mirror of
https://github.com/swordbluesword/PalWorld-NetCrack.git
synced 2025-04-29 02:47:17 +09:00
706 lines
49 KiB
C++
706 lines
49 KiB
C++
#pragma once
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// Dumped with Dumper-7!
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namespace SDK
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{
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//---------------------------------------------------------------------------------------------------------------------
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// CLASSES
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//---------------------------------------------------------------------------------------------------------------------
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// 0x168 (0x208 - 0xA0)
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// Class Water.BuoyancyComponent
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class UBuoyancyComponent : public UActorComponent
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{
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public:
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TArray<struct FSphericalPontoon> Pontoons; // 0xA0(0x10)(ZeroConstructor, Deprecated, ContainsInstancedReference, NativeAccessSpecifierPublic)
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FMulticastInlineDelegateProperty_ OnEnteredWaterDelegate; // 0xB0(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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FMulticastInlineDelegateProperty_ OnExitedWaterDelegate; // 0xC0(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
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struct FBuoyancyData BuoyancyData; // 0xD0(0x90)(Edit, BlueprintVisible, BlueprintReadOnly, DisableEditOnInstance, ContainsInstancedReference, NativeAccessSpecifierPublic)
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TArray<class UWaterBodyComponent*> CurrentWaterBodyComponents; // 0x160(0x10)(ExportObject, ZeroConstructor, Transient, ContainsInstancedReference, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
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class UPrimitiveComponent* SimulatingComponent; // 0x170(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_1E0[0x90]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UBuoyancyComponent* GetDefaultObj();
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void OnPontoonExitedWater(struct FSphericalPontoon& Pontoon);
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void OnPontoonEnteredWater(struct FSphericalPontoon& Pontoon);
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bool IsOverlappingWaterBody();
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bool IsInWaterBody();
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void GetLastWaterSurfaceInfo(struct FVector* OutWaterPlaneLocation, struct FVector* OutWaterPlaneNormal, struct FVector* OutWaterSurfacePosition, float* OutWaterDepth, int32* OutWaterBodyIdx, struct FVector* OutWaterVelocity);
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TArray<class UWaterBodyComponent*> GetCurrentWaterBodyComponents();
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};
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// 0xC8 (0x358 - 0x290)
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// Class Water.BuoyancyManager
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class ABuoyancyManager : public AActor
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{
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public:
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uint8 Pad_1E6[0x50]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<class UBuoyancyComponent*> BuoyancyComponents; // 0x2E0(0x10)(ExportObject, ZeroConstructor, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate)
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uint8 Pad_1E8[0x68]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class ABuoyancyManager* GetDefaultObj();
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bool GetBuoyancyComponentManager(class UObject* WorldContextObject, class ABuoyancyManager** Manager);
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};
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// 0x8 (0x200 - 0x1F8)
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// Class Water.EnvQueryTest_InsideWaterBody
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class UEnvQueryTest_InsideWaterBody : public UEnvQueryTest
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{
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public:
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bool bIncludeWaves; // 0x1F8(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bSimpleWaves; // 0x1F9(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bIgnoreExclusionVolumes; // 0x1FA(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1EB[0x5]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UEnvQueryTest_InsideWaterBody* GetDefaultObj();
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};
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// 0x0 (0x28 - 0x28)
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// Class Water.GerstnerWaterWaveGeneratorBase
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class UGerstnerWaterWaveGeneratorBase : public UObject
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{
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public:
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static class UClass* StaticClass();
