PalWorld-NetCrack/initialize.hpp
NightFyre 54cc65378d New Features
# FEATURES
- Teleport Pals to crosshair
- Waypoints ( add by name & rendering )

# HELPERS
- Get Party Pals
- Get class pointer by blueprint name
- Forge Actors ( set position , height, angle )

# FIXES
- Fixed modify attack
- Fixed Uninject DLL crash
2024-01-29 12:09:33 -05:00

68 lines
1.7 KiB
C++

#pragma once
#include "config.h"
#include "include/helper.h"
#include "include/Console.hpp"
#include "include/Game.hpp"
#include "include/D3D11Window.hpp"
#include "include/Hooking.hpp"
using namespace DX11_Base;
// please dont remove , this is useful for a variety of things
void ClientBGThread()
{
while (g_Running)
{
// test cache runners
std::this_thread::sleep_for(1ms);
std::this_thread::yield();
}
}
DWORD WINAPI MainThread_Initialize()
{
g_Console = std::make_unique<Console>();
#if DEBUG
g_Console->InitializeConsole("Debug Console");
g_Console->printdbg("ImGui Hook - Initializing . . .\n\n", Console::Colors::DEFAULT);
#endif
/// ESTABLISH GAME DATA
g_GameData = std::make_unique<GameData>();
g_GameVariables = std::make_unique<GameVariables>();
/// CREATE WINDOW AND ESTABLISH HOOKS
g_D3D11Window = std::make_unique<D3D11Window>();
g_Hooking = std::make_unique<Hooking>();
g_Menu = std::make_unique<Menu>();
g_Hooking->Hook();
#if DEBUG
g_Console->printdbg("Main::Initialized\nUWorld:\t0x%llX\n", Console::Colors::green, Config.gWorld);
#endif
/// RENDER LOOP
g_Running = TRUE;
std::thread WCMUpdate(ClientBGThread); // Initialize Loops Thread
while (g_Running)
{
if (GetAsyncKeyState(VK_INSERT) & 1)
{
g_GameVariables->m_ShowMenu = !g_GameVariables->m_ShowMenu;
g_GameVariables->m_ShowHud = !g_GameVariables->m_ShowMenu;
}
if (g_KillSwitch)
{
g_KillSwitch = false;
g_Hooking->Unhook();
}
}
/// EXIT
WCMUpdate.join(); // Exit Loops Thread
FreeLibraryAndExitThread(g_hModule, EXIT_SUCCESS);
return EXIT_SUCCESS;
}