PalWorld-NetCrack/feature.cpp
NightFyre a5ef6cfc96 Features and Adjustments
SDK
- Changed TArray function name "Num" to "Count" for clarity

CONFIG
- included additional helper functions

FEATURE
- General cleanup
- Include features as functions

NOTES:
- new feature functions have not been implemented

~squish--
Update feature.h
- forgot to include function declarations
2024-01-26 08:36:11 -05:00

149 lines
3.5 KiB
C++

#include "pch.h"
#include "feature.h"
using namespace SDK;
void ESP()
{
APalPlayerCharacter* pPalCharacter = Config.GetPalPlayerCharacter();
if (!pPalCharacter)
return;
UPalShooterComponent* pShootComponent = pPalCharacter->ShooterComponent;
if (!pShootComponent)
return;
APalWeaponBase* pWeapon = pShootComponent->HasWeapon;
if (pWeapon)
DrawUActorComponent(pWeapon->InstanceComponents, ImColor(128, 0, 0));
if (!Config.UCIM)
return;
TArray<SDK::APalCharacter*> T = {};
Config.UCIM->GetAllPalCharacter(&T);
if (!T.IsValid())
return;
for (int i = 0; i < T.Count(); i++)
ImGui::GetBackgroundDrawList()->AddText(nullptr, 16, ImVec2(10, 10 + (i * 30)), ImColor(128,0,0), T[i]->GetFullName().c_str());
}
void DrawUActorComponent(SDK::TArray<SDK::UActorComponent*> Comps,ImColor color)
{
ImGui::GetBackgroundDrawList()->AddText(nullptr, 16, ImVec2(ImGui::GetIO().DisplaySize.x / 2, ImGui::GetIO().DisplaySize.y / 2), color, "Drawing...");
if (Comps.IsValid())
{
for (int i = 0; i < Comps.Count(); i++)
{
if (Comps[i] != NULL)
{
ImGui::GetBackgroundDrawList()->AddText(nullptr, 16, ImVec2(10, 10 + (i * 30)), color, Comps[i]->GetFullName().c_str());
}
}
}
}
void ResetStamina()
{
APalPlayerCharacter* pPalCharacter = Config.GetPalPlayerCharacter();
if (!pPalCharacter)
return;
UPalCharacterParameterComponent* pParams = pPalCharacter->CharacterParameterComponent;
if (!pParams)
return;
pParams->ResetSP();
}
void SetInfiniteAmmo(bool bInfAmmo)
{
APalPlayerCharacter* pPalCharacter = Config.GetPalPlayerCharacter();
if (!pPalCharacter)
return;
UPalShooterComponent* pShootComponent = pPalCharacter->ShooterComponent;
if (!pShootComponent)
return;
APalWeaponBase* pWeapon = pShootComponent->HasWeapon;
if (pWeapon)
pWeapon->IsRequiredBullet = bInfAmmo ? false : true;
}
void SetCraftingSpeed(float mNewSpeed, bool bRestoreDefault = false)
{
APalPlayerCharacter* pPalCharacter = Config.GetPalPlayerCharacter();
if (!pPalCharacter)
return;
UPalCharacterParameterComponent* pParams = pPalCharacter->CharacterParameterComponent;
if (!pParams)
return;
UPalIndividualCharacterParameter* ivParams = pParams->IndividualParameter;
if (!ivParams)
return;
FPalIndividualCharacterSaveParameter sParams = ivParams->SaveParameter;
TArray<FFloatContainer_FloatPair> mCraftSpeedArray = sParams.CraftSpeedRates.Values;
if (mCraftSpeedArray.Count() > 0)
mCraftSpeedArray[0].Value = bRestoreDefault ? 1.0f : mNewSpeed;
}
void AddTechPoints(__int32 mPoints)
{
APalPlayerState* mPlayerState = Config.GetPalPlayerState();
if (!mPlayerState)
return;
UPalTechnologyData* pTechData = mPlayerState->TechnologyData;
if (!pTechData)
return;
pTechData->TechnologyPoint += mPoints;
}
void AddAncientTechPoints(__int32 mPoints)
{
APalPlayerState* mPlayerState = Config.GetPalPlayerState();
if (!mPlayerState)
return;
UPalTechnologyData* pTechData = mPlayerState->TechnologyData;
if (!pTechData)
return;
pTechData->bossTechnologyPoint += mPoints;
}
void RemoveTechPoints(__int32 mPoints)
{
APalPlayerState* mPlayerState = Config.GetPalPlayerState();
if (!mPlayerState)
return;
UPalTechnologyData* pTechData = mPlayerState->TechnologyData;
if (!pTechData)
return;
pTechData->TechnologyPoint -= mPoints;
}
void RemoveAncientTechPoint(__int32 mPoints)
{
APalPlayerState* mPlayerState = Config.GetPalPlayerState();
if (!mPlayerState)
return;
UPalTechnologyData* pTechData = mPlayerState->TechnologyData;
if (!pTechData)
return;
pTechData->bossTechnologyPoint -= mPoints;
}