// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE

using System.Collections.Generic;
using osu.Framework.Allocation;
using osu.Framework.MathUtils;
using osu.Game.Beatmaps;
using osu.Game.Database;
using osu.Game.IO;
using osu.Game.Rulesets;
using osu.Game.Screens.Select;
using osu.Game.Screens.Select.Filter;
using osu.Game.Tests.Platform;

namespace osu.Game.Tests.Visual
{
    internal class TestCasePlaySongSelect : OsuTestCase
    {
        private BeatmapManager manager;

        public override string Description => @"with fake data";

        private RulesetStore rulesets;

        private DependencyContainer dependencies;

        private FileStore files;

        protected override IReadOnlyDependencyContainer CreateLocalDependencies(IReadOnlyDependencyContainer parent) => dependencies = new DependencyContainer(parent);

        [BackgroundDependencyLoader]
        private void load()
        {
            PlaySongSelect songSelect;

            if (manager == null)
            {
                var storage = new TestStorage(@"TestCasePlaySongSelect");

                var backingDatabase = storage.GetDatabase(@"client");
                backingDatabase.CreateTable<StoreVersion>();

                dependencies.Cache(rulesets = new RulesetStore(backingDatabase));
                dependencies.Cache(files = new FileStore(backingDatabase, storage));
                dependencies.Cache(manager = new BeatmapManager(storage, files, backingDatabase, rulesets, null));

                for (int i = 0; i < 100; i += 10)
                    manager.Import(createTestBeatmapSet(i));
            }

            Add(songSelect = new PlaySongSelect());

            AddStep(@"Sort by Artist", delegate { songSelect.FilterControl.Sort = SortMode.Artist; });
            AddStep(@"Sort by Title", delegate { songSelect.FilterControl.Sort = SortMode.Title; });
            AddStep(@"Sort by Author", delegate { songSelect.FilterControl.Sort = SortMode.Author; });
            AddStep(@"Sort by Difficulty", delegate { songSelect.FilterControl.Sort = SortMode.Difficulty; });
        }

        private BeatmapSetInfo createTestBeatmapSet(int i)
        {
            return new BeatmapSetInfo
            {
                OnlineBeatmapSetID = 1234 + i,
                Hash = "d8e8fca2dc0f896fd7cb4cb0031ba249",
                Metadata = new BeatmapMetadata
                {
                    OnlineBeatmapSetID = 1234 + i,
                    // Create random metadata, then we can check if sorting works based on these
                    Artist = "MONACA " + RNG.Next(0, 9),
                    Title = "Black Song " + RNG.Next(0, 9),
                    AuthorString = "Some Guy " + RNG.Next(0, 9),
                },
                Beatmaps = new List<BeatmapInfo>(new[]
                {
                    new BeatmapInfo
                    {
                        OnlineBeatmapID = 1234 + i,
                        Ruleset = rulesets.Query<RulesetInfo>().First(),
                        Path = "normal.osu",
                        Version = "Normal",
                        Difficulty = new BeatmapDifficulty
                        {
                            OverallDifficulty = 3.5f,
                        }
                    },
                    new BeatmapInfo
                    {
                        OnlineBeatmapID = 1235 + i,
                        Ruleset = rulesets.Query<RulesetInfo>().First(),
                        Path = "hard.osu",
                        Version = "Hard",
                        Difficulty = new BeatmapDifficulty
                        {
                            OverallDifficulty = 5,
                        }
                    },
                    new BeatmapInfo
                    {
                        OnlineBeatmapID = 1236 + i,
                        Ruleset = rulesets.Query<RulesetInfo>().First(),
                        Path = "insane.osu",
                        Version = "Insane",
                        Difficulty = new BeatmapDifficulty
                        {
                            OverallDifficulty = 7,
                        }
                    },
                }),
            };
        }
    }
}
