedPoint64& NowHP, const struct FFixedPoint64& NowMaxHP, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue, int64 CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnUpdateHp");
Params::UWBP_PalCharacterSlotBase_C_OnUpdateHp_Params Parms{};
Parms.NowHP = NowHP;
Parms.NowMaxHP = NowMaxHP;
Parms.CallFunc_Convert_FixedPoint64ToInt64_ReturnValue = CallFunc_Convert_FixedPoint64ToInt64_ReturnValue;
Parms.CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1 = CallFunc_Convert_FixedPoint64ToInt64_ReturnValue_1;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.UnbindEvents
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::UnbindEvents(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "UnbindEvents");
Params::UWBP_PalCharacterSlotBase_C_UnbindEvents_Params Parms{};
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.BindEvents
// (Private, BlueprintCallable, BlueprintEvent)
// Parameters:
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::BindEvents(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "BindEvents");
Params::UWBP_PalCharacterSlotBase_C_BindEvents_Params Parms{};
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnUpdateSlot_Internal
// (Private, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalIndividualCharacterSlot* Slot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*LastHandle (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue (HasGetValueTypeHash)
// class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValidInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsRarePal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_GetCharacterID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetIsBoss_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::OnUpdateSlot_Internal(class UPalIndividualCharacterSlot* Slot, class UPalIndividualCharacterHandle* LastHandle, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_IsValidInstanceID_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsRarePal_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, bool CallFunc_GetIsBoss_ReturnValue, bool CallFunc_IsEmpty_ReturnValue, bool CallFunc_IsValid_ReturnValue_3)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnUpdateSlot_Internal");
Params::UWBP_PalCharacterSlotBase_C_OnUpdateSlot_Internal_Params Parms{};
Parms.Slot = Slot;
Parms.LastHandle = LastHandle;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue;
Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetIndividualID_ReturnValue = CallFunc_GetIndividualID_ReturnValue;
Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue;
Parms.CallFunc_IsValidInstanceID_ReturnValue = CallFunc_IsValidInstanceID_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_IsRarePal_ReturnValue = CallFunc_IsRarePal_ReturnValue;
Parms.CallFunc_GetCharacterID_ReturnValue = CallFunc_GetCharacterID_ReturnValue;
Parms.CallFunc_GetIsBoss_ReturnValue = CallFunc_GetIsBoss_ReturnValue;
Parms.CallFunc_IsEmpty_ReturnValue = CallFunc_IsEmpty_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.RegisterCharacterIconWidget
// (Public, HasOutParams, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UWBP_PalCharacterIconBase_C* IconWidget (Parm, OutParm, ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::RegisterCharacterIconWidget(class UWBP_PalCharacterIconBase_C** IconWidget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "RegisterCharacterIconWidget");
Params::UWBP_PalCharacterSlotBase_C_RegisterCharacterIconWidget_Params Parms{};
UObject::ProcessEvent(Func, &Parms);
if (IconWidget != nullptr)
*IconWidget = Parms.IconWidget;
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.Setup
// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalIndividualCharacterSlot* NewTargetSlot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalDatabaseCharacterParameter*CallFunc_GetDatabaseCharacterParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class UPalIndividualCharacterHandle*CallFunc_GetHandle_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_2 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_3 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// struct FPalInstanceID CallFunc_GetIndividualID_ReturnValue (HasGetValueTypeHash)