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static class UGerstnerWaterWaveGeneratorBase* GetDefaultObj();
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void GenerateGerstnerWaves(TArray<struct FGerstnerWave>* OutWaves);
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};
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// 0x38 (0x60 - 0x28)
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// Class Water.GerstnerWaterWaveGeneratorSimple
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class UGerstnerWaterWaveGeneratorSimple : public UGerstnerWaterWaveGeneratorBase
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{
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public:
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int32 NumWaves; // 0x28(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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int32 Seed; // 0x2C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float Randomness; // 0x30(0x4)(Edit, BlueprintVisible, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MinWavelength; // 0x34(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxWavelength; // 0x38(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float WavelengthFalloff; // 0x3C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MinAmplitude; // 0x40(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxAmplitude; // 0x44(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float AmplitudeFalloff; // 0x48(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float WindAngleDeg; // 0x4C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float DirectionAngularSpreadDeg; // 0x50(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SmallWaveSteepness; // 0x54(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float LargeWaveSteepness; // 0x58(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float SteepnessFalloff; // 0x5C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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static class UClass* StaticClass();
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static class UGerstnerWaterWaveGeneratorSimple* GetDefaultObj();
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};
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// 0x18 (0x40 - 0x28)
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// Class Water.GerstnerWaterWaveGeneratorSpectrum
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class UGerstnerWaterWaveGeneratorSpectrum : public UGerstnerWaterWaveGeneratorBase
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{
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public:
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enum class EWaveSpectrumType SpectrumType; // 0x28(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_1F4[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
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TArray<struct FGerstnerWaveOctave> Octaves; // 0x30(0x10)(Edit, ZeroConstructor, NativeAccessSpecifierPublic)
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static class UClass* StaticClass();
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static class UGerstnerWaterWaveGeneratorSpectrum* GetDefaultObj();
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};
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// 0x0 (0x28 - 0x28)
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// Class Water.WaterWavesBase
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class UWaterWavesBase : public UObject
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{
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public:
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static class UClass* StaticClass();
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static class UWaterWavesBase* GetDefaultObj();
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};
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// 0x0 (0x28 - 0x28)
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// Class Water.WaterWaves
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class UWaterWaves : public UWaterWavesBase
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{
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public:
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static class UClass* StaticClass();
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static class UWaterWaves* GetDefaultObj();
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};
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// 0x20 (0x48 - 0x28)
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// Class Water.GerstnerWaterWaves
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class UGerstnerWaterWaves : public UWaterWaves
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{
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public:
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class UGerstnerWaterWaveGeneratorBase* GerstnerWaveGenerator; // 0x28(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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TArray<struct FGerstnerWave> GerstnerWaves; // 0x30(0x10)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Protected, NativeAccessSpecifierProtected)
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float MaxWaveHeight; // 0x40(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_1F9[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UGerstnerWaterWaves* GetDefaultObj();
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};
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// 0x18 (0x48 - 0x30)
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// Class Water.GerstnerWaterWaveSubsystem
