mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
445 lines
20 KiB
C++
445 lines
20 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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#include "../SDK.hpp"
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// FUNCTIONS
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//---------------------------------------------------------------------------------------------------------------------
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// WidgetBlueprintGeneratedClass WBP_WorldSetting.WBP_WorldSetting_C
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// (None)
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class UClass* UWBP_WorldSetting_C::StaticClass()
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{
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static class UClass* Clss = nullptr;
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if (!Clss)
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Clss = UObject::FindClassFast("WBP_WorldSetting_C");
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return Clss;
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}
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// WBP_WorldSetting_C WBP_WorldSetting.Default__WBP_WorldSetting_C
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// (Public, ClassDefaultObject, ArchetypeObject, WasLoaded, LoadCompleted)
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class UWBP_WorldSetting_C* UWBP_WorldSetting_C::GetDefaultObj()
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{
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static class UWBP_WorldSetting_C* Default = nullptr;
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if (!Default)
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Default = static_cast<UWBP_WorldSetting_C*>(UWBP_WorldSetting_C::StaticClass()->DefaultObject);
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return Default;
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}
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// Function WBP_WorldSetting.WBP_WorldSetting_C.OnClosedWorldNameInputWindow
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// class UPalHUDDispatchParameterBase*Param (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_IsValid_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_WorldSetting_C::OnClosedWorldNameInputWindow(class UPalHUDDispatchParameterBase* Param, bool CallFunc_IsValid_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_WorldSetting_C", "OnClosedWorldNameInputWindow");
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Params::UWBP_WorldSetting_C_OnClosedWorldNameInputWindow_Params Parms{};
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Parms.Param = Param;
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Parms.CallFunc_IsValid_ReturnValue = CallFunc_IsValid_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_WorldSetting.WBP_WorldSetting_C.OpenWorldNameInputWindow
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UBP_HUDDispatchParameter_WorldNameInput_C*CallFunc_SpawnObject_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class FString CallFunc_GetWorldName_WorldName (ZeroConstructor, HasGetValueTypeHash)
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// struct FGuid CallFunc_Push_ReturnValue (ConstParm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_WorldSetting_C::OpenWorldNameInputWindow(FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UBP_HUDDispatchParameter_WorldNameInput_C* CallFunc_SpawnObject_ReturnValue, const class FString& CallFunc_GetWorldName_WorldName, const struct FGuid& CallFunc_Push_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_WorldSetting_C", "OpenWorldNameInputWindow");
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Params::UWBP_WorldSetting_C_OpenWorldNameInputWindow_Params Parms{};
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.CallFunc_SpawnObject_ReturnValue = CallFunc_SpawnObject_ReturnValue;
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Parms.CallFunc_GetWorldName_WorldName = CallFunc_GetWorldName_WorldName;
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Parms.CallFunc_Push_ReturnValue = CallFunc_Push_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_WorldSetting.WBP_WorldSetting_C.OnClosedStartGameDialog
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UWidget* CallFunc_GetFocusTarget_TargetWidget (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// struct FPalOptionWorldSettings CallFunc_GetEditedWorldSetting_WorldSetting (None)
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// bool CallFunc_CompleteSetting_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_WorldSetting_C::OnClosedStartGameDialog(bool bResult, class UWidget* CallFunc_GetFocusTarget_TargetWidget, const struct FPalOptionWorldSettings& CallFunc_GetEditedWorldSetting_WorldSetting, bool CallFunc_CompleteSetting_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_WorldSetting_C", "OnClosedStartGameDialog");
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Params::UWBP_WorldSetting_C_OnClosedStartGameDialog_Params Parms{};
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Parms.bResult = bResult;
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Parms.CallFunc_GetFocusTarget_TargetWidget = CallFunc_GetFocusTarget_TargetWidget;
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Parms.CallFunc_GetEditedWorldSetting_WorldSetting = CallFunc_GetEditedWorldSetting_WorldSetting;
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Parms.CallFunc_CompleteSetting_ReturnValue = CallFunc_CompleteSetting_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_WorldSetting.WBP_WorldSetting_C.OpenStartGameCheckDialog
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FDataTableRowHandle NewLocalVar_0 (Edit, BlueprintVisible, NoDestructor)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class FText CallFunc_GetLocalizedTextFromHandle_Text (None)
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void UWBP_WorldSetting_C::OpenStartGameCheckDialog(const struct FDataTableRowHandle& NewLocalVar_0, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FText CallFunc_GetLocalizedTextFromHandle_Text)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_WorldSetting_C", "OpenStartGameCheckDialog");
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Params::UWBP_WorldSetting_C_OpenStartGameCheckDialog_Params Parms{};
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Parms.NewLocalVar_0 = NewLocalVar_0;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_WorldSetting.WBP_WorldSetting_C.StartNewGame
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FPalOptionWorldSettings Option (BlueprintVisible, BlueprintReadOnly, Parm)
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// struct FPalOptionWorldSettings NewLocalVar_1 (Edit, BlueprintVisible)
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// class FString CallFunc_GetWorldName_WorldName (ZeroConstructor, HasGetValueTypeHash)
