mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
57 lines
6.8 KiB
C++
57 lines
6.8 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x58 (0x460 - 0x408)
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// WidgetBlueprintGeneratedClass WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C
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class UWBP_PalPlayerInframeRender_C : public UPalUserWidget
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{
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public:
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struct FPointerToUberGraphFrame UberGraphFrame; // 0x408(0x8)(ZeroConstructor, Transient, DuplicateTransient)
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class UCircularThrobber* CircularThrobber_11; // 0x410(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UImage* Image_Captured; // 0x418(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
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class UTextureRenderTarget2D* RenderTarget; // 0x420(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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bool IsCaptureEveryFrame; // 0x428(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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bool IsBindPlayerEquipment; // 0x429(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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uint8 Pad_3936[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
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class ABP_PalPlayerCaptureSet_C* CaptureCamera; // 0x430(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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struct FTimerHandle DelayUpdateMeshTimerHandle; // 0x438(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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class UClass* CaptureSetClass; // 0x440(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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double CaptureInterval; // 0x448(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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struct FTimerHandle CaptureSceneTimerHandle; // 0x450(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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class UMaterialInstanceDynamic* RenderTargetMaterial; // 0x458(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
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static class UClass* StaticClass();
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static class UWBP_PalPlayerInframeRender_C* GetDefaultObj();
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void OnTimer_CaptureScene();
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void OnUpdateEquipmentSlot(class UPalItemSlot* ItemSlot, enum class EPalPlayerEquipItemSlotType SlotType, bool K2Node_SwitchEnum_CmpSuccess);
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void ResetCameraLocation(bool CallFunc_IsValid_ReturnValue);
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void AddCameraRelativeLocation(const struct FVector& AddLocation, bool CallFunc_IsValid_ReturnValue);
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void ResetRotation();
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void AddRotation(const struct FRotator& AddRotator);
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void On_Changed_Weapon(class APalWeaponBase* Weapon, class ABP_Player_ForUI_C* DisplayCharacter, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UClass* CallFunc_GetObjectClass_ReturnValue, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer);
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void UnregisterEvent(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2);
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void RegisterEvent(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, bool CallFunc_IsValid_ReturnValue_2);
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void RequestCaptureByMakeInfo(const struct FPalPlayerDataCharacterMakeInfo& MakeInfo, bool CallFunc_IsValid_ReturnValue);
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void RequestCaptureMyPlayer(bool CallFunc_IsValid_ReturnValue);
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void Reset(bool CallFunc_IsValid_ReturnValue);
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void Initialize(int32 TextureSize, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class USceneCaptureComponent2D* CallFunc_GetComponentByClass_ReturnValue, class ABP_PalPlayerCaptureSet_C* CallFunc_FinishSpawningActor_ReturnValue, class UTextureRenderTarget2D* CallFunc_CreateRenderTarget2D_ReturnValue, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast);
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void Construct();
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void Destruct();
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void DelayUpdatePlayerMesh(double DelayTime);
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void UpdateMeshEvent();
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void ExecuteUbergraph_WBP_PalPlayerInframeRender(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_IsValid_ReturnValue, double K2Node_CustomEvent_DelayTime, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast);
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};
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}
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