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class UGerstnerWaterWaveSubsystem : public UEngineSubsystem
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{
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public:
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uint8 Pad_1FB[0x18]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UGerstnerWaterWaveSubsystem* GetDefaultObj();
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};
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// 0x28 (0x560 - 0x538)
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// Class Water.LakeCollisionComponent
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class ULakeCollisionComponent : public UPrimitiveComponent
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{
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public:
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class UBodySetup* CachedBodySetup; // 0x538(0x8)(ZeroConstructor, NoDestructor, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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struct FVector BoxExtent; // 0x540(0x18)(ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_200[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class ULakeCollisionComponent* GetDefaultObj();
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};
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// 0x8 (0x40 - 0x38)
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// Class Water.NiagaraDataInterfaceWater
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class UNiagaraDataInterfaceWater : public UNiagaraDataInterface
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{
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public:
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class UWaterBodyComponent* SourceBodyComponent; // 0x38(0x8)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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static class UClass* StaticClass();
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static class UNiagaraDataInterfaceWater* GetDefaultObj();
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};
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// 0x0 (0x28 - 0x28)
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// Class Water.NiagaraWaterFunctionLibrary
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class UNiagaraWaterFunctionLibrary : public UBlueprintFunctionLibrary
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{
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public:
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static class UClass* StaticClass();
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static class UNiagaraWaterFunctionLibrary* GetDefaultObj();
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void SetWaterBodyComponent(class UNiagaraComponent* NiagaraSystem, const class FString& OverrideName, class UWaterBodyComponent* WaterBodyComponent);
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void SetWaterBody(class UNiagaraComponent* NiagaraSystem, const class FString& OverrideName, class AWaterBody* WaterBody);
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};
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// 0x48 (0x580 - 0x538)
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// Class Water.OceanCollisionComponent
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class UOceanCollisionComponent : public UPrimitiveComponent
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{
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public:
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class UBodySetup* CachedBodySetup; // 0x538(0x8)(ZeroConstructor, NoDestructor, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_208[0x40]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UOceanCollisionComponent* GetDefaultObj();
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};
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// 0x8 (0x580 - 0x578)
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// Class Water.OceanBoxCollisionComponent
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class UOceanBoxCollisionComponent : public UBoxComponent
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{
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public:
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uint8 Pad_209[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class UOceanBoxCollisionComponent* GetDefaultObj();
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};
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// 0x30 (0x2C0 - 0x290)
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// Class Water.WaterBody
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class AWaterBody : public AActor
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{
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public:
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uint8 Pad_21D[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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class UWaterSplineComponent* SplineComp; // 0x298(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UWaterSplineMetadata* WaterSplineMetadata; // 0x2A0(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UWaterBodyComponent* WaterBodyComponent; // 0x2A8(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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int32 WaterBodyIndex; // 0x2B0(0x4)(BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, DuplicateTransient, IsPlainOldData, NonTransactional, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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enum class EWaterBodyType WaterBodyType; // 0x2B4(0x1)(Edit, ZeroConstructor, DisableEditOnInstance, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_21F[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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class UWaterWavesBase* WaterWaves; // 0x2B8(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, InstancedReference, NoDestructor, Protected, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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static class UClass* StaticClass();
