// Copyright (c) 2007-2017 ppy Pty Ltd <contact@ppy.sh>.
// Licensed under the MIT Licence - https://raw.githubusercontent.com/ppy/osu/master/LICENCE

using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Game.Input.Bindings;
using osu.Game.Overlays.KeyBinding;
using osu.Game.Overlays.Settings;
using osu.Game.Rulesets;

namespace osu.Game.Overlays
{
    public class KeyBindingOverlay : SettingsOverlay
    {
        protected override Drawable CreateHeader() => new SettingsHeader("key configuration", "Customise your keys!");

        [BackgroundDependencyLoader(permitNulls: true)]
        private void load(RulesetStore rulesets, GlobalKeyBindingInputManager global)
        {
            AddSection(new GlobalKeyBindingsSection(global));

            foreach (var ruleset in rulesets.AllRulesets)
                AddSection(new RulesetBindingsSection(ruleset));
        }

        public KeyBindingOverlay()
            : base(false)
        {
        }
    }
}