mirror of
https://github.com/sim1222/misskey.git
synced 2025-04-29 02:37:22 +09:00
* wip * Add pemcil * Fix bug * Update .gitattributes * Add 🍮 * Better 🍮 * Add color boxes * Add pc * Add keyboard * Add 📦 * Add more 📦 * ✌️ * carpet * Add plant * ✌️ * ✌️ * Update room.vue * Add plant * ✌️ * ✌️ * ✌️ * ✌️ * ✌️ * 段ボール箱がてかりすぎているのを修正 * Update room.ts * Render username * ✌️ * Add new 📦 * Update room.ts * Remove blender backup files * Refactor * Improve performance * Update room.ts * Update .gitattributes * Update room.ts * Better fan * Better tissue rendering * Add 🐧 * Create photoframe2.glb * chairs * Add 📖 * fix: HiDPi環境でオブジェクトを選択できない (#5268) * Better monitor * ✌️ * Add corkboard * Add missing blend * mousepad * Add missing blend * Add cube * 額縁やモニターなどに任意の画像を表示できるように * Update MisskeyRoom section of CONTRIBUTING.md (#5272) * Update MisskeyRoom section of CONTRIBUTING.md * Update CONTRIBUTING.md * Update CONTRIBUTING.md * Refactor * カスタムテクスチャがずれないように * Remove debug code * Update furnitures.json5 * 一部の家具の色を自由に変えられるように * Update ja-JP.yml * Type annotation * 家具の色やテクスチャをすぐ反映するように * Update room.vue * Update furnitures.json5 * Add 📺 * Update ja-JP.yml * 床の色を変えられるように * 和室にできるように * Update washitsu * Use MeshLambertMaterial to improve performance * Use MeshLambertMaterial * Fix bug * Refactor * Update room.ts * Fix washitsu * Update room.vue * Update washistu * Use MeshLambertMaterial * Update room.ts * Set current property value * Disable reactivity to improve performance a bit * Fix bug * Set current carpet color * Update ja-JP.yml * Add rubik-cube (#5278) * Update ja-JP.yml (#5279) * Update UI * ルームの設定を追加 * Add room link * 家具をドラッグで移動や回転できるように * esnextにする (#5286) * Fix moduleResolution * Use uuid v4 * Fix bug * マットの色を変えられるように * ✌️ * 異方性フィルタリングするように * グラフィックの品質をフィルタリングに反映 * Add bloom effect when ultra graphics * Add posters * 🎨
99 lines
2.3 KiB
Vue
99 lines
2.3 KiB
Vue
<template>
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<canvas width=224 height=128></canvas>
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</template>
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<script lang="ts">
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import Vue from 'vue';
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import * as THREE from 'three';
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export default Vue.extend({
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data() {
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return {
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selected: null,
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objectHeight: 0
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};
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},
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mounted() {
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const canvas = this.$el;
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const width = canvas.width;
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const height = canvas.height;
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const scene = new THREE.Scene();
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const renderer = new THREE.WebGLRenderer({
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canvas: canvas,
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antialias: true,
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alpha: false
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});
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renderer.setPixelRatio(window.devicePixelRatio);
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renderer.setSize(width, height);
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renderer.setClearColor(0x000000);
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renderer.autoClear = false;
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renderer.shadowMap.enabled = true;
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renderer.shadowMap.cullFace = THREE.CullFaceBack;
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const camera = new THREE.PerspectiveCamera(75, width / height, 0.1, 100);
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camera.zoom = 10;
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camera.position.x = 0;
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camera.position.y = 2;
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camera.position.z = 0;
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camera.updateProjectionMatrix();
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scene.add(camera);
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const ambientLight = new THREE.AmbientLight(0xffffff, 1);
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ambientLight.castShadow = false;
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scene.add(ambientLight);
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const light = new THREE.PointLight(0xffffff, 1, 100);
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light.position.set(3, 3, 3);
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scene.add(light);
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const grid = new THREE.GridHelper(5, 16, 0x444444, 0x222222);
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scene.add(grid);
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const render = () => {
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const timer = Date.now() * 0.0004;
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requestAnimationFrame(render);
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camera.position.y = 2 + this.objectHeight / 2;
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camera.position.z = Math.cos(timer) * 10;
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camera.position.x = Math.sin(timer) * 10;
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camera.lookAt(new THREE.Vector3(0, this.objectHeight / 2, 0));
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renderer.render(scene, camera);
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};
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this.selected = selected => {
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const obj = selected.clone();
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// Remove current object
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const current = scene.getObjectByName('obj');
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if (current != null) {
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scene.remove(current);
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}
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// Add new object
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obj.name = 'obj';
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obj.position.x = 0;
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obj.position.y = 0;
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obj.position.z = 0;
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obj.rotation.x = 0;
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obj.rotation.y = 0;
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obj.rotation.z = 0;
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obj.traverse(child => {
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if (child instanceof THREE.Mesh) {
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child.material = child.material.clone();
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return child.material.emissive.setHex(0x000000);
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}
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});
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const objectBoundingBox = new THREE.Box3().setFromObject(obj);
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this.objectHeight = objectBoundingBox.max.y - objectBoundingBox.min.y;
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scene.add(obj);
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};
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render();
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},
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});
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</script>
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