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static class AWaterBody* GetDefaultObj();
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void SetWaterWaves(class UWaterWavesBase* InWaterWaves);
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void SetWaterMaterial(class UMaterialInterface* InMaterial);
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void OnWaterBodyChanged(bool bShapeOrPositionChanged, bool bWeightmapSettingsChanged);
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struct FVector GetWaterVelocityVectorAtSplineInputKey(float InKey);
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float GetWaterVelocityAtSplineInputKey(float InKey);
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class UWaterSplineComponent* GetWaterSpline();
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class UMaterialInstanceDynamic* GetWaterMaterialInstance();
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enum class EWaterBodyType GetWaterBodyType();
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class UWaterBodyComponent* GetWaterBodyComponent();
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class UMaterialInstanceDynamic* GetRiverToOceanTransitionMaterialInstance();
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class UMaterialInstanceDynamic* GetRiverToLakeTransitionMaterialInstance();
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TArray<class AWaterBodyIsland*> GetIslands();
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TArray<class AWaterBodyExclusionVolume*> GetExclusionVolumes();
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float GetAudioIntensityAtSplineInputKey(float InKey);
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};
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// 0x0 (0x28 - 0x28)
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// Class Water.WaterBodyGenerator
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class UWaterBodyGenerator : public UObject
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{
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public:
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static class UClass* StaticClass();
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static class UWaterBodyGenerator* GetDefaultObj();
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};
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// 0xFF8 (0x1530 - 0x538)
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// Class Water.WaterBodyComponent
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class UWaterBodyComponent : public UPrimitiveComponent
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{
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public:
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class UPhysicalMaterial* PhysicalMaterial; // 0x538(0x8)(Edit, ZeroConstructor, DisableEditOnInstance, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float TargetWaveMaskDepth; // 0x540(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float MaxWaveHeightOffset; // 0x544(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_268[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FUnderwaterPostProcessSettings UnderwaterPostProcessSettings; // 0x550(0x700)(Edit, BlueprintVisible, AdvancedDisplay, NativeAccessSpecifierPublic)
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struct FWaterCurveSettings CurveSettings; // 0xC50(0x20)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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class UMaterialInterface* WaterMaterial; // 0xC70(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UMaterialInterface* WaterHLODMaterial; // 0xC78(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UMaterialInterface* WaterLODMaterial; // 0xC80(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UMaterialInterface* UnderwaterPostProcessMaterial; // 0xC88(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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class UMaterialInterface* WaterInfoMaterial; // 0xC90(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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struct FWaterBodyHeightmapSettings WaterHeightmapSettings; // 0xC98(0x80)(Edit, BlueprintVisible, NoDestructor, NativeAccessSpecifierPublic)
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float ShapeDilation; // 0xD18(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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float CollisionHeightOffset; // 0xD1C(0x4)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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bool bAffectsLandscape; // 0xD20(0x1)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
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uint8 Pad_269[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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int32 WaterBodyIndex; // 0xD24(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, DuplicateTransient, IsPlainOldData, NonTransactional, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UStaticMesh* WaterMeshOverride; // 0xD28(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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bool bAlwaysGenerateWaterMeshTiles; // 0xD30(0x1)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_26B[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