// class UPalIndividualCharacterParameter*CallFunc_TryGetIndividualParameter_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValidInstanceID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_4 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsRarePal_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// class FName CallFunc_GetCharacterID_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_GetIsBoss_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsValid_ReturnValue_5 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool CallFunc_IsEmpty_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::Setup(class UPalIndividualCharacterSlot* NewTargetSlot, bool CallFunc_IsValid_ReturnValue, class UPalDatabaseCharacterParameter* CallFunc_GetDatabaseCharacterParameter_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalCharacterManager* CallFunc_GetCharacterManager_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UPalIndividualCharacterHandle* CallFunc_GetHandle_ReturnValue, bool CallFunc_IsValid_ReturnValue_2, bool CallFunc_IsValid_ReturnValue_3, const struct FPalInstanceID& CallFunc_GetIndividualID_ReturnValue, class UPalIndividualCharacterParameter* CallFunc_TryGetIndividualParameter_ReturnValue, bool CallFunc_IsValidInstanceID_ReturnValue, bool CallFunc_IsValid_ReturnValue_4, bool CallFunc_IsRarePal_ReturnValue, class FName CallFunc_GetCharacterID_ReturnValue, bool CallFunc_GetIsBoss_ReturnValue, bool CallFunc_IsValid_ReturnValue_5, bool CallFunc_IsEmpty_ReturnValue)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "Setup");
Params::UWBP_PalCharacterSlotBase_C_Setup_Params Parms{};
Parms.NewTargetSlot = NewTargetSlot;
Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
Parms.CallFunc_GetDatabaseCharacterParameter_ReturnValue = CallFunc_GetDatabaseCharacterParameter_ReturnValue;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_GetCharacterManager_ReturnValue = CallFunc_GetCharacterManager_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_1 = CallFunc_IsValid_ReturnValue_1;
Parms.CallFunc_GetHandle_ReturnValue = CallFunc_GetHandle_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_2 = CallFunc_IsValid_ReturnValue_2;
Parms.CallFunc_IsValid_ReturnValue_3 = CallFunc_IsValid_ReturnValue_3;
Parms.CallFunc_GetIndividualID_ReturnValue = CallFunc_GetIndividualID_ReturnValue;
Parms.CallFunc_TryGetIndividualParameter_ReturnValue = CallFunc_TryGetIndividualParameter_ReturnValue;
Parms.CallFunc_IsValidInstanceID_ReturnValue = CallFunc_IsValidInstanceID_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_4 = CallFunc_IsValid_ReturnValue_4;
Parms.CallFunc_IsRarePal_ReturnValue = CallFunc_IsRarePal_ReturnValue;
Parms.CallFunc_GetCharacterID_ReturnValue = CallFunc_GetCharacterID_ReturnValue;
Parms.CallFunc_GetIsBoss_ReturnValue = CallFunc_GetIsBoss_ReturnValue;
Parms.CallFunc_IsValid_ReturnValue_5 = CallFunc_IsValid_ReturnValue_5;
Parms.CallFunc_IsEmpty_ReturnValue = CallFunc_IsEmpty_ReturnValue;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnInitialized
// (BlueprintCosmetic, Event, Public, BlueprintEvent)
// Parameters:
void UWBP_PalCharacterSlotBase_C::OnInitialized()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnInitialized");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.ExecuteUbergraph_WBP_PalCharacterSlotBase
// (Final, UbergraphFunction, HasDefaults)
// Parameters:
// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
// struct FTimerHandle CallFunc_K2_SetTimerDelegate_ReturnValue (NoDestructor, HasGetValueTypeHash)
// class UWBP_PalCharacterIconBase_C* CallFunc_RegisterCharacterIconWidget_iconWidget (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::ExecuteUbergraph_WBP_PalCharacterSlotBase(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, class UWBP_PalCharacterIconBase_C* CallFunc_RegisterCharacterIconWidget_iconWidget)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "ExecuteUbergraph_WBP_PalCharacterSlotBase");
Params::UWBP_PalCharacterSlotBase_C_ExecuteUbergraph_WBP_PalCharacterSlotBase_Params Parms{};
Parms.EntryPoint = EntryPoint;
Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
Parms.CallFunc_K2_SetTimerDelegate_ReturnValue = CallFunc_K2_SetTimerDelegate_ReturnValue;
Parms.CallFunc_RegisterCharacterIconWidget_iconWidget = CallFunc_RegisterCharacterIconWidget_iconWidget;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnUpdateReviveTimer__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// double NowTimer (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::OnUpdateReviveTimer__DelegateSignature(double NowTimer)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnUpdateReviveTimer__DelegateSignature");
