PalWorld-NetCrack/SDK/WBP_PalPlayerInframeRender_classes.hpp
2024-01-22 14:43:11 +08:00

57 lines
6.8 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0x58 (0x460 - 0x408)
// WidgetBlueprintGeneratedClass WBP_PalPlayerInframeRender.WBP_PalPlayerInframeRender_C
class UWBP_PalPlayerInframeRender_C : public UPalUserWidget
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x408(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UCircularThrobber* CircularThrobber_11; // 0x410(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Image_Captured; // 0x418(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UTextureRenderTarget2D* RenderTarget; // 0x420(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
bool IsCaptureEveryFrame; // 0x428(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
bool IsBindPlayerEquipment; // 0x429(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
uint8 Pad_3936[0x6]; // Fixing Size After Last Property [ Dumper-7 ]
class ABP_PalPlayerCaptureSet_C* CaptureCamera; // 0x430(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnTemplate, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
struct FTimerHandle DelayUpdateMeshTimerHandle; // 0x438(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
class UClass* CaptureSetClass; // 0x440(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
double CaptureInterval; // 0x448(0x8)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
struct FTimerHandle CaptureSceneTimerHandle; // 0x450(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
class UMaterialInstanceDynamic* RenderTargetMaterial; // 0x458(0x8)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UWBP_PalPlayerInframeRender_C* GetDefaultObj();
void OnTimer_CaptureScene();
void OnUpdateEquipmentSlot(class UPalItemSlot* ItemSlot, enum class EPalPlayerEquipItemSlotType SlotType, bool K2Node_SwitchEnum_CmpSuccess);
void ResetCameraLocation(bool CallFunc_IsValid_ReturnValue);
void AddCameraRelativeLocation(const struct FVector& AddLocation, bool CallFunc_IsValid_ReturnValue);
void ResetRotation();
void AddRotation(const struct FRotator& AddRotator);
void On_Changed_Weapon(class APalWeaponBase* Weapon, class ABP_Player_ForUI_C* DisplayCharacter, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, bool CallFunc_IsValid_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class UClass* CallFunc_GetObjectClass_ReturnValue, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, bool CallFunc_EqualEqual_ObjectObject_ReturnValue, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer);
void UnregisterEvent(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, bool CallFunc_IsValid_ReturnValue_2);
void RegisterEvent(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalPlayerInventoryData* CallFunc_GetLocalInventoryData_ReturnValue, bool CallFunc_IsValid_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate_1, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, class UPalShooterComponent* CallFunc_GetComponentByClass_ReturnValue, bool CallFunc_IsValid_ReturnValue_1, class APalWeaponBase* CallFunc_GetHasWeapon_ReturnValue, bool CallFunc_IsValid_ReturnValue_2);
void RequestCaptureByMakeInfo(const struct FPalPlayerDataCharacterMakeInfo& MakeInfo, bool CallFunc_IsValid_ReturnValue);
void RequestCaptureMyPlayer(bool CallFunc_IsValid_ReturnValue);
void Reset(bool CallFunc_IsValid_ReturnValue);
void Initialize(int32 TextureSize, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, bool CallFunc_LessEqual_DoubleDouble_ReturnValue, class APalPlayerCharacter* CallFunc_GetPalmi_ReturnValue_1, const struct FRotator& CallFunc_K2_GetActorRotation_ReturnValue, const struct FVector& CallFunc_K2_GetActorLocation_ReturnValue, const struct FVector& CallFunc_Add_VectorVector_ReturnValue, const struct FTransform& CallFunc_MakeTransform_ReturnValue, class AActor* CallFunc_BeginDeferredActorSpawnFromClass_ReturnValue, class USceneCaptureComponent2D* CallFunc_GetComponentByClass_ReturnValue, class ABP_PalPlayerCaptureSet_C* CallFunc_FinishSpawningActor_ReturnValue, class UTextureRenderTarget2D* CallFunc_CreateRenderTarget2D_ReturnValue, class UMaterialInstanceDynamic* CallFunc_CreateDynamicMaterialInstance_ReturnValue, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast);
void Construct();
void Destruct();
void DelayUpdatePlayerMesh(double DelayTime);
void UpdateMeshEvent();
void ExecuteUbergraph_WBP_PalPlayerInframeRender(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool CallFunc_IsValid_ReturnValue, double K2Node_CustomEvent_DelayTime, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue, class ABP_Player_ForUI_C* CallFunc_GetDisplayCharacterActor_UIDisplayPlayer, float CallFunc_K2_SetTimerDelegate_Time_ImplicitCast);
};
}