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// class UGameInstance* CallFunc_GetGameInstance_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1 (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalGameInstance* K2Node_DynamicCast_AsPal_Game_Instance (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess_1 (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_WorldSetting_C::StartNewGame(const struct FPalOptionWorldSettings& Option, const struct FPalOptionWorldSettings& NewLocalVar_1, const class FString& CallFunc_GetWorldName_WorldName, class UGameInstance* CallFunc_GetGameInstance_ReturnValue, class UBP_PalGameInstance_C* K2Node_DynamicCast_AsBP_Pal_Game_Instance, bool K2Node_DynamicCast_bSuccess, class UGameInstance* CallFunc_GetGameInstance_ReturnValue_1, class UPalGameInstance* K2Node_DynamicCast_AsPal_Game_Instance, bool K2Node_DynamicCast_bSuccess_1)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_WorldSetting_C", "StartNewGame");
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Params::UWBP_WorldSetting_C_StartNewGame_Params Parms{};
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Parms.Option = Option;
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Parms.NewLocalVar_1 = NewLocalVar_1;
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Parms.CallFunc_GetWorldName_WorldName = CallFunc_GetWorldName_WorldName;
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Parms.CallFunc_GetGameInstance_ReturnValue = CallFunc_GetGameInstance_ReturnValue;
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Parms.K2Node_DynamicCast_AsBP_Pal_Game_Instance = K2Node_DynamicCast_AsBP_Pal_Game_Instance;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_GetGameInstance_ReturnValue_1 = CallFunc_GetGameInstance_ReturnValue_1;
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Parms.K2Node_DynamicCast_AsPal_Game_Instance = K2Node_DynamicCast_AsPal_Game_Instance;
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Parms.K2Node_DynamicCast_bSuccess_1 = K2Node_DynamicCast_bSuccess_1;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_WorldSetting.WBP_WorldSetting_C.OnClosedSaveSettingDialog
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool bResult (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// struct FPalOptionWorldSettings CallFunc_GetEditedWorldSetting_WorldSetting (None)
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// class UWidget* CallFunc_GetFocusTarget_TargetWidget (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// bool CallFunc_CompleteSetting_ReturnValue (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_WorldSetting_C::OnClosedSaveSettingDialog(bool bResult, const struct FPalOptionWorldSettings& CallFunc_GetEditedWorldSetting_WorldSetting, class UWidget* CallFunc_GetFocusTarget_TargetWidget, bool CallFunc_CompleteSetting_ReturnValue)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_WorldSetting_C", "OnClosedSaveSettingDialog");
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Params::UWBP_WorldSetting_C_OnClosedSaveSettingDialog_Params Parms{};
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Parms.bResult = bResult;
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Parms.CallFunc_GetEditedWorldSetting_WorldSetting = CallFunc_GetEditedWorldSetting_WorldSetting;
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Parms.CallFunc_GetFocusTarget_TargetWidget = CallFunc_GetFocusTarget_TargetWidget;
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Parms.CallFunc_CompleteSetting_ReturnValue = CallFunc_CompleteSetting_ReturnValue;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_WorldSetting.WBP_WorldSetting_C.OpenCheckSaveSettingDialog
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// (Public, HasDefaults, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// struct FDataTableRowHandle NewLocalVar (Edit, BlueprintVisible, NoDestructor)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class FText CallFunc_GetLocalizedTextFromHandle_Text (None)
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void UWBP_WorldSetting_C::OpenCheckSaveSettingDialog(const struct FDataTableRowHandle& NewLocalVar, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class FText CallFunc_GetLocalizedTextFromHandle_Text)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_WorldSetting_C", "OpenCheckSaveSettingDialog");
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Params::UWBP_WorldSetting_C_OpenCheckSaveSettingDialog_Params Parms{};
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Parms.NewLocalVar = NewLocalVar;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_WorldSetting.WBP_WorldSetting_C.OnCancelAction
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// (Public, BlueprintCallable, BlueprintEvent)
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// Parameters:
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// bool CallFunc_IsTextEditing_IsEditing (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_WorldSetting_C::OnCancelAction(bool CallFunc_IsTextEditing_IsEditing)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_WorldSetting_C", "OnCancelAction");
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Params::UWBP_WorldSetting_C_OnCancelAction_Params Parms{};
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Parms.CallFunc_IsTextEditing_IsEditing = CallFunc_IsTextEditing_IsEditing;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_WorldSetting.WBP_WorldSetting_C.BP_GetDesiredFocusTarget
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// (Event, Protected, HasOutParams, BlueprintCallable, BlueprintEvent, Const)
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// Parameters:
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// class UWidget* ReturnValue (Parm, OutParm, ZeroConstructor, ReturnParm, InstancedReference, NoDestructor, HasGetValueTypeHash)
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// class UWidget* CallFunc_GetFocusTarget_TargetWidget (ZeroConstructor, InstancedReference, NoDestructor, HasGetValueTypeHash)
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class UWidget* UWBP_WorldSetting_C::BP_GetDesiredFocusTarget(class UWidget* CallFunc_GetFocusTarget_TargetWidget)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_WorldSetting_C", "BP_GetDesiredFocusTarget");
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Params::UWBP_WorldSetting_C_BP_GetDesiredFocusTarget_Params Parms{};
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Parms.CallFunc_GetFocusTarget_TargetWidget = CallFunc_GetFocusTarget_TargetWidget;
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UObject::ProcessEvent(Func, &Parms);
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return Parms.ReturnValue;
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}
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// Function WBP_WorldSetting.WBP_WorldSetting_C.OnSetup
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// (Event, Protected, BlueprintCallable, BlueprintEvent)
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// Parameters:
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void UWBP_WorldSetting_C::OnSetup()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_WorldSetting_C", "OnSetup");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_WorldSetting.WBP_WorldSetting_C.BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_0_OnClickedCancel__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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void UWBP_WorldSetting_C::BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_0_OnClickedCancel__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_WorldSetting_C", "BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_0_OnClickedCancel__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_WorldSetting.WBP_WorldSetting_C.BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_1_OnClickedConfirm__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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void UWBP_WorldSetting_C::BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_1_OnClickedConfirm__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_WorldSetting_C", "BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_1_OnClickedConfirm__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_WorldSetting.WBP_WorldSetting_C.OnCompletedSaveSetting
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// (Event, Protected, BlueprintEvent)
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// Parameters:
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// bool IsSuccess (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_WorldSetting_C::OnCompletedSaveSetting(bool IsSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_WorldSetting_C", "OnCompletedSaveSetting");
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Params::UWBP_WorldSetting_C_OnCompletedSaveSetting_Params Parms{};
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Parms.IsSuccess = IsSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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// Function WBP_WorldSetting.WBP_WorldSetting_C.Construct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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void UWBP_WorldSetting_C::Construct()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_WorldSetting_C", "Construct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_WorldSetting.WBP_WorldSetting_C.Destruct
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// (BlueprintCosmetic, Event, Public, BlueprintEvent)
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// Parameters:
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void UWBP_WorldSetting_C::Destruct()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_WorldSetting_C", "Destruct");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_WorldSetting.WBP_WorldSetting_C.BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_2_OnClickedWorldNameInputButton__DelegateSignature
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// (BlueprintEvent)
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// Parameters:
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void UWBP_WorldSetting_C::BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_2_OnClickedWorldNameInputButton__DelegateSignature()
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_WorldSetting_C", "BndEvt__WBP_WorldSetting_WBP_Title_WorldSettings_K2Node_ComponentBoundEvent_2_OnClickedWorldNameInputButton__DelegateSignature");
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UObject::ProcessEvent(Func, nullptr);
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}
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// Function WBP_WorldSetting.WBP_WorldSetting_C.ExecuteUbergraph_WBP_WorldSetting
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// (Final, UbergraphFunction, HasDefaults)
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// Parameters:
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// int32 EntryPoint (BlueprintVisible, BlueprintReadOnly, Parm, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalHUDDispatchParameterBase*CallFunc_GetParam_ReturnValue (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// class UPalHUDDispatchParameter_WorldSetting*K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_World_Setting (ZeroConstructor, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_DynamicCast_bSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// class FText CallFunc_GetLocalizedTextFromHandle_Text (None)
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// bool CallFunc_IsEditedSetting_IsEdited (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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// bool K2Node_Event_IsSuccess (ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash)
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void UWBP_WorldSetting_C::ExecuteUbergraph_WBP_WorldSetting(int32 EntryPoint, FDelegateProperty_ K2Node_CreateDelegate_OutputDelegate, class UPalHUDDispatchParameterBase* CallFunc_GetParam_ReturnValue, class UPalHUDDispatchParameter_WorldSetting* K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_World_Setting, bool K2Node_DynamicCast_bSuccess, class FText CallFunc_GetLocalizedTextFromHandle_Text, bool CallFunc_IsEditedSetting_IsEdited, bool K2Node_Event_IsSuccess)
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{
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static class UFunction* Func = nullptr;
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if (!Func)
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Func = Class->GetFunction("WBP_WorldSetting_C", "ExecuteUbergraph_WBP_WorldSetting");
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Params::UWBP_WorldSetting_C_ExecuteUbergraph_WBP_WorldSetting_Params Parms{};
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Parms.EntryPoint = EntryPoint;
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Parms.K2Node_CreateDelegate_OutputDelegate = K2Node_CreateDelegate_OutputDelegate;
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Parms.CallFunc_GetParam_ReturnValue = CallFunc_GetParam_ReturnValue;
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Parms.K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_World_Setting = K2Node_DynamicCast_AsPal_HUDDispatch_Parameter_World_Setting;
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Parms.K2Node_DynamicCast_bSuccess = K2Node_DynamicCast_bSuccess;
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Parms.CallFunc_GetLocalizedTextFromHandle_Text = CallFunc_GetLocalizedTextFromHandle_Text;
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Parms.CallFunc_IsEditedSetting_IsEdited = CallFunc_IsEditedSetting_IsEdited;
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Parms.K2Node_Event_IsSuccess = K2Node_Event_IsSuccess;
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UObject::ProcessEvent(Func, &Parms);
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}
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}
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