Params::UWBP_PalCharacterSlotBase_C_OnUpdateReviveTimer__DelegateSignature_Params Parms{};
Parms.NowTimer = NowTimer;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnSetRarity__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsBoss (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// bool IsRare (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::OnSetRarity__DelegateSignature(bool IsBoss, bool IsRare)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnSetRarity__DelegateSignature");
Params::UWBP_PalCharacterSlotBase_C_OnSetRarity__DelegateSignature_Params Parms{};
Parms.IsBoss = IsBoss;
Parms.IsRare = IsRare;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnEndTargetCharacterEat__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_PalCharacterSlotBase_C::OnEndTargetCharacterEat__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnEndTargetCharacterEat__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnBeginTargetCharacterEat__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_PalCharacterSlotBase_C::OnBeginTargetCharacterEat__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnBeginTargetCharacterEat__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnEndTargetCharacterSleep__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_PalCharacterSlotBase_C::OnEndTargetCharacterSleep__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnEndTargetCharacterSleep__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnBeginTargetCharacterSleep__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_PalCharacterSlotBase_C::OnBeginTargetCharacterSleep__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnBeginTargetCharacterSleep__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnNotifyBattleModeChanged__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsBattleMode (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::OnNotifyBattleModeChanged__DelegateSignature(bool IsBattleMode)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnNotifyBattleModeChanged__DelegateSignature");
Params::UWBP_PalCharacterSlotBase_C_OnNotifyBattleModeChanged__DelegateSignature_Params Parms{};
Parms.IsBattleMode = IsBattleMode;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnNotifyWorkDetail__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// bool IsWorking (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::OnNotifyWorkDetail__DelegateSignature(bool IsWorking)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnNotifyWorkDetail__DelegateSignature");
Params::UWBP_PalCharacterSlotBase_C_OnNotifyWorkDetail__DelegateSignature_Params Parms{};
Parms.IsWorking = IsWorking;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnTargetCharacterUpdateHP__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// int64 NowHP (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
// int64 NowMaxHP (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::OnTargetCharacterUpdateHP__DelegateSignature(int64 NowHP, int64 NowMaxHP)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnTargetCharacterUpdateHP__DelegateSignature");
Params::UWBP_PalCharacterSlotBase_C_OnTargetCharacterUpdateHP__DelegateSignature_Params Parms{};
Parms.NowHP = NowHP;
Parms.NowMaxHP = NowMaxHP;
UObject::ProcessEvent(Func, &Parms);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnSetValidSlot__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_PalCharacterSlotBase_C::OnSetValidSlot__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnSetValidSlot__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnSetEmpty__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
void UWBP_PalCharacterSlotBase_C::OnSetEmpty__DelegateSignature()
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnSetEmpty__DelegateSignature");
UObject::ProcessEvent(Func, nullptr);
}
// Function WBP_PalCharacterSlotBase.WBP_PalCharacterSlotBase_C.OnUpdateSlot__DelegateSignature
// (Public, Delegate, BlueprintCallable, BlueprintEvent)
// Parameters:
// class UPalIndividualCharacterSlot* TargetSlot (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
void UWBP_PalCharacterSlotBase_C::OnUpdateSlot__DelegateSignature(class UPalIndividualCharacterSlot* TargetSlot)
{
static class UFunction* Func = nullptr;
if (!Func)
Func = Class->GetFunction("WBP_PalCharacterSlotBase_C", "OnUpdateSlot__DelegateSignature");
Params::UWBP_PalCharacterSlotBase_C_OnUpdateSlot__DelegateSignature_Params Parms{};
Parms.TargetSlot = TargetSlot;
UObject::ProcessEvent(Func, &Parms);
}
}