2024-01-22 14:43:11 +08:00

51 lines
1.0 KiB
C++

#pragma once
#include "helper.h"
#include "Console.hpp"
namespace DX11_Base {
class GameData
{
public:
explicit GameData();
~GameData() noexcept = default;
GameData(GameData const&) = delete;
GameData(GameData&&) = delete;
GameData& operator=(GameData const&) = delete;
GameData& operator=(GameData&&) = delete;
};
class GameVariables
{
public:
// Dx & ImGui
int g_GamePid{};
HANDLE g_GameHandle{};
HWND g_GameWindow{};
int g_GameWidth;
int g_GameHeight;
ImVec2 g_WindowSize{};
LPCSTR g_GameTitle;
LPCSTR g_ClassName;
LPCSTR g_GamePath;
// MENU RELATED
bool m_ShowMenu{};
bool m_ShowHud{};
bool m_ShowDemo{};
explicit GameVariables();
~GameVariables() noexcept = default;
GameVariables(GameVariables const&) = delete;
GameVariables(GameVariables&&) = delete;
GameVariables& operator=(GameVariables const&) = delete;
GameVariables& operator=(GameVariables&&) = delete;
void Init();
};
inline std::unique_ptr<GameData> g_GameData;
inline std::unique_ptr<GameVariables> g_GameVariables;
}