PalWorld-NetCrack/feature.h
NightFyre 9dc8140e59 Project Adjustments
PROJECT SETTINGS
- Additional Options "/bigobj" for debug builds
- Output directory relocated to solution directory "/bin"
- include "ProjDir" as an additional include directory for debug builds

FEATURES
- adjust params for some functions to include default values
- relocate functions from Menu to Features for clarity
- included comments

ISSUES
- SpeedHack is causing a crash if toggled while loading from main menu
- Database Tab is causing a crash due to "Config.Update"
2024-01-28 13:08:50 -05:00

50 lines
1.2 KiB
C

#pragma once
#include "include/Menu.hpp"
#include "config.h"
#include <Windows.h>
void ESP();
void ESP_DEBUG(float mDist, ImVec4 color = { 1.0f, 0.0f, 0.0f, 01.0f }, SDK::UClass* mEntType = SDK::AActor::StaticClass());
void DrawUActorComponent(SDK::TArray<SDK::UActorComponent*> Comps, ImColor color);
void UnlockAllEffigies();
void IncrementInventoryItemCountByIndex(__int32 mCount, __int32 mIndex = 0);
void AddItemToInventoryByName(SDK::UPalPlayerInventoryData* data, char* itemName, int count);
void SpawnMultiple_ItemsToInventory(config::QuickItemSet Set);
void AnyWhereTP(SDK::FVector& vector, bool IsSafe);
void ExploitFly(bool IsFly);
void SpeedHack(float mSpeed);
void SetDemiGodMode(bool bIsSet);
void RespawnLocalPlayer(bool bIsSafe);
void ReviveLocalPlayer();
void ResetStamina();
void GiveExperiencePoints(__int32 mXP);
void SetPlayerAttackParam(__int32 mNewAtk);
void SetPlayerDefenseParam(__int32 mNewDef);
void SetInfiniteAmmo(bool bInfAmmo);
void SetCraftingSpeed(float mNewSpeed, bool bRestoreDefault = false);
void AddTechPoints(__int32 mPoints);
void AddAncientTechPoints(__int32 mPoints);
void RemoveTechPoints(__int32 mPoints);
void RemoveAncientTechPoint(__int32 mPoints);