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int32 OverlapMaterialPriority; // 0xD34(0x4)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UWaterSplineMetadata* WaterSplineMetadata; // 0xD38(0x8)(ZeroConstructor, Transient, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UMaterialInstanceDynamic* WaterMID; // 0xD40(0x8)(Edit, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, NoDestructor, Protected, TextExportTransient, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UMaterialInstanceDynamic* WaterLODMID; // 0xD48(0x8)(Edit, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, NoDestructor, Protected, TextExportTransient, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UMaterialInstanceDynamic* UnderwaterPostProcessMID; // 0xD50(0x8)(Edit, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, NoDestructor, Protected, TextExportTransient, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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class UMaterialInstanceDynamic* WaterInfoMID; // 0xD58(0x8)(Edit, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, NoDestructor, Protected, TextExportTransient, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TArray<TSoftObjectPtr<class AWaterBodyIsland>> WaterBodyIslands; // 0xD60(0x10)(Edit, ZeroConstructor, EditConst, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
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TArray<TSoftObjectPtr<class AWaterBodyExclusionVolume>> WaterBodyExclusionVolumes; // 0xD70(0x10)(Edit, ZeroConstructor, EditConst, AdvancedDisplay, Protected, UObjectWrapper, NativeAccessSpecifierProtected)
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TWeakObjectPtr<class ALandscapeProxy> Landscape; // 0xD80(0x8)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TSoftObjectPtr<class AWaterZone> OwningWaterZone; // 0xD88(0x30)(Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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TSoftObjectPtr<class AWaterZone> WaterZoneOverride; // 0xDB8(0x30)(Edit, BlueprintVisible, BlueprintReadOnly, AdvancedDisplay, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_271[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FPostProcessSettings CurrentPostProcessSettings; // 0xDF0(0x6E0)(Transient, Protected, NativeAccessSpecifierProtected)
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TSubclassOf<class UNavAreaBase> WaterNavAreaClass; // 0x14D0(0x8)(Edit, BlueprintVisible, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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uint8 Pad_274[0x50]; // Fixing Size After Last Property [ Dumper-7 ]
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double FixedWaterDepth; // 0x1528(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
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static class UClass* StaticClass();
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static class UWaterBodyComponent* GetDefaultObj();
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void SetWaterAndUnderWaterPostProcessMaterial(class UMaterialInterface* InWaterMaterial, class UMaterialInterface* InUnderWaterPostProcessMaterial);
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void OnWaterBodyChanged(bool bShapeOrPositionChanged, bool bWeightmapSettingsChanged);
|
|
class UWaterWavesBase* GetWaterWaves();
|
|
float GetWaterVelocityAtSplineInputKey(float InKey);
|
|
void GetWaterSurfaceInfoAtLocation(struct FVector& InLocation, struct FVector* OutWaterSurfaceLocation, struct FVector* OutWaterSurfaceNormal, struct FVector* OutWaterVelocity, float* OutWaterDepth, bool bIncludeDepth);
|
|
class UWaterSplineComponent* GetWaterSpline();
|
|
class UMaterialInstanceDynamic* GetWaterMaterialInstance();
|
|
class UMaterialInterface* GetWaterMaterial();
|
|
class UMaterialInstanceDynamic* GetWaterLODMaterialInstance();
|
|
class UMaterialInstanceDynamic* GetWaterInfoMaterialInstance();
|
|
class AWaterBody* GetWaterBodyActor();
|
|
class UMaterialInstanceDynamic* GetUnderwaterPostProcessMaterialInstance();
|
|
TArray<class UPrimitiveComponent*> GetStandardRenderableComponents();
|
|
class UMaterialInstanceDynamic* GetRiverToOceanTransitionMaterialInstance();
|
|
class UMaterialInstanceDynamic* GetRiverToLakeTransitionMaterialInstance();
|
|
float GetMaxWaveHeight();
|
|
TArray<class AWaterBodyIsland*> GetIslands();
|
|
TArray<class AWaterBodyExclusionVolume*> GetExclusionVolumes();
|
|
TArray<class UPrimitiveComponent*> GetCollisionComponents(bool bInOnlyEnabledComponents);
|
|
};
|
|
|
|
// 0x8 (0x30 - 0x28)
|
|
// Class Water.CustomMeshGenerator
|
|
class UCustomMeshGenerator : public UWaterBodyGenerator
|
|
{
|
|
public:
|
|
class UStaticMeshComponent* MeshComp; // 0x28(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
static class UClass* StaticClass();
|
|
static class UCustomMeshGenerator* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x0 (0x2C0 - 0x2C0)
|
|
// Class Water.WaterBodyCustom
|
|
class AWaterBodyCustom : public AWaterBody
|
|
{
|
|
public:
|
|
|
|
static class UClass* StaticClass();
|
|
static class AWaterBodyCustom* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x10 (0x1540 - 0x1530)
|
|
// Class Water.WaterBodyCustomComponent
|
|
class UWaterBodyCustomComponent : public UWaterBodyComponent
|
|
{
|
|
public:
|
|
