PalWorld-NetCrack/SDK/WBP_Title_WorldSelect_OverlayWindow_InputCode_classes.hpp
2024-01-22 14:43:11 +08:00

66 lines
8.0 KiB
C++

#pragma once
// Dumped with Dumper-7!
namespace SDK
{
//---------------------------------------------------------------------------------------------------------------------
// CLASSES
//---------------------------------------------------------------------------------------------------------------------
// 0xA1 (0x4E1 - 0x440)
// WidgetBlueprintGeneratedClass WBP_Title_WorldSelect_OverlayWindow_InputCode.WBP_Title_WorldSelect_OverlayWindow_InputCode_C
class UWBP_Title_WorldSelect_OverlayWindow_InputCode_C : public UPalUIJoinGameInputCodeBase
{
public:
struct FPointerToUberGraphFrame UberGraphFrame; // 0x440(0x8)(ZeroConstructor, Transient, DuplicateTransient)
class UWidgetAnimation* Anm_Caution; // 0x448(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UWidgetAnimation* Anm_Edit_OnToOff; // 0x450(0x8)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, RepSkip, NoDestructor, HasGetValueTypeHash)
class UBP_PalTextBlock_C* BP_PalTextBlock_C_166; // 0x458(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UCircularThrobber* CircularThrobber_26; // 0x460(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UEditableTextBox* EditableTextBox_Code; // 0x468(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UImage* Line; // 0x470(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UOverlay* Overlay_Wait; // 0x478(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UBP_PalTextBlock_C* Text_Caution; // 0x480(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UBP_PalTextBlock_C* Text_Title; // 0x488(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_Menu_btn_C* WBP_Menu_btn_Close; // 0x490(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_PalCommonWindow_C* WBP_PalCommonWindow; // 0x498(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
class UWBP_Title_SettingsButton_C* WBP_Title_SettingsButton; // 0x4A0(0x8)(BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, DisableEditOnInstance, InstancedReference, RepSkip, NoDestructor, PersistentInstance, HasGetValueTypeHash)
struct FTimerHandle TimeoutTmerHandle; // 0x4A8(0x8)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor, HasGetValueTypeHash)
struct FDataTableRowHandle InputPassWordMsgID; // 0x4B0(0x10)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
struct FDataTableRowHandle InputCodeMsgID; // 0x4C0(0x10)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
struct FDataTableRowHandle HintTextMsgID; // 0x4D0(0x10)(Edit, BlueprintVisible, DisableEditOnInstance, NoDestructor)
enum class EPalUIJoinGameInputCodeType InputMode; // 0x4E0(0x1)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
static class UClass* StaticClass();
static class UWBP_Title_WorldSelect_OverlayWindow_InputCode_C* GetDefaultObj();
class UWidget* CustomNavi_ToTextBox(enum class EUINavigation Navigation);
class UWidget* CustomNavi_ToCloseButton(enum class EUINavigation Navigation);
void On_Cancel_Action(bool CallFunc_HasAnyUserFocus_ReturnValue, bool CallFunc_HasKeyboardFocus_ReturnValue, bool CallFunc_BooleanOR_ReturnValue);
class UWidget* BP_GetDesiredFocusTarget(bool CallFunc_K2_IsValidTimerHandle_ReturnValue);
void OnNotifyVerifyInviteCodeImpl(bool IsValidCode, bool IsRequirePassword, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue);
void OnNotifyVerifyPasswordImpl(bool IsValidPassword, class FText CallFunc_GetText_ReturnValue, class UUMGSequencePlayer* CallFunc_PlayAnimation_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue);
void OnConfirmInternal(class FText CallFunc_GetText_ReturnValue, const class FString& CallFunc_Conv_TextToString_ReturnValue, int32 CallFunc_Len_ReturnValue, bool CallFunc_Greater_IntInt_ReturnValue, bool K2Node_SwitchEnum_CmpSuccess);
void OnTimer_TimeoutWaitResponse();
void CloseWaitWIndow();
void OpenWaitWindow(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, const struct FTimerHandle& CallFunc_K2_SetTimerDelegate_ReturnValue);
void ChangeMode(enum class EPalUIJoinGameInputCodeType InputMode, bool K2Node_SwitchEnum_CmpSuccess, class FText CallFunc_GetLocalizedTextFromHandle_Text, class FText CallFunc_GetLocalizedTextFromHandle_Text_1);
void OnSetup();
void Construct();
void OnNotifyVerifyInviteCode(bool IsValidCode, bool IsRequirePassword);
void OnNotifyVerifyPassword(bool IsMatchPassword);
void Destruct();
void OnInitialized();
void BndEvt__WBP_Title_WorldSelect_OverlayWindow_InputCode_WBP_Title_SettingsButton_K2Node_ComponentBoundEvent_0_OnClicked__DelegateSignature();
void BndEvt__WBP_Title_WorldSelect_OverlayWindow_InputCode_EditableTextBox_Code_K2Node_ComponentBoundEvent_1_OnEditableTextBoxChangedEvent__DelegateSignature(class FText& Text);
void BndEvt__WBP_Title_WorldSelect_OverlayWindow_InputCode_EditableTextBox_Code_K2Node_ComponentBoundEvent_2_OnEditableTextBoxCommittedEvent__DelegateSignature(class FText& Text, enum class ETextCommit CommitMethod);
void BndEvt__WBP_Buildup_Player_WBP_Menu_btn_Close_K2Node_ComponentBoundEvent_2_OnButtonClicked__DelegateSignature();
void ExecuteUbergraph_WBP_Title_WorldSelect_OverlayWindow_InputCode(int32 EntryPoint, bool K2Node_SwitchEnum_CmpSuccess, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue, class UPalHUDDispatchParame_JoinGameInputCode* K2Node_DynamicCast_AsPal_HUDDispatch_Parame_Join_Game_Input_Code, bool K2Node_DynamicCast_bSuccess, bool K2Node_Event_IsValidCode, bool K2Node_Event_IsRequirePassword, bool K2Node_Event_IsMatchPassword, class FText CallFunc_GetLocalizedTextFromHandle_Text, class FText K2Node_ComponentBoundEvent_Text_1, class FText CallFunc_TextToUpper_ReturnValue, class FText K2Node_ComponentBoundEvent_Text, enum class ETextCommit K2Node_ComponentBoundEvent_CommitMethod, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, bool K2Node_SwitchEnum_CmpSuccess_1, class FText CallFunc_GetText_ReturnValue, bool CallFunc_TextIsEmpty_ReturnValue);
};
}