// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.

using System;
using osu.Framework;
using osu.Framework.Allocation;
using osu.Framework.Graphics;
using osu.Framework.Graphics.Containers;
using osu.Framework.Graphics.Primitives;
using osu.Framework.Graphics.Shapes;
using osu.Framework.Input.Events;
using osuTK.Graphics;

namespace osu.Game.Screens.Edit.Compose.Components
{
    /// <summary>
    /// A box that displays the drag selection and provides selection events for users to handle.
    /// </summary>
    public class DragBox : CompositeDrawable, IStateful<Visibility>
    {
        protected readonly Action<RectangleF> PerformSelection;

        protected Drawable Box;

        /// <summary>
        /// Creates a new <see cref="DragBox"/>.
        /// </summary>
        /// <param name="performSelection">A delegate that performs drag selection.</param>
        public DragBox(Action<RectangleF> performSelection)
        {
            PerformSelection = performSelection;

            RelativeSizeAxes = Axes.Both;
            AlwaysPresent = true;
            Alpha = 0;
        }

        [BackgroundDependencyLoader]
        private void load()
        {
            InternalChild = Box = CreateBox();
        }

        protected virtual Drawable CreateBox() => new Container
        {
            Masking = true,
            BorderColour = Color4.White,
            BorderThickness = SelectionHandler.BORDER_RADIUS,
            Child = new Box
            {
                RelativeSizeAxes = Axes.Both,
                Alpha = 0.1f
            }
        };

        /// <summary>
        /// Handle a forwarded mouse event.
        /// </summary>
        /// <param name="e">The mouse event.</param>
        /// <returns>Whether the event should be handled and blocking.</returns>
        public virtual bool HandleDrag(MouseButtonEvent e)
        {
            var dragPosition = e.ScreenSpaceMousePosition;
            var dragStartPosition = e.ScreenSpaceMouseDownPosition;

            var dragQuad = new Quad(dragStartPosition.X, dragStartPosition.Y, dragPosition.X - dragStartPosition.X, dragPosition.Y - dragStartPosition.Y);

            // We use AABBFloat instead of RectangleF since it handles negative sizes for us
            var dragRectangle = dragQuad.AABBFloat;

            var topLeft = ToLocalSpace(dragRectangle.TopLeft);
            var bottomRight = ToLocalSpace(dragRectangle.BottomRight);

            Box.Position = topLeft;
            Box.Size = bottomRight - topLeft;

            PerformSelection?.Invoke(dragRectangle);
            return true;
        }

        private Visibility state;

        public Visibility State
        {
            get => state;
            set
            {
                if (value == state) return;

                state = value;
                this.FadeTo(state == Visibility.Hidden ? 0 : 1, 250, Easing.OutQuint);
                StateChanged?.Invoke(state);
            }
        }

        public override void Hide() => State = Visibility.Hidden;

        public override void Show() => State = Visibility.Visible;

        public event Action<Visibility> StateChanged;
    }
}