class UStaticMeshComponent* MeshComp; // 0x1530(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_27B[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
|
|
|
|
static class UClass* StaticClass();
|
|
static class UWaterBodyCustomComponent* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x18 (0x2F0 - 0x2D8)
|
|
// Class Water.WaterBodyExclusionVolume
|
|
class AWaterBodyExclusionVolume : public APhysicsVolume
|
|
{
|
|
public:
|
|
bool bExcludeAllOverlappingWaterBodies; // 0x2D8(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_27C[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
TArray<class AWaterBody*> WaterBodiesToExclude; // 0x2E0(0x10)(Edit, ZeroConstructor, DisableEditOnTemplate, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
|
|
static class UClass* StaticClass();
|
|
static class AWaterBodyExclusionVolume* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x0 (0x28 - 0x28)
|
|
// Class Water.WaterBodyHLODBuilder
|
|
class UWaterBodyHLODBuilder : public UHLODBuilder
|
|
{
|
|
public:
|
|
|
|
static class UClass* StaticClass();
|
|
static class UWaterBodyHLODBuilder* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x10 (0x2A0 - 0x290)
|
|
// Class Water.WaterBodyIsland
|
|
class AWaterBodyIsland : public AActor
|
|
{
|
|
public:
|
|
uint8 Pad_283[0x8]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
class UWaterSplineComponent* SplineComp; // 0x298(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
|
|
static class UClass* StaticClass();
|
|
static class AWaterBodyIsland* GetDefaultObj();
|
|
|
|
class UWaterSplineComponent* GetWaterSpline();
|
|
};
|
|
|
|
// 0x18 (0x40 - 0x28)
|
|
// Class Water.LakeGenerator
|
|
class ULakeGenerator : public UWaterBodyGenerator
|
|
{
|
|
public:
|
|
class UStaticMeshComponent* LakeMeshComp; // 0x28(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UBoxComponent* LakeCollisionComp; // 0x30(0x8)(ExportObject, ZeroConstructor, InstancedReference, Deprecated, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class ULakeCollisionComponent* LakeCollision; // 0x38(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
|
|
static class UClass* StaticClass();
|
|
static class ULakeGenerator* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x0 (0x2C0 - 0x2C0)
|
|
// Class Water.WaterBodyLake
|
|
class AWaterBodyLake : public AWaterBody
|
|
{
|
|
public:
|
|
|
|
static class UClass* StaticClass();
|
|
static class AWaterBodyLake* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x10 (0x1540 - 0x1530)
|
|
// Class Water.WaterBodyLakeComponent
|
|
class UWaterBodyLakeComponent : public UWaterBodyComponent
|
|
{
|
|
public:
|
|
class UStaticMeshComponent* LakeMeshComp; // 0x1530(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class ULakeCollisionComponent* LakeCollision; // 0x1538(0x8)(ExportObject, ZeroConstructor, InstancedReference, NoDestructor, Protected, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
|
|
static class UClass* StaticClass();
|
|
static class UWaterBodyLakeComponent* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x20 (0x48 - 0x28)
|
|
// Class Water.OceanGenerator
|
|
class UOceanGenerator : public UWaterBodyGenerator
|
|
{
|
|
public:
|
|
TArray<class UOceanBoxCollisionComponent*> CollisionBoxes; // 0x28(0x10)(ExportObject, ZeroConstructor, ContainsInstancedReference, NonPIEDuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
TArray<class UOceanCollisionComponent*> CollisionHullSets; // 0x38(0x10)(ExportObject, ZeroConstructor, ContainsInstancedReference, NonPIEDuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
|
|
static class UClass* StaticClass();
|
|
static class UOceanGenerator* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x0 (0x2C0 - 0x2C0)
|
|
// Class Water.WaterBodyOcean
|
|
class AWaterBodyOcean : public AWaterBody
|
|
{
|
|
public:
|
|
|
|
static class UClass* StaticClass();
|
|
static class AWaterBodyOcean* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x50 (0x1580 - 0x1530)
|
|
// Class Water.WaterBodyOceanComponent
|
|
class UWaterBodyOceanComponent : public UWaterBodyComponent
|
|
{
|
|
public:
|
|
TArray<class UOceanBoxCollisionComponent*> CollisionBoxes; // 0x1530(0x10)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NonPIEDuplicateTransient, UObjectWrapper, NativeAccessSpecifierProtected)
|
|
TArray<class UOceanCollisionComponent*> CollisionHullSets; // 0x1540(0x10)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NonPIEDuplicateTransient, UObjectWrapper, NativeAccessSpecifierProtected)
|
|
struct FVector2D VisualExtents; // 0x1550(0x10)(ZeroConstructor, Deprecated, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
struct FVector CollisionExtents; // 0x1560(0x18)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
float HeightOffset; // 0x1578(0x4)(ZeroConstructor, Transient, IsPlainOldData, NoDestructor, Protected, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
uint8 Pad_294[0x4]; // Fixing Size Of Struct [ Dumper-7 ]
|
|
|
|
static class UClass* StaticClass();
|
|
static class UWaterBodyOceanComponent* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x10 (0x38 - 0x28)
|
|
// Class Water.RiverGenerator
|
|
class URiverGenerator : public UWaterBodyGenerator
|
|
{
|
|
public:
|
|
TArray<class USplineMeshComponent*> SplineMeshComponents; // 0x28(0x10)(ExportObject, ZeroConstructor, ContainsInstancedReference, NonPIEDuplicateTransient, UObjectWrapper, NativeAccessSpecifierPublic)
|
|
|
|
static class UClass* StaticClass();
|
|
static class URiverGenerator* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x0 (0x2C0 - 0x2C0)
|
|
// Class Water.WaterBodyRiver
|
|
class AWaterBodyRiver : public AWaterBody
|
|
{
|
|
public:
|
|
|
|
static class UClass* StaticClass();
|
|
static class AWaterBodyRiver* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x30 (0x1560 - 0x1530)
|
|
// Class Water.WaterBodyRiverComponent
|
|
class UWaterBodyRiverComponent : public UWaterBodyComponent
|
|
{
|
|
public:
|
|
TArray<class USplineMeshComponent*> SplineMeshComponents; // 0x1530(0x10)(ExportObject, ZeroConstructor, ContainsInstancedReference, Protected, NonPIEDuplicateTransient, UObjectWrapper, NativeAccessSpecifierProtected)
|
|
class UMaterialInterface* LakeTransitionMaterial; // 0x1540(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class UMaterialInstanceDynamic* LakeTransitionMID; // 0x1548(0x8)(Edit, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, NoDestructor, Protected, TextExportTransient, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class UMaterialInterface* OceanTransitionMaterial; // 0x1550(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, NoDestructor, Protected, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
class UMaterialInstanceDynamic* OceanTransitionMID; // 0x1558(0x8)(Edit, ZeroConstructor, DisableEditOnTemplate, Transient, EditConst, NoDestructor, Protected, TextExportTransient, NonPIEDuplicateTransient, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierProtected)
|
|
|
|
static class UClass* StaticClass();
|
|
static class UWaterBodyRiverComponent* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x0 (0x28 - 0x28)
|
|
// Class Water.WaterBrushActorInterface
|
|
class IWaterBrushActorInterface : public IInterface
|
|
{
|
|
public:
|
|
|
|
static class UClass* StaticClass();
|
|
static class IWaterBrushActorInterface* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x120 (0x690 - 0x570)
|
|
// Class Water.WaterMeshComponent
|
|
class UWaterMeshComponent : public UMeshComponent
|
|
{
|
|
public:
|
|
int32 ForceCollapseDensityLevel; // 0x570(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2A0[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
class UMaterialInterface* FarDistanceMaterial; // 0x578(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float FarDistanceMeshExtent; // 0x580(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float TileSize; // 0x584(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
struct FIntPoint ExtentInTiles; // 0x588(0x8)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_2A3[0x98]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
TSet<class UMaterialInterface*> UsedMaterials; // 0x628(0x50)(Transient, TextExportTransient, NonPIEDuplicateTransient, UObjectWrapper, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_2A4[0x10]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
int32 TessellationFactor; // 0x688(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
float LODScale; // 0x68C(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
|
|
static class UClass* StaticClass();
|
|
static class UWaterMeshComponent* GetDefaultObj();
|
|
|
|
bool IsEnabled();
|
|
};
|
|
|
|
// 0x98 (0xD0 - 0x38)
|
|
// Class Water.WaterRuntimeSettings
|
|
class UWaterRuntimeSettings : public UDeveloperSettings
|
|
{
|
|
public:
|
|
enum class ECollisionChannel CollisionChannelForWaterTraces; // 0x38(0x1)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2A5[0x7]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
TSoftObjectPtr<class UMaterialParameterCollection> MaterialParameterCollection; // 0x40(0x30)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
float WaterBodyIconWorldZOffset; // 0x70(0x4)(Edit, ZeroConstructor, Config, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class FName DefaultWaterCollisionProfileName; // 0x74(0x8)(Edit, ZeroConstructor, Config, EditConst, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_2A6[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
TSoftObjectPtr<class UMaterialInterface> DefaultWaterInfoMaterial; // 0x80(0x30)(Edit, Config, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
TSubclassOf<class UWaterBodyRiverComponent> WaterBodyRiverComponentClass; // 0xB0(0x8)(Edit, ZeroConstructor, Config, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
TSubclassOf<class UWaterBodyLakeComponent> WaterBodyLakeComponentClass; // 0xB8(0x8)(Edit, ZeroConstructor, Config, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
TSubclassOf<class UWaterBodyOceanComponent> WaterBodyOceanComponentClass; // 0xC0(0x8)(Edit, ZeroConstructor, Config, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
TSubclassOf<class UWaterBodyCustomComponent> WaterBodyCustomComponentClass; // 0xC8(0x8)(Edit, ZeroConstructor, Config, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
|
|
static class UClass* StaticClass();
|
|
static class UWaterRuntimeSettings* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x28 (0x660 - 0x638)
|
|
// Class Water.WaterSplineComponent
|
|
class UWaterSplineComponent : public USplineComponent
|
|
{
|
|
public:
|
|
struct FWaterSplineCurveDefaults WaterSplineDefaults; // 0x638(0x10)(Edit, DisableEditOnInstance, NoDestructor, NativeAccessSpecifierPublic)
|
|
struct FWaterSplineCurveDefaults PreviousWaterSplineDefaults; // 0x648(0x10)(NoDestructor, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2A8[0x8]; // Fixing Size Of Struct [ Dumper-7 ]
|
|
|
|
static class UClass* StaticClass();
|
|
static class UWaterSplineComponent* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x78 (0xA0 - 0x28)
|
|
// Class Water.WaterSplineMetadata
|
|
class UWaterSplineMetadata : public USplineMetadata
|
|
{
|
|
public:
|
|
struct FInterpCurveFloat Depth; // 0x28(0x18)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FInterpCurveFloat WaterVelocityScalar; // 0x40(0x18)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FInterpCurveFloat RiverWidth; // 0x58(0x18)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FInterpCurveFloat AudioIntensity; // 0x70(0x18)(Edit, ZeroConstructor, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
struct FInterpCurveVector WaterVelocity; // 0x88(0x18)(ZeroConstructor, Deprecated, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
|
|
static class UClass* StaticClass();
|
|
static class UWaterSplineMetadata* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0xD0 (0x110 - 0x40)
|
|
// Class Water.WaterSubsystem
|
|
class UWaterSubsystem : public UTickableWorldSubsystem
|
|
{
|
|
public:
|
|
uint8 Pad_2CC[0x38]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
class ABuoyancyManager* BuoyancyManager; // 0x78(0x8)(ZeroConstructor, Transient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
FMulticastInlineDelegateProperty_ OnCameraUnderwaterStateChanged; // 0x80(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
FMulticastInlineDelegateProperty_ OnWaterScalabilityChanged; // 0x90(0x10)(ZeroConstructor, InstancedReference, BlueprintAssignable, NativeAccessSpecifierPublic)
|
|
class UStaticMesh* DefaultRiverMesh; // 0xA0(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
class UStaticMesh* DefaultLakeMesh; // 0xA8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
uint8 Pad_2CE[0x28]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
class UMaterialParameterCollection* MaterialParameterCollection; // 0xD8(0x8)(ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_2CF[0x30]; // Fixing Size Of Struct [ Dumper-7 ]
|
|
|
|
static class UClass* StaticClass();
|
|
static class UWaterSubsystem* GetDefaultObj();
|
|
|
|
void SetOceanFloodHeight(float InFloodHeight);
|
|
void PrintToWaterLog(const class FString& Message, bool bWarning);
|
|
bool IsWaterRenderingEnabled();
|
|
bool IsUnderwaterPostProcessEnabled();
|
|
bool IsShallowWaterSimulationEnabled();
|
|
float GetWaterTimeSeconds();
|
|
float GetSmoothedWorldTimeSeconds();
|
|
int32 GetShallowWaterSimulationRenderTargetSize();
|
|
int32 GetShallowWaterMaxImpulseForces();
|
|
int32 GetShallowWaterMaxDynamicForces();
|
|
float GetOceanTotalHeight();
|
|
float GetOceanFloodHeight();
|
|
float GetOceanBaseHeight();
|
|
float GetCameraUnderwaterDepth();
|
|
};
|
|
|
|
// 0x8 (0x30 - 0x28)
|
|
// Class Water.WaterWavesAsset
|
|
class UWaterWavesAsset : public UObject
|
|
{
|
|
public:
|
|
class UWaterWaves* WaterWaves; // 0x28(0x8)(Edit, ExportObject, ZeroConstructor, InstancedReference, NoDestructor, PersistentInstance, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
|
|
static class UClass* StaticClass();
|
|
static class UWaterWavesAsset* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x8 (0x30 - 0x28)
|
|
// Class Water.WaterWavesAssetReference
|
|
class UWaterWavesAssetReference : public UWaterWavesBase
|
|
{
|
|
public:
|
|
class UWaterWavesAsset* WaterWavesAsset; // 0x28(0x8)(Edit, ZeroConstructor, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
|
|
static class UClass* StaticClass();
|
|
static class UWaterWavesAssetReference* GetDefaultObj();
|
|
|
|
};
|
|
|
|
// 0x90 (0x320 - 0x290)
|
|
// Class Water.WaterZone
|
|
class AWaterZone : public AActor
|
|
{
|
|
public:
|
|
class UTextureRenderTarget2D* WaterInfoTexture; // 0x290(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, Transient, EditConst, DuplicateTransient, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPublic)
|
|
TArray<TWeakObjectPtr<class UWaterBodyComponent>> OwnedWaterBodies; // 0x298(0x10)(Edit, ExportObject, ZeroConstructor, Transient, EditConst, ContainsInstancedReference, UObjectWrapper, NativeAccessSpecifierPrivate)
|
|
struct FIntPoint RenderTargetResolution; // 0x2A8(0x8)(Edit, BlueprintVisible, BlueprintReadOnly, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
class UWaterMeshComponent* WaterMesh; // 0x2B0(0x8)(Edit, BlueprintVisible, ExportObject, BlueprintReadOnly, ZeroConstructor, EditConst, InstancedReference, NoDestructor, UObjectWrapper, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
struct FVector2D ZoneExtent; // 0x2B8(0x10)(Edit, BlueprintVisible, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
float CaptureZOffset; // 0x2C8(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
bool bHalfPrecisionTexture; // 0x2CC(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
|
|
uint8 Pad_2D6[0x3]; // Fixing Size After Last Property [ Dumper-7 ]
|
|
int32 VelocityBlurRadius; // 0x2D0(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_2D7[0x4]; // Fixing Size After Last Property [ Dumper-7 ]
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struct FVector TessellatedWaterMeshExtent; // 0x2D8(0x18)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint32 NonTessellatedLODSectionScale; // 0x2F0(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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int32 OverlapPriority; // 0x2F4(0x4)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, AdvancedDisplay, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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bool bEnableNonTessellatedLODMesh; // 0x2F8(0x1)(Edit, ZeroConstructor, IsPlainOldData, NoDestructor, HasGetValueTypeHash, NativeAccessSpecifierPrivate)
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uint8 Pad_2D8[0x27]; // Fixing Size Of Struct [ Dumper-7 ]
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static class UClass* StaticClass();
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static class AWaterZone* GetDefaultObj();
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};